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It's time to talk about Savage Melee (with Bio Armor specifically)


Darkir

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I'm not sure if Savage Melee is as mediocre as people think it is. It is true that you have to monitor the blood system while leveling up and its typically better not to use it as you'll get better recharge, end use, and dps (more recharge=more dps to a point).

 

That is while leveling up though. If you have solved your end issues with IOs and you have enough recharge to the point that an extra 20% will not change your attack rotation, you can ignore the blood system for the most part with little difference in performance.

 

You also get two PBAOEs in rending flurry and savage leap (the game says savage leap is single target and doesn't have damage, but it does pbaoe dmg where you land). Normally rending flurry does more damage in my testing than savage leap, which is lame and stupid for a T9, however that changes when you use bio armor in offensive stance. For whatever reason, in my testing Bio Armor is adding more toxic damage to savage leap that makes the initial hit do more or about the same damage total than rending flurry (when you add the toxic and lethal initial hits together from the combat log and this was also when I was right next to the mobs). Savage leap also gets better bleed numbers. This makes savage melee much more attractive when paired with bio armor. Savage Leap can also take 5 damage procs and 1 -res proc, making it incredibly good when proc'd out. 

 

Its single target attack chain is also quite damaging overtime with all the bleed dps adding to it. The ST rotation also uses very quick animating powers which is very handy.

 

The two biggest downsides I see so far in my testing is that savage melee is a more resisted dmg type and that there is no damage toggle compared to top tier sets (radiation mostly). You get some nice utility out of a teleporting pbaoe though (mine is down to 10 seconds in the build).

 

So what gives? Why have we collectively dismissed this set for brutes? To me it seems like it should be rated around where fire is, at least when paired with Bio Armor. What am I missing?

Edited by Darkir
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If you do only one thing with savage melee - put as many procs as you can in savage leap.

It is hands down the best power on my sav/shield stalker...and that is saying a lot

 

without procs savage leap is more or less just a zippy gimmick and I'd way rather have feral charge for that purpose.

With procs it is one of the best aoe powers in the game. 

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34 minutes ago, Frosticus said:

If you do only one thing with savage melee - put as many procs as you can in savage leap.

It is hands down the best power on my sav/shield stalker...and that is saying a lot

 

without procs savage leap is more or less just a zippy gimmick and I'd way rather have feral charge for that purpose.

With procs it is one of the best aoe powers in the game. 

Yeah, I'll add that to the original post.

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7 hours ago, Darkir said:

So what gives? Why have we collectively dismissed this set for brutes? To me it seems like it should be rated around where fire is, at least when paired with Bio Armor. What am I missing?

I think most people have dismissed it for most AT's. I know I've been championing it hard for stalkers and dominators. Granted their versions are a bit different than the heavy melee AT's.

 

A large part of the issue is the game doesn't even display a good number of the attacks. No casual person is likely to roll a savage melee when the two aoe attacks show no damage and the heavy hitter looks like it does less than a tier 1 attack. 

 

I'm not sure why the game can show the different damage levels of the combo system for street justice, but not for savage melee. They must be different enough. Who knows. 

 

The second is 99% of users don't seem to understand how savage leap works. Plus it is a pretty finicky power at times. I rolled savage melee on a stalker on a whim. Only to discover it is actually ridiculous. I think there was a sav/fire brute in one of the farming threads that was right up there in clear speeds. 

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I have a savage/energy stalker, and now a fully IOd savage/bio brute, whom i like FAR better than the stalker. 

 

i have more then enough recharge and recovery/endurance discount baked into my brute that i can ignore the blood frenzy mechanic, unless i want to rending flurry @ 5 stacks, followed by a build up into fully proc’d savage leap, and another rending flurry @ 5 stacks. the damage is absurd.

 

anyways, i don’t currently run my brute with hemorrhage, but instead cycle through T1, T2, and T5 and use rending flurry as a spender. i’m curious how useful it’d be dropping T1 for hemo. i know how crazy that power is on stalkers, but i’ve heard otherwise for brutes. is there a tooltip mistake?! (hoping!)

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10 hours ago, Tryna_Dugid said:

i know how crazy that power is on stalkers, but i’ve heard otherwise for brutes. is there a tooltip mistake?! (hoping!)

Yeah, there is a tooltip mistake. It's best to do the testing yourself as the tooltip does not include blood frenzy, which begs the question is using hemorrhage at 2-4 stacks better than maiming slash or savage strike? 

 

Edit: It's not. Hemorrhage is not worth it, at least on a brute. It would be if the animation time was shorter, but maiming slash and savage strike have better damage to animation time. Its good at 4 stacks, but that requires really careful management and it doesn't work out in the real world, unless you are against a pylon or something where you always know what to expect.

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Savage Melee is probably my favorite melee powerset. I run it on my tank, and intend to make it for all ATs with the exception of a scrapper. 

 

My tank is a Rad/Savage and can run the VS MS SS attack chain with no gaps and it feels fantastic, this chain seems to be sufficient and I've had my faster speed run times on this toon. I haven't played it much since the tank buffs, so should be even better? I even didn't proc out Savage Leap (which I should have).

 

I think /Savage doesn't get much credit as it doesn't appear in this spreadsheet which spread like wildfire in the first couple months back (just a theory):
https://docs.google.com/spreadsheets/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/edit#gid=1212000589

 

Looking at this spreadsheet:

https://docs.google.com/spreadsheets/d/1av2vWL9UVgGw183BbjFNweJze7N5P3Tn8tYSppdFQgE/edit#gid=647164741 - Savage is up in the top tiers. 

 

 

Hemorrhage looks like it could be worth it with a DPA of 73.81 with 4 stacks  (if i'm reading the spreadsheet correctly..not entirely sure what 'True DPA' is). I prefer the VS MS SS attack chain, and if you are running a tank you have to take SS so you make use of the T1! Not taking Hemorrhage also frees up a power pick which is nice too.

 

Savage/Fire looks like it can also beat Rad/Fires with farming when played correctly. 

 

Most importantly Savage is fun.. Savage Leap is my favourite power in the entire game.. i'm still shocked I haven't made a /savage Domi yet.

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@Vea/@Vae/@Vew - You can call me V.

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21 hours ago, Darkir said:

Normally rending flurry does more damage in my testing than savage leap, which is lame and stupid for a T9,

Dose Savage Leap have the mechanic where it does more damage based on the distance leaped, like Feral Charge does?

 

And, for those that are saying Savage Leap is their favorite, try Feral Charge on a Dominator and you will see. Being able to instantly pop from dead enemy to dead enemy really speeds up kill speed.

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1 hour ago, VV said:

Dose Savage Leap have the mechanic where it does more damage based on the distance leaped, like Feral Charge does?

Yes, but the toxic damage that is added from bio armor doesn't matter for distance and more importantly nor do procs!

1 hour ago, VV said:

And, for those that are saying Savage Leap is their favorite, try Feral Charge on a Dominator and you will see. Being able to instantly pop from dead enemy to dead enemy really speeds up kill speed.

This is an interesting thing. Savage leap is a super fun power to use and dominator's feral charge is a much lower cooldown, stupidly low, you couldn't proc it out as well, but I'd enjoy tping everywhere. The one issue I see where it is quite inferior though is that it is ST and not PBAOE. 

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1 hour ago, Darkir said:

The one issue I see where it [Feral Charge] is quite inferior though is that it is ST and not PBAOE. 

Nope, it is an unlisted AOE. I'm not sure the shape of the AOE, but it definitely hits multiple targets. It's weird because even in game, it takes ST melee sets, not PBAOE. As far as I can tell, it hits at least 4 targets, if they are in range. Might be more, but in my limited testing time, it was hard to tell. And, if you hit them from far, it does serious damage.

 

I have noticed that sometimes, when activated, it will do the animation, and teleport effect, and the damage, but does not actually move you. Does Savage Leap have this problem, as well?

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9 minutes ago, VV said:

Nope, it is an unlisted AOE. I'm not sure the shape of the AOE, but it definitely hits multiple targets. It's weird because even in game, it takes ST melee sets, not PBAOE. As far as I can tell, it hits at least 4 targets, if they are in range. Might be more, but in my limited testing time, it was hard to tell. And, if you hit them from far, it does serious damage.

 

I have noticed that sometimes, when activated, it will do the animation, and teleport effect, and the damage, but does not actually move you. Does Savage Leap have this problem, as well?

Ok, I saw in mids it took melee sets and so I was misled. I think sometimes it does do this, but its harder for me to tell as I am constantly using it regardless of the range because it is proc'd out.

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3 hours ago, VV said:

Dose Savage Leap have the mechanic where it does more damage based on the distance leaped, like Feral Charge does?

 

And, for those that are saying Savage Leap is their favorite, try Feral Charge on a Dominator and you will see. Being able to instantly pop from dead enemy to dead enemy really speeds up kill speed.

Feral charge is perhaps the most fun power in the game. Savage leap is perhaps the best aoe in the game.

 

Savage leap is a big aoe, rolls procs exceptionally well and hits 10 targets.

Feral charge is also a big aoe, but doesn't proc well at all, but hits 5? targets. 

*for clarity feral charge procs decently on the main target, but the aoe rolls super low probability. 

 

I wish very much that I could have both on my savage stalker. Very much.

 

All the teleport attacks can behave strangely at times. Often my shield charge doesn't actually go anywhere if my target goes around a corner (I use the target enemy bind for it). 

Savage leap and feral charge will roll their procs even if you miss with the attack itself. Losing line of sight with the savage tp's causes the aoe portion to fail. 

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7 hours ago, Vea said:

Hemorrhage looks like it could be worth it with a DPA of 73.81 with 4 stacks  (if i'm reading the spreadsheet correctly..not entirely sure what 'True DPA' is). I prefer the VS MS SS attack chain, and if you are running a tank you have to take SS so you make use of the T1! Not taking Hemorrhage also frees up a power pick which is nice too.

 

 

I think it is pretty skippable for non-stalkers (stalkers need this power as it is can do more than hidden AS).

That said, depending on how you build it may be worth considering. It rolls procs very well. So depending on your build you may have more recharge than you need to run both low tier attacks, in which case hemo could work well. The dot is pretty slow on it though. 

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I was one of the posters who was writing off Brute Savage a few months ago. I asked why the set seemed mediocre on my leveling SM/Elec Brute and didn't get much answer on improving it. 

 

Since then, I've learned how the Stalker version improves on the set and the advantages of the bursts from scrapper. 

 

From what I've learned since I last played my character, my Brute will get better once pouring resources into him. 

 

So if I were pontificating on why others don't sing the set's praises is because it requires more IOs than a standard set like TW, Claws or WM. And I'm not saying strictly DPS. It's also survival prior to high set bonuses... At least to me, the sets lack of omph or mitigating effects means you're relying on the armor set in your 20s to not die. 

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On 2/10/2020 at 3:42 PM, Dax Doomslayer said:

Out of curiosity, does anyone have a build for Savage/Bio?  There's not really a lot about Savage Melee and I'm thinking of trying this out.  If not, no biggie but I like to have an idea what the set can do prior to investing time.  Thanks!

Been looking for one myself. Seems like they'd be a natural thematic pairing at least.

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6 hours ago, THEDarkTyger said:

Been looking for one myself. Seems like they'd be a natural thematic pairing at least.

 

On 2/10/2020 at 1:42 PM, Dax Doomslayer said:

Out of curiosity, does anyone have a build for Savage/Bio?  There's not really a lot about Savage Melee and I'm thinking of trying this out.  If not, no biggie but I like to have an idea what the set can do prior to investing time.  Thanks!

 

This is what I have been using. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Savage Strike -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
Level 2: Maiming Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9)
Level 4: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 6: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46)
Level 8: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 10: Adaptation 
Level 12: Blood Thirst -- RechRdx-I(A), GssSynFr--Build%(15)
Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 16: Ablative Carapace -- NmnCnv-Heal(A)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(37)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43)
Level 28: DNA Siphon -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dam%(33), Obl-%Dam(33), Erd-%Dam(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(37)
Level 38: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal(39), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(46)
Level 41: Char -- UnbCns-Hold(A), UnbCns-Hold/Rchg(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(45)
Level 44: Melt Armor -- RechRdx-I(A), AchHee-ResDeb%(45)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 1: Blood Frenzy 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Agility Core Paragon 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
------------

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|-------------------------------------------------------------------|

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12 hours ago, Darkir said:

 

 

This is what I have been using. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Savage Strike -- CrsImp-Dmg/EndRdx(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
Level 2: Maiming Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(9), Hct-Dam%(9)
Level 4: Inexhaustible -- PrfShf-EndMod(A), PrfShf-End%(43)
Level 6: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46)
Level 8: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(17)
Level 10: Adaptation 
Level 12: Blood Thirst -- RechRdx-I(A), GssSynFr--Build%(15)
Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25)
Level 16: Ablative Carapace -- NmnCnv-Heal(A)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(37)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43)
Level 28: DNA Siphon -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dam%(33), Obl-%Dam(33), Erd-%Dam(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(37)
Level 38: Parasitic Aura -- Pnc-Heal/EndRedux(A), Pnc-Heal(39), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(46), Pnc-Heal/EndRedux/Rchg(46)
Level 41: Char -- UnbCns-Hold(A), UnbCns-Hold/Rchg(42), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(45)
Level 44: Melt Armor -- RechRdx-I(A), AchHee-ResDeb%(45)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 1: Blood Frenzy 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Agility Core Paragon 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
------------

 


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Thanks so much Darkir!  This is much appreciated!

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Something I think is *very* worth mentioning is the fact that Savage Melee/Shield (savage leap) is flat out a better version of Electric Melee/Shield (lightning rod)...

 

Savage Leap is ACTUALLY CRITICAL-ABLE (not a psuedopet)!!!!!!!!!!!!!!!!!! It is also a 40s cooldown base over a 90s cooldown base on Lightning Rod.

Savage Melee has an excellent PBAOE that deals its damage consistently to all targets... Electric has well nothing like that (thunderstrike does damage to one opponent hard and the rest it gives a very low "shockwave")

Savage Melee does far higher ST damage than Electric. 

 

People are really sleeping on this combination and are making Elec/Shields IMO for very little reason other than the "hype" Elec/Shield has garnered over the years.

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  • 1 year later

My current build I think. 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Brute
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Savage Strike -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13)
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: Maiming Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(15), SprUnrFur-Acc/Dmg/Rchg(15), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(39)
Level 4: Inexhaustible -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(13), Pnc-Heal(42), Pnc-Heal/+End(42), PrfShf-End%(47)
Level 6: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
Level 8: Vicious Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
Level 10: Adaptation 
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(23)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(43)
Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(21), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45)
Level 28: DNA Siphon -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 30: Super Speed -- BlsoftheZ-ResKB(A)
Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dam%(33), Obl-%Dam(33), Erd-%Dam(33), PrfZng-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury%(37)
Level 38: Electrifying Fences -- PstBls-Dmg/EndRdx(A), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(48)
Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Blood Thirst -- GssSynFr--Build%(A)
Level 49: Parasitic Aura -- RechRdx-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(42)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 1: Blood Frenzy 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
Level 50: Marshal 
Level 50: Invader 
Level 50: High Pain Threshold 
Level 50: Born In Battle 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • 2 weeks later
On 1/28/2020 at 8:43 PM, Frosticus said:

I think most people have dismissed it for most AT's. I know I've been championing it hard for stalkers and dominators. Granted their versions are a bit different than the heavy melee AT's.

 

A large part of the issue is the game doesn't even display a good number of the attacks. No casual person is likely to roll a savage melee when the two aoe attacks show no damage and the heavy hitter looks like it does less than a tier 1 attack. 

 

I'm not sure why the game can show the different damage levels of the combo system for street justice, but not for savage melee. They must be different enough. Who knows. 

 

The second is 99% of users don't seem to understand how savage leap works. Plus it is a pretty finicky power at times. I rolled savage melee on a stalker on a whim. Only to discover it is actually ridiculous. I think there was a sav/fire brute in one of the farming threads that was right up there in clear speeds. 

My Savage/Shield Stalker and Tank are two of my most played toons!
They are unbelievably well adapted to most situations in the game and an absolute blast to play.
Does take some tweaking and when I do team with them I get a ton of comments like, "I always thought SM was weak. . ."

They take a little love and time and procs to get the most out of but for a player who has experience with the game they are unrelenting fun! 

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  • 1 month later

Ok - I have a Savage brute, scrapper, stalker, and tanker, all of whom I love but admittedly haven't played them much as I have so many toons at this point, lol.  Anyhow, I recently came accross the Gorilla Costume thread in General and decided to make both a inv/sav tanker (cyborg gorilla) and a sav/inv brute (werewolf) because I didn't have much in the way of animal/beast toons in my stable.  So now I have two Savage brutes and tankers.  With no regrets.

 

Long story short - Savage Melee plays like a dream for this kind of toon.  It is the perfect pairing.  I don't have to look at numbers - it just FEELS awesome to play for this kind of character.  So, while I'm in agreement that this set is being overlooked by some without justification, it really is a great set with certain 'theme' builds and that may be getting overlooked also.  My other Savage toons are non-beast types and it's actually great on them too.  But wow, it goes great with the 'animal' look /feel. (be sure to add beast run and an occasional Tarzan emote for the complete effect).  YMMV  👍

 

  • Like 2

Want to see my current list of characters?  Want to know more about me than you ever wanted to know?

Wish Granted!   Check out the 'About Me' in my profile:   KauaiJim - Homecoming (homecomingservers.com)

 

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On 1/29/2020 at 6:42 AM, Vea said:

I think /Savage doesn't get much credit as it doesn't appear in this spreadsheet which spread like wildfire in the first couple months back (just a theory):

https://docs.google.com/spreadsheets/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/edit#gid=1212000589

 

Looking at this spreadsheet:

https://docs.google.com/spreadsheets/d/1av2vWL9UVgGw183BbjFNweJze7N5P3Tn8tYSppdFQgE/edit#gid=647164741 - Savage is up in the top tiers. 

 

Those are very old and out of date.

Edited by DarknessEternal
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