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SmalltalkJava

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Everything posted by SmalltalkJava

  1. Looks like you have a typo in the Farm1.txt. you have this... It looks like you need to remove the \binds portion. (I think) numpad1\binds Additionally. do you have the tier 1 inspirations turned off? I noticed that it doesn't seem to be combining the basic "Lucks" and so forth
  2. Ahh Good to know. Context is king of course. Oh, by the way. Earlier today, I took the Beasts/Nature build out to the test server to give it a quick spin. I did not get any incarnates so it was a clean 50. I did a quick PI Portal mission set at +4/8 with Bosses and it just destroyed. It wasn't even fair for them. I moved the Panacea proc over to Lifegiving Spores because I prefer it there so it procs all friendlies in the patch. It was smooth and I'm not a player with quick reflexes by far. The FF procs did their thing and the juicy /Nature goodies came back up quickly. Here is just 1 group of mobs from the run. https://www.carnifax.org/?uuid=b6a98840-0bda-49c8-99b9-ebd10d3c857a
  3. I've never taken a Energy blast toon to 50, but since Nova doesn't have a KB->KD IO in it do the mobs just get blown all over the place?
  4. Ok a few questions.. I doubt if anyone has actually used it, but does anyone know if Oppressive Gloom in Soul Mastery is autohit or does it need accuracy? Does anyone know if the +Range enhancement of Razzle Dazzle increases the pbaoe radius? Has anyone tried it with Lifegiving Spores PBAOE HOT to see if they will equalize vs the lifedrain and heal from the spores?
  5. I know that TA was buffed a while ago. But the numbers posted were for Defenders. But I've started to dig around on Trick Arrow for MM's and gaps in knowledge are starting to pop up. So this might be the first of several question sessions that I come up with regarding Trick Arrow and the MasterMind. Today's questions are about Flash Arrow. 1. Does Flash Arrow actually need Accuracy slotting? - Possible answer: I don't think it does, it appears to be autohit. Unless there is a portion of the effect that isn't autohit. Here is the excerpt from the Hit Log. Testing Scenario: I hit some mobs with it. 2. Are the in game tool tips accurate about the amount of the effects? - Answer No freaking clue! Are there any math people out there? Unenhanced the in game tooltip for Flash Arrow says: -5.63% to Hit. Whereas Mids tooltip shows -11.25%. Testing Scenario: This is using Unenhanced Trick Arrow. I'm level 50 and I let a 50 yellow Possessed Scientist (Lieutenant) in Peregrine Island beat on me. My Combat Attributes Window shows that I have 30.12% for Smashing Defense and the same for Lethal Defenses. My melee defense was around 11% so it doesn't matter in this scenario. Without Flash Arrow: He had a 22.88% chance to hit me. With Flash Arrow: He had a 10.58% chance to hit me. 22.88 - 10.58 = 12.3. So what does that actually mean? What % use does it actually have? Any math Guru's here? 3. How can we use the answer to question 2, to leverage how much Defense we should have to hit Soft Cap Defense against mobs from 0 to +4? Will it enable us to reallocate set bonus priorities from defense to another priority. When I get some time, i will try to repeat question 2 results with enhanced Trick Arrow. If i get some actual time.
  6. Thanks. I am such a market noob. All I know is to check the ah house prices and see if it sells for more than it vendors. I see people mention crafting and selling and/or converting, but I don't have a list of what I should craft and sell or if I should just sell the recipe. There are so many recipes how do I know what todo with one of the them out of the hundreds?
  7. Here is a quick swap over from my Demon/Nature to Bots/Nature. Now its not 100%. You may have to swap the slotting on the pets because I couldn't remember if the Protector Bots knockback more than the big bot does. the Nature part should be good to go. Very short recharge time on the bread and butter nature stuff. Overgrowth has a downtime of about 9.22 seconds without Force Feedback proc'ing. When everything is up you just pop PowerBoost, Overgrowth, Wild Bastion, and Wild Growth. Your level 18 skill is empty. So do with it as you want, move the slot to somewhere else if you like. But this is a solid tankermind build. - I'll leave it to the minds here to pick apart how the bots should be slotted, so they don't knock mobs out of the burn patch that you have them locked down in with Entangling Aura. Sorry, i don't have more time, but this is pretty solid. For the level 18 slot you could put Repair in there just so you can 2 Slot Efficacy Adapter for a few more HP, which will bump your Absorb Cap up just a smidge. 🙂 Try it out on Beta Server and hopefully the forumites here can help adjust the Pet slotting to maintain the extra recharge that /Nature needs to realy flourish and also negate the bot's knockback issues. +Absorb on MM pets is amazing. (test idea 1) Bots- Nature TankerMind.mxd
  8. I agree bots nature is a powerhouse. It has resists and absorb to layer with the bots defenses. It has entangling vines to stun and hold. I have a tankermind build for demons/nature that I've been thinking about porting over. If I have time and can get to my desktop, I'll try to get it ported. Basically at 50 I'd play it as a tankermind. Pop resists, absorb and end redux. Teleport into the mobs with entangle running. Have the pets GOTO a place in range and let them Lay down the hurt. I'd use Provoke to keep aggro on any strays. The build when I post it won't be fully refined but it will give you an idea.
  9. cool. I hope it works out for you. i've never played an ice armor toon.
  10. Nice, and what I'm going to say isn't negative at all. This game is all about how you want to play. But if you've never tried it on a MM. Bonfire is a game changer. I picked it up on my thugs poison and, I was like How The F### is this allowed on a MM.
  11. I have a /Nature MM build and I need to scrounge 1 slot to add to a skill. After pouring over my build I think I need to pull it from health. Now as Nature I don't really need the endurance portion. Which of the uniques is better to keep in health mathematically for health purposes? I can post my build later tonight when I'm at PC, in case someone has an idea of where else to pull a slot. But I think the health slot will do fine.
  12. Panacea proc is really nice in Nature's Lifegiving Spores ground target heal patch
  13. Here is a Beast/Nature MM pylon kill. Depending on where the timer starts it took roughly 2:20. I didn't have any incarnates iirc.
  14. I can only really speak on the /Nature side of things. I prefer the Panacea proc in Spores. It will proc on anyone standing in it. At least it did when last I played. For Entangling Aura try to slip one more slot in there to get the Lockdown proc. It really seams to make a difference on LT's and Bosses. its been a while since I played nature. But that is the way I remember it. Some math/mechanics gurus may have input on whether it actually increases the chances on locking down LT's and Bosses or not. You could probably move your slot with Panacea proc to it. If your too pressed for slots. The -End redux in Overgrown that nature gives is so useful you probably won't need it. Lifegiving Spores (A) Panacea - +Hit Points/Endurance (31) Panacea - Heal (33) Panacea - Heal/Endurance/Recharge (33) Panacea - Heal/Recharge (33) Panacea - Heal/Endurance Entangling Aura (A) Basilisk's Gaze - Accuracy/Hold (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (42) Basilisk's Gaze - Recharge/Hold (43) Basilisk's Gaze - Endurance/Recharge/Hold (43) Lockdown - Chance for +2 Mag Hold
  15. I agree. While some people may not like to play with them. And that is ok! It's all about having fun! It does leave about 10-15% overall DPS off the board if you don't use any personal attacks. At least from my past testing. Heck I'm leveling up some MM that use power pool melee attacks instead of their primary main attacks.
  16. Ga Ga Pee Pap Cuyler said it best... "When I die, Russell, I want you to bury me on this hill, underneath that shade tree, with this hang glider... That way when zombie times comes, I'll be able to attack from above."
  17. So can you leave whirlwind on all the time? I love the skill but I've never pushed it to the limits as I end up out of stamina.
  18. Fyi. You can still do beasts without taking the attacks. . Beasts pets are pure melee range so any thing works well with them. Especially your heals that go off enemy mobs like dark. Nature works well with them because it's a cone heal. So petcom all attack and cone heal em. zombies dark is an old school classic cant go wrong with it
  19. Thanks. And definitely if you can post the builds your testing with. Whether it's via /buildsave or actual mxd files. It helps me to figure out how the game works and to put context on the tests. I did some MM testing back in 2019 and ended up losing several of my builds because I didn't do backups. So I wasn't able to recreate my tests, which in turn led me to lose some context of what I was testing. PS. I appreciate all of your work!!
  20. Yep that seems about right. Mercs looks like it received a buff at least with the full auto buff. So their probably better than when I last played them. So if you have a good concept and like leaving shell cases all over then go for it.
  21. Thanks for the info. Now I'll have to redo my old Beat/TA proc based MM. And look into a troller also.
  22. Were there more changes than just the visual change to the one attack?
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