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ninja surprise

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Everything posted by ninja surprise

  1. You're right, Quills crits so frequently I thought they both were, but Icicles never crits 😞 edit: but on the other hand Icicles does 40% more damage than Quills, so unless there's a long streak of crits Icicles still does more damage? Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Fire. You land a critical hit with your Quills for an extra 19.07 points of lethal damage! Quills deals 19.07 points of lethal damage to Equinox Parasite. Quills deals 19.07 points of lethal damage to Galaxy. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Grenade. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Sonic. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Fire. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Force. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Force. You land a critical hit with your Quills for an extra 19.07 points of lethal damage! Quills deals 19.07 points of lethal damage to Equinox Parasite. Quills deals 19.07 points of lethal damage to Vortex Cor Leonis Adjutant. You land a critical hit with your Quills for an extra 19.07 points of lethal damage! Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Fire. Icicles deals 27.34 points of lethal damage to Galaxy. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Grenade. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Sonic. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Fire. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Force. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Grenade. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Force. Icicles deals 27.34 points of lethal damage to Equinox Parasite. Icicles deals 27.34 points of lethal damage to Vortex Cor Leonis Adjutant. Icicles missed!
  2. What's wonderful is that there are so many great secondaries so you can pick one that fits your personal taste and playstyle.. and roll up all the others as alts!
  3. It does; my spines/ice scrapper crits with both auras.
  4. I like this - goes with the concept that Regen recovers from any debuff super quick.
  5. I like it!
  6. Yeesh, this games' power sets have a lot of baked-in Bad Decisions™.
  7. Edit: sounded snootier than I meant it. We don't know why there's different quantities for different powers. Regardless, it's possible to change that now!
  8. I think it would be great if the travel pools were available at level 1. Tons of characters I don't care about the 1st power in the Secondary set and I'd much rather grab the travel power at that point.
  9. That'd be fantastic functionality! Then you could combine and make your own hold/dam/rech or whatever. Powers have a wide variety of enhanceable effects and you could pick where you go!
  10. Yep, I know some things were designed to burn time and influence. This would be a pure "make playtime easier" change.
  11. Had a DM/SR on live that was my first 50 and always fun to play. DM gets you a heal and gets your endurance back, which is fantastic when your armor can't do that. But it goes absolutely great with Ice Armor. Soul Drain buffs Icicles so you don't have to spend as much time punching minions. Ice is defensive same as SR, so same benefits. Ice has a bigger heal / HP buff to recover from big hits faster than Siphon Life can. Two endurance recovery powers keeps you going all night long!
  12. How about some standard IO recipes, that can be purchased from the crafting table, that provide multiple enhancement values? Like Hami-Os, but regular IOs? Like: heal/recharge damage/endurance reduction dam/end/rech acc/dam def/end etc, but not in sets and available from the IO crafting table like standard IO recipes. Reason for the ask: frankenslotting is a standard practice when you don't care about IO set bonuses. But some categories don't have a lot of sets available, or don't have a lot of variety in the sets, and availability on the market can be spotty. Example: Targeted AoE only has 4 sets, excluding the PvP and purple sets. Only one set has an Accuracy/Damage/Recharge, no sets have Dam/End/Rech or Acc/Rech. In contrast, Ranged Damage has 10 sets excluding PVP and purple, with much more variety in enhancement types and available recipes. Having multi-function standard IOs available from the store would be cheaper than dipping into uncommon and rare recipes, be more available to casual players, and hopefully increase the variety of enhancements available for powers.
  13. And same goes for the Police/Detective contacts for Safeguard missions heroside. The cops have radios and cell phones - we need to be able to call them!
  14. It's clunky in that the menu doesn't show you what you've chosen, and if you mis-click the menu disappears. So you have to open your Mission tab to see current settings, click through the menu twice to set team size and level offset, and then check the Mission tab again to verify the setting. And since it's on the mission tab, it shows your own setting even when someone else sets a mission so you're not totally sure what the actual setting is.
  15. Key ask: GUI option to show only the buffs my character puts on the team. The Team window can be expanded to show buffs and powers. There's options to hide Autopowers, change stacking, etc. How about an option to hide all powers except what my character has applied? The goal being to make it easier to see when buffs need to be re-applied. This would make it easier to keep track of Speed Boost, etc, for max effectiveness.
  16. I think it's really sad how much the core game gets nerfed and squashed for the sake of PvP. How about making PvP zones: no travel powers no slash commands no vet/P2W/temp powers no enhancements no inspirations just Sprint, Brawl, and your Inherent origin power And then in PvE allow universal base transporting, travel powers without suppression, energy melee that works, and so on.
  17. I wish Practiced Brawler could take those Uniques.
  18. To clarify: with click-protection like Practiced Brawler your status protection is active for the next two minutes whether or not you have any endurance or whether any of your other armors are running. So when an Invulnerable character runs out of endurance and Unyielding drops, so does all status protection. That's when your toon is no longer under your direct control and you go in panic mode. If a Super Reflexes character already clicked PB and gets toggle-dropped while fighting a bunch of witches or sappers, PB is still active. You're still status-resistant to KB, holds, etc. You can run away, click a big Purple, or just keep fighting because who runs away when critters need punched in the face?
  19. That's darn sad. This is just the tip of my pipe-dream power customization & crafting system. Good thing the game is still so much fun! Thanks for the explanations Steampunkette! If only there were a way to change how this chunk works.
  20. Do you have a Supergroup base? It's (relatively) easy (but still time consuming) to respec, drop all the loot into base bins and then email the Inf to yourself.
  21. Pretty much, until you want to do a different damage type. You gotta be really strong in the RP game to color a fire blaster white and call it ice.
  22. Thank you so much for the horrifying explanation. I expected it to produce exponential results but not quite like that! Just to clarify: I'd only been thinking one global setting per costume, i.e. on the Power Customization screen it'd change all the attacks to the same setting. So keeping it simple would be an yes/no switch and then the choice for secondary damage. That would "only" multiply the powersets by 5... But then we'd have five times as many power combos!! I know there's always worry about balance and I have no idea how this would play out. Sets based on exotic damage have secondary effects from the type: cold slows, fire DoTs, negative -ToHit, etc. This wouldn't bring any elemental secondary effects, just straight modification of damage type. Too bad the enhancement method Jaack mentioned isn't viable either, that was an alternative I thought about. A proc that simply changes the damage type 100% of the time instead of adding bonus damage.
  23. Holy moly I'd never noticed that before! Can't wait to try it!
  24. tl;dr: Add a power customization to the smashing/lethal melee sets that lets you change the damage type. Reason for the ask: To enhance role play and thematic character creation and to get the dang sets to match costume options. This would allow creating a War Mace toon with the Tech Mace and have it cause some energy damage, Claws with the Vanguard blades colored purple doing Psionic damage (simultaneously satisfying those asking for "only blade" options on the Psionic Melee set), Stone Melee with the Lava skin, doing some Fire damage, or Crystal skin colored bluish with some Cold damage, Dual Blades with the Fire and Ice 2, causing fire damage, or the VK-99 Event Horizion with some Energy or Fire damage depending on what color is chosen for the blades, A Broadsword / Shield villain with the Dark Elemental shield using the Fire and Ice blade colored black with some Negative damage, Super Strength or Martial Arts customized with an aura and doing something besides just pure Smashing damage. With this, we could combine Origins, weapons, and auras into amazing hero or dastardly villainous combinations! You could use a /cce costume change emote to change your costume and damage type mid-battle and RP to victory! This would only apply to the pure smashing/lethal sets: Battle Axe, Broadsword, Claws, Katana, Martial Arts, Dual Blades, Super Strength, War Mace, etc. Implementation: add a checkbox or set of radio buttons that lets the player substitute a percent of S/L damage for another damage type, Sorta like Swap Ammo but at the character creation screen. For instance, Pick your power set, then: Modify damage type: Energy Negative Psionic Fire Cold Choose Percentage Swap. This could be a standard/max 25% substitution, or multi-choice: 75% S/L, 25% Typed 50% / 50% 25% S/L, 75% Typed 100% Typed Could be in exchange for a change in endurance cost per attack, or all costs and total damage kept the same. Most S/L sets have some sort of secondary effect, such as stun, KD/KB, etc, and this would not change anything besides the base damage type. Personally it drives me nuts making a Tech character who, in 50 levels, can only create one sword that can only do lethal damage. Or a Magic character that can't do anything beside summon the same basic attack set. And I can't bring myself to choose a costume item that doesn't match what the power does, it's just so sad! I don't know how difficult this would be, but it would be equivalent to exponentially expanding the number and variety of powersets in the game.
  25. How about modding it to, or adding, a team Spring Attack-like power: "Surprise It's Us!" or "Team Wormhole" Teammates within 30' radius of the caster teleport to the chosen destination Each teammate spawns a 7' radius knockdown Hilarity ensues It wouldn't need to do damage or stun, just gives the entire team the alpha attack. Similarly, add a melee-KD radius to normal Teleport to show how teleporting next to someone surprises them and knocks them off their feet.
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