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SmalltalkJava

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  1. I made the change to put the Guassians build up proc in Aim that was a good idea. I originally left it out due to endurance and to have it recharge a little faster. It doesn't sync up quite as good now with the Blizzard, but its still ok. I'm not always on the ball on firing them both off anyways. The Sentinels Ward, Absorb proc goes off when the Ice Storm fires, whether it hits any mobs or not. You can fire it off on an empty street and it will proc. Regarding exemping. I do exemp down on occasion, but I'm not overly concerned with exemp performance. However, it works fine exemping down so far. I just go by the addage of boosting epic and pvp sets. I did manage to do a quick couple minute video. Nothing special but it shows some PI action at +3x8 with No Incarnate abilities loaded.
  2. After playing my DP/SR Sentinel, I decided to play around with an Ice/SR Sent. I came up with something that I really like. I will try to get a video posted soon, but it basicly plays a lot like my DP/SR but with Scatter when solo 🙂 I don't have mine truly incarnated out yet, because I can't decide on what I want to take. Regardless, it runs off the same general concepts as my DP/SR build. 1. Easy 1,2,3 single target rotation that just reverses itself if you mess up. Which I do all the time. All the time! All single target attacks recharge by the time you have fired off the other two attacks. 2. Hasten isn't perma but I never noticed it not being perma. Its about 8 seconds short of perma 3. Just over 17 second recharge on Ice Storm, and 26 Second recharge on Blizzard. So your icy goodness is up pretty often. 4. Some Procs to beef up Sentinel Damage. It also utilized 2 heal procs in the sleep attack. Call of the Sandman and Entropic Chaos. The seem to go off fairly often, but it basically counts as some minor health regen. At least in the "feel". It does help with the sense of fun to see the green pop up 🙂 5. I opted to use a couple less procs and bump up the psion/toxic resists a bit. Defenses and Resists. The build has a little over Soft Capped positional Defenses with out Incarnates. S/L Resists is 40.24, Fire/Cold 25.25, En/N21.5, and Toxic/Psion 23%. Not too shabby imho. Special Notes: Note 1. This build uses a nice trick from another thread. To simulate riding an Ice sled/ramp like the old cartoons. It wasn't my idea. It uses Super Speed, with Prestige Power Slide and the P2W Void Skiff. If you don't care for the nifty affect then you can easily replace Combat Jumping and Super Speed with Hover/Flight if you prefer those travel powers. Note 2: I did not take an Epic AOE Immobilize. I did do some testing with it instead of Victory Rush and it was perfectly feasible. It just wasn't my cup 'o tea. I like the scattering effect that happens after Blizzard expires from the Aim >> Blizzard >> Ice Storm combo. It helps a little in defense. But again, to each their own. It works either way. Binds and Macro's: I use Q and E for Blizzard and Ice Storm and use PowerExecLocation with the cursor keyword to fire them where my cursor is. Doing it this way I don't have to worry about clicking a location or my $Target moving away via Knockback if I'm in a group. Another key thing is that I use 2 bind files to combo Aim and Blizzard into one key press. I realized that I was always forgetting to use Aim. I'm not a big fan of Aim so I always use it as a bind file combo on what is usually my first attack. Ice Storm: /bind E "powexeclocation cursor Ice Storm" Aim and Blizzard: Pressing the key down fires Aim, releasing it files Blizzard. Put the bind files in your regular bind file directory( if you don't know what directory that is, then type in the following command and the console will print out the location in your General Chat tab: /bindsavefile test.txt Once you have them placed then just type in: /bindloadfile ice1.txt ice1.txt q "+ $$- $$powexecname Aim$$bindloadfilesilent ice2.txt" ice2.txt q "+ $$- $$powexecLocation cursor Blizzard$$bindloadfilesilent ice1.txt" The Build: This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Sentinel Blizzard: Level 50 Magic Sentinel Primary Power Set: Ice Blast Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Ice Blast (A) Superior Winter's Bite - Accuracy/Damage (3) Superior Winter's Bite - Accuracy/Damage/Endurance (3) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (5) Gladiator's Javelin - Chance of Damage(Toxic) (5) Impeded Swiftness - Chance of Damage(Smashing) (7) Impeded Swiftness - Damage/Slow Level 1: Focused Fighting (A) Reactive Defenses - Defense (7) Reactive Defenses - Defense/Endurance Level 2: Focused Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (11) Luck of the Gambler - Defense (11) Luck of the Gambler - Defense/Endurance (13) Luck of the Gambler - Defense/Recharge (13) Luck of the Gambler - Defense/Endurance/Recharge (15) Luck of the Gambler - Endurance/Recharge Level 4: Agile (A) Kismet - Accuracy +6% (15) Kismet - Defense/Endurance (17) Shield Wall - +Res (Teleportation), +5% Res (All) (17) Shield Wall - Defense (19) Shield Wall - Defense/Endurance (19) Shield Wall - Defense/Recharge Level 6: Chilling Ray (A) Apocalypse - Damage (21) Apocalypse - Damage/Endurance (21) Call of the Sandman - Chance of Heal Self (23) Entropic Chaos - Chance of Heal Self (23) Impeded Swiftness - Chance of Damage(Smashing) (25) Gladiator's Javelin - Chance of Damage(Toxic) Level 8: Aim (A) Adjusted Targeting - Endurance/Recharge Level 10: Master Brawler (A) Preventive Medicine - Chance for +Absorb (25) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime/Endurance Level 12: Ice Storm (A) Superior Sentinel's Ward - Accuracy/Damage (31) Superior Sentinel's Ward - Damage/RechargeTime (31) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (33) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Combat Jumping (A) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Scaling Resist Damage Level 16: Enduring (A) Performance Shifter - Chance for +End (34) Performance Shifter - EndMod (34) Power Transfer - EndMod Level 18: Bitter Ice Blast (A) Apocalypse - Damage/Recharge (34) Apocalypse - Accuracy/Damage/Recharge (36) Apocalypse - Chance of Damage(Negative) (36) Cloud Senses - Chance for Negative Energy Damage (36) Impeded Swiftness - Chance of Damage(Smashing) (37) Gladiator's Javelin - Chance of Damage(Toxic) Level 20: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Kick (A) Empty Level 24: Hasten (A) Recharge Reduction IO (37) Recharge Reduction IO Level 26: Tough (A) Steadfast Protection - Resistance/+Def 3% (37) Gladiator's Armor - TP Protection +3% Def (All) (39) Unbreakable Guard - +Max HP (39) Unbreakable Guard - Resistance (39) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 28: Quickness (A) Run Speed IO Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Red Fortune - Defense/Endurance (40) Red Fortune - Defense Level 32: Blizzard (A) Ragnarok - Damage (42) Ragnarok - Damage/Endurance (42) Ragnarok - Damage/Recharge (42) Ragnarok - Accuracy/Damage/Recharge (43) Ragnarok - Accuracy/Recharge (43) Ragnarok - Chance for Knockdown Level 35: Super Speed (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 38: Evasion (A) Gift of the Ancients - Run Speed +7.5% (45) Gift of the Ancients - Defense (45) Gift of the Ancients - Defense/Endurance (45) Gift of the Ancients - Defense/Endurance/Recharge (46) Gift of the Ancients - Defense/Recharge (46) Gift of the Ancients - Endurance/Recharge Level 41: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense Level 44: Tactics (A) Adjusted Targeting - To Hit Buff (48) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (50) Adjusted Targeting - To Hit Buff/Recharge (50) Adjusted Targeting - Endurance/Recharge (50) Adjusted Targeting - Recharge Level 47: Victory Rush (A) Performance Shifter - Chance for +End Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;684;1368;HEX;| |78DA6593494F535114C7CF6BDFA3B440A194A90CD216B065E883E2B43441C488901| |0583AD4677B294F9BD2B498203B3F826EDC3960428C0BBF842B13C7ADAEDCE1C090| |A88944B19EBEF3A792F8D2E6F7DE39F7FCEF19EE9D5D9DAC7F76EEF669D2FC67725| |6A9945A50F9153BAF72C6AC95B5D3C44FE0C0149EC8D96B6B5631E3616BE8C09A9A| |B7F2599531CFA7556A8225567AAB9E49B5A8F225652EDC2CA8626A5E2DE6D4AA2A5| |1FDDCF272CE9C5156C1CE671B9C8F293BBBC431599FF3B550502AD378B02AA38AA5| |25BBD079B660A7CD7FDA56F1466A96B753C55B21CE27CCFFBD18E1291BF444274AE| |AE47A0A7E743BD447C00D8DA847A79A75E1C53887694EAC46DBB2A6664778897D9A| |F80CAD55736CBE16B049581F0083427FB3F032C7BA11EBDE27672FFF9EB0E982E83| |74D57E8A5E629F09CF017D763A01E63C4E5D85AC6C017A2DF7687DD5126EAE9407D| |BF39D623B1E479E4726C5738172FF4BC5BB2AE6353D8F909FC22ECFE0C7E15EEB35| |E1D62EB5E4A4F8FBC025F836F84E1B7E03B611B27D280DE36A0A7E16F428B736A14| |9FABF19EE419B90BEE4AFC1FDE3B80BD0309A93F620AFB92B2B66FD3E5D4DF873EF| |4A30F57593F28FA14C4EC5C9C4F2B7AD35AE687A26C694786EDC3E428F7836EF685| |30C1503BD4C745FDE81EF81DFC218CFD145EE3DDBBB07B5782E4E4B15E0F2AEE414| |6311FE81712C7F5A2E2DE71A974F02478AC4283068F4BE54327C053E804EB472556| |8B7E80EFBD30CDBA03A865C0CB2F319D466A411DF408130658230CB06E1C79C7917| |702A77F14B721C86B86A13F7C5FF61C5D071F0A930F409CCAE463E1C6109189A998| |3809CDAC3706DB5844FAD7AD576F39FF2AD3BB3E58B9BB959B522ECFFCE79DD371B| |1D9A239962D5FF5AE13612A3BBE43F73F22D3AB9D96CAB70FAF8FCBA9D83DBC1ED9| |D6E2DC3E1FAA4EA0FC17A099D43B| |-------------------------------------------------------------------| Sentinel Blizzard (Live - Ice-SR).mxd ice1.txt ice2.txt
  3. I use this bind for Ignite and also the same for Oil Slick Arrow. However for Ignite. I get the "Location in the Air" error almost constantly. Even when my cursor is covering nothing but the ground and its in range. /bind q powexecLocation cursor Ignite /bind e powexecLocation cursor Oil Slick Arrow
  4. Me reading the note out loud as Juan lip syncs silently to himself... Please excuse Juan for being late. He went out to pick me up some soup, and ended up saving some bystanders from being mugged in Kings Row ." Signed... Epstein's Mother.
  5. Mine thugs is Thugs/Poison. It is one of my Skunk Man variants. The Poison covers the "skunk" part. The thugs are old friends from his home town who help him out and keep the streets safe from evil. If things get really rough, then the call goes out and the entire neighborhood shows up (gang war). The powerset may be called Thugs, but they are really neighborhood heroes. You can also do a parent who's sons wanted to go and fight crime. However the parent couldn't stand to see their kids endangered all of the time and be out on their own. So the parent suited up and joined in.
  6. oh I forgot. you may want to change them to use bindloadfileSilent instead of just bindloadfile. I always start with just bindloadfile when i'm testing that way I can tell if the files are loading correctly.
  7. The best you can do for "goto" is a bind that will at least get rid of the "cursor" pulse selection. The down side, like someone said above is that "goto" requires a mouse click. You can simplify it by binding it to Shift+Lbutton. There is also a maybe work around using 2 bind files and telling them to follow and then telling them to stay. For all of my MM's. I use this combination. For any specific Location, it uses goto the cursor location but does require binding to Shift+Lbutton. /bind SHIFT+LBUTTON petcomall goto Follow and Stay work around: The Bindfile work around using follow and stay commands to make the pets come to you and stay there. /bindloadfile petscomehere1.txt Pressing o issues the petcomAll Follow and loads the second file. When you release o, it issues the Stay command and loads the first file again. You just have to keep the key pressed down until the pets are actually at your location. The pets will stay where they are at when you release the key, whether or not they actually made it back to your location. Because of this, you can use it to play Red Light, Green Light with your pets Here are the contents of the bind files. petsComeHere1.txt o "+ $$- $$petcomall follow$$bindloadfileSilent petsComeHere2.txt" petsComeHere2.txt o "+ $$- $$petcomall stay$$bindloadfileSilent petsComeHere1.txt" ** the files use the "o" key. you can change it to another key. ** the bind files go in your ...\settings\live directory. For me my directory structure is: C:\Games\Homecoming\settings\live ** if you have trouble finding your "live" directory, then in game just type in /bindsavefile test.txt ** typing in that bindsavefile command causes the game to print in the chat console the complete directory to where it looks for bind files. petsComeHere1.txt petsComeHere2.txt
  8. petsComeHere2.txtpetsComeHere1.txt These binds may do what you want. It's not actually "goto" /bindloadfile petscomehere1.txt It will bind to the "o" key . So change it to your liking. When you press the key it will put the pets on follow, which should make them run to you. then when you release the key it will tell them to stay. Important to note, they will stop running back to you when you release the key. You can also see how good your pets are at playing the old Red Light, Green Light kids game with it. petsComeHere1.txt o "+ $$- $$petcomall follow$$bindloadfile petsComeHere2.txt" petsComeHere2.txt o "+ $$- $$petcomall stay$$bindloadfile petsComeHere1.txt"
  9. Single target Ranged attacks need more proc options. There arent enough to make a balanced proc attack. Melee attacks have a nice selection. It gets a little frustrating trying to find a nice balance without enough choices
  10. I did not test a non superior scenario. All I tested was putting Superiors on.
  11. Time and demons rocks. You take two of the strongest sets and put them together. multilayer mitigation
  12. It doesn't look like the "Unique" tag isn't working or enabled on the Superior Command of the Mastermind IO sets. You can slot 6 the Superior Command of the Mastermind sets on multiple pets. The set bonuses appear to count also, I saw the Combat Attributes Window counting things more than one time The only thing that doesn't count more than one time is the AOE resist proc. My character Lord Varas on Everlasting currently has the Acc/Dam and Acc/Dam/Rech slotted 2 times each.
  13. It doesn't look like the "Unique" tag isn't working or enabled on the Superior Command of the Mastermind sets on the Brainstorm server, I don't know if the bug impacts Live or not. I didn't want to spend the INF to test on Live. You can slot 6 the Superior Command of the Mastermind sets on multiple pets. The set bonuses appear to count also, I saw the Combat Attributes Window counting things more than one time The only thing that doesn't count more than one time is the AOE resist proc. Also a quick test on the damage buff portion did raise my damage hit on fireball by a couple points when I added in a second and third fully six slotted IO's to my pets. - EDIT- I just tested and it impacts Live also. I will repost there.
  14. I've really enjoyed my DP/SR sentinel, I still play it. I took some lessons learned and created a new Ice/SR sentinel and a Rad/SR Sentinel. I have really been enjoying the ease of use for Defensive Opportunity. The heal and endurance restore seems to be making difference. The Ice/SR Sentinel has been surprisingly sturdy and is putting out nice damage and he has two heal procs in Chilling Ray. I'll post the builds for the Rad and Ice build soon. I just want to play them some more before I post them.
  15. I built that build on the test server and did some runs with repel turned off. It went ok. But try it out on the test server. With the new mids build exporter it's easy to build. It creates a popmenu to create all of the IO's
  16. Part of EMP Arrow. It still partially works.
  17. Ha! This is great. Now I have a reason to roll a blaster. Never stuck with one past level 10.
  18. Yes, it isn't really doing much. I think I may swap it out for maybe an overwhelming force damage/knockdown. that will give some knockdown and a bit more damage. There aren't really any more damage procs left to put in there, unless I just missed one. Option 1: Level 1: Dual Wield (A) Thunderstrike - Damage/Endurance (3) Force Feedback - Chance for +Recharge (3) Gladiator's Javelin - Chance of Damage(Toxic) (5) Explosive Strike - Chance for Smashing Damage (5) Impeded Swiftness - Chance of Damage(Smashing) (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Option 2. even this for a 6 more Fire/Cold Resists Level 1: Dual Wield (A) Superior Winter's Bite - Accuracy/Damage/Endurance (3) Force Feedback - Chance for +Recharge (3) Gladiator's Javelin - Chance of Damage(Toxic) (5) Explosive Strike - Chance for Smashing Damage (5) Impeded Swiftness - Chance of Damage(Smashing) (7) Superior Winter's Bite - Accuracy/Damage Additionally, I noticed that if I remove the Gaussian Build Up proc and go with 6 Adjusted Targeting, then I get 3 more S/L resists. If I go with Option 2 and 6 Adjusted Targeting.
  19. I think it was underfyre, but i remember someone wondering due to testing or something if arcana time actually applied when powers were queued. It applied on the first attack but not subsequent attacks as long as they were queued. But I could be misremembering. So don't quote me on it. Anyways. I found a simple way to get a smidge more heat/cold resist. I changed the slotting in Master Brawler from Panacea to Preventative Medicine, and put the panacea proc in Health. S/L Resists are up by just over 2 points now and are now at 32.74 and Fire/Cold got bumped up a few points to 20% Oh, I've started to dabble in an Ice/SR build that seems like it will be pretty interesting. It won't be quite as damage proc as this build, but it looks like it will help with some healing. It should have Ice Blast, Chilling Ray, Bitter Ice Blast as the single target rotation with just 1.34 seconds short of perma Ice Storm and under 25 second Blizzard. I have to build and test it out. I'll probably make an alternate thread for that. Sentinel (Dual Pistols - SR) Final 2.mxd
  20. Lol for bio I couldn't get past the gross poop animations. Then I found the bio armor mod in the mods application. Now I finally have a bio toon.
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