KelvinKole Posted April 21, 2020 Posted April 21, 2020 It doesn't get the attention Ion and Pyro seem to get, but Vorpal is cool AF. Animation is super fast and just looks cool. Range and width are generous enough to hit whole mobs without much trouble. 30% defense is pretty sweet too, gives it secondary use case. Go Vorpal. 3
Chance Jackson Posted April 21, 2020 Posted April 21, 2020 I choose it on my resistance melee toons for the 30% def bonus
Bopper Posted April 22, 2020 Posted April 22, 2020 Haven't tried it. I typically go with Void for the -damage though. Love the debuff PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
KelvinKole Posted April 22, 2020 Author Posted April 22, 2020 45 minutes ago, Bopper said: Haven't tried it. I typically go with Void for the -damage though. Love the debuff That was actually the other one I was considering, but somehow the debuff felt wasted to me with judgment killing most things it hits, and the defense buff didn't. Probably not logical, but hey its my delusion and I'm sticking to it.
Bopper Posted April 22, 2020 Posted April 22, 2020 7 minutes ago, KelvinKole said: That was actually the other one I was considering, but somehow the debuff felt wasted to me with judgment killing most things it hits, and the defense buff didn't. Probably not logical, but hey its my delusion and I'm sticking to it. My thought is, whatever is strong enough to survive it is probably something I want to debuff. Not necessarily for my survivability, but my teammates too. 3 PPM Information Guide Survivability Tool Interface DoT Procs Guide Time Manipulation Guide Bopper Builds +HP/+Regen Proc Cheat Sheet Super Pack Drop Percentages Recharge Guide Base Empowerment: Temp Powers Bopper's Tools & Formulas Mids' Reborn
MTeague Posted April 22, 2020 Posted April 22, 2020 (edited) I like Mighty, but my Mind/Kin is constantly jumping into the middle of packs one foot behind the tank for Fulcrum Shift, so a PBAE is handy for him. EDIT: also, smashing damage for those darn psi-resistant robots Edited April 22, 2020 by MTeague Roster: MTeague's characters: The Good, The Bad, and The Gold
Carnifax Posted April 22, 2020 Posted April 22, 2020 Wait, what 30% Def? Do some Judgements buff you? This could be very useful for my pure-ranged Water Blaster (when they get there). My Time Defender uses Pyronic because he can first lob in ~55% AOE Resist debuff and the animation is nice and quick. My Savage / Shields stalker uses Void since he can Shield Charge > Void and the damage type is something he doesn't otherwise have. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
KelvinKole Posted April 22, 2020 Author Posted April 22, 2020 1 hour ago, Carnifax said: Wait, what 30% Def? Do some Judgements buff you? This could be very useful for my pure-ranged Water Blaster (when they get there). My Time Defender uses Pyronic because he can first lob in ~55% AOE Resist debuff and the animation is nice and quick. My Savage / Shields stalker uses Void since he can Shield Charge > Void and the damage type is something he doesn't otherwise have. Vorpal is the only one with a buff. All of the Radial Final Judgments trade the bonus damage of Core for some secondary effect: Ion Radial - Hold Pyro Radial - Stun Mighty Radial - Knockup Cryo Radial - Slow Void Radial - Damage debuff Vorpal Radial - +defense Vorpal would be too awesome on a Water Blaster. Use Geyser to knock everyone into the air and then Vorpal to shadow roundhouse kick them before they hit the ground!
KC4800 Posted April 22, 2020 Posted April 22, 2020 I use it on my BeamRifle/Ninjitsu Sentinel. Love it. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty
Shred Monkey Posted April 22, 2020 Posted April 22, 2020 how long does the defense buff last? Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
nihilii Posted April 22, 2020 Posted April 22, 2020 57 minutes ago, Shred Monkey said: how long does the defense buff last? 10 seconds. I love Vorpal Judgement. I think of it as a Shadow Meld that does nuke damage.
Peacemoon Posted April 22, 2020 Posted April 22, 2020 I love the Mighty AoE lift. It’s sort of like an AoE levitate ultimate! Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
Psyonico Posted April 22, 2020 Posted April 22, 2020 any of my ranged "Natural" characters get Vorpal, it's the closest to a natural Judgement power we get other than mighty What this team needs is more Defenders
Carnifax Posted April 22, 2020 Posted April 22, 2020 And Build Up boosts Judgements too according to Mids. I never knew that! 1006 damage on my Blaster + 10 seconds of 30 Defense. Well that's just dandy! My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
tidge Posted April 22, 2020 Posted April 22, 2020 Obvious reply is obvious: I default to Ion Judgement just because I hate having to track down stragglers, or otherwise the mobs are standing too far apart for other options. I like the other options: judgement is usually where I invest extra components just to see how they play.
Coyotedancer Posted April 22, 2020 Posted April 22, 2020 Mighty Radial is still my favorite, purely for the giggle-fits I get when my harmless-looking little teenaged stalker-girl hops into the middle of a huge cluster of goons and sends the whole lot bouncing off the ceiling. That said... There's also something just wickedly fun about walking in and KICKING THE ENTIRE ROOM. XD 1 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
KelvinKole Posted April 22, 2020 Author Posted April 22, 2020 2 hours ago, Coyotedancer said: That said... There's also something just wickedly fun about walking in and KICKING THE ENTIRE ROOM. XD Fact.
MTeague Posted April 22, 2020 Posted April 22, 2020 6 hours ago, nihilii said: 10 seconds. I love Vorpal Judgement. I think of it as a Shadow Meld that does nuke damage. 10 seconds is not the longest buff ever, but hey. Moment of Glory is also fairly short lived, but quite handy to have on tap. Roster: MTeague's characters: The Good, The Bad, and The Gold
Pzn Posted April 22, 2020 Posted April 22, 2020 5 hours ago, Carnifax said: And Build Up boosts Judgements too according to Mids. I never knew that! 1006 damage on my Blaster + 10 seconds of 30 Defense. Well that's just dandy! Build up doesn't boost judgement. Mid's is wrong. But is is affected by musculature or other alpha slots with +damage.
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