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My most RIDICULOUS build ever. 45% melee/ranged/AoE + 90% resistances to all except Toxic.


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Posted (edited)

This is the most stupid thing ever that I've made. 45% to Melee, Ranged, AoE, and 90% to all resists with the exception of toxic.

 

What are the downsides, you ask.

 

Did you murder your attacks to fit sets? No, all my attacks have at least one damage proc in. Thunder Kick we are forced to take but will just be used when leveling/exemplared and even that one has a damage proc.

 

Did you murder your recharge? #$%& no, Hasten is at 135 seconds and the build has two Force Feed Back procs, one for ST, one for AoE, which will ensure it will be close to perma.

 

Then, there are gimmicks such as rune of Protection and Incarnate Hybrids and juggling both with only minor downtime? NO! It's perma. Barrier T4 is all that is needed.

 

Agility...? Musculature all the way, baby.

 

Then, constant gasping for endurance needing to chug on blue in-... Energize and Power Sink, the later down to 22 seconds or less.

 

Gimped atta-... Let me stop you right there. Three AoEs and three ST attacks.

 

 

 

This is all born from Storm Kick, of course, with a mind blowing 10% to all defenses, coupled with the Tanker IO.

 

This stems from the other build I just posted. Copy pasting from it:

 

As I mentioned in the other thread it is all about maneuvering the Tanker ATO and the 20.4% total its unique gives once stacked three times, plus 5% of Barrier for 25.4% total.

 

HD only shows one stack when we slot it in, so we need to account for another 13.6% plus 5% from Barrier. So, if HD shows 90% we know it's a waste since there will be another 18.6% going over the cap. In practical testing while monitoring resists the proc goes off like a machine gun in a damage aura so Elec plays well with it and the stacks not just happen fast but stay up without micro managing.

 

That's to say it's on purpose that I've not slotted things like Tough or Charged Armor/Conductive Shield since resists are already at 73%. 73% + 18.6% = 91.6% (not accounting for the scaling resists of Reactive Defenses). I did not try to lower Energy since it is tied with Negative so let it overcap if it must.

 

 

I compared the Claws to the WM version, so how does this one do? Well, WM is the crunchiest of sets right after Titan Weapons. But MA has shorter animations which evens things out (WM still leads).

 

Storm Kick: 162 dmg. 1 second animation. Jawbreaker: 207 dmg. 2 second animation
Crane Kick: 252 dmg. 1.9 sec animation Clobber: 342 dmg, 1.5 sec animation
Crippling Axe Kick, 270 dmg, 1.9 animation Shatter: 291 dmg, 2.5 animation
Dragon Tail: 172 dmg, 1.7 animation Whirlwind Mace, 134 dmg, 2.9 animation

 

In a vacuum CAK having a -res proc narrows the distance a little bit more.

 

 

ST rotation is Cripling Axe Kick to see if the proc is triggered, Storm Kick to get the defenses up, then Crane Kick to get some CC and Force Feedbacking in. Once all IOed out CAK, SK, CK can be done, until then CAK, SK, CK, SK, CAK.

 

AoE is Dragon's Tail, Storm Kick, Lightning Fences, Lightning Ball, Dragon's Tail, then play whack a mole as they recharge.

 

 

The build.

 

- Things to consider: Crippling Axe Kick takes Defense Debuff sets in game, but not in HD. I edited my database to allow for this, but if you see a hole in the slotting this is why.

- Dragon Tail can be taken at 20 now, but HD does not have this in. So even if it shows as red all will be well in the actual game.

 

 

 

  Edit: After some edifying conversations in this thread and some back and forth further tweaks were added to refine the build:

 

- The aim now is being resist capped with two stacks since those are the most reliable. The toggle is not a good choice for one target. It will serve well against multiple targets but we might as well rework it into an attack.

- HD's current numbers (with Musculature toggled off so its bug does not mess with the math, or download the new HD unofficial updates from here ) accounts for one stack of the Tanker IO. So Barrier + a second stack equals current HD numbers + 11.7%. So with that in mind S/L is at 92.5%. Psi is at 90.8%. Negative is at 88.8%.

- I am not going to OCD like mad trying to round the Negative resists since A) the scaling resists from the IO kicks in at 90% (the Scaling Resist IO starts at 90% with 4% (3% base) to 6% at 50% and 12% at 10%. Psi and toxic included), and B) there is still that third stack which comes out reliably with the Tanker IO in an attack instead of a toggle. That means we could even eschew Barrier purely in terms of resists with the third stack though the 5% to all defenses is still wanted.

 

The only thing I am unhappy about is the loss of Armaggedon in Dragon Tail. The loss of 10% recharge + damage proc is ugh considering Dragon's Tail already knocks down so I don't even have get the satisfaction of slotting the KD proc in there. But it is about the only sacrifice I had to make and it should not matter too much ultimately.

 

Other people have posted different versions of the build so read the comments and make a choice. There are compelling points made about adding more melee defense.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(3)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(48)
Level 2: Lightning Field -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(7), SprGntFis-Rchg/+Absorb(7), ScrDrv-Acc/Dmg/EndRdx(9), PrfShf-End%(9), FuroftheG-ResDeb%(11)
Level 4: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(15), SprMghoft-Acc/Dmg/Rchg(17), TchofDth-Dam%(17)
Level 6: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23), LucoftheG-Def/EndRdx(40)
Level 10: Conductive Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(40)
Level 12: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(29)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Crane Kick -- TchofDth-Dam%(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(31), SuddAcc--KB/+KD(33), FrcFdb-Rechg%(50)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 20: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(34), FrcFdb-Rechg%(36)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Lightning Reflexes -- Flight-I(A)
Level 26: Power Sink -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Rchg(36)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(39)
Level 30: Grounded -- StdPrt-ResDam/Def+(A), ResDam-I(39)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
Level 35: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Empty(43)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- TtnCtn-ResDam/EndRdx(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Barrier Core Epiphany
------------

 

If there's interest in a leveling build I'll whip something up.

 

 

Closing statement: Does the game really warrant a built with softcap defenses to all and maxed resistances to everything? No. No it doesn't. Not really?

 

But in the end

 

 

 

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Edited by Sovera
  • Like 3
  • Haha 1
Posted

Very nice build. I made some small changes (boosters, some minor enhancement changes). Mostly, I wanted to try to get you over 40% defense without incarnates (boosters did that), and I wanted to get your S/L/N/P a little bit higher in resistance so that you aren't relying on 3 ATO procs. Personally, I only rely on 2, as there may not be enough enemies to reach 3 consistently. So my goal is to hit 76.6% resistance and rely on the last 13.4% will come from 2 procs and get me to 90%. That was easy enough to do for S/L/P, but N still came 3% short of my goal. I could get there, but it requires more enhancement changes that I didn't want to do. Afterall, 87.1% Negative resistance would still be quite good. Anyways, I provide the tweaks below. You'll see the spirit of your build does not change (again, very minor tweaks).

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(3)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(48)
Level 2: Lightning Field -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg(7), SprMghoft-Dmg/EndRdx/Rchg(9), PrfShf-End%(9), FuroftheG-ResDeb%(11)
Level 4: Storm Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(13), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), TchofDth-Dam%(17)
Level 6: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23)
Level 10: Conductive Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23)
Level 12: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(29)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Crane Kick -- TchofDth-Dam%(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), GldStr-Acc/End/Rech(31), OvrFrc-Dam/KB(33), FrcFdb-Rechg%(50)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(36)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Lightning Reflexes -- Flight-I(A)
Level 26: Power Sink -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Rchg(36)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(39)
Level 30: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(40)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40)
Level 35: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dmg(43)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Musculature Radial Paragon 
Level 50: Barrier Core Epiphany 
------------

 

  • Like 1

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Posted (edited)
4 hours ago, Sovera said:

This is the most stupid thing ever that I've made. 45% to Melee, Ranged, AoE, and 90% to all resists with the exception of toxic.

 

I open up my builder and this is not what I see, is there a reason for this? It's more like 40 and then I turn hover off. I would definitely move sets around the powers too, Grounded got love as if it was a toggle and charged armour as if it was a passive.

Edited by NEW DAWN

Some players make their characters all about them, if it doesn't help them, they don't want it, their build advice to you will ofcourse be about making your character the best thing that helps them too if they ever team with you, because it's always about them.

Posted (edited)
39 minutes ago, NEW DAWN said:

I open up my builder and this is not what I see, is there a reason for this? It's more like 40 and then I turn hover off. I would definitely move sets around the powers too, Grounded got love as if it was a toggle and charged armour as if it was a passive.

He is counting on barrier supplying a constant 5% def.

Edited by Darkir
  • Like 1
Posted (edited)
1 hour ago, Darkir said:

He is counting on barrier supplying a constant 5% def.

Food for thought: DA is also resistance-based and gets an extra 8% def in Cloak of Darkness. Which lets you swap Barrier for Ageless, and you end up with better defense and better end management.

My full offense specced DA tankers typically end up with 45% melee, 20% ranged/AOE, and 90% res to all save for ~70-80% to energy. With Dark Regen on top, they're absurdly survivable - I don't even have to use insps soloing +4/x8 DA arcs.

So for a defensive build, I think you'll get even more outlandish results with DA/MA. 45% M/R/A + 90% res to all + minimum 1100 HP heal every 10 seconds should be within reach.

DDR and slow res remain as flaws. But then again... If you're not chasing optimal damage, you can likely combine the debuff resistance side of Ageless with Conserve Power and carefully placed Winter IOs to get your numbers up there as well while staying afloat with endurance.

 

--
Edit: I realise only now DA has a bit of a toxic hole as well. And for all I say "should be within reach" through building defensively, I'm struggling to get there myself.

 

Still, here's my attempt.

 

Spoiler

| Copy & Paste this data into Mids' Hero Designer to view the build |
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(Chance for psi proc in CAK should be Achilles' Heel. I use the older Mids, as my eyes struggle with the color scheme changes in Mids Reborn.)

48% M, 42% R, 41% AOE. Should be at or close to 90% res to all with 2 might of the tanker procs, 74% energy 63% toxic. Capped slow resist with the debuff tree of Ageless. Cobra Strike and Eagle's Claw with Oppressive Gloom for maximum stun goodness against bosses 😛

You'd likely want to manage leadership toggles when CP is down, but I like having them. I often see comments on overslotting for acc/tohit, but with extreme survivability builds we have to consider the kind of things we're likely going to face to even use that survivability: solo +4/x8
stuff with debuffs, where having extra tohit does come in handy.

It'd be nice to cap R/A, although I'm not sure how. Easiest way would be to pretend slow resist and energy resistance aren't so important: sacrifice Unbreakable sets for Aegis, kill the ToD/Mako/Blistering Cold in one attack for a full Mako set.

Edited by nihilii
  • Like 1
Posted (edited)
5 hours ago, Bopper said:

Very nice build. I made some small changes (boosters, some minor enhancement changes). Mostly, I wanted to try to get you over 40% defense without incarnates (boosters did that), and I wanted to get your S/L/N/P a little bit higher in resistance so that you aren't relying on 3 ATO procs. Personally, I only rely on 2, as there may not be enough enemies to reach 3 consistently. So my goal is to hit 76.6% resistance and rely on the last 13.4% will come from 2 procs and get me to 90%. That was easy enough to do for S/L/P, but N still came 3% short of my goal. I could get there, but it requires more enhancement changes that I didn't want to do. Afterall, 87.1% Negative resistance would still be quite good. Anyways, I provide the tweaks below. You'll see the spirit of your build does not change (again, very minor tweaks).

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(3)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(48)
Level 2: Lightning Field -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg(7), SprMghoft-Dmg/EndRdx/Rchg(9), PrfShf-End%(9), FuroftheG-ResDeb%(11)
Level 4: Storm Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(13), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), TchofDth-Dam%(17)
Level 6: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23)
Level 10: Conductive Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23)
Level 12: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(29)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Crane Kick -- TchofDth-Dam%(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), GldStr-Acc/End/Rech(31), OvrFrc-Dam/KB(33), FrcFdb-Rechg%(50)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(36)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Lightning Reflexes -- Flight-I(A)
Level 26: Power Sink -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Rchg(36)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(39)
Level 30: Grounded -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-Max HP%(40)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def(40)
Level 35: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dmg(43)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Musculature Radial Paragon 
Level 50: Barrier Core Epiphany 
------------

 

One enemy is enough, the aura just needs to hit it three times, PPM permiting. There is a ramp-up time involved though and you're correct that higher native resists will require less ramp-up. For regular play we carry the stacks from one spawn to the next though, but if we start cold on a tough enemy we'll be 20% resists short.

 

 

 

4 hours ago, nihilii said:

Food for thought: DA is also resistance-based and gets an extra 8% def in Cloak of Darkness. Which lets you swap Barrier for Ageless, and you end up with better defense and better end management.

My full offense specced DA tankers typically end up with 45% melee, 20% ranged/AOE, and 90% res to all save for ~70-80% to energy. With Dark Regen on top, they're absurdly survivable - I don't even have to use insps soloing +4/x8 DA arcs.

So for a defensive build, I think you'll get even more outlandish results with DA/MA. 45% M/R/A + 90% res to all + minimum 1100 HP heal every 10 seconds should be within reach.

DDR and slow res remain as flaws. But then again... If you're not chasing optimal damage, you can likely combine the debuff resistance side of Ageless with Conserve Power and carefully placed Winter IOs to get your numbers up there as well while staying afloat with endurance.

 

--
Edit: I realise only now DA has a bit of a toxic hole as well. And for all I say "should be within reach" through building defensively, I'm struggling to get there myself.

 

You are also correct. It's a trade-off. Energize is a slow ass not very interesting heal despite the regen boost, but since it doubles as an endurance tool it comes with limitations. There is no way or shape that it can compare to Dark Regeneration jumbo sized heal.

 

But. It's a trade-off. Neither MA nor DA have endurance recovery tools other than Ageless at 50. Without it a MA/DA would be gasping soon and hard. This is where Energize and Power Sink come in and round the build.

 

You are very correct that in pure survivability the DA version would be over the top with the stupendous heal, but, at 45% defense and 90% to all I believe it's going to be splitting hairs.... Even auto-hit things such as Romulus' Nictus will still have to contend with the 90% resistances.

 

 

5 hours ago, NEW DAWN said:

I open up my builder and this is not what I see, is there a reason for this? It's more like 40 and then I turn hover off. I would definitely move sets around the powers too, Grounded got love as if it was a toggle and charged armour as if it was a passive.

5% from Barrier yes. So if I exemp down then I lose access to that 5%. In fact, I lose more since I also lose Weave's 7.5% to all. There is not much to be done about it though. I'm going to argue that lower content ran exemped is rarely (ever?) ran at +3 or +4 and biggo survivaval is for max level content.

 

As for why Grounded and Charged Armor got slotted the way they were I've already explained. Charged Armor gives S/L resists which are already overcapped as it is. Adding more slots will just further slide the overcapped resists. Once at 90% what's the point of having another 15% extra since it stops at 90%? I've tried different permutations between Charged Armor and Grounded for the last ergs of Negative resistances and I can almost sort of save a slot if I do change them around.

 

You have a point though, so I made a few tweaks just to round numbers up and slightly improve endurance consumption while upping numbers as Blopper suggest in order not to rely on stacks so much.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(3)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(48)
Level 2: Lightning Field -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg(7), SprMghoft-Dmg/EndRdx/Rchg(9), PrfShf-End%(9), FuroftheG-ResDeb%(11)
Level 4: Storm Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(13), SprGntFis-Acc/Dmg/Rchg(15), SprGntFis-Dmg/EndRdx/Rchg(15), SprGntFis-Acc/Dmg/EndRdx/Rchg(17), TchofDth-Dam%(17)
Level 6: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(21), ShlWal-ResDam/Re TP(23), LucoftheG-Def/EndRdx(40)
Level 10: Conductive Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-Max HP%(39)
Level 12: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(29)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Crane Kick -- TchofDth-Dam%(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), GldStr-Acc/End/Rech(31), OvrFrc-Dam/KB(33), FrcFdb-Rechg%(50)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 20: Dragon's Tail -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), FrcFdb-Rechg%(36)
Level 22: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 24: Lightning Reflexes -- Flight-I(A)
Level 26: Power Sink -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Rchg(36)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(39)
Level 30: Grounded -- StdPrt-ResDam/Def+(A), ResDam-I(39)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40)
Level 35: Crippling Axe Kick -- Hct-Dam%(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Empty(43)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(46)
Level 41: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48)
Level 44: Kick -- Empty(A)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Barrier Core Epiphany
------------

 

 

At this point I have a free slot for some very minor tweaks I could:

 

- Boost both LotGs in Maneuvers and Hover. I don't usually use Boosters on defense, but oh hell, whatever, I'll only lose 10% Regen x2 if I exemp down (someone correct me if the lotG 7.5% gets affected by boosting and exemplaring).  I place the free slot in Conductive Shield and gain 3.75% Toxic/Psi. It will go to waste once at three stacks though it will add a bit more to Toxic.

- Add a third slot in Maneuvers. Gain defenses neatly at over 40%, but is 0.4% really something noticeable? Psi and negative are still going to be capped at 3 stacks.

- Perhaps Tissue's 25% regeneration unique in Health? Or another slot in Power sink to shave another couple seconds in recharge and further empower the endurance (this could come in handy against a single tough enemy we fight over a period of time)?

 

 

Edited by Sovera
Posted (edited)

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7)
Level 1: Thunder Kick -- Empty(A)
Level 2: Storm Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(37), TchofDth-Dam%(40), TchofDth-Acc/Dmg/EndRdx(42), Mk'Bit-Dam%(42), Mk'Bit-Acc/Dmg(43)
Level 4: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), StdPrt-ResKB(11)
Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), StdPrt-ResKB(21), GldArm-3defTpProc(25), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 8: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23)
Level 10: Dark Regeneration -- TchoftheN-Acc/EndRdx/Rchg(A), ThfofEss-+End%(15), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50)
Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), ShlWal-ResDam/Re TP(13), Rct-ResDam%(15), LucoftheG-Def/EndRdx(43)
Level 14: Cobra Strike -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg/Rchg(27), TchofDth-Dam%(33), TchofDth-Acc/Dmg(34), Mk'Bit-Acc/Dmg(34), Mk'Bit-Dam%(34)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(17), BlsoftheZ-ResKB(19), BlsoftheZ-Travel(23), BlsoftheZ-Travel/EndRdx(25)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 20: Focus Chi -- GssSynFr--Build%(A), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg/EndRdx(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(48)
Level 26: Oppressive Gloom -- AbsAmz-ToHitDeb%(A)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg(29), Hct-Dam%(29), Hct-Dmg(31), Hct-Dmg/EndRdx(31), PrfZng-Dam%(33)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(45)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 35: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), Arm-Dmg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(48)
Level 38: Eagles Claw -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg(39), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Cloak of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(37), PrfShf-EndMod/Acc(46)
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

 

Played about with nihilii's Build.

Edited by Gobbledegook
  • Thanks 1
Posted (edited)

I did some playing around with the build and came up with this instead.  Almost gives you soft-capped defenses to everything, but does give you 90% resists to everything except for Neg and Tox without the use of Barrier and using Agility instead.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(43)
Level 4: Conductive Shield -- ImpArm-ResPsi(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 6: Static Shield -- ImpArm-ResPsi(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11)
Level 10: Lightning Field -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(13), ClvBlo-Acc/Rchg(40), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-%Dam(50)
Level 12: Energize -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(15), Mrc-Heal/Rchg(15), Mrc-Heal/EndRdx/Rchg(27), Mrc-Heal(27)
Level 14: Kick -- Acc-I(A)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23)
Level 18: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 20: Focus Chi -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 22: Lightning Reflexes -- Flight-I(A)
Level 24: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)
Level 26: Power Sink -- RechRdx-I(A)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 30: Weave -- LucoftheG-Rchg+(A), GifoftheA-Def/EndRdx(31), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31)
Level 32: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Def/EndRdx(33), GifoftheA-Def/EndRdx/Rchg(33), GifoftheA-Def(33)
Level 35: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 38: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Core Paragon 
------------

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Edited by oOStaticOo
  • Like 2
Posted
3 minutes ago, oOStaticOo said:

I did some playing around with the build and came up with this instead.  Almost gives you soft-capped defenses to everything, but does give you 90% resists to everything except for Neg and Tox without the use of Barrier and using Agility instead.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- ImpArm-ResPsi(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(43)
Level 4: Conductive Shield -- ImpArm-ResPsi(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 6: Static Shield -- ImpArm-ResPsi(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11), ImpArm-ResPsi(13)
Level 10: Lightning Field -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(13), ClvBlo-Acc/Rchg(40), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-%Dam(50)
Level 12: Energize -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(15), Mrc-Heal/Rchg(15), Mrc-Heal/EndRdx/Rchg(27), Mrc-Heal(27)
Level 14: Kick -- Acc-I(A)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23)
Level 18: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 20: Focus Chi -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 22: Lightning Reflexes -- Flight-I(A)
Level 24: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)
Level 26: Power Sink -- RechRdx-I(A)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 30: Weave -- LucoftheG-Rchg+(A), GifoftheA-Def/EndRdx(31), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31)
Level 32: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Def/EndRdx(33), GifoftheA-Def/EndRdx/Rchg(33), GifoftheA-Def(33)
Level 35: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 38: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Core Paragon 
------------

 


| Copy & Paste this data into Mids' Hero Designer to view the build |
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Nice. 

 

I do think you could lower some of your resists though as the Tanker proc will cover them and concentrate elsewhere like health or more defence maybe.

Posted

Pretty sure you don't have much KB protect if you are hovering.

 

No gimmicks? You are talking about stacking barrier, tanker proc and storm kick to reach the numbers you are suggesting?

 

And of course your toxic hole..

@Vea/@Vae/@Vew - You can call me V.

Posted
Just now, Gobbledegook said:

Nice. 

 

I do think you could lower some of your resists though as the Tanker proc will cover them and concentrate elsewhere like health or more defence maybe.

I did do a little bit of a revamp and took out some Psi Resist to make it a little bit better.

Posted
Just now, Vea said:

Pretty sure you don't have much KB protect if you are hovering.

 

No gimmicks? You are talking about stacking barrier, tanker proc and storm kick to reach the numbers you are suggesting?

 

And of course your toxic hole..

When you are hovering you do not get knocked back.  Instead you do a little flip, but stay in place.

Posted (edited)
3 minutes ago, Vea said:

Pretty sure you don't have much KB protect if you are hovering.

 

No gimmicks? You are talking about stacking barrier, tanker proc and storm kick to reach the numbers you are suggesting?

 

And of course your toxic hole..

Fly has the KB protection.

 

Yes?

 

And yes, it's mentioned in the first line of the post?

9 minutes ago, oOStaticOo said:

I did some playing around with the build and came up with this instead.  Almost gives you soft-capped defenses to everything, but does give you 90% resists to everything except

for Neg and Tox without the use of Barrier and using Agility instead.

I don't know man. Losing Musculature's damage boost for a bit of defense and recharge doesn't seem like a good trade off. What will you take for Destiny? More recharge and endurance? But Hasten is already pretty close to perma thanks to the FF procs and the build has Power Sink so it's not hurting for endurance. Agility's recharge will also mess with the procs.

Edited by Sovera
Posted (edited)
10 minutes ago, oOStaticOo said:

When you are hovering you do not get knocked back.  Instead you do a little flip, but stay in place.

but unable to click powers 

 

9 minutes ago, Sovera said:

Fly has the KB protection.

 

Yes?

 

And yes, it's mentioned in the first line of the post?

Just pretty much a clickbait title?

Edited by Vea

@Vea/@Vae/@Vew - You can call me V.

Posted
1 minute ago, Vea said:

but unable to click powers 

 

Just pretty much a clickbait title?

Well, I don't want to hurt your feelings, so let me edit the title.

  • Thanks 1
Posted
15 minutes ago, Sovera said:

Fly has the KB protection.

 

Yes?

 

And yes, it's mentioned in the first line of the post?

I don't know man. Losing Musculature's damage boost for a bit of defense and recharge doesn't seem like a good trade off. What will you take for Destiny? More recharge and endurance? But Hasten is already pretty close to perma thanks to the FF procs and the build has Power Sink so it's not hurting for endurance. Agility's recharge will also mess with the procs.

If you are dead set on keeping Musculature, then here is a revised version of my build with Musculature instead.

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50)
Level 2: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(43)
Level 4: Conductive Shield -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 6: Static Shield -- ImpArm-ResPsi(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11)
Level 10: Lightning Field -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(13), ClvBlo-Acc/Rchg(40), Erd-Acc/Dmg/Rchg(46), Erd-Acc/Dmg/EndRdx/Rchg(48), Erd-%Dam(50)
Level 12: Energize -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(15), Mrc-Heal/Rchg(15), Mrc-Heal/EndRdx/Rchg(27), Mrc-Heal(27)
Level 14: Kick -- Acc-I(A)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23)
Level 18: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 20: Focus Chi -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 22: Lightning Reflexes -- Flight-I(A)
Level 24: Hover -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)
Level 26: Power Sink -- RechRdx-I(A)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 30: Weave -- LucoftheG-Rchg+(A), GifoftheA-Def/EndRdx(31), GifoftheA-Def/EndRdx/Rchg(31), GifoftheA-Def(31)
Level 32: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Def/EndRdx(33), GifoftheA-Def/EndRdx/Rchg(33), GifoftheA-Def(33)
Level 35: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37)
Level 38: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)
Level 49: Afterburner -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Musculature Core Paragon 
------------

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Posted (edited)
8 minutes ago, oOStaticOo said:

If you are dead set on keeping Musculature, then here is a revised version of my build with Musculature instead.

Well, most of the goals are certainly achieved and if you are satisfied that's fine. I still don't know what you would be aiming for as Destiny. Rebirth? The next two stacks of the ATO (13.6%) will go to waste since you're already at 90% with just one stack which is sort of a waste in my book. You're also aiming for Fire/Cold resistances but these are not really a thing needed in end game.

 

I still feel it loses a lot of nice QoL, such as damage procs which play well for Tankers and a bunch of recharge noticeable in Hasten.

Edited by Sovera
Posted (edited)

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50)
Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(50)
Level 4: Conductive Shield -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 6: Static Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11), GldArm-ResDam(11), GldArm-End/Res(48)
Level 10: Lightning Field -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Rchg/Res%(46), SprMghoft-Acc/Dmg/EndRdx/Rchg(48), FuroftheG-ResDeb%(50)
Level 12: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(15), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27)
Level 14: Kick -- Acc-I(A)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23)
Level 18: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21)
Level 20: Focus Chi -- RctRtc-ToHit(A)
Level 22: Lightning Reflexes -- Flight-I(A)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Krm-ResKB(25)
Level 26: Power Sink -- RechRdx-I(A)
Level 28: Crippling Axe Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), Rct-ResDam%(31)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(33), ShlWal-ResDam/Re TP(33)
Level 35: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(37)
Level 38: Electrifying Fences -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/EndRdx(21)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Agility Core Paragon 
------------

 

Came up with this quick for you.

Edited by Gobbledegook
Posted

I'm sorry.  I didn't mean to step all over your toes with your Uber build.  My bad.  I will refrain from providing any further options to your build.  Have a nice day.

Posted
1 hour ago, Sovera said:

One enemy is enough, the aura just needs to hit it three times, PPM permiting. There is a ramp-up time involved though and you're correct that higher native resists will require less ramp-up

Is that correct? I thought the ATO proc lasts 20 seconds, so if it is slotted in a toggle that fires ever 10 seconds, the first proc would wear off everytime a third proc applies, even if it was 100% proc chance.


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Posted (edited)
16 minutes ago, Gobbledegook said:

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker

 

Guys, try putting these in the Spoiler so it does not clutter the thread.

 

You now have a hole in AoE, overcapped S/L resists already with just one stack, lost one performance shifter in Lightning Field and another in Stamina (better dividends with Performance shifter + regular endurance than what you have even though HD does not show Performance shifter procs in the endurance gains).  If you're aiming for Ageless that's fine, otherwise I know that we have Power Sink but slotted just for recharge it will not help with just one enemy (compare cost of power VS endurance gain). Crane Kick absolutely wants the Overwhelming Force/Sudden Acceleration or you'll be knocking back targets all over the battlefield.

 

11 minutes ago, oOStaticOo said:

I'm sorry.  I didn't mean to step all over your toes with your Uber build.  My bad.  I will refrain from providing any further options to your build.  Have a nice day.

Don't be, it may be 2020 but my feelings are not hurt over a healthy back and forth conversation. I am sorry I tried to offer constructive feedback and pointed out a few flaws on your build. Have a nice day as well.

 

4 minutes ago, Bopper said:

Is that correct? I thought the ATO proc lasts 20 seconds, so if it is slotted in a toggle that fires ever 10 seconds, the first proc would wear off everytime a third proc applies, even if it was 100% proc chance.

 

You're probably right. Well spotted, Bopper, I will need to take this into account and see about maneuvering things to work with two stacks (though it's perhaps a bit OCDish on my part since it's not a stack of 6.8% resistances against a single target that will make or break a fight 😄 ) I wonder if dropping the proc out of the toggle wouldn't be worthy. Perhaps tag it on Storm kick which will be used both in AoE and ST situations.

Edited by Sovera
Posted
20 minutes ago, Bopper said:

Is that correct? I thought the ATO proc lasts 20 seconds, so if it is slotted in a toggle that fires ever 10 seconds, the first proc would wear off everytime a third proc applies, even if it was 100% proc chance.

I went to check in game and it says it has a 6 procs per minute. This will not change the toggle rule though. I'll  have to test things.

Posted
2 hours ago, Sovera said:

- Boost both LotGs in Maneuvers and Hover. I don't usually use Boosters on defense, but oh hell, whatever, I'll only lose 10% Regen x2 if I exemp down (someone correct me if the lotG 7.5% gets affected by boosting and exemplaring)

If you boost the LoTG 7.5 then you won't get the recharge when you exemp down.  You need to attune them.  I normally compromise by attuning the 7.5 and boosting the LoTG defense.  That way I only lose the 10% regen when exemping but keep the recharge.

  • Like 1
Posted (edited)
1 hour ago, Sovera said:

Guys, try putting these in the Spoiler so it does not clutter the thread.

 

You now have a hole in AoE, overcapped S/L resists already with just one stack, lost one performance shifter in Lightning Field and another in Stamina (better dividends with Performance shifter + regular endurance than what you have even though HD does not show Performance shifter procs in the endurance gains).  If you're aiming for Ageless that's fine, otherwise I know that we have Power Sink but slotted just for recharge it will not help with just one enemy (compare cost of power VS endurance gain). Crane Kick absolutely wants the Overwhelming Force/Sudden Acceleration or you'll be knocking back targets all over the battlefield.

 

Don't be, it may be 2020 but my feelings are not hurt over a healthy back and forth conversation. I am sorry I tried to offer constructive feedback and pointed out a few flaws on your build. Have a nice day as well.

 

 

You're probably right. Well spotted, Bopper, I will need to take this into account and see about maneuvering things to work with two stacks (though it's perhaps a bit OCDish on my part since it's not a stack of 6.8% resistances against a single target that will make or break a fight 😄 ) I wonder if dropping the proc out of the toggle wouldn't be worthy. Perhaps tag it on Storm kick which will be used both in AoE and ST situations.

40% AoE defence isn't exactly a hole but there is always room for improvement. S/L resists are every where in sets, easy to overcap. Took me 5 minutes to do that you can spend longer and build how you want it. I guess you want musculature? but dont underestimate +recharge it will increase your dps and survival.

Sounds like you know what you want. Build it 🙂

 

I was just furthering Statics build.

 

I will add this one.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Martial Arts
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Thunder Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50)
Level 2: Storm Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(50)
Level 4: Conductive Shield -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7)
Level 6: Static Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(9), ImpArm-ResPsi(9)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11), GldArm-ResDam(11), GldArm-End/Res(25)
Level 10: Lightning Field -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(13), FuroftheG-ResDeb%(19), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Rchg/Res%(46), PrfShf-End%(48)
Level 12: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(15), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27)
Level 14: Kick -- Acc-I(A)
Level 16: Crane Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), OvrFrc-Dam/KB(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(23)
Level 18: Tough -- UnbGrd-ResDam/EndRdx(A)
Level 20: Focus Chi -- GssSynFr--ToHit/Rchg(A)
Level 22: Lightning Reflexes -- Flight-I(A)
Level 24: Hover -- LucoftheG-Def/Rchg+(A), Krm-ResKB(25)
Level 26: Power Sink -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc(33)
Level 28: Crippling Axe Kick -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Acc/Dmg/EndRdx(29), SprBlsCol-Acc/Dmg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31), Rct-ResDam%(31)
Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), ShlWal-ResDam/Re TP(33)
Level 35: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FrcFdb-Rechg%(37)
Level 38: Electrifying Fences -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(39), Ann-Acc/Dmg/EndRdx/Rchg(39), Ann-Acc/Dmg/Rchg(39), Ann-Acc/Dmg/EndRdx(40), Ann-ResDeb%(48)
Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48), BlsoftheZ-Travel/EndRdx(50)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(19), PrfShf-EndMod(21)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Agility Core Paragon 
------------

 

Sorry i don't know how to put it in the spoiler yet. First time put a build post up.

 

Switch to musculature if you want to. Switch Tough on when needed. Accolades not added.

Edited by Gobbledegook
Posted (edited)

@Sovera what are the odds of detoggling and experiencing a cascading failure? I haven't played an EA tanker, so I'm just curious.

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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