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Insect Control: A Proposed Controller Powerset


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I decided to take a stab at making a Control powerset that I’ve been tossing around in my head for a while. Manipulating insects was either going to be a Mastermind or Control powerset, but I eventually settled on the latter; I figured it made more sense to direct swarms that way, over having a small group of pets.

It’s actually my first time doing something like this, so hopefully it impresses! I don’t have the best of heads for numbers in the game, but I do hope it turned out alright. Especially since this powerset in particular is very focused on numbers, as can be seen in the power breakdowns for each of them.

I tried to keep the ‘feel’ of controlling insects throughout – overwhelming enemies through slow, persistent attrition; a game of gradually grinding at things. It sacrifices immediate control for the promise of eventually locking down the entire battlefield. Hopefully it shows through the different powers on display!

 

Insect Control

Quote

"You command creepy crawlies to bite, hinder, and harass your enemies. Their debilitating nature renders your targets weakened and less able to deal damage. Insects are also numerous and hard to shake off, making your controls last longer, and recharge faster than others. However, insects are also weak in small numbers – your powers are most effective applied multiple times!"

Power Table

 

Power

Level

Effect

Plague.png.67fa7b7075b14e86f02798eb9d1509ee.png

Plague

1

Ranged, Moderate DoT (Lethal/Toxic), Foe Knockdown, -DMG

Blight.png.4f3385a0aea4ed1bde5b2c59b3527218.png

Blight

1

Ranged, Moderate DoT (Lethal/Toxic), Foe Hold, -DMG

Webbing.png.a3d4253f97fbb50aa8c6b3f7bdc28bd1.png

Webbing

2

Ranged (Targeted AoE), Minor DoT (Lethal/Toxic), Foe Immobilize, -Fly, -DMG

111312088_SwarmCloud.png.46b23fceda6d8b16e1c3713af2969e1b.png

Swarm Cloud

6

Ranged (Targeted AoE), Foe -Range, -Perception

1361652477_InsectCloak.png.0f06bc7d77c09761ebfc9a629cc280c2.png

Insect Cloak

8

Toggle: PBAoE, Team Stealth, +DEF(All)

1703085891_BugBurst.png.565419299368504e672460294e91d7c4.png

Bug Burst

12

PBAoE, Minor DMG (Lethal/Toxic), Foe Fear, -DMG

1982311775_GroundCrawlers.png.3a15be6372d2dc3388cc0ecd23bddf24.png

Ground Crawlers

18

Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Knockdown, -DMG

Infestation.png.abd93eec90d843cf5f662b074474622f.png

Infestation

26

Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Hold, -DMG

1546166501_InsectColony.png.fa330804121ad9f3febcbab4ed15bf77.png

Insect Colony

32

Summon Colonies: Melee, Minor DoT (Lethal/Toxic)

Powers

Blight.png.cd9baefb935feb7bbe42cdef5ef53474.png Blight

Harasses a target with biting and stinging insects, leaving them helpless under the swarm while taking moderate Lethal damage. Multiple applications of Blight are required to incapacitate most enemies, but the target’s ability to deal damage will still be reduced.

Damage

Moderate Damage over Time (Lethal/Toxic)

Recharge

Fast (5s)

Duration

78.22s

Minimum Level

1

Effects

Ranged
Foe Hold (Mag 1), -10% DMG (12s)

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Hold Duration

Enhance Range

Increase Attack Rate

Set Categories

Ranged Damage

Holds

824189341_BugBurst.png.12614c87e3e8de55d727102cb2422ddc.png Bug Burst

Unleashes a disorienting cacophony of flies, locusts, and other winged insects around you, terrorizing and harming all enemies as they fend them off. Enemies that are unaffected still have their damage reduced from minor bites and stings.

Damage

Minor (Lethal/Toxic)

Recharge

Slow (40s)

Duration

27.94s

Minimum Level

12

Effects

Point Blank Area of Effect

Foe Fear (Mag 3), -10% DMG (12s)

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Fear Duration

Increase Attack Rate

Set Categories

PBAoE Damage

Fear

1040124409_GroundCrawlers.png.9caf02e23995294e3d949adfe0c495e7.png Ground Crawlers

You cause insects to congregate across the ground, biting and pulling at foes that pass through this location, causing many of them to fall down in pain. The bites and toxins inflicted against them also reduces their ability to deal damage.

Damage

Minor Damage over Time (Lethal/Toxic)

Recharge

Long (90s)

Duration

30s

Minimum Level

18

Effects

Ranged (Location Area of Effect)

Foe Knockdown (Mag 0.67), -10% DMG

Enhancements

Enhance Damage

Reduce Endurance Cost

Enhance Knockback Distance

Enhance Range

Increase Attack Rate

Set Categories

Targeted AoE Damage

Knockback

Infestation.png.db7d2d7b755044db530728032413d664.png Infestation

You command a cloud of biting and stinging insects to gather at a targeted location. Foes that pass through this location will take minor Lethal damage, and are left swarmed and helpless from numerous bites.

Damage

Minor Damage over Time (Lethal/Toxic)

Recharge

Long (150s)

Duration

60s

Minimum Level

26

Effects

Ranged (Location Area of Effect)

Foe Hold (Mag 2), -10% DMG

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Hold Duration

Enhance Range

Increase Attack Rate

Set Categories

Targeted AoE Damage

Holds

1361652477_InsectCloak.png.0f06bc7d77c09761ebfc9a629cc280c2.png Insect Cloak

A blanket of flying insects covers you and all nearby allies, making them more difficult to see. Additionally, you and your teammates are granted a minor bonus to your defense to all attacks. Insect Cloak cannot be used with any other self affecting Concealment type power.

Recharge

Slow (15s)

Endurance

0.36/s

Minimum Level

8

Effects

Toggle: Point Blank Area of Effect

Team Stealth (60ft.), +2.25% Defense (All)

Enhancements

Enhance Defense Buffs

Reduce Endurance Cost

Increase Attack Rate

Set Categories

Defense

556696438_InsectColony.png.5f2210fcc6fe1a6a62e38890c6bcf633.png Insect Colony

You command the surrounding insects to form into 3 autonomous colonies. Each colony will swarm a single foe, inhibiting their actions with toxin-laced bites and stings. They can be healed and buffed like any teammate.

Damage

Minor (Lethal/Toxic)

Recharge

Very Long (240s)

Minimum Level

32

Effects

Summon Colonies: Melee

Colony Powers

Fly (Auto: Flight)

Sting (Melee, DoT (Lethal/Toxic), -Speed, -Recharge)

Resistance (Auto, Res(S25 L25 T25), Res(Immobilize))

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Flight Speed

Enhance Range

Increase Attack Rate

Set Categories

Pet Damage

Recharge Intensive Pets

Plague.png.dd2a0cb7deac7b1b5cf1c905a55b196c.png Plague

Sends a swathe of bugs to overwhelm a target, dealing moderate Lethal and Toxic damage as they assault them. The pain from the bites may cause the target to fall to the ground. Additionally, the toxins from the bugs reduce the damage of the affected foe.

Damage

Moderate Damage over Time (Lethal/Toxic)

Recharge

Moderate (8s)

Minimum Level

1

Effects

Ranged

Foe Knockdown (Mag 0.67), -10% DMG (12s)

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Knockback Distance

Enhance Range

Increase Attack Rate

Set Categories

Knockback

Ranged Damage

111312088_SwarmCloud.png.46b23fceda6d8b16e1c3713af2969e1b.png Swarm Cloud

Surrounds all foes near the target with flying insects, dramatically obscuring their vision. Affected targets will have their range and ability to see greatly reduced, but they will still be alerted to your presence if they are attacked.

Recharge

Slow (15s)

Duration

60s

Minimum Level

6

Effects

Ranged (Targeted Area of Effect)

Foe -90% Perception, -45% Range

Enhancements

Enhance Accuracy

Reduce Endurance Cost

Increase Attack Rate

Set Categories

None

Webbing.png.ec365e6d5f3ab59df9f816867fb20143.png Webbing

Orders nearby insects to cover a group of targets in silk, slime, and other secretions before attacking your now immobilized foes. Multiple applications of Webbing are required to immobilize most enemies.

Damage

Minor Damage over Time (Lethal/Toxic)

Recharge

Fast (5s)

Duration

97.79s

Minimum Level

2

Effects

Ranged (Targeted Area of Effect)

Foe Immobilize (Mag 1), -10% DMG (12s)

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Immobilization Duration

Enhance Range

Increase Attack Rate

Set Categories

Targeted AoE Damage

Immobilize

Edited by Blackfeather
Adjusted power icons.
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Love the presentation, design and feel of it.  My general overview of the numbers suggests they align with current numbers.

 

What we need next is.... INSECT SUMMONING!

 

Edit: 

Insect Summoning (Master Mind)

Insect Armor (Melee classes + Sentinel)

Insect Blast (Ranged)

Insect Therapy Affinity (Support)

 

Picture for Insect Blast

giant ballpark – Judgment of the Pharaoh

Edited by Obus Form
Additional insects
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7 hours ago, Obus Form said:

Love the presentation, design and feel of it.  My general overview of the numbers suggests they align with current numbers.

 

What we need next is.... INSECT SUMMONING!

 

Edit: 

Insect Summoning (Master Mind)

Insect Armor (Melee classes + Sentinel)

Insect Blast (Ranged)

Insect Therapy Affinity (Support)

Thanks! Glad you like it, definitely had a lot of fun making those icons - I used the Paragon Wiki as a template for keeping everything all properly displayed.

 

And oh my word...so many more powersets to make! 😅

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13 hours ago, Blackfeather said:

I decided to take a stab at making a Control powerset that I’ve been tossing around in my head for a while. Manipulating insects was either going to be a Mastermind or Control powerset, but I eventually settled on the latter; I figured it made more sense to direct swarms that way, over having a small group of pets.

It’s actually my first time doing something like this, so hopefully it impresses! I don’t have the best of heads for numbers in the game, but I do hope it turned out alright. Especially since this powerset in particular is very focused on numbers, as can be seen in the power breakdowns for each of them.

I tried to keep the ‘feel’ of controlling insects throughout – overwhelming enemies through slow, persistent attrition; a game of gradually grinding at things. It sacrifices immediate control for the promise of eventually locking down the entire battlefield. Hopefully it shows through the different powers on display!

 

Insect Control

Power Table

 

Power

Level

Effect

Plague.png.67fa7b7075b14e86f02798eb9d1509ee.png

Plague

1

Ranged, Moderate DoT (Lethal/Toxic), Foe Knockdown, -DMG

Blight.png.4f3385a0aea4ed1bde5b2c59b3527218.png

Blight

1

Ranged, Moderate DoT (Lethal/Toxic), Foe Hold, -DMG

Webbing.png.a3d4253f97fbb50aa8c6b3f7bdc28bd1.png

Webbing

2

Ranged (Targeted AoE), Minor DoT (Lethal/Toxic), Foe Immobilize, -Fly, -DMG

519115945_SwarmCloud.png.8fcb8b0c3794458822a66a2b6612888c.png

Swarm Cloud

6

Ranged (Targeted AoE), Foe -Range, -Perception

625229644_InsectCloak.png.27c564759ec9be2618f9ff5b2e527339.png

Insect Cloak

8

Toggle: PBAoE, Team Stealth, +DEF(All)

1703085891_BugBurst.png.565419299368504e672460294e91d7c4.png

Bug Burst

12

PBAoE, Minor DMG (Lethal/Toxic), Foe Fear, -DMG

1982311775_GroundCrawlers.png.3a15be6372d2dc3388cc0ecd23bddf24.png

Ground Crawlers

18

Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Knockdown, -DMG

Infestation.png.abd93eec90d843cf5f662b074474622f.png

Infestation

26

Ranged (Location AoE), Minor DoT (Lethal/Toxic), Foe Hold, -DMG

1546166501_InsectColony.png.fa330804121ad9f3febcbab4ed15bf77.png

Insect Colony

32

Summon Colonies: Melee, Minor DoT (Lethal/Toxic)

Powers

Blight.png.cd9baefb935feb7bbe42cdef5ef53474.png Blight

Harasses a target with biting and stinging insects, leaving them helpless under the swarm while taking moderate Lethal damage. Multiple applications of Blight are required to incapacitate most enemies, but the target’s ability to deal damage will still be reduced.

Damage

Moderate Damage over Time (Lethal/Toxic)

Recharge

Fast (5s)

Duration

72.64s

Minimum Level

1

Effects

Ranged
Foe Hold (Mag 1), -10% DMG (12s)

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Hold Duration

Enhance Range

Increase Attack Rate

Set Categories

Ranged Damage

Holds

824189341_BugBurst.png.12614c87e3e8de55d727102cb2422ddc.png Bug Burst

Unleashes a disorienting cacophony of flies, locusts, and other winged insects around you, terrorizing and harming all enemies as they fend them off. Enemies that are unaffected still have their damage reduced from minor bites and stings.

Damage

Minor (Lethal/Toxic)

Recharge

Slow (40s)

Duration

27.94s

Minimum Level

12

Effects

Point Blank Area of Effect

Foe Fear (Mag 3), -10% DMG (12s)

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Fear Duration

Increase Attack Rate

Set Categories

PBAoE Damage

Fear

1040124409_GroundCrawlers.png.9caf02e23995294e3d949adfe0c495e7.png Ground Crawlers

You cause insects to congregate across the ground, biting and pulling at foes that pass through this location, causing many of them to fall down in pain. The bites and toxins inflicted against them also reduces their ability to deal damage.

Damage

Minor Damage over Time (Lethal/Toxic)

Recharge

Long (90s)

Duration

30s

Minimum Level

18

Effects

Ranged (Location Area of Effect)

Foe Knockdown (Mag 0.67), -10% DMG

Enhancements

Enhance Damage

Reduce Endurance Cost

Enhance Knockback Distance

Enhance Range

Increase Attack Rate

Set Categories

Targeted AoE Damage

Knockback

Infestation.png.db7d2d7b755044db530728032413d664.png Infestation

You command a cloud of biting and stinging insects to gather at a targeted location. Foes that pass through this location will take minor Lethal damage, and are left swarmed and helpless from numerous bites.

Damage

Minor Damage over Time (Lethal/Toxic)

Recharge

Long (150s)

Duration

60s

Minimum Level

26

Effects

Ranged (Location Area of Effect)

Foe Hold (Mag 2), -10% DMG

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Hold Duration

Enhance Range

Increase Attack Rate

Set Categories

Targeted AoE Damage

Holds

1015462800_InsectCloak.png.31d17fcfcc7c112735a84a70fb2f966a.png Insect Cloak

A blanket of flying insects covers you and all nearby allies, making them more difficult to see. Additionally, you and your teammates are granted a minor bonus to your defense to all attacks. Insect Cloak cannot be used with any other self affecting Concealment type power.

Recharge

Slow (15s)

Endurance

0.36/s

Minimum Level

8

Effects

Toggle: Point Blank Area of Effect

Team Stealth (60ft.), +2.25% Defense (All)

Enhancements

Enhance Defense Buffs

Reduce Endurance Cost

Increase Attack Rate

Set Categories

Defense

556696438_InsectColony.png.5f2210fcc6fe1a6a62e38890c6bcf633.png Insect Colony

You command the surrounding insects to form into 3 autonomous colonies. Each colony will swarm a single foe, inhibiting their actions with toxin-laced bites and stings. They can be healed and buffed like any teammate.

Damage

Minor (Lethal/Toxic)

Recharge

Very Long (240s)

Minimum Level

32

Effects

Summon Colonies: Melee

Colony Powers

Fly (Auto: Flight)

Sting (Melee, DoT (Lethal/Toxic), -Speed, -Recharge)

Resistance (Auto, Res(S25 L25 T25), Res(Immobilize))

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Flight Speed

Enhance Range

Increase Attack Rate

Set Categories

Pet Damage

Recharge Intensive Pets

Plague.png.dd2a0cb7deac7b1b5cf1c905a55b196c.png Plague

Sends a swathe of bugs to overwhelm a target, dealing moderate Lethal and Toxic damage as they assault them. The pain from the bites may cause the target to fall to the ground. Additionally, the toxins from the bugs reduce the damage of the affected foe.

Damage

Moderate Damage over Time (Lethal/Toxic)

Recharge

Moderate (8s)

Minimum Level

1

Effects

Ranged

Foe Knockdown (Mag 0.67), -10% DMG (12s)

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Knockback Distance

Enhance Range

Increase Attack Rate

Set Categories

Knockback

Ranged Damage

2115068407_SwarmCloud.png.48cc86d2def7aef29291a167398030cc.png Swarm Cloud

Surrounds all foes near the target with flying insects, dramatically obscuring their vision. Affected targets will have their range and ability to see greatly reduced, but they will still be alerted to your presence if they are attacked.

Recharge

Slow (15s)

Duration

60s

Minimum Level

6

Effects

Ranged (Targeted Area of Effect)

Foe -90% Perception, -45% Range

Enhancements

Enhance Accuracy

Reduce Endurance Cost

Increase Attack Rate

Set Categories

None

Webbing.png.ec365e6d5f3ab59df9f816867fb20143.png Webbing

Orders nearby insects to cover a group of targets in silk, slime, and other secretions before attacking your now immobilized foes. Multiple applications of Webbing are required to immobilize most enemies.

Damage

Minor Damage over Time (Lethal/Toxic)

Recharge

Fast (5s)

Duration

90.8s

Minimum Level

2

Effects

Ranged (Targeted Area of Effect)

Foe Immobilize (Mag 1), -10% DMG (12s)

Enhancements

Enhance Accuracy

Enhance Damage

Reduce Endurance Cost

Enhance Immobilization Duration

Enhance Range

Increase Attack Rate

Set Categories

Targeted AoE Damage

Immobilize

 

As someone more "girl-y"

 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

On a serious note though, cool idea!

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1 minute ago, Zeraphia said:

As someone more "girl-y"

 

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

On a serious note though, cool idea!

Hahah! Embrace the buuuuuugs. 😈

 

But come to think of it, I'd be down for a tinted butterfly FX theme for this powerset if it ever got implemented. Would be really colorful and fun.

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Just now, Blackfeather said:

Hahah! Embrace the buuuuuugs. 😈

 

But come to think of it, I'd be down for a tinted butterfly FX theme for this powerset if it ever got implemented. Would be really colorful and fun.

Oh now I'm really loving this idea!!!

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1 hour ago, Zeraphia said:

Oh now I'm really loving this idea!!!

I am all for being able to run around with a Butterfly FX version of Insect Cloak.

16 hours ago, Blackfeather said:

1015462800_InsectCloak.png.31d17fcfcc7c112735a84a70fb2f966a.png Insect Cloak

A blanket of flying insects covers you and all nearby allies, making them more difficult to see. Additionally, you and your teammates are granted a minor bonus to your defense to all attacks. Insect Cloak cannot be used with any other self affecting Concealment type power.

Recharge

Slow (15s)

Endurance

0.36/s

Minimum Level

8

Effects

Toggle: Point Blank Area of Effect

Team Stealth (60ft.), +2.25% Defense (All)

Enhancements

Enhance Defense Buffs

Reduce Endurance Cost

Increase Attack Rate

Set Categories

Defense

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I love this set idea. There do seem to be a lot of patch powers. Not necessarily a bad thing, just thinking about a bug / storm troller on lower end graphics cards...

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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1 minute ago, Blackfeather said:

You might even call it...buggy! Eh? Eh? 😉

I hold back... I don't go there, but someone had to storm the gates...

Hope this back and forth doesn't bug anyone...

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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15 minutes ago, Blackfeather said:

No worries...puns are beyond reproach.

I'm preying man, 'tis time to quit. But, err, flying off on a tangent, and I don't want people to flea from this discussion, the original pos-ter mite have some ideas about low particle effects now it might beet all other options for implementation on low end systems. Just to weeve all of these puns back into the discussion.

Seriously though, trying to figure out a pun for lepidoptera is going to take some more time...

Edited by Zepp
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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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I'd love for there to be insect themed power sets!  And this was a nice layout and plan for a control set.  My only criticism is the low mag controls.  I understand your thinking behind it, but it just makes it a weak control set compared to all others.  To work, the recharges would have to be super fast and the endurance costs super low.  And even then it just becomes the tedium of having to activate and animate the same power twice to get the effectiveness of a single application from another control set.

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19 minutes ago, Zepp said:

I'm preying man, 'tis time to quit. But, err, flying off on a tangent, and I don't want people to flea from this discussion, the original pos-ter mite have some ideas about low particle effects now it might beet all other options for implementation on low end systems. Just to weeve all of these puns back into the discussion.

Seriously though, trying to figure out a pun for lepidoptera is going to take some more time...

I concede defeat! 🤣

 

Maybe by default the effects could be similar to smoke? No need to see the trees for the forest, since they're all tiny and so on. Infestation could also be something like a patch of webbing, that can eventually fully web up enemies as they stay there. The creepy crawlies could be implied by the damage being taken!

7 minutes ago, Bionic_Flea said:

I'd love for there to be insect themed power sets!  And this was a nice layout and plan for a control set.  My only criticism is the low mag controls.  I understand your thinking behind it, but it just makes it a weak control set compared to all others.  To work, the recharges would have to be super fast and the endurance costs super low.  And even then it just becomes the tedium of having to activate and animate the same power twice to get the effectiveness of a single application from another control set.

Thanks! I enjoyed the process of making this a lot. The Paragon wiki makes for a really neat format which I ended up copying - makes things very neat and presentable. Writing the power descriptions in the theme of the others was fun too, if in some ways more effort than figuring out the actual powers! 😅

 

And that makes sense - I'm not exactly the best at the whole numbers thing. I thought that the higher potential to lock down the entire battlefield given time (via a higher duration) would help make up for their lower magnitude, with damage and range debuffs helping to weaken enemies before this happened.

 

If there were a mechanical alternative to magnitude that could convey the whole "weak individually, strong in numbers" idea better I'd certainly consider it. Perhaps some kind of counter mechanic that builds with different power uses that results in bonus damage when released?

 

That being said, I do like the whole "lock down more things at the cost of speed" idea. Plus, the magnitude 1 effects also make for some neat interactions. For example: being able to selectively immobilise enemies by their rank sounds like a fun way of drawing only stronger opponents near.

1 hour ago, Hardship said:

I like the idea, as long as there aren't centipedes.  I hate centipedes!

Well...I guess the powers never said there were any. 😉

 

But yeah, I definitely don't blame you on that. Poisonous, painful biters and just not fun...millipedes are nice though, they're cute and help with the decomposition process.

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I like the theme.  A lot of existing effects from Vahz and DE could be adopted in making it happen and Ground Crawler's immediately put me in mind of the D&D spell Creeping Doom.  I will second Flea's feedback though.  A mag 1 won't even hold a minion in a single application.   Mag 3 is the standard for control primaries and anything less is going to feel hampered. 

 

Balance-wise it might be difficult, but I think the swarming concept works well with a chaining power. Perhaps each successive chain has less magnitude and duration?

 

A much less serious suggestion: a small AoE confuse that grants the target a taunt aura so it looks like the target's buddies are trying to swat the bugs away... with bats and guns.

Edited by SaddestGhost
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27 minutes ago, Galaxy Brain said:

Hehe, bug patch 

Bug fix update Page X: Insect Control. 🤣

31 minutes ago, SaddestGhost said:

I like the theme.  A lot of existing effects from Vahz and DE could be adopted in making it happen and Ground Crawler's immediately put me in mind of the D&D spell Creeping Doom.  I will second Flea's feedback though.  A mag 1 won't even hold a minion in a single application.   Mag 3 is the standard for control primaries and anything less is going to feel hampered. 

 

Balance-wise it might be difficult, but I think the swarming concept works well with a chaining power. Perhaps each successive chain has less magnitude and duration?

I'll admit I'd totally be fine with the reapplications with the tradeoff of a much longer duration once it does stick - it's why I suggested in the first place, hahah. But I can definitely understand it feeling less potent to others, hence the first part of the post, about sacrificing immediacy for being able to lock the entire battlefield down.

 

Being able to split up the magnitude of the holds does mean that it'll take about 2 seconds more to hold a minion compared to the norm without enhancements...but it does come with the benefit of a much longer duration.

 

The swarming concept with a chaining power sounds interesting...though it'd be nice if it went the other way, 'building up' potency as time goes by rather than starting out strong and reducing in power - expressing strength in ever congregating numbers, you know?

45 minutes ago, SaddestGhost said:

A much less serious suggestion: a small AoE confuse that grants the target a taunt aura so it looks like the target's buddies are trying to swat the bugs away... with bats and guns.

"I'm trying to help you!" *SMACK* 🤣

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On 4/16/2020 at 8:31 AM, Blackfeather said:

I decided to take a stab at making a Control powerset that I’ve been tossing around in my head for a while. Manipulating insects was either going to be a Mastermind or Control powerset, but I eventually settled on the latter; I figured it made more sense to direct swarms that way, over having a small group of pets.

How did you customize the coloring of the powersets. Which tools did you use.

 

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3 hours ago, OmnibusOmnh said:

How did you customize the coloring of the powersets. Which tools did you use.

Just plain old image editing that! I started off on the Paragon Wiki's Power Icons Legend page, and recolored them accordingly. Trim out everything from the border images, recolor the desired inner symbols, then slap on the border.

 

...that gives me an idea for a guide. Sit tight, I'll bring something up for you soon! 😉

Edited by Blackfeather
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