Blackfeather Posted April 16, 2020 Posted April 16, 2020 (edited) I decided to take a stab at making a Control powerset that I’ve been tossing around in my head for a while. Manipulating insects was either going to be a Mastermind or Control powerset, but I eventually settled on the latter; I figured it made more sense to direct swarms that way, over having a small group of pets. It’s actually my first time doing something like this, so hopefully it impresses! I don’t have the best of heads for numbers in the game, but I do hope it turned out alright. Especially since this powerset in particular is very focused on numbers, as can be seen in the power breakdowns for each of them. I tried to keep the ‘feel’ of controlling insects throughout – overwhelming enemies through slow, persistent attrition; a game of gradually grinding at things. It sacrifices immediate control for the promise of eventually locking down the entire battlefield. Hopefully it shows through the different powers on display! Insect Control Quote "You command creepy crawlies to bite, hinder, and harass your enemies. Their debilitating nature renders your targets weakened and less able to deal damage. Insects are also numerous and hard to shake off, making your controls last longer, and recharge faster than others. However, insects are also weak in small numbers – your powers are most effective applied multiple times!" Power Table Power Level Effect Plague 1 Ranged, Moderate DoT (Lethal/Toxic), Foe Knockdown, -DMG Blight 1 Ranged, Moderate DoT (Lethal/Toxic), Foe Hold, -DMG Webbing 2 Ranged (Targeted AoE), Minor DoT (Lethal/Toxic), Foe Immobilize, -Fly, -DMG Swarm Cloud 6 Ranged (Targeted AoE), Foe -Range, -Perception Insect Cloak 8 Toggle: PBAoE, Team Stealth, +DEF(All) Bug Burst 12 PBAoE, Minor DMG (Lethal/Toxic), Foe Fear, -DMG Ground Crawlers 18 Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Knockdown, -DMG Infestation 26 Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Hold, -DMG Insect Colony 32 Summon Colonies: Melee, Minor DoT (Lethal/Toxic) Powers Blight Harasses a target with biting and stinging insects, leaving them helpless under the swarm while taking moderate Lethal damage. Multiple applications of Blight are required to incapacitate most enemies, but the target’s ability to deal damage will still be reduced. Damage Moderate Damage over Time (Lethal/Toxic) Recharge Fast (5s) Duration 78.22s Minimum Level 1 Effects Ranged Foe Hold (Mag 1), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Hold Duration Enhance Range Increase Attack Rate Set Categories Ranged Damage Holds Bug Burst Unleashes a disorienting cacophony of flies, locusts, and other winged insects around you, terrorizing and harming all enemies as they fend them off. Enemies that are unaffected still have their damage reduced from minor bites and stings. Damage Minor (Lethal/Toxic) Recharge Slow (40s) Duration 27.94s Minimum Level 12 Effects Point Blank Area of Effect Foe Fear (Mag 3), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Fear Duration Increase Attack Rate Set Categories PBAoE Damage Fear Ground Crawlers You cause insects to congregate across the ground, biting and pulling at foes that pass through this location, causing many of them to fall down in pain. The bites and toxins inflicted against them also reduces their ability to deal damage. Damage Minor Damage over Time (Lethal/Toxic) Recharge Long (90s) Duration 30s Minimum Level 18 Effects Ranged (Location Area of Effect) Foe Knockdown (Mag 0.67), -10% DMG Enhancements Enhance Damage Reduce Endurance Cost Enhance Knockback Distance Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Knockback Infestation You command a cloud of biting and stinging insects to gather at a targeted location. Foes that pass through this location will take minor Lethal damage, and are left swarmed and helpless from numerous bites. Damage Minor Damage over Time (Lethal/Toxic) Recharge Long (150s) Duration 60s Minimum Level 26 Effects Ranged (Location Area of Effect) Foe Hold (Mag 2), -10% DMG Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Hold Duration Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Holds Insect Cloak A blanket of flying insects covers you and all nearby allies, making them more difficult to see. Additionally, you and your teammates are granted a minor bonus to your defense to all attacks. Insect Cloak cannot be used with any other self affecting Concealment type power. Recharge Slow (15s) Endurance 0.36/s Minimum Level 8 Effects Toggle: Point Blank Area of Effect Team Stealth (60ft.), +2.25% Defense (All) Enhancements Enhance Defense Buffs Reduce Endurance Cost Increase Attack Rate Set Categories Defense Insect Colony You command the surrounding insects to form into 3 autonomous colonies. Each colony will swarm a single foe, inhibiting their actions with toxin-laced bites and stings. They can be healed and buffed like any teammate. Damage Minor (Lethal/Toxic) Recharge Very Long (240s) Minimum Level 32 Effects Summon Colonies: Melee Colony Powers Fly (Auto: Flight) Sting (Melee, DoT (Lethal/Toxic), -Speed, -Recharge) Resistance (Auto, Res(S25 L25 T25), Res(Immobilize)) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Flight Speed Enhance Range Increase Attack Rate Set Categories Pet Damage Recharge Intensive Pets Plague Sends a swathe of bugs to overwhelm a target, dealing moderate Lethal and Toxic damage as they assault them. The pain from the bites may cause the target to fall to the ground. Additionally, the toxins from the bugs reduce the damage of the affected foe. Damage Moderate Damage over Time (Lethal/Toxic) Recharge Moderate (8s) Minimum Level 1 Effects Ranged Foe Knockdown (Mag 0.67), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Knockback Distance Enhance Range Increase Attack Rate Set Categories Knockback Ranged Damage Swarm Cloud Surrounds all foes near the target with flying insects, dramatically obscuring their vision. Affected targets will have their range and ability to see greatly reduced, but they will still be alerted to your presence if they are attacked. Recharge Slow (15s) Duration 60s Minimum Level 6 Effects Ranged (Targeted Area of Effect) Foe -90% Perception, -45% Range Enhancements Enhance Accuracy Reduce Endurance Cost Increase Attack Rate Set Categories None Webbing Orders nearby insects to cover a group of targets in silk, slime, and other secretions before attacking your now immobilized foes. Multiple applications of Webbing are required to immobilize most enemies. Damage Minor Damage over Time (Lethal/Toxic) Recharge Fast (5s) Duration 97.79s Minimum Level 2 Effects Ranged (Targeted Area of Effect) Foe Immobilize (Mag 1), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Immobilization Duration Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Immobilize Edited April 23, 2020 by Blackfeather Adjusted power icons. 6 1 1
Obus Form Posted April 16, 2020 Posted April 16, 2020 (edited) Love the presentation, design and feel of it. My general overview of the numbers suggests they align with current numbers. What we need next is.... INSECT SUMMONING! Edit: Insect Summoning (Master Mind) Insect Armor (Melee classes + Sentinel) Insect Blast (Ranged) Insect Therapy Affinity (Support) Picture for Insect Blast Edited April 16, 2020 by Obus Form Additional insects 1
tidge Posted April 16, 2020 Posted April 16, 2020 Vernon Von Grun approves this message. Also BEES! 1
Blackfeather Posted April 16, 2020 Author Posted April 16, 2020 7 hours ago, Obus Form said: Love the presentation, design and feel of it. My general overview of the numbers suggests they align with current numbers. What we need next is.... INSECT SUMMONING! Edit: Insect Summoning (Master Mind) Insect Armor (Melee classes + Sentinel) Insect Blast (Ranged) Insect Therapy Affinity (Support) Thanks! Glad you like it, definitely had a lot of fun making those icons - I used the Paragon Wiki as a template for keeping everything all properly displayed. And oh my word...so many more powersets to make! 😅
Zeraphia Posted April 17, 2020 Posted April 17, 2020 13 hours ago, Blackfeather said: I decided to take a stab at making a Control powerset that I’ve been tossing around in my head for a while. Manipulating insects was either going to be a Mastermind or Control powerset, but I eventually settled on the latter; I figured it made more sense to direct swarms that way, over having a small group of pets. It’s actually my first time doing something like this, so hopefully it impresses! I don’t have the best of heads for numbers in the game, but I do hope it turned out alright. Especially since this powerset in particular is very focused on numbers, as can be seen in the power breakdowns for each of them. I tried to keep the ‘feel’ of controlling insects throughout – overwhelming enemies through slow, persistent attrition; a game of gradually grinding at things. It sacrifices immediate control for the promise of eventually locking down the entire battlefield. Hopefully it shows through the different powers on display! Insect Control Power Table Power Level Effect Plague 1 Ranged, Moderate DoT (Lethal/Toxic), Foe Knockdown, -DMG Blight 1 Ranged, Moderate DoT (Lethal/Toxic), Foe Hold, -DMG Webbing 2 Ranged (Targeted AoE), Minor DoT (Lethal/Toxic), Foe Immobilize, -Fly, -DMG Swarm Cloud 6 Ranged (Targeted AoE), Foe -Range, -Perception Insect Cloak 8 Toggle: PBAoE, Team Stealth, +DEF(All) Bug Burst 12 PBAoE, Minor DMG (Lethal/Toxic), Foe Fear, -DMG Ground Crawlers 18 Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Knockdown, -DMG Infestation 26 Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Hold, -DMG Insect Colony 32 Summon Colonies: Melee, Minor DoT (Lethal/Toxic) Powers Blight Harasses a target with biting and stinging insects, leaving them helpless under the swarm while taking moderate Lethal damage. Multiple applications of Blight are required to incapacitate most enemies, but the target’s ability to deal damage will still be reduced. Damage Moderate Damage over Time (Lethal/Toxic) Recharge Fast (5s) Duration 72.64s Minimum Level 1 Effects Ranged Foe Hold (Mag 1), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Hold Duration Enhance Range Increase Attack Rate Set Categories Ranged Damage Holds Bug Burst Unleashes a disorienting cacophony of flies, locusts, and other winged insects around you, terrorizing and harming all enemies as they fend them off. Enemies that are unaffected still have their damage reduced from minor bites and stings. Damage Minor (Lethal/Toxic) Recharge Slow (40s) Duration 27.94s Minimum Level 12 Effects Point Blank Area of Effect Foe Fear (Mag 3), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Fear Duration Increase Attack Rate Set Categories PBAoE Damage Fear Ground Crawlers You cause insects to congregate across the ground, biting and pulling at foes that pass through this location, causing many of them to fall down in pain. The bites and toxins inflicted against them also reduces their ability to deal damage. Damage Minor Damage over Time (Lethal/Toxic) Recharge Long (90s) Duration 30s Minimum Level 18 Effects Ranged (Location Area of Effect) Foe Knockdown (Mag 0.67), -10% DMG Enhancements Enhance Damage Reduce Endurance Cost Enhance Knockback Distance Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Knockback Infestation You command a cloud of biting and stinging insects to gather at a targeted location. Foes that pass through this location will take minor Lethal damage, and are left swarmed and helpless from numerous bites. Damage Minor Damage over Time (Lethal/Toxic) Recharge Long (150s) Duration 60s Minimum Level 26 Effects Ranged (Location Area of Effect) Foe Hold (Mag 2), -10% DMG Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Hold Duration Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Holds Insect Cloak A blanket of flying insects covers you and all nearby allies, making them more difficult to see. Additionally, you and your teammates are granted a minor bonus to your defense to all attacks. Insect Cloak cannot be used with any other self affecting Concealment type power. Recharge Slow (15s) Endurance 0.36/s Minimum Level 8 Effects Toggle: Point Blank Area of Effect Team Stealth (60ft.), +2.25% Defense (All) Enhancements Enhance Defense Buffs Reduce Endurance Cost Increase Attack Rate Set Categories Defense Insect Colony You command the surrounding insects to form into 3 autonomous colonies. Each colony will swarm a single foe, inhibiting their actions with toxin-laced bites and stings. They can be healed and buffed like any teammate. Damage Minor (Lethal/Toxic) Recharge Very Long (240s) Minimum Level 32 Effects Summon Colonies: Melee Colony Powers Fly (Auto: Flight) Sting (Melee, DoT (Lethal/Toxic), -Speed, -Recharge) Resistance (Auto, Res(S25 L25 T25), Res(Immobilize)) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Flight Speed Enhance Range Increase Attack Rate Set Categories Pet Damage Recharge Intensive Pets Plague Sends a swathe of bugs to overwhelm a target, dealing moderate Lethal and Toxic damage as they assault them. The pain from the bites may cause the target to fall to the ground. Additionally, the toxins from the bugs reduce the damage of the affected foe. Damage Moderate Damage over Time (Lethal/Toxic) Recharge Moderate (8s) Minimum Level 1 Effects Ranged Foe Knockdown (Mag 0.67), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Knockback Distance Enhance Range Increase Attack Rate Set Categories Knockback Ranged Damage Swarm Cloud Surrounds all foes near the target with flying insects, dramatically obscuring their vision. Affected targets will have their range and ability to see greatly reduced, but they will still be alerted to your presence if they are attacked. Recharge Slow (15s) Duration 60s Minimum Level 6 Effects Ranged (Targeted Area of Effect) Foe -90% Perception, -45% Range Enhancements Enhance Accuracy Reduce Endurance Cost Increase Attack Rate Set Categories None Webbing Orders nearby insects to cover a group of targets in silk, slime, and other secretions before attacking your now immobilized foes. Multiple applications of Webbing are required to immobilize most enemies. Damage Minor Damage over Time (Lethal/Toxic) Recharge Fast (5s) Duration 90.8s Minimum Level 2 Effects Ranged (Targeted Area of Effect) Foe Immobilize (Mag 1), -10% DMG (12s) Enhancements Enhance Accuracy Enhance Damage Reduce Endurance Cost Enhance Immobilization Duration Enhance Range Increase Attack Rate Set Categories Targeted AoE Damage Immobilize As someone more "girl-y" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!! On a serious note though, cool idea! 3
Blackfeather Posted April 17, 2020 Author Posted April 17, 2020 1 minute ago, Zeraphia said: As someone more "girl-y" NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!! On a serious note though, cool idea! Hahah! Embrace the buuuuuugs. 😈 But come to think of it, I'd be down for a tinted butterfly FX theme for this powerset if it ever got implemented. Would be really colorful and fun. 2
Zeraphia Posted April 17, 2020 Posted April 17, 2020 Just now, Blackfeather said: Hahah! Embrace the buuuuuugs. 😈 But come to think of it, I'd be down for a tinted butterfly FX theme for this powerset if it ever got implemented. Would be really colorful and fun. Oh now I'm really loving this idea!!!
Blackfeather Posted April 17, 2020 Author Posted April 17, 2020 1 hour ago, Zeraphia said: Oh now I'm really loving this idea!!! I am all for being able to run around with a Butterfly FX version of Insect Cloak. 16 hours ago, Blackfeather said: Insect Cloak A blanket of flying insects covers you and all nearby allies, making them more difficult to see. Additionally, you and your teammates are granted a minor bonus to your defense to all attacks. Insect Cloak cannot be used with any other self affecting Concealment type power. Recharge Slow (15s) Endurance 0.36/s Minimum Level 8 Effects Toggle: Point Blank Area of Effect Team Stealth (60ft.), +2.25% Defense (All) Enhancements Enhance Defense Buffs Reduce Endurance Cost Increase Attack Rate Set Categories Defense 1
Zepp Posted April 17, 2020 Posted April 17, 2020 I love this set idea. There do seem to be a lot of patch powers. Not necessarily a bad thing, just thinking about a bug / storm troller on lower end graphics cards... Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Blackfeather Posted April 17, 2020 Author Posted April 17, 2020 2 minutes ago, Zepp said: I love this set idea. There do seem to be a lot of patch powers. Not necessarily a bad thing, just thinking about a bug / storm troller on lower end graphics cards... You might even call it...buggy! Eh? Eh? 😉
Zepp Posted April 17, 2020 Posted April 17, 2020 1 minute ago, Blackfeather said: You might even call it...buggy! Eh? Eh? 😉 I hold back... I don't go there, but someone had to storm the gates... Hope this back and forth doesn't bug anyone... Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Blackfeather Posted April 17, 2020 Author Posted April 17, 2020 1 minute ago, Zepp said: I hold back... I don't go there, but someone had to storm the gates... Hope this back and forth doesn't bug anyone... No worries...puns are beyond reproach. 1
Zepp Posted April 17, 2020 Posted April 17, 2020 (edited) 15 minutes ago, Blackfeather said: No worries...puns are beyond reproach. I'm preying man, 'tis time to quit. But, err, flying off on a tangent, and I don't want people to flea from this discussion, the original pos-ter mite have some ideas about low particle effects now it might beet all other options for implementation on low end systems. Just to weeve all of these puns back into the discussion. Seriously though, trying to figure out a pun for lepidoptera is going to take some more time... Edited April 17, 2020 by Zepp 2 Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee -------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Great Archetype Concept Battle: Final Round -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Archetype Proposal Amalgamation
Bionic_Flea Posted April 17, 2020 Posted April 17, 2020 I'd love for there to be insect themed power sets! And this was a nice layout and plan for a control set. My only criticism is the low mag controls. I understand your thinking behind it, but it just makes it a weak control set compared to all others. To work, the recharges would have to be super fast and the endurance costs super low. And even then it just becomes the tedium of having to activate and animate the same power twice to get the effectiveness of a single application from another control set. 1
Hardship Posted April 17, 2020 Posted April 17, 2020 I like the idea, as long as there aren't centipedes. I hate centipedes!
Blackfeather Posted April 17, 2020 Author Posted April 17, 2020 19 minutes ago, Zepp said: I'm preying man, 'tis time to quit. But, err, flying off on a tangent, and I don't want people to flea from this discussion, the original pos-ter mite have some ideas about low particle effects now it might beet all other options for implementation on low end systems. Just to weeve all of these puns back into the discussion. Seriously though, trying to figure out a pun for lepidoptera is going to take some more time... I concede defeat! 🤣 Maybe by default the effects could be similar to smoke? No need to see the trees for the forest, since they're all tiny and so on. Infestation could also be something like a patch of webbing, that can eventually fully web up enemies as they stay there. The creepy crawlies could be implied by the damage being taken! 7 minutes ago, Bionic_Flea said: I'd love for there to be insect themed power sets! And this was a nice layout and plan for a control set. My only criticism is the low mag controls. I understand your thinking behind it, but it just makes it a weak control set compared to all others. To work, the recharges would have to be super fast and the endurance costs super low. And even then it just becomes the tedium of having to activate and animate the same power twice to get the effectiveness of a single application from another control set. Thanks! I enjoyed the process of making this a lot. The Paragon wiki makes for a really neat format which I ended up copying - makes things very neat and presentable. Writing the power descriptions in the theme of the others was fun too, if in some ways more effort than figuring out the actual powers! 😅 And that makes sense - I'm not exactly the best at the whole numbers thing. I thought that the higher potential to lock down the entire battlefield given time (via a higher duration) would help make up for their lower magnitude, with damage and range debuffs helping to weaken enemies before this happened. If there were a mechanical alternative to magnitude that could convey the whole "weak individually, strong in numbers" idea better I'd certainly consider it. Perhaps some kind of counter mechanic that builds with different power uses that results in bonus damage when released? That being said, I do like the whole "lock down more things at the cost of speed" idea. Plus, the magnitude 1 effects also make for some neat interactions. For example: being able to selectively immobilise enemies by their rank sounds like a fun way of drawing only stronger opponents near. 1 hour ago, Hardship said: I like the idea, as long as there aren't centipedes. I hate centipedes! Well...I guess the powers never said there were any. 😉 But yeah, I definitely don't blame you on that. Poisonous, painful biters and just not fun...millipedes are nice though, they're cute and help with the decomposition process.
SaddestGhost Posted April 17, 2020 Posted April 17, 2020 (edited) I like the theme. A lot of existing effects from Vahz and DE could be adopted in making it happen and Ground Crawler's immediately put me in mind of the D&D spell Creeping Doom. I will second Flea's feedback though. A mag 1 won't even hold a minion in a single application. Mag 3 is the standard for control primaries and anything less is going to feel hampered. Balance-wise it might be difficult, but I think the swarming concept works well with a chaining power. Perhaps each successive chain has less magnitude and duration? A much less serious suggestion: a small AoE confuse that grants the target a taunt aura so it looks like the target's buddies are trying to swat the bugs away... with bats and guns. Edited April 17, 2020 by SaddestGhost 1
Blackfeather Posted April 17, 2020 Author Posted April 17, 2020 27 minutes ago, Galaxy Brain said: Hehe, bug patch Bug fix update Page X: Insect Control. 🤣 31 minutes ago, SaddestGhost said: I like the theme. A lot of existing effects from Vahz and DE could be adopted in making it happen and Ground Crawler's immediately put me in mind of the D&D spell Creeping Doom. I will second Flea's feedback though. A mag 1 won't even hold a minion in a single application. Mag 3 is the standard for control primaries and anything less is going to feel hampered. Balance-wise it might be difficult, but I think the swarming concept works well with a chaining power. Perhaps each successive chain has less magnitude and duration? I'll admit I'd totally be fine with the reapplications with the tradeoff of a much longer duration once it does stick - it's why I suggested in the first place, hahah. But I can definitely understand it feeling less potent to others, hence the first part of the post, about sacrificing immediacy for being able to lock the entire battlefield down. Being able to split up the magnitude of the holds does mean that it'll take about 2 seconds more to hold a minion compared to the norm without enhancements...but it does come with the benefit of a much longer duration. The swarming concept with a chaining power sounds interesting...though it'd be nice if it went the other way, 'building up' potency as time goes by rather than starting out strong and reducing in power - expressing strength in ever congregating numbers, you know? 45 minutes ago, SaddestGhost said: A much less serious suggestion: a small AoE confuse that grants the target a taunt aura so it looks like the target's buddies are trying to swat the bugs away... with bats and guns. "I'm trying to help you!" *SMACK* 🤣 1
Alchemystic Posted April 17, 2020 Posted April 17, 2020 A really well executed powerset with a theme I've always wanted to explore, well done! 2
OmnibusOmnh Posted April 17, 2020 Posted April 17, 2020 On 4/16/2020 at 8:31 AM, Blackfeather said: I decided to take a stab at making a Control powerset that I’ve been tossing around in my head for a while. Manipulating insects was either going to be a Mastermind or Control powerset, but I eventually settled on the latter; I figured it made more sense to direct swarms that way, over having a small group of pets. How did you customize the coloring of the powersets. Which tools did you use.
Blackfeather Posted April 17, 2020 Author Posted April 17, 2020 (edited) 3 hours ago, OmnibusOmnh said: How did you customize the coloring of the powersets. Which tools did you use. Just plain old image editing that! I started off on the Paragon Wiki's Power Icons Legend page, and recolored them accordingly. Trim out everything from the border images, recolor the desired inner symbols, then slap on the border. ...that gives me an idea for a guide. Sit tight, I'll bring something up for you soon! 😉 Edited April 17, 2020 by Blackfeather 1
OmnibusOmnh Posted April 17, 2020 Posted April 17, 2020 (edited) Thanks that's cool I was wondering how people were doing it. Edited April 17, 2020 by OmnibusOmnh
Blackfeather Posted April 18, 2020 Author Posted April 18, 2020 7 hours ago, Tyrannical said: A really well executed powerset with a theme I've always wanted to explore, well done! Thank you! Glad you like it, definitely had fun making this. 😁
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