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Everything posted by huang3721
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I wish!
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Ah yes, the trains! There should be some of them running deep below underground, right? It would be funny if we could lure some ghouls to an incoming train... The rest of the maps are a bit weird, so I post them separately here. Imperial City (excluding BAF and Tiberian Heights) is roughly 0.67mi x 1.18mi (1.09km x 1.89km). Here is the interesting part. The devs may have planned to put Mother of Mercy Hospital in Imperial City before retconned it to First Ward. Broken Mind and Silent Witness badges state that they are right below Mercy Hospital and Precinct 4. So, both facilities must reside in the city. I think it makes sense to put the hospital there since Mercy is a seer production facility. It needs raw materials (psychics) and Imperial City has enough Syndicate psychics to ensure a steady production rate. Neutropolis map consists of three major islands: The city itself (excluding the docks) is roughly 0.62mi x 0.4mi (1km x 0.66km) Lambda complex(excluding two small islands nearby) is about 0.65mi x 0.51mi (1.04km x 0.9km) The power plant roughly 0.55mi x 0.3mi (0.88km x 0.48km) I align that "Ready for Anything" badge with the lambda complex since that is the only badge with an explicit location. The underground map is much smaller than its surface map.
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I see a rough pattern. Clockwork Mechanic, Morbid, and Trainspotter are roughly below CMF, Hospital, and CTA. Disappeared is slightly far off from the building behind Cleopatra. However, Loyalist and Resistance access points do not match between maps. I always feel that Nova's underground map is larger than its surface map. I assume they reach far beyond the river. Someone has to do a routine check on those sonic fences, right? It turns out that I am wrong.
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We can approximate their scale using the distance between two markers as @Aberrant said. Rather than map features, I use exploration badge markers. Get all badge locations from Praetorian Exploration Badges - Unofficial Homecoming Wiki (cityofheroes.dev) Draw the distance between badges using a scatterplot. Overlay each plot with its respective zone map. Scale the zone map using badges as a guide. Each pixel in this map is roughly 17 feet, so each red dot is 86 feet in diameter. Nova Praetoria (about 1.08km x 1.53km or 0.67mi x 0.94mi) and its underground tunnel: First Ward (about 1.95km x 2.4km or 1.2mi x 1.5mi)
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So how tall do you guys make your characters?
huang3721 replied to Beef Ninja's topic in General Discussion
Since I make my characters as average joes and janes with some superpowers, I rarely alter their height. I think I can't call them average if they are seven feet tall! Also, in my opinion, the default body proportion is a bit weird. The legs are way too long relative to the torso. So, when I maximize its height, the default female looks like a utility pole. The male is slightly better, but its size accentuates its proportion mismatch. -
I have stumbled upon this bug, but I haven't found any workaround for an ally that: Has no enemies guarding him/her. Need to be escorted to a certain point. Is a non-optional mission objective. If I need points 1 & 2, I set the mission objective to optional. If I only need point 1, I use Ally Mission instead of Escort Mission.
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Random thoughts on leveraging the AE for tip-like missions.
huang3721 replied to Darmian's topic in Mission Architect
The way I see it: we add accessibility to AE Missions. We do this by allowing players to run them via Super Group. Since we can't put contacts inside a base, we have to put them somewhere else. So, we will have two routes: Go to AE/Pocket D, pick a story, go to nearby holographic contact, then access data stream. Go to SG base, select a story, go to the Dance Club, Fight Club, or Studio 55, talk to a contact, then access the mission door (preferably the closest from said club). The drawback is that players take a longer route to get into the mission from their base. If many players consider that the new flexibility outweighs the delay, this might work. If it works, the clubs mentioned above will get new regular visitors. -
Homecoming has flexible difficulty settings. In my opinion, this is a good thing. Calling this game too easy doesn't make any sense because the difficulty itself is very flexible. You haven't adjusted the difficulty level. How did you know that it's too easy? Also, keep in mind that not all players are live server veterans. I bet many newcomers have no idea about SOs or which SO to slot into what power.
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The question is: How long?
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Unfortunately, Trilogy doesn't repeat.
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I think a 5% defense increase can be noticeable when you are fighting a -1 mob since their base chance to hit is lower. Against +0 critters, you may want to increase your defense to at least 10%. My blasters have a more or less 10% defense stat and I quickly notice the difference whenever I forget to toggle Maneuver and Weave.
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The annoying part of magical power propagation is we would never know whether the link exists until we try to sever it. Oh! It turns out the Goddess gives all of her powers to you, which render my magical barrier moot. Uh, about cutting your head off? I was kidding, OK?
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This thread piqued my interest, so let me try again. Thanks to Vile for pointing out the lore: The lore defines magic as a force rather than a law of nature. So, this settles the definition of magic. In my opinion, lore differentiates magic from others. The keyword here is the tie to supernatural beings (gods, deities, spirits, etc.) that someone can sever the link to nullify it. Natural origin, on the other hand, is an innate ability. Referring to DoctorDitko's question: When angels sever their ties to their deity (for example, they revolt), do they retain their power from that deity? If they do, then it's an innate ability(natural). Otherwise, their power is magical because their power relies on the link to its source (the deity). What do you guys think?
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I haven't done it and will never do it. None of my characters die under my watch. Defeated? Yes. Dead? Never!
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Better maps for Apex, Tin Mage, Sutter, other late content
huang3721 replied to Heraclea's topic in Suggestions & Feedback
Not everyone has completed the task force (eg. Me). That small area may contain blind spots, crevices, or multiple floors that make it difficult to traverse or locate things. If the goal is to make it harder for players to locate the objectives, then simply eliminate the map for that particular mission. Otherwise, in my opinion, it is a bad design to put a barely functional map. -
I think your list has two competing ideas defining magic. Is it some kind of law of nature? If it is, then your first item is exhaustive. There are two kinds of magical characters: those who understand it and those who don't. Magic becomes another branch of science and those who understand it call themselves a magician. Is it some kind of ability to bend or break said rules of nature? Referring to your second point onward, it seems the ability itself can be shared, transferred, inherited, bestowed, granted, or created. Unless there is an underlying rule on how it is created or transferred, judging from previous comments, creating an exhaustive list will be difficult.
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Bugged mission "Retrieve 'food' for the ghouls
huang3721 replied to portuguesecaptain's topic in Bug Reports
Somehow a hostile mob can hit a neutral critter, and the critter's level is much lower than the mission itself? Ouch. Could you replicate it? Maybe you did something unusual before running the mission? -
Bugged mission "Retrieve 'food' for the ghouls
huang3721 replied to portuguesecaptain's topic in Bug Reports
I ran all gold story arc twice, but I did not encounter this bug. I got hit by AoE while rescuing hostages, but they always survive. Did you increase your notoriety to an extreme level? (+4/x8) -
It's still working on my 2009 notebook.
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Astragfillulah, wong iki maneh. Please someone lock this thread? This thread adds no value to this forum and some of us don't read the memo from CrudeVileTerror.
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This is by design. To go from the gold side to either red or blue side, you need to complete the rift enclosure mission. Note that once you have completed the mission, your character can't go back to the gold side but they can access more content as a red sider/blue sider.
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Pondering new year's resolution while enjoying a nice cup of tea (and a bathtub full of hot fixadine).
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I'm hungry now. Thanks, Player2
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Back in the live server, I had a hard time deciding which one was better for my battle-ax scrapper: Belah Dua (split in two) Bagi Rata (Equally divided) I chose the latter.