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Force Redux

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Everything posted by Force Redux

  1. Very true. Hence I might use my Release Pets macro to avoid that and just resummon when we're at the next step. Again, whether this is irritating or not depends on the person, I'm okay with it, but I really really like pet classes, ever since my EQ1 Necromancer and Dark Age of Camelot Bone Dancer. I absolutely hate trying to keep up Domination on Dominators, even though its not that terrible, but others love it. You are certainly not wrong, though.
  2. Whether it's a Tinpex or Lambda for some of the other more mobile trials, I found a fairly easy to still participate as a mastermind. If the pets are tough enough and I'm not worried about dragging aggro, then I just let them run along behind. If I can't catch agro or my pets aren't tough enough on their own, then I do a dismiss all macro and resummond at the next phase. Go to helps manage blue patches and other nastiness pretty well. It just depends on what kind of gameplay you like, I recognize it's not always for everyone, but it is possible and enjoyable to use MMS even into endgame.
  3. Robots/FF is still asking my favorites. Super tanky and effective. Hand in glove.
  4. Force Redux

    Ninjas

    Ninjas already got a rework and are in a good place right now. I just don't think Kinetics is a good match for them.
  5. Some pets can heal themselves too. Ninja/Cold functions that way. But yeah... When they die, just resummon 🙂
  6. Between the new Spirit Tree, adaptive (if weaker)Seeds, the improved deep sleep Spores, my plant/nature geeks so much... More versatile... And safe. No longer a one trick pony. Absolutely lovely toolkit.
  7. Played all three, finally settled on my Savage/Psionic as the most thematic and satisfying. All three are solid, however, played Dead Cell and Xaos builds to 50 and alpha'd them with IO builds.
  8. Icex3 cubed (see what I did there?) Blaster. Feels like a punchy controller. Visually appealing. Great sounds fx. Thematic.
  9. I do like to take the alpha by running in with PFF... Lol...
  10. I actually updated my in game build to have two of the attacks, I'll try and update my guide. I would try and have at least one possibly two of the attacks to some inspectors they do add some significant DPS these days.
  11. So electric bio on its own is a good combo, not really noticing the stutter effect, probably need to continue to slide up for accuracy and affect. Only level 35. With dark shield I enjoy the position agnostic playstyle and overall seems effective but the buffing and hard controls are still coming online only 27. Really enjoy the Savage psionic the only thing I don't care for is the refreshing of stacks for Regen which is necessary for survival considering the slightly low resists and the lack of any significant defense debuff resistance... I will remark that the crowd control from Aura of insanity is noticeable, occasionally you're confused mobs will run away, but that's the price to pay for melee control zone. It's not necessarily a bad thing it's just idiosyncratic. Every set has their little quirks. It's definitely an effective combo.
  12. Great secondary I agree, but Elec is also very busy and SS was looking for a hands off kinda build. IMO.
  13. I took Mu for the AOE immob and style points/resist shield (I already had so much DEF i decided to have resists). With all the bot KB turned into KD, I think you could go and do anything. But honestly, Mace gives you so much, too: Power Boost (for boosted FFs) AOE Immob Scorpion Shield (for DEF stacking) Web Coccon (less for the Hold and more for the -Fly vs. annoying targets you want to ground for the team - I take Group Fly, myself, but still...very optional).
  14. I will second Robotics/Force Field. The lack of self heal is negligible. Occasional green is fine. If you want you can grab medicine, FF gives you room to play with powers/slots.
  15. ... There are no more Skulls to hunt.
  16. PS, Stone is a good primary... But Electric Armor is not my fave on stalker hit points.
  17. I prefer defense sets on stalkers and stone melee has some added mitigation. Some hybrid sets bring enough to the table to help stalkers with their lower hit points, such a bio and psi that I think they are good picks. My recommendation would be Electric/Stone. Electric has great damage type and solid AOE. Stone has defense and lots of nice frills on top of it.
  18. I actually am making one of each. I want to compare. Elec/Bio and Dark/Shield both to about 22 today. I want to get them to Alpha each, then see what my own feel is for each. All are enjoyable.
  19. Hit 50, slotted my Intuition Alpha, respected and man... I'm just loving this so much. Ty for the inspiration @Dark Current
  20. I'm REALLY enjoying the Savage/Psi 'uncaged psyche' build on my new stalker. It's a curious build that is fun and thematic and very functional. The CC is very evident. It takes a bit to get used to the Devour Psyche buffing (which isnt' too onerous once you understand you can keep the stacks buffed once every 40-45 seconds), and that Psychokinetic Armor is on auto fire (I find I don't need Hasten in this build, which is lovely). Up to level 40 right now and with IOs and good slots, it's really coming together. Fun and versatile. Thanks for posting these thoughts and build ideas.
  21. Ultimately this is what I went with too, rad is a great secondary and visually complements pyro well too
  22. Rad melee/stone armor?
  23. AT/power sets for this one?
  24. If only storm had a self heal... And I wasn't so clumsy with hurricane 😂
  25. I find Marine to be very busy set... and Pyro is a bit busy IMO... are the two together even busier than I imagine? As much as I loved Arsenal/Trick Arrow, it was a beast to just use the plethora of abilities!
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