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Report Zone Geometry Errors Here!


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 Server: Everlasting

Zone/Mission: V_Caves_45_Layout_06_02

Position: [-253.7 3.4 769.4]

 

There is open space to progress further into the cave, but my character is running against an invisible wall until I get to the far right side of the room entrance.

 

Edit: The invisible barrier runs from the large rock at the left wall facing in to the column just to the right side of the middle of the room. And blocks travel in both directions.

Impassable.JPG

Edited by Rudra
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How much of a geometry error this may be is up for debate, but still worth pointing out.

 

Zone/Mission: GR_MORALITYMISSION_ROGUE_01

(Steal the Dimensional Raygun!; Frostfire's Failed Gambit tip)

Position: [76.2 10.1 136.4]

 

There's a winch above the boat you come in on that's subject to physics, but the thing has a bad habit of going completely bonkers when anything happens to it.  Even approaching it too fast without even touching it makes it start spazzing like crazy.  If I had to guess it's rooted inside the geometry already and is probably rapidly colliding with the point where it's attached to the rig.

 

https://imgur.com/a/X9Sttch

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Technician Naylor's Automatic Villainy arc has one of the glowies in the Steal Information from Longbow mission buried backwards in the wall under a ramp.

Zone/Mission: tech_30_Layout_07_03

Position: [-2151.0 4.0 401.6]

 

Edit: Correction. It is affixed to the wall on the other side of the divider under the platform the ramp leads to, but sticks out the front side so you can see its back and click it. At least it let me click it without having to be seen by the Longbow guarding it on the other side though....

Capture.JPG

Edited by Rudra
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found another bugged invisibile object in an instanced map, if it matters, it's an AE fire farm cave one. it'll stop you mid stride if you're trying to run thru and manage to hit this right spot lol

Map Name
maps/Missions/unique/DoorMissions/Trolls_Lair.txt

Map Coordinates

536.0, 1.7, 0.0

 

screenshot_220413-21-57-00.jpg

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You can go outside the geometry of the round room at the Midnighters Club by flying up from the round table to the sky light.

 

 

screenshot_220416-00-15-37.thumb.jpg.215560a37e091365b8313b5f520add2d.jpg

 

screenshot_220416-00-14-57.thumb.jpg.2e0e37f658d673354980a62520c32c7b.jpg

 

screenshot_220416-00-14-08.thumb.jpg.bd85202e0fb5d26f74835bc994c47a3c.jpg

 

screenshot_220416-00-13-11.thumb.jpg.06086430c388d0811b59ffe24a84a5e9.jpg

 

 

 

Also in Brickstown the large tank overlaps this ledge. I believe it was approx. 420 yrds south of the Abyss Towers. Apologies I'll add specific map coordinates in the future.

 

screenshot_220326-12-51-52.thumb.jpg.32b7e5b9dc25890f9ad1faaa5701bd87.jpg

Edited by fancy ketchup
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Mission: IOM_TALOS_CONFERENCE (Find Stanfeld at the Conference, Roy Cooling)

Position: [-1472.6 192.0 7493.1]

 

This air duct ends with nothing obstructing it, allowing you to see the untextured interior.  Similar ducts nearby end in a larger unit and don't allow looking inside.

 

screenshot_220429-16-44-52.thumb.jpg.b809eb4ca2eb5c5c0f096fa9cb443402.jpg

 

Another duct attached to this one isn't completely connected to the main unit it's coming out of.  Another unit behind has the same issue.

 

screenshot_220429-16-46-48.thumb.jpg.ba21bc78b31a64c4b701b97295572a41.jpg

 

The vents located in the same spot in Talos Island proper are correct.

 

screenshot_220429-16-57-04.thumb.jpg.14b7ed3dd781a8ae96306d2f6853c2d6.jpg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Mission: CFM_OFFICE (Find Lawrence Hawkin, Roy Cooling)

Position: [2818.4 0.0 3711.0]

 

Tough to take a moment to get this shot since this is during the whole "Rescue everyone in 5 minutes" part.  They seem to have forgotten to install the doorframe for this door on the upper levels.  Side note and an extra bug: you can often save Lawrence without taking him through the entire building by taking him to a non-functioning elevator instead despite every rational shred of logic reminding you that you shouldn't be using elevators when a building is on fire.

 

screenshot_220430-00-34-25.thumb.jpg.c7ef7c7d61a9a66b3e8da6a78e8d5e0d.jpg

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Zone/Mission: P_Tunnels_30_Layout_04_01

Position: [438.3 -32.0 -56.6]

 

Texture flicker on the post at the listed position and the post immediately across. Screenshot only for generic reference since I've no skill in making GIFs to show the flicker.screenshot_220505-14-32-43.thumb.jpg.bebc41fc6b3423661ef0de7b34e12c03.jpg

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Zone: Atlas Park

Position: [3997.3 -34.8 -1490.5] - The sewers during Officer Fields' mission to Take the fight to the Vahzilok

 

When the Water Effects graphical slider is set to High or Ultra, the water incorrectly reflects the War Walls and the exterior city scape in the eastern portion where the walls are submerged under the water, roughly the size of the space between the surface of the water and the ground.  The War Walls shouldn't be visible from this location at all as you're underground in a sewer.

 

screenshot_220511-03-03-00.thumb.jpg.f5d4d3fd091eb98c9a94e8374c658fd3.jpg

 

Additionally, moving the camera below the water shows that there is a solid wall between the surface and ground, so it's entirely the reflection in the wrong.

 

screenshot_220511-03-03-19.thumb.jpg.cedefe962dd81484414cafdf67011420.jpg

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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  • 2 weeks later

Founders Fall Safeguard Mission. I left the Police Station (the side mission you get from there) and immediately fell under the map.

Just happened for the second time, so its probably very repeatable.

 

screenshot_220523-22-39-33.jpg

screenshot_220524-01-23-27.jpg

Edited by Arbegla
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Server: Excelsior

Location: Cimerora

Coordinates: [1404.3 126.0 4839.3]

 

There is a clear hole on the mountain that lets you fall inside the mountain.

1424036711_Cimerorahole.thumb.jpg.a716dee7e2b86e64aa5f29f54dfc6e7d.jpg

 

It's pretty down there

265590164_Cimerorahole2.thumb.jpg.49d1472a32c8ff00af535ea3c105398b.jpg

 

@o.o

@oooo

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  • 3 weeks later

So, uh... this is in Atlas Park, just a little ways east of Perez Park entrance...  floating tree because there's no square planter base like the other trees along the sidewalk.

This occurred at [2378.4 -0.0 -1936.4] on Excelsior.

 

image.png.4d08aaa700e7f4bc9fc000b00591c20f.png

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South end of Skyway - just southeast of the train station. Coordinates are in the chat box. There is a gap between the top of the building and the lower roof. 

Skyway SE of train.png

Edited by CaptA
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  • 1 month later
  • Lead Game Master

More than once I've had to unstick people from narrow alleys like this one, which they can fall into from above. This specific one is in the North West of Steel Canyon, rough coordinates [-1761.1 31.1 -2688.0] (coords from above)

 

MindTheGap.jpg

GM Impervium
Homecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!

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  • 4 weeks later

Zone/Mission: Firebase Zulu

Position: [-849.1 588.6 3333.6]

 

A pile of rubble floating mid-air, on a sloped ground

image.png.7b56f698c33bd02b55f31572a685fe66.png

 

 

 

Zone/Mission: Firebase Zulu

Position: [2387.8 856.2 2601.8]

 

Another instance elsewhere in the zone

image.thumb.png.425789bb8756bf252b827b4cd35dc339.png

 

 

Zone/Mission: Firebase Zulu

Position: [-849.4 588.6 3333.7]

 

image.png.d71f3eb217cff3adb38e913e21e9be37.png

 

 

Zone/Mission: Peregrine Island

Position: [-875.6 -0.0 -2375.8]

 

A longstanding and a funny one, the texture on this window is reversed

image.png.df2cfb9d3dc96f27421bdc564b3337d3.png

 

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Pretty sure i've reported this before, but just in case.

 

Zone/Mission: St. Martial

Position: [-303.4 4.9 892.1]

 

Exiting the sewer mission door at this location places you into the ground and prevents you from moving until you jump.

screenshot_220828-02-29-40.thumb.jpg.fe4c4df68c9ab2e5ac40b9e4df556b96.jpg

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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In Kallisti Wharf, the door to enter the building on the island in the center looks like this:

screenshot_220829-22-21-51.thumb.jpg.ed39a8e26c98833b519b329fa287ad49.jpg

 

Unless I look at it straight-on instead of at an angle. Then, it looks like this:

 

screenshot_220829-22-21-54.thumb.jpg.d5ed9085cab9e503ab149ff48f247bfe.jpg

 

The entire doorframe's gone, leaving the doors. This still stays gone when the doors open so I can enter:

 

screenshot_220829-22-21-57.thumb.jpg.487c8b6348d5f126e67daaf54c04d3e5.jpg

Pinnacle refugee. Powers and math guy.

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