Developer The Curator Posted January 29, 2020 Developer Posted January 29, 2020 (edited) Bug Fixes Fixed very old memory corruption bug that could randomly cause crashes or other strange behavior while loading into a map Resolved a longstanding issue that would cause a crash if the game is installed in a folder with a path name longer than around 130 characters Both of these are thanks to the new crash reporting infrastructure introduced with Page 4. Please keep the reports coming! Edited January 30, 2020 by The Curator 6 1
Clave Dark 5 Posted January 30, 2020 Posted January 30, 2020 (edited) Neat! I just sent one of those early that morning for that exact reason, glad to know they really do help. Edited January 30, 2020 by Clave Dark 5 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝
SaintD Posted January 30, 2020 Posted January 30, 2020 I get the feeling that the first one of those has been hitting me. And yes, I dumped ALL the information. ALL OF IT. STEAL MY IDENTITY, I DARE YOU. The idiot formerly known as Lord Khorak
agentx5 Posted January 30, 2020 Posted January 30, 2020 Nice to know the crash reporting tool is helping simplify reporting for quicker fixes! That's VERY good news to hear! And congrats on finding the root causes to some old bugs!
Night Posted January 30, 2020 Posted January 30, 2020 (edited) Taunt auras still don't hold enemy aggro, everything keeps running off constantly x.x Also, with some of brute attacks, this icon now pops up briefly on my powers-active bar, which I guess is the replacement for PunchVoke? It seems to be activating on you instead of enemies and that might be an issue why they still keep running off, you're taunting yourself? Edited January 30, 2020 by Night
Developer Captain Powerhouse Posted January 30, 2020 Developer Posted January 30, 2020 1 hour ago, Night said: Taunt auras still don't hold enemy aggro, everything keeps running off constantly x.x Also, with some of brute attacks, this icon now pops up briefly on my powers-active bar, which I guess is the replacement for PunchVoke? It seems to be activating on you instead of enemies and that might be an issue why they still keep running off, you're taunting yourself? The fix to the Taunt Aura is still in test. The icon you see is not because you are taunting yourself, it's likely an oddity with the chunk of it that is granting you bonus +Rage on slow attacks. 1
Heliopause Posted January 30, 2020 Posted January 30, 2020 Sounds great, keep up the great work! 👍 Where is the log file stored on my computer? I want to look at what information about my computer is being collected? Thanks. 😊
City Council Number Six Posted January 30, 2020 City Council Posted January 30, 2020 @HeliopauseNothing is collected unless the game crashes. If it does, you are presented with a menu allowing you to optionally upload a crash report (with or without a process memory dump), or just leave it on your computer for you to review. You can see a picture of what it looks here: Regardless of which option you pick, you can find the report files (if any have been created) under a "Crash" folder inside your COH install. 1
starro Posted January 31, 2020 Posted January 31, 2020 I kind of wish I could get some crashes and see this stuff. Not really. The 64 bit client fixed 90% of my crashes and I hope a new ISP will fix the rest later this year. "She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral." -Doc Buzzsaw Pineapple 🍍 Pizza 🍕 is my thumbs up.
VileTerror Posted January 31, 2020 Posted January 31, 2020 I'm sorry! I'm sorry! I'm sorry! I know I'm not being helpful with this post, but I can't help it. I see: and all I can think of is: 1 2
siolfir Posted January 31, 2020 Posted January 31, 2020 19 hours ago, Night said: Taunt auras still don't hold enemy aggro, everything keeps running off constantly x.x Also, with some of brute attacks, this icon now pops up briefly on my powers-active bar, which I guess is the replacement for PunchVoke? It seems to be activating on you instead of enemies and that might be an issue why they still keep running off, you're taunting yourself? We're really missing the trees for the forest here: Illusion Control for Brutes confirmed! Before Dominators, even! (yeah, yeah, I know it's because of the proc affecting any power but still) 3
Developer Captain Powerhouse Posted January 31, 2020 Developer Posted January 31, 2020 It’s actually because I thought no one ever would see that so I never bothered to change the name from the template I used. 1 6
NNDeepdish Posted January 31, 2020 Posted January 31, 2020 Oh you can never get away with that with this community LOL 2
Coyote Posted January 31, 2020 Posted January 31, 2020 41 minutes ago, Captain Powerhouse said: It’s actually because I thought no one ever would see that The truth behind so many funny YouTube videos 1
GetRidOfWires Posted February 1, 2020 Posted February 1, 2020 What is the correct way to report animation bugs?
BalrogLord Posted February 4, 2020 Posted February 4, 2020 Ever since the tanker changes, I've seen major problems with the power descriptions in-game (mostly primaries I think). They contain large amounts of extra power effects that don't actually apply in-game. Example - here is from the power text for Fiery Aura - Plasma Shield: ============== 30.00%% resistance to fire damage on self unresistable 30.00%% resistance to energy damage on self unresistable 30.00%% resistance to negative energy damage on self unresistable 12.98 hold protection on self unresistable 12.98 sleep protection on self unresistable 30.00%% resistance to fire damage on self unresistable 30.00%% resistance to energy damage on self unresistable 30.00%% resistance to negative energy damage on self unresistable 30.00%% resistance to psionic damage on self unresistable 129.75%% resistance to hold on self Ignores buffs and enhancements unresistable 129.75%% resistance to sleep on self Ignores buffs and enhancements unresistable 30.00%% resistance to defense on self Ignores buffs and enhancements unresistable 30.00%% resistance to to hit on self Ignores buffs and enhancements unresistable +30.00%% resistance to recharge on self Ignores buffs and enhancements unresistable 50.00%% resistance to run speed on self Ignores buffs and enhancements unresistable 50.00%% resistance to fly speed on self Ignores buffs and enhancements unresistable 50.00%% resistance to jump speed on self Ignores buffs and enhancements unresistable 50.00%% resistance to jump height on self Ignores buffs and enhancements unresistable ============== Whaaaaaaat is all that lol. Lots of it is repeated, what a mess. 30% psi res? 50% slow res? In Plasma Shield?? I checked, these don't show up in Combat Attributes, thankfully. Similar bizarre problems in: Dark Armor - Obsidian Shield Invulnerability - Unyielding + prob others.
siolfir Posted February 4, 2020 Posted February 4, 2020 @BalrogLord - already been reported in the Bug Reports section here: It's a display issue where PvP effects are showing up in the PvE numbers when they shouldn't be.
EverStryke Posted February 5, 2020 Posted February 5, 2020 When will we see a patch seeing the brute punchvoke fix? It's really frustrating watching mobs run a and has decreased the enjoyment of playing CoH. I hear there is a fix on test, is there a way to "Hotfix" this specific issue asap while waiting for the other detailed testing to come as an official patch later as planned? "I don't believe in the no win scenario." -James T. Kirk
SwitchFade Posted February 5, 2020 Posted February 5, 2020 (edited) 8 minutes ago, EverStryke said: When will we see a patch seeing the brute punchvoke fix? It's really frustrating watching mobs run a and has decreased the enjoyment of playing CoH. I hear there is a fix on test, is there a way to "Hotfix" this specific issue asap while waiting for the other detailed testing to come as an official patch later as planned? I feel you. Perhaps play a not brute for a week or two? Controllers are fun! We'll get there, they're working on it 😁 Edited February 5, 2020 by SwitchFade 1
Abraxus Posted February 5, 2020 Posted February 5, 2020 (edited) 52 minutes ago, EverStryke said: When will we see a patch seeing the brute punchvoke fix? It's really frustrating watching mobs run a and has decreased the enjoyment of playing CoH. I hear there is a fix on test, is there a way to "Hotfix" this specific issue asap while waiting for the other detailed testing to come as an official patch later as planned? If you want to speed things along, perhaps take a trip over to Pineapple where the fix is being tested, and help them figure out if what they've done, actually resolves the issue. Folks familiar with the problem are the best qualified to test the solutions, and with that kind of participation, the next time they patch "Live", it will be a done deal! Then we can move on to some NEW fun stuff! Edited February 5, 2020 by Abraxus 1 What was no more, is REBORN!
EverStryke Posted February 5, 2020 Posted February 5, 2020 1 hour ago, SwitchFade said: I feel you. Perhaps play a not brute for a week or two? Controllers are fun! We'll get there, they're working on it 😁 Guess it's off to play something else while we wait... =( "I don't believe in the no win scenario." -James T. Kirk
BalrogLord Posted February 6, 2020 Posted February 6, 2020 On 2/4/2020 at 11:10 AM, siolfir said: @BalrogLord - already been reported in the Bug Reports section here: It's a display issue where PvP effects are showing up in the PvE numbers when they shouldn't be. Ah ok thanks.
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