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Everything posted by Snarky
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now that is Kobe beef quality Snark right there.
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This sums up Sentinels perfectly
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I also started HC with a bevy of Sentinels. I have always favored Brutes. But i always wanted a Ranged Blaster. What can I say. I still love armored characters. I love Mez protection Personally (and i have heard opposite opinion from people i respect) I think Willpower has it’s strongest showing on Sentinels. Better suited to the job than any other armor set available. For me this is due to how the Armor was designed. Not designed to absorb Alphas. Great, not in a Sentinels job description. Able to recover health very fast and with endless blue energy. Okay, now we are talking. Mez protection and a passing amount of all around armor, defense. Nothing to wrote home about, but again, not designed to take Alpha. Set and forget armor. Lets a Sentinel concentrate on the job with the Primary set. Very nice i do like that there is a ranged character with armor But i am Snarky(reg TM pat pend). So here goes: the range sucks, the target cap is crap, the damage is anemic, the inherent is a joke. Fix any two of those things we might be able to talk. I have recently levelled a bunch more of these things with Willpower (and one Dark/Dark). As true today as it was when i first started HC. These things need some love. They were 75% finished and shoved it out the door. Sad panda
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It is NOT a challenge. Inviting me to a 50 Khan TF in LFG then telling me it is +4 after it starts. Why the F do I want to spend 20-30 minutes on the last fight to satisfy your ego? The only challenge is not killing someone in frustration afterward and draining the corpse of blood. I can only hide so many bodies in one week! You want a challenge? Try to get a group of regulars to team on low level content using SOs. Old school style. Get that running for a few months. THAT is a challenge. Snaring people into a long fight against a giant Health Amoeba? Pffft. literally the definition of childish.
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I now want a character with sort of "stealth" KB powers. Everyone knows an Energy Blast set does tons of KB....but grab a bunch of odd stuff and slot it for KB... then if anyone complains point fingers at others on the team. It may not be Recluse level of Villain. But someone has to pick up the grounders.
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this is why i need to write. my ideas provoke reactions. sometimes....interesting ones. but it is reacting that you can tell there is a relation to the material and evocation of response you know you got...something. but basically i was not posting about getting rich. i was saying "why bother? this is what i wanted." so....WHY do you want a server for CoH/V? edit: i see you did somewhat post a response. for amusement, then some nebulous future thing you are "not ready for' yet. i cannot speak to your underlying motives. i can only read my own (art is what something evokes from inside us) i see a fear of this going away. but, a lone server playing CoV as a solo console game. sigh. the chaos of being in the game with dozens/hundreds/thousands of self absorbed super heroes/villains/rogues/vigilantes....priceless. i mean, i would have killed to have CoV console during the dark years. But CoH/V Homecoming....the gang back together? that is where it is at.
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Paint Me a Picture (Character Creation Challenge)
Snarky replied to GraspingVileTerror's topic in General Discussion
My Nosferatu with a dripping blood aura. Been painting? Oh, yeah. -
My Ice/Ice Blaster is not a Blapper. But the build is best suited to almost Sentinel range. Not long range at all. Just right outside the mobs. So...Ice Patch and Shiver are remarkably good (when you got not much else!) at throwing the attacking forces into chaos while you cycle through a few more attacks
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I have a Dark/Dark Corruptor that does this very well. Not sure a Sentinel puts out enough terror. It was also pointed out to me that the Aura Cloaks are sideways to the goal of not being in Point Blank range for long.
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I got Skulz on Excelsior for my alt accr farmer lol
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My Brutes take taunt....1 out of every 100 times. Brutes do not need taunt. They do it WWE style, with a chair to the face.
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my build has high recharge on it. even in low level stuff i am firing so much off i am depleting my end bar pretty hard
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True villainy is something that is either in you or it is not. If you are a villain you may not realize it. That is more common than you would think
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with due respect to your efforts. that is not going to make the grade.
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You prefer wiped bums? seriously though i also prefer gamers who are not trying to rankle my tender sensibilities (pro tip: there is a 99.99% chance you cannot do it. If you can seek help immediately) i also prefer gamers who do not run Posi and Synapse at +anything. I do not like gamers who run Khans at +4 without stating so in the LFG ad. There are many ways for a gamer to earn my derision. But yes, i have seen a *slight up tick in character names in poor taste recently. I played on Freedom and I have played WoW. Some in my own SG dance with innuendo in their naming conventions. It is usually artistic rather than bawdy but some efforts are doomed to failure from the start keep in mind most of the cut scenes from the incarnate trials are endless T&A. This is not exactly a completely innocent platform
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That is not weather. That is hate.
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Crimson Skull, prob taken. Red Mort, Scarlet Bone....just throwing out some theme stuff here.
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Ice and Water both summon pseudo pets. What are the target caps for these pets? Do they help increase the damage of the sets or is it sort of moot?
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That vip pass was my transporter redside. You could bop into the D grab inspirations from the tiki bartender and race to your zone for the next mission super fast ( or so it seemed)
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When I say this is a non DPS it means it is not a Proc Monster. I basically tried to build a Tank Mage. The thing is comfortable softcap on Range and generously past the softcap on Energy/Neg. It benefits from a metric crapton of Healing and Endurance Recovery. My Ice/Ice Blaster is a lot easier to run than my Dark/Dark Blaster. So I just started pursuing things that might be even easier to run. Yes, i will find the laziest build in the game. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Ice Blast Secondary Power Set: Willpower Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: High Pain Tolerance -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam(9) Level 2: Mind Over Body -- GldArm-3defTpProc(A), GldArm-ResDam(9), GldArm-End/Res(11), GldArm-RechRes(40), GldArm-RechEnd(50), GldArm-Res/Rech/End(50) Level 4: Fast Healing -- Mrc-Rcvry+(A) Level 6: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(15) Level 8: Chilling Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), Rct-ResDam%(23), ShlWal-ResDam/Re TP(23) Level 12: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(25), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(27), Artl-End/Rech/Rng(29) Level 14: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(33) Level 16: Up to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34) Level 18: Bitter Ice Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(36), SprOppStr-Acc/Dmg/Rchg(36), SprOppStr-Acc/Dmg/EndRdx(36), SprOppStr-Acc/Dmg/EndRdx/Rchg(37), SprOppStr-Rchg/+Opportunity(37) Level 20: Quick Recovery -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(37), PreOptmz-EndMod/Rech(39), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-EndMod/End/Rech(40) Level 22: Fly -- BlsoftheZ-ResKB(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 26: Bitter Freeze Ray -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(42), SprSntWar-Acc/Dmg/Rchg(42), SprSntWar-Acc/Dmg/EndRdx(42), SprSntWar-Acc/Dmg/EndRdx/Rchg(43), SprSntWar-Rchg/+Absorb(43) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(46) Level 35: Assault -- EndRdx-I(A) Level 38: Strength of Will -- StdPrt-ResDam/Def+(A) Level 41: Tactics -- RctRtc-Pcptn(A) Level 44: Frostbite -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(46), PcnoftheT-Acc/EndRdx(46), PcnoftheT-Rng/Slow(48), PcnoftheT-EndRdx/Rchg/Slow(48), PcnoftheT--Rchg%(48) Level 47: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Slow%(50) Level 49: Resurgence -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1344;644;1288;HEX;| |78DA6593594F135114C7EFB453961628B4B294AD50C5B62C85AAEF268A1A151204D| |4C786D04B5B1CDBA625511EFD14C618DCE2FA202E89DFC235F141143F824BE283C8| |623D33FFBF0D09934E7EB767B9E77FEE993B7975BC61F5D4B5A3CA683A6ECD95CBA| |9199D5FCAE5B5E59DD5F3D97CC12A649695FDD4CA1BFAEF4C4DCFE5333A9D383DAF| |53C7246DA9B3EA19D70B3A5FD6898B39CB2A16AEE892F24D150A56E2A495CB6497B| |CCE7AA6A875DAEF2C27F45C5A97CAD95CB1116176542E9F099D28E6E613D55DED42| |93524797963B444858DE8DA8E253F1A81541D254AE5BE46DD0BC43DE056BEE813A2| |6349C5C97EA9545547C61B02E022E488C81188F71C8EDE4D58D82DE24183D02260F| |9363604672DDC855EE33D86F53F47AA8D7E3F6601F136CF0903560532D59076E453| |1003BB796BD36B3D766F61A60AF01F6BA8FBD66454B3DB4B8EB5B0DF876E46F8FA9| |DA7E416FDB597047EAF858C7478D1DD4D8418D9DD4D8498DDDD4B82DB98DCC6DBCE| |F82EF01D8FB907C443E06FB9E80AFE24AF979D6FE73D0D8374DCE80FDB3E479F202| |F857EAB6B06ECB27D3B1ED5F233F935FC003EBE4577051CE26C8BAC1DFF46D8007F| |F909BE41618DD067D329056D455ADEBE82322B676D88CF6219C7F94AC88CE106B85| |5E638FF81BF22DF90E1C7C4F7E002F89CE2E7E4F5D9C618BD4EAA1AD873615C3DDB| |06B8439BF41CE6F98F31BE6FC8639BF11CE2F20FB45B85FA41F9A2FCB7E03EC71A0| |DD70BE99A0C4C518175B91BE83A6BA217143EC6DE829B48CAC92CFC0D1E7E40BF22| |578537213C835121F5D4E8DE41A68896F8CF5C7788EDD66F5DECB4F1EB518B76FB3| |7DB72A95893DDE2993575D2C8663F9E6ADDE6C5A7EECB6F4E32E7CDF13F573B7E53| |A26FE0FD163D10A| |-------------------------------------------------------------------|
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Sentinels do not get that. They get a weird cascading health/end buff to sustain. I may reroll this as a Dark/Will. Personally i like will on Sentinels. (Endless green and blue and a non targeted rez for the...rougher times). I can softcap ranged def on that. Most of the Dark Armor tricks for Sentinels require long periods at Point Blank....which is not how i build or run. Looks like i am PLing a new alt when i get home lol
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I am experimenting with Sentinels...again. Danged I really want this AT to work lol. I would love a decent DPS analyzation of Dark/Dark Blaster versus Sentinel. Or just a good conversation about how far off the mark it is. I am not a great builder and Sentinels are a strange mix. Here is my Dark/Dark build I threw together in half hour. It is obviously a rough draft. I have the toon at 38 and partially slotted. I would love to see some other ways to build a Dark/Dark Sentinel. I have built and run Dark/Dark Brutes, Blaster, Corruptor, Dom. I focused in on the resists on this attempt, figuring to get them 50%+ to mitigate the crap if I start to take agro. Character will only be in melee for Blackstar and Obscure Sustenance. Of course, non melee for Sentinels is still real close. Who nerfed the range on these things? Like they dont have enough issues... Anyways I am quite familiar with the Stealth/Fear/Stun Defense/non-Defense that is Dark. It sheds a surprising amount of agro. Between that and mostly staying the F out of Point Blank I think the resists will be enough. (I hope) This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Dark Blast Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Dark Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42) Level 2: Tenebrous Regeneration -- Prv-Heal(A), Prv-Absorb%(7), Prv-Heal/EndRdx(43), Prv-Heal/Rchg(45) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43) Level 6: Gloom -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(7), SprSntWar-Acc/Dmg/Rchg(9), SprSntWar-Acc/Dmg/EndRdx(9), SprSntWar-Acc/Dmg/EndRdx/Rchg(11), SprSntWar-Rchg/+Absorb(34) Level 8: Umbral Torrent -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(11), Bmbdmt-Dam/Rech(13), Bmbdmt-Acc/Dam/Rech(13), Bmbdmt-Acc/Dam/Rech/End(15), SuddAcc--KB/+KD(34) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45) Level 12: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(15), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Knock%(36) Level 14: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(48), AdjTrg-Rchg(48) Level 16: Obscure Sustenance -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(46), TchoftheN-Acc/EndRdx/Rchg(50), TchoftheN-%Dam(50) Level 18: Antumbral Beam -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(19), SprOppStr-Acc/Dmg/Rchg(21), SprOppStr-Acc/Dmg/EndRdx(21), SprOppStr-Acc/Dmg/EndRdx/Rchg(23), SprOppStr-Rchg/+Opportunity(36) Level 20: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50) Level 22: Abyssal Gaze -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(25), Dcm-Acc/EndRdx/Rchg(25), Dcm-Acc/Dmg/Rchg(27), Dcm-Build%(37) Level 24: Fly -- BlsoftheZ-ResKB(A) Level 26: Life Drain -- Prv-Heal(A), Prv-Heal/Rchg(27), Tmp-Acc/Dmg(29), Tmp-Dmg/EndRdx(31), Tmp-Dmg/Rchg(36) Level 28: Cloak of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(48) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Blackstar -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(37) Level 35: Oppressive Gloom -- AbsAmz-ToHitDeb%(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(39), Bmbdmt-Dam/Rech(39), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Acc/Dam/Rech/End(40), Bmbdmt-+FireDmg(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 44: Tactics -- RctRtc-Pcptn(A) Level 47: Assault -- EndRdx-I(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1342;657;1314;HEX;| |78DA6593596F125114C7EFC08CB5D0829416286D454A6158CA14DCD71815F5C1121| |BFB0108292345110860A28F3EA81FA1EEEB9B267E12B76A356D6D9FD44463AA26B6| |C117C5C3FC8FA4492733F94DFEF76CF7DC73D397525DCF4E5E392C24DBB162B656C| |B4CEAA57AA1A4179574365F9812ADA7833EEF7F3D73265BCAEB392D95AD9ECF1C25| |97FA407B29A59FD54B351D6B47AA17CA55619D28978BDA8962213F5DB718FF93155| |DCFD98DDF713D9BD3ABB5E942A51B662DAB4229EF3D5E294C69EDB093E58BC54C9A| |32E9D5CB1EAAC547DFAC2AF869CA62D424445216A6385303E504330906C3642E193| |E66B16A16429585BA06461ACCDF66C3F649844CD956FA026DD30A18FD0A8E7E0355| |8A6B665B33C78D70DC28C78D72DC3754B7025B45792E23EE0B70F34BE62BD0F21AF| |4CF826F559C45CBB7E30FDBFC05BB9A4CA118B449A0FF23F430D5D889BCA6CE55AE| |7F8DD900DF537C2BD766DD8E9ED976805B763277813DBBC1C01EF01DF976736DDDF| |7A08DDC07E30F980FC1B147CCC7E053EAB59DF3DA9DA865B017DCDA07C65D60D2CD| |F480F394D7C1791DF3D86BCF02D8BBC8FC00BA96C0C032B84C799DC82B394F71DC5| |FE01CC5EDE39AFA66847186AE1BA0E726F316E8BD0D8EDC01AD74486ED424DC4BD8| |E302C5EBE779EDE779F2F2FC0C5E257988F67A0D0C5C0763746603F091063E990C6| |DEC33384C3986786D2826D02BE622E5F271EDBEBDC8BF6D1F733FF300E83FC86775| |081CA59CC3F015C3A7A135A84F418E17E4B90BF1DC8578EE423C772ACF9D6A021D5| |467987B116E359434276931D66277298793CE8C348D35CD8F7DC4C931615CD8A648| |F0DE06E5F6BDA7971E712ED2BAD54A4B698E6F589D90F9CA932219CA8AA57DB359F| |9B15EF1E34CBE6FB0FAB95E994167FE015970D8A2| |-------------------------------------------------------------------|
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Actually....size does matter. Not sure about the coding. But I started CoX running giant Brutes. Did so for years. Then I have a few tiny robots, and my standard vamp (on a dozen alts now...) which is normal height. (slightly less than 6 ft) The small characters negotiate tight maps much easier (for me) than the large ones do. I do not know if there is corresponding code or if it is just easier for me to move center mass through opening when I can see the center mass easier. Comic book physics is always an issue translated real world to storytelling, whether tabletop, book, traditional comic, or video game. The ragdoll physics in CoX is really one of the reasons I keep playing. It adds a 'real' feel to the game. (that is not an excuse for KB, put a F-ing Sudden Acc Proc in it you losers) I enjoy watching snippets of stuff on YouTube before sleep. Last night was some Punisher and Defenders. The punisher was fighting another guy. They were both using things like pipe wrenches and scuba tanks. for multiple hits. yeah, no..... The Defenders hallway fight against "The Hand" (their intro to each other as a team) has some spectacular non connection of reality to physics. Luke Cage and Jessica Jones punch and throw people (regular people) hard enough to break walls. these people sometimes move. there is no oozing (or exploding) of blood. Some of these people should be twisted around with their legs at an awkward angle, twitching, like our ragdoll physics shows sometimes. There is no recovering from a hit that knocks you into a wall from across a room hard enough to shatter plaster and cave in the wall.