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Posted

My CoH hours are, oddly, mostly split between Tanks and Stalkers. Two very different AT's.

 

It occurred to me today that I've never tried to build a Stalker that could just take a beating. Most of my builds are designed to hit high levels of resistance, softcap defense, etc., but not really optimized for it; I optimize for DPS. So, I want to try it. 

 

What do people think the toughest Stalker would be? What combination of powersets a why?

Posted

I've never put these 2 together, but I've played them separately.  DM/Bio softcapped to non-positional types would be pretty hard to kill.  Self heals on top of defense, resists, absorbs, tohit debuffs... even a sleep aura.   AoE damage would be weak... but that's most (not all) stalkers.

Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

Posted

After leveling one, I'd like to point you towards Kin Melee/Energy Aura.  If you can get over the "ZOOM!" attacks, the combo is great for debuffing enemy attack power while keeping very high defenses for yourself, an AOE End drain, and a heal/end reduction clicky.  One of the few combos that I took through Praetoria that was able to survive everything Gold-side threw at me

Formerly Infinity, Currently Everlasting

 

50s:  Necro/Kin MM, Ill/Storm 'Troller, Kin/EnA Stalker, NRG/EnA Sentinel, Grav/Elec Dom, Invuln/Staff Tanker, Mind/Dark 'Troller, Earth/Nature 'Troller, Merc/FF MM

Posted

Try /invuln. Invincibility being turned into a flat %def instead of the scaling buff is pretty absurd. Can hit pretty much all the typed def caps easy. No effort S/L resist cap, and plenty of ways to bring all other resists to respectable levels including Psi. Low endurance footprint on the base toggles, so pool picks are easier to run. Dull Pain ('nuff said). Pair it with something slow. I'm partial to Spines.

  • Like 2
Posted

Staff/Rad. Staff gives you +defense in a fast recharging AoE attack, +resistance from Sky Splitter at combo level 3, and the opportunity for a bunch of knockdown (drop a knockdown proc in Guarded Spin to complete the goodness). Rad gives you heals, absorb, high/even resists with the ability to cap for windows of time using one of the best two t9s available. Sprinkle in enough defense bonuses to get to s/l or melee softcap and you'll have a very sturdy character.

 

Other contender would be Ice/any, because of Ice patch. It pairs especially well with Bio because the AoE sleep in Ice's t9 will stack with Genetic Corruption.

Posted (edited)

There are a lot of stalker sets that can be "tough as nails". Some lean toward autopilot others are more active.

 

If you don't mind being active, it's Regen. Just my opinion, but, it's always going to be Regen. (pair it with whatever, nerfs be damned) A high recharge Regen is the definition of taking hits and shrugging them off.

  • 1600% regeneration on 160% max HP
  • 1/2 time Shadow Meld
  • Placate, optional MoG, or Phaseshift (really it is user error getting spiked on a Regen)
  • Just find some defense and oh my my.. (see hint in spoiler).

If you want more autopilot I agree Invulnerability is pretty solid as is Shield

 

A surprise mention may be Ice Armor. (has the debuff resistance many are missing {a late game consideration}).

 

Spoiler

Common baseline starting point before adding sets:

image.thumb.png.c44fd23d01e34b631890fc35a816e1c6.png

 

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted (edited)

I think there are a few options. I will just post a few builds to get yourself a idea.

These are just some Stalkers in my mids directory. i do not remember what build goals i try to reach.

 

Ninja/Invul

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Sting of the Wasp -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Dmg/Rchg(17), SprAssMar-Acc/Dmg/Rchg(17), SprAssMar-Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg(21)
Level 1: Hide -- Ksm-ToHit+(A), Rct-ResDam%(23)
Level 2: Flashing Steel -- Obl-%Dam(A), Obl-Dmg(5), Obl-Acc/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15)
Level 4: Resist Physical Damage -- StdPrt-ResDam/Def+(A)
Level 6: Assassin's Blade -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit(34)
Level 10: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(50)
Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Unyielding -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(36)
Level 18: Divine Avalanche -- LucoftheG-Def/Rchg+(A)
Level 20: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(42), TtnCtn-ResDam(42), TtnCtn-ResDam/EndRdx(43)
Level 22: Super Speed -- Run-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 26: Soaring Dragon -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg(27), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), AchHee-ResDeb%(31)
Level 28: Reinforced -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(46)
Level 30: Boxing -- Empty(A)
Level 32: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), FrcFdb-Rechg%(34)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 38: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40)
Level 41: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
Level 50: Musculature Core Paragon 
Level 50: Assault Core Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Longbow Radial Superior Ally 
Level 1: Quick Form 
------------

 

StrJ/Shield

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Heavy Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7), ShlWal-ResDam/Re TP(9)
Level 2: Sweeping Cross -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 6: Assassin's Strike -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(23), SprStlGl-Acc/Dmg/EndRdx/Rchg(25), SprStlGl-Rchg/Hide%(25)
Level 8: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(27), Rct-EndRdx/Rchg(27), Rct-Def/Rchg(29), Rct-Def/EndRdx/Rchg(29), Rct-ResDam%(31)
Level 10: True Grit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(33)
Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Boxing -- Acc-I(A)
Level 26: Shin Breaker -- Hct-Dmg(A), AchHee-ResDeb%(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(39)
Level 28: Tough -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(39), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(40), StdPrt-ResDam/Def+(40), Ags-Psi/Status(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Crushing Uppercut -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(42), SprAssMar-Acc/Dmg/Rchg(42), SprAssMar-Dmg/EndRdx/Rchg(42), SprAssMar-Acc/Dmg/EndRdx/Rchg(43), SprAssMar-Rchg/Rchg Build Up(43)
Level 35: Shield Charge -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45), FrcFdb-Rechg%(46)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(46), Rct-Def/EndRdx(46)
Level 41: One with the Shield -- GldArm-3defTpProc(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 49: Recall Friend -- IntRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), Prv-Absorb%(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 0: The Atlas Medallion 
Level 0: Task Force Commander 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 1: Quick Form 
------------

 

Ninja/Ninja (Cheap build. No Purple or Winter used)

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Sting of the Wasp -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Dmg/Rchg(17), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Acc/Dmg(19), SprAssMar-Acc/Dmg/Rchg(19), SprAssMar-Dmg/EndRdx/Rchg(31)
Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(34)
Level 2: Flashing Steel -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Dmg(13), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(15)
Level 4: Ninja Reflexes -- RedFrt-Def(A), RedFrt-EndRdx(37), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46)
Level 6: Assassin's Blade -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Acc/Dmg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Danger Sense -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-EndRdx(40), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(43)
Level 12: Combat Jumping -- RedFrt-Def(A), RedFrt-Def/EndRdx(43)
Level 14: Super Speed -- Run-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Divine Avalanche -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(46), CrsImp-Acc/Dmg(48), CrsImp-Dmg/EndRdx(48), CrsImp-Acc/Dmg/Rchg(48), LucoftheG-Def/Rchg+(50)
Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Boxing -- Acc-I(A)
Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(27), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(29), Mk'Bit-Dam%(29), AchHee-ResDeb%(31)
Level 28: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(36), GldArm-3defTpProc(36), UnbGrd-Max HP%(36)
Level 30: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(39), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def/Rchg(42)
Level 32: Golden Dragonfly -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), FrcFdb-Rechg%(34)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(42), LucoftheG-Def(50)
Level 38: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(39), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/EndRdx/Rchg(46), Dcm-Build%(50)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 44: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), EndMod-I(5)
Level 50: Ion Core Final Judgement 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Reactive Core Flawless Interface 
Level 50: Musculature Core Paragon 
Level 1: Quick Form 
------------

 

 

SM/Bio

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Hide -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(5)
Level 2: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)
Level 4: Shred -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(19)
Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Dmg/Rchg(21), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Boundless Energy -- PrfShf-End%(A), PrfShf-EndMod(25)
Level 12: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(25), Rct-Def(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 16: Adaptation 
Level 18: Rending Flurry -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(31), SprAssMar-Acc/Dmg/Rchg(31), SprAssMar-Dmg/EndRdx/Rchg(31), SprAssMar-Acc/Dmg/EndRdx/Rchg(33), SprAssMar-Rchg/Rchg Build Up(33)
Level 20: Ablative Carapace -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(33)
Level 22: Super Jump -- Jump-I(A)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 28: DNA Siphon -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(37)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), FuroftheG-ResDeb%(46)
Level 35: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(42)
Level 41: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(45)
Level 44: Ball Lightning -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11), Pnc-Heal/+End(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 1: Blood Frenzy 
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 50: Musculature Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Ion Core Final Judgement 
Level 50: Assault Core Embodiment 
Level 50: Reactive Core Flawless Interface 
Level 50: Warworks Core Superior Ally 
Level 1: Quick Form 
------------

 

Edited by Croax
Spoilers are good for eyes...
Posted

I don't think the primary actually matters much.

 

-hit debuffs are an unreliable form of defense - especially for melee.

 

The various +def attacks might seem good on paper, but they're rarely of much use. They tend to give bonuses like Lethal/Melee. However, every other form of Lethal Defense also has Smashing Defense, so you either up with a 'Smashing Hole' or you completely overkill Lethal Defense. On the Melee Defense end, it's possible to build for positionals - except that virtually every Stalker build that goes for positionals is doing so via a positional defense set. Which means that your +Melee Def set is probably just going to give you way more defense than you need.

 

The control options for Stalkers are likewise not all that great. Most of them either have low Mag, have unreliable conditions attached them or pose slotting problems.

 

For the secondary, I think it's hard to beat Ice Armor. Ice Armor's Defense "hole" is Fire/Cold - which is easily patched with Winter sets and Aegis. Couple this with a crash-less tier 9 power that can hard-cap most resists about 50% of the time, and you can build a nearly indestructible Stalker pretty easily.

 

While Ice Armor has no psi defense, this is an almost universal problem for Stalkers. Even sets with Psi defense tend to have so little of it that it's nearly impossible to reach soft-cap.

Posted (edited)
1 hour ago, Hjarki said:

I don't think the primary actually matters much.

 

-hit debuffs are an unreliable form of defense - especially for melee.

 

The various +def attacks might seem good on paper, but they're rarely of much use. They tend to give bonuses like Lethal/Melee. However, every other form of Lethal Defense also has Smashing Defense, so you either up with a 'Smashing Hole' or you completely overkill Lethal Defense. On the Melee Defense end, it's possible to build for positionals - except that virtually every Stalker build that goes for positionals is doing so via a positional defense set. Which means that your +Melee Def set is probably just going to give you way more defense than you need.

 

The control options for Stalkers are likewise not all that great. Most of them either have low Mag, have unreliable conditions attached them or pose slotting problems.

 

For the secondary, I think it's hard to beat Ice Armor. Ice Armor's Defense "hole" is Fire/Cold - which is easily patched with Winter sets and Aegis. Couple this with a crash-less tier 9 power that can hard-cap most resists about 50% of the time, and you can build a nearly indestructible Stalker pretty easily.

 

While Ice Armor has no psi defense, this is an almost universal problem for Stalkers. Even sets with Psi defense tend to have so little of it that it's nearly impossible to reach soft-cap.

This echos a lot of my thinking before posting. The best primaries for this are probably Ice, Spines, Staff, and Dark. I agree regarding things like Parry. 

 

Ice has a good single target hold and ice patch. All of the attacks slow recharge. Decent Aoe to kill off adds. 

 

Spines also slows recharge, while having some knockdown from Ripper and decent Aoe. 

 

Staff atleast has a useful version of Parry, some knockdown potential, decent Aoe, and the +resistance buff. 

 

Dark has no Aoe, but has some minor - tohit and siphon life.

 

I think performance wise, all of these will probably net similar results. 

 

For secondaries, invuln and ice seem to most robust. Invuln remains the king of layering defenses. Ice can sort of mimic that with the tier 9. Both get +hp. Neither is too reliant on recharge speed,  not that ice has to worry about debuffs. 

 

So decision time: ice/invulv, staff/ice, staff/invuln, ice/ice, spines/ice, or spines/invuln

 

Hmmmmmm

Edited by KelvinKole
Posted (edited)

I would go ice/bio:

 

All the glorious st and aoe damage of ice and one of the most diverse survival tool kits there is (assuming you take all the Bio powers):

-S/L Resists

-Energy Def

-Great Regen

-Great recovery (can cap it with PA)

-Reliable Hold (with hold proc in Freezing Touch)

-Great Heal

-Stacking Sleeps from GC and FA 

-Ice patch knock down 

-Damage debuff

-Great Absorb (probably the most important)

 

Slot for Def and Recharge to your taste, would definitely soft cap Energy Def first.

Edited by Sgt. Terminus
Posted

When I build a "tough" melee character I look to the holes in the set and then how easily they can be patched.

Holes include, but may not be limited to:

resistance, defense, debuff resistance, mez protection, recovery, health and  active mitigation

 

Things like knockback protection (if lacking) and recovery tend to be a bit easier to patch up than say a lack of defense debuff resistance, or an entire damage type.

 

While I'm not a big fan of the set I think a defensive spec bio with shadow meld, melee hybrid and barrier could survive just about anything. My own foray into /bio on a stalker had me pushing towards offense too much and it ended up being squishy.

 

For my time investment I went with shield (savage/shield specifically). It's only real weaknesses are end drain, lack of a heal and no +perception. Most of which are very rarely a problem. I plugged them with ageless radial, melee hybrid and tactics. Ageless radial w/ shield also gives you SR levels of DDR, so that is nice. 

 

Depending on how you play, or  more accurately - what you avoid, any armor set can be outstanding. For instance, Raluruu aren't a very good experience on my /shield. Devouring Earth gave me fits at +3/8 solo'ing the numina TF, but a no insp/temp/lore +4/8 ITF wasn't much of an issue for the same build. 

Posted

My Spines/Regen stalker is suprisingly durable, and I have zero hesitation at soaking the alpha strike for teams if no one else seems inclined to tank. 

One nice thing about Regen is incoming damage type matters far less than it does to some other secondaries.  It's all damage. You heal it back up. 

  • Between Resiliance, Tough, and varied set bonuses, I have about 55% Smashing/Lethal resist, and that's only at lvl 38.  It's going to get better. He may well hit hardcap vs smashing/lethal, which REALLY shifts the curve on how well your regeneration keep you going. 
  • most other damage types he's at about 30% damage resist
  • 27% melee defense, 29% ranged defense.
  • Throw Spines, from Hide as a Forced Crit, is a wonderful opener if I want to soak the alpha as my team coming roaring right in a couple steps behind me.
  • Ripper or Spine Burst is also good for AE if you're dealing iwth a giant pack of trash mobs, but still has a good single target rotation for when I just want to end bosses fast.
  • Torrent with a KB-to-KD makes for a nice To-Hit debuff on a group, effectively improving my defense and the rest of the teams.
  • thematically I also just love sets with a self-rez.  No, I'm sorry, even if you beat me you didn't beat me. This guy literally cannot BE killed for good.

 

Just keep stabbin', Just keep stabbin', just keep stabbin'

 

image.jpeg.44b4f9a390656bb8e3abd3a6f3ccf78b.jpeg

  • Thumbs Up 1
Posted

Thanks for all the input this far.

 

I had kind of written off Bio Armor as I always designated it as an offensive set, but after giving it another look it can reach some pretty strong numbers.

 

I came up with a spines/bio build that softcaps F/C/E/N with good resistance to S/L and high regen. I'm thinking i'll run efficient adaptation most of the time to support the endurance demands and get more regen. Would love some feedback from anyone who has tuned out a /Bio Stalker already.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Barb Swipe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Dmg/Rchg(39)
Level 1: Hide -- LucoftheG-Rchg+(A), Ksm-ToHit+(40)
Level 2: Lunge -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(21), SprAssMar-Acc/Dmg/EndRdx/Rchg(23), SprAssMar-Rchg/Rchg Build Up(37)
Level 4: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(5), Ags-EndRdx/Rchg(5), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(7), UnbGrd-Max HP%(9)
Level 6: Assassin's Impaler -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(11), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(23)
Level 8: Boundless Energy -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx(43)
Level 10: Build Up -- GssSynFr--Build%(A)
Level 12: Spine Burst -- Erd-Dmg(A), Erd-%Dam(13), Erd-Acc/Dmg/Rchg(13), Arm-Dam%(15), ScrDrv-Acc/Dmg(15), ScrDrv-Dam%(17)
Level 14: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19), LucoftheG-EndRdx/Rchg(19)
Level 16: Adaptation 
Level 18: Super Jump -- Empty(A)
Level 20: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(42), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(50)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(31), GldArm-3defTpProc(45)
Level 26: Ripper -- Erd-Dmg(A), Erd-%Dam(27), Erd-Acc/Dmg/EndRdx/Rchg(27), FrcFdb-Dmg/KB(29), FrcFdb-Acc/KB(29), FrcFdb-Rechg%(31)
Level 28: DNA Siphon -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(36), LucoftheG-EndRdx/Rchg(36)
Level 32: Throw Spines -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(34)
Level 35: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-EndRdx/Rchg(37)
Level 38: Parasitic Aura -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-EndRdx/Rchg(42)
Level 41: Mu Bolts -- Empty(A)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50)
Level 47: Combat Jumping -- LucoftheG-Rchg+(A)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
------------

Posted

There is another Adaption than Offensive? (Just kidding)

 

If you use DNA Siphon and Parasitic Aura on Cooldown, you will have no Problems with Endurance. A lot of /Bio users never change from offensive.

 

I did see your build and took it as a challenge to get you some "Tough as Nails" results with the same powers that you choose. I could not resist to switch Mu Bolts to Zapp and make it usable and also i droped Assault for Haste. Everything else even the levels when you pick the powers are left the same as your post. Just changed slots and sets. The Incarnates are just a suggestion but i would like to point out that the Ageless radial has DDR which is nonexistent in Bio and therefore somewhat usefull. If you want to stay in Eff Adaption no matter what you will be at S/L resist cap. So i would call it tough.

 

Here are some facts: 45% def to S/L/F/C/E/N 44% to melee. 69% S/L resist in offensive adaption. DNA Siphon/Ablative Carpace and Hasten are at near perma levels. perma with ageless.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

For KelvinKole: Level 50 Mutation Stalker
Primary Power Set: Spines
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Hide -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(7)
Level 2: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11)
Level 4: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(17), StdPrt-ResDam/Def+(19)
Level 6: Assassin's Impaler -- SprStlGl-Rchg/Hide%(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg(21), SprStlGl-Acc/Dmg/Rchg(23), SprStlGl-Dmg/EndRdx/Rchg(23)
Level 8: Boundless Energy -- PrfShf-End%(A), PrfShf-EndMod(25)
Level 10: Build Up -- GssSynFr--Build%(A)
Level 12: Spine Burst -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-Dmg(27), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(29)
Level 14: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(31), Rct-Def(31), Rct-Def/EndRdx(31), ShlWal-ResDam/Re TP(33)
Level 16: Adaptation 
Level 18: Super Jump -- Jump-I(A)
Level 20: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(33)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36)
Level 26: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(39)
Level 28: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(39)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40)
Level 32: Throw Spines -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(42), SprAssMar-Acc/Dmg/Rchg(42), SprAssMar-Dmg/EndRdx/Rchg(42), SprAssMar-Acc/Dmg/EndRdx/Rchg(43), SprAssMar-Rchg/Rchg Build Up(43)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(43), RedFrt-Def/EndRdx(45)
Level 38: Parasitic Aura -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(45)
Level 41: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Dmg/EndRdx/Acc/Rchg(46)
Level 44: Ball Lightning -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(48), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(11), Empty(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(13)
Level 16: Defensive Adaptation 
Level 16: Efficient Adaptation 
Level 16: Offensive Adaptation 
Level 50: Musculature Core Paragon 
Level 50: Ageless Radial Epiphany 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Assault Radial Embodiment 
Level 50: Ion Core Final Judgement 
------------

 

Posted

 

Thanks @Croax! These are some pretty awesome numbers. My pockets aren't quite deep enough to plan for so many winter sets (too many alts to fund) but your build definitely shows how tough we can get.

 

Do any bio users find the lack of DDR to be a major flaw? I've grown accustom to sets like invluvn, ice, and SR that all have some debuff resistance. Does Bio's defense get flatlined late game without ageless?

Posted
1 hour ago, KelvinKole said:

Do any bio users find the lack of DDR to be a major flaw? I've grown accustom to sets like invluvn, ice, and SR that all have some debuff resistance. Does Bio's defense get flatlined late game without ageless?

Yes, it's a major flaw. It's not just the lack of DDR but the lack of DDR coupled with the lack of S/L resist. Yes, you can barely stagger across the soft-cap for S/L with proper slotting - but that just means you have a 1-in-20 chance of the cascading defense failure occurring. Contrast with builds that go for 59% S/L defense coupled with DDR and can confidently charging into such spawns.

 

I think */Bio is more of an 'adequate' defensive set than one I would consider for a 'tough as nails' build.

Posted

Could go with this.  People always have a tendency to overlook Electric Armor.  LOL

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Stalker
Primary Power Set: Psionic Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Psi Blade -- Hct-Dmg(A), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), Hct-Dam%(17)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(3), GifoftheA-Def/EndRdx/Rchg(3), GifoftheA-Def(5)
Level 2: Charged Armor -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam/Rchg(7), RctArm-ResDam(43)
Level 4: Telekinetic Blow -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(21), SprAssMar-Acc/Dmg/Rchg(29), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(31), SprAssMar-Rchg/Rchg Build Up(31)
Level 6: Conductive Shield -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam/Rchg(11), RctArm-ResDam(43)
Level 8: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(33), SprStlGl-Acc/Dmg/Rchg(33), SprStlGl-Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg/EndRdx/Rchg(34), SprStlGl-Rchg/Hide%(34)
Level 10: Static Shield -- EndRdx-I(A), ImpArm-ResPsi(50)
Level 12: Concentration -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(13)
Level 14: Kick -- Acc-I(A)
Level 16: Grounded -- ImpArm-ResPsi(A), Ags-Psi/Status(17), StdPrt-ResDam/Def+(42), GldArm-3defTpProc(46)
Level 18: Tough -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(19), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam/Rchg(21), RctArm-ResDam(43)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(23), GifoftheA-Def/EndRdx/Rchg(23), GifoftheA-Def(25)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(25), GifoftheA-Def/EndRdx/Rchg(27), GifoftheA-Def(27)
Level 26: Greater Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37)
Level 28: Energize -- Mrc-Heal/EndRdx(A), Mrc-EndRdx/Rchg(40), Mrc-Heal/Rchg(40), Mrc-Heal/EndRdx/Rchg(40), Mrc-Heal(42)
Level 30: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(31)
Level 32: Mass Levitate -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39)
Level 35: Power Sink -- RechRdx-I(A)
Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 44: Mental Strike -- FcsSmt-Acc/EndRdx/Rchg(A), FcsSmt-Acc/Dmg/Rchg(45), FcsSmt-Acc/Dmg(45), PlvFst-Acc/Dmg/Rchg(45), PlvFst-Acc/Dmg/EndRdx/Rchg(46), TchofDth-Dam%(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination 
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(42), Pnc-Heal/+End(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
Level 50: Agility Partial Core Revamp 
------------

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  • Like 1
Posted (edited)

My take on this project and currently my own via Savage/Invulnerability. Some of the proc'd out savage abilities could sacrifice damage for even more mitigation..... but isn't more damage technically mitigation too? 😛

 

Features perma-dull pain (5hp away from Stalker cap w/o accolades ~ 2083hp) Unleash Potential and Shadowmeld as "oh crap" buttons. Otherwise its pretty close to defense capped to most damage types except psionic, which has some semi-beefed up resistance. 

 

Snapshot before Incarnates / Enhancement Boosting: (Hide toggled)

image.png

 

Snapshot before Incarnates / Enhancement Boosting: (Hide de-toggled to simulate -def suppression)

(If defense caps before incarnates desired to be capped here, swap some winter io/other set bonues in for Oblieteration, etc.)

image.png.93c6a3656346d11b6b005cf044d4389c.png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Monsters: Level 50 Mutation Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Invulnerability
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Maiming Slash

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (3) Superior Assassin's Mark - Damage/RechargeTime
  • (3) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (5) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (15) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (36) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Kismet - Accuracy +6%
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Resist Physical Damage

  • (A) Impervium Armor - Resistance/Endurance
  • (43) Impervium Armor - Resistance
  • (43) Impervium Armor - Psionic Resistance

Level 4: Mighty Leap

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Assassin's Frenzy

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (7) Superior Stalker's Guile - Damage/Recharge
  • (9) Superior Stalker's Guile - Recharge/Chance to Hide
  • (9) Touch of Death - Chance of Damage(Negative)
  • (42) Mako's Bite - Chance of Damage(Lethal)
  • (43) Gladiator's Strike - Chance for Smashing Damage

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Dull Pain

  • (A) Numina's Convalesence - Heal/Endurance
  • (11) Numina's Convalesence - Endurance/Recharge
  • (11) Numina's Convalesence - Heal/Recharge
  • (15) Numina's Convalesence - Heal/Endurance/Recharge
  • (42) Numina's Convalesence - Heal
  • (42) Numina's Convalesence - +Regeneration/+Recovery

Level 12: Temp Invulnerability

  • (A) Impervium Armor - Psionic Resistance
  • (13) Impervium Armor - Resistance/Endurance
  • (13) Impervium Armor - Resistance

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Unyielding

  • (A) Impervium Armor - Psionic Resistance
  • (17) Impervium Armor - Resistance
  • (17) Impervium Armor - Resistance/Endurance

Level 18: Rending Flurry

  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (25) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage

Level 20: Environmental Resistance

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Unbreakable Guard - +Max HP
  • (23) Aegis - Psionic/Status Resistance
  • (25) Impervium Armor - Psionic Resistance

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Weaken Resolve

  • (A) Achilles' Heel - Chance for Res Debuff

Level 26: Hemorrhage

  • (A) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (27) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (27) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Chance of Damage(Lethal)
  • (37) Touch of Death - Chance of Damage(Negative)
  • (37) Hecatomb - Chance of Damage(Negative)

Level 28: Reinforced

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (31) Reactive Defenses - Scaling Resist Damage

Level 30: Unleash Potential

  • (A) Preventive Medicine - Heal
  • (40) Preventive Medicine - Heal/Endurance
  • (45) Preventive Medicine - Endurance/RechargeTime
  • (45) Preventive Medicine - Heal/RechargeTime
  • (45) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 32: Savage Leap

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Chance for Fire Damage
  • (33) Eradication - Chance for Energy Damage
  • (34) Obliteration - Chance for Smashing Damage
  • (34) Fury of the Gladiator - Chance for Res Debuff

Level 35: Tough Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense

Level 38: Moonbeam

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (39) Superior Winter's Bite - Damage/RechargeTime
  • (39) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (39) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 41: Shadow Meld

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 44: Boxing

  • (A) Empty

Level 47: Tough

  • (A) Impervium Armor - Resistance/Endurance
  • (48) Impervium Armor - Resistance
  • (48) Impervium Armor - Psionic Resistance

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Assassination 
Level 1: Brawl

  • (A) Pounding Slugfest - Accuracy/Damage
  • (31) Pounding Slugfest - Damage/Endurance
  • (31) Pounding Slugfest - Damage/Recharge

Level 1: Quick Form 
Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift


------------

Edited by Other Sensor
Posted

How well does Weaken Resolve work on a Stalker fighting AV/GM-class enemies? I've been tempted to switch around my DB/EA to make room for Force of Will. She's got survivability and endurance to spare so if I can trade off a bit of that for some extra killing power against hard targets, that'd make her even more awesome.

Posted
11 minutes ago, Yoru-hime said:

How well does Weaken Resolve work on a Stalker fighting AV/GM-class enemies? I've been tempted to switch around my DB/EA to make room for Force of Will. She's got survivability and endurance to spare so if I can trade off a bit of that for some extra killing power against hard targets, that'd make her even more awesome.

It's pretty solid considering you get  -31.25% resist from it when achilles procs! Combine that with Fury of The Gladiator -Res and Reactive Core... Pretty hefty res debuffs. 

  • Like 1
Posted (edited)

As far as stalkers go this is the build i run and i have solo'd ITF to about 3 hours but i did it with no deaths i ran alot of stalkers threw mid's and this is the best i could get for both Damage output and survivability.

 

image.png.f74ff79e7d3bb00ccbad976542582edf.png

 

image.thumb.png.48ef6ea041a271e1a2b56141f8c379b0.png

 

 

Stalker Dark Melee - Energy Aura.mxd

Edited by hakurr
i do appologize in mids i do have the wrong enhacement in Assassin's Strike but i did correct that in my actual build
Posted

Here's what I'm working on. It was heavily inspired by SwitchFade's DB/EA posts, but I've made modifications to make room for Force of Will for Weaken Resolve. I'm not sure whether I want to keep the epic cone or go back to Tactics for the to-hit bonus. I'm in the upper 30s right now and she's already very hard to bring down unless something just ignores defense.

 

Defense is 51% for S/L/F/C, 57% for energy and 47% for dark, with 62% resistance to S/L.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Yoru DB/EA: Level 50 Magic Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Energy Aura
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Villain Profile:
Level 1: Power Slice -- SprAssMar-Acc/Dmg(A), SprAssMar-Acc/Dmg/Rchg(5), SprAssMar-Dmg/Rchg(5), SprAssMar-Dmg/EndRdx/Rchg(7), SprAssMar-Acc/Dmg/EndRdx/Rchg(7), SprAssMar-Rchg/Rchg Build Up(9)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
Level 2: Ablating Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(9), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End/Rech(13)
Level 4: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(36)
Level 6: Assassin's Blades -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(15), SprStlGl-Acc/Dmg/Rchg(15), SprStlGl-Dmg/EndRdx/Rchg(17), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(19)
Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(23)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Weaken Resolve -- AchHee-ResDeb%(A)
Level 14: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37), LucoftheG-Def/Rchg+(37)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 18: Kinetic Dampening -- GldArm-3defTpProc(A), GldArm-ResDam(23), StdPrt-ResDam/Def+(37)
Level 20: Kick -- Acc-I(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(40)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(40), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), LucoftheG-Def/Rchg+(42)
Level 26: Sweeping Strike -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(27), Erd-%Dam(27), ClvBlo-Dmg/EndRdx(29), ClvBlo-Dmg/Rchg(29), ClvBlo-Acc/Dmg(31)
Level 28: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 30: Mighty Leap -- WntGif-ResSlow(A)
Level 32: One Thousand Cuts -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)
Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48)
Level 47: Wall of Force -- Bmbdmt-+FireDmg(A), PstBls-Dam%(48), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-Dam(50), Bmbdmt-Acc/Rech/End(50), Bmbdmt-Dam/Rech(50)
Level 49: Unleash Potential -- LucoftheG-Def/Rchg+(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- UnbLea-Stlth(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3)
Level 1: Quick Form 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Invader 
Level 0: Marshal 
Level 50: Void Radial Final Judgement 
Level 50: Reactive Core Flawless Interface 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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I have another version with Leaping instead of Force of Will that used Combat Jumping for extra Defense and the rest of the Leadership toggles.

Posted (edited)

Updated build to achieve S/L Def cap while being attacked and hide suppressed. All while picking up Musc and Assault Hybrid + keeping proc'd out rotation. (Hover can also be swapped for Maneuver's if you prefer the flavor). 

 

image.png.a5df46d50cafa5fafcd684125a591d7c.png

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Monsters: Level 50 Mutation Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Invulnerability
Power Pool: Force of Will
Power Pool: zc_Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Maiming Slash -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(15), SprAssMar-Rchg/Rchg Build Up(36)
Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(7)
Level 2: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(43), ImpArm-ResPsi(43)
Level 4: Mighty Leap -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(46)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Rchg/Hide%(9), TchofDth-Dam%(9), Mk'Bit-Dam%(42), GldStr-%Dam(43)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Dull Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(42)
Level 12: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam(13)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 16: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17)
Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(40)
Level 20: Environmental Resistance -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(21), UnbGrd-Max HP%(21), Ags-Psi/Status(23), ImpArm-ResPsi(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Weaken Resolve -- AchHee-ResDeb%(A)
Level 26: Hemorrhage -- SprStlGl-Acc/Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(27), SprStlGl-Acc/Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(34), TchofDth-Dam%(37), Hct-Dam%(37)
Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), Rct-ResDam%(31)
Level 30: Unleash Potential -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(46)
Level 32: Savage Leap -- Arm-Dmg(A), Arm-Dmg/EndRdx(33), Arm-Dam%(33), Erd-%Dam(33), Obl-%Dam(34), FuroftheG-ResDeb%(34)
Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 38: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(48)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(48), ImpArm-ResPsi(48)
Level 49: Weave -- HO:Cyto(A), HO:Cyto(50)
Level 1: Assassination 
Level 1: Brawl -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(31), PndSlg-Dmg/Rchg(31)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46)
Level 1: Blood Frenzy 
Level 50: Reactive Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Musculature Core Paragon 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Core Epiphany 
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Edited by Other Sensor

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