Greycat Posted January 17, 2021 Share Posted January 17, 2021 18 hours ago, Jacke said: Tried a straight jump up along the side. Couldn't find enough features to catch on to work my way up. Saw those big holes on the sides of the neighbouring building and on the other side of the main one. Tried working my way up, but just couldn't keep making the jumps between the buildings. Without a teammate with Hover or Fly and Recall Friend Teleport Target, this one will have to be for after Level 40. Remind me next time we're both on, I'll alt to therra (teleport + recall) and yoink whoever wants it up there. ... hmm, I should try to get to it without teleport myself. That and Ace, though I think that one was placed with the assumption you'd have travel powers. I don't remember an "easy" way up the statue. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
ineffablebob Posted January 17, 2021 Author Share Posted January 17, 2021 You know what other badge can be a challenge to get without those handy P2W powers or a vertical travel power? Old Fashioned. If all you have is Sprint, there's no good way to get up to the donut in Faultline. At least, not on a low-teens character...might be possible later on as jump distance in Hurdle improves. Learned that lesson on Cerulean Knight, who has only Sprint and Super Speed, and was unable to get up on the donut shop roof when he was in Faultline around level 15. Link to comment Share on other sites More sharing options...
Greycat Posted January 17, 2021 Share Posted January 17, 2021 (edited) You know, I never looked at that closely. I kind of assumed the neon band was some sort of ridge. But nope... can't even hop up from the tree in back, you just land short. Edit: Same with towering inferno. There's a ridge if you jump off the billboard, but it just stops you from falling to the ground if you manage to catch it - it doesn't help you get up to the badge. Edited January 17, 2021 by Greycat Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
Jacke Posted January 17, 2021 Share Posted January 17, 2021 3 minutes ago, Greycat said: Remind me next time we're both on, I'll alt to therra (teleport + recall) and yoink whoever wants it up there. ... hmm, I should try to get to it without teleport myself. That and Ace, though I think that one was placed with the assumption you'd have travel powers. I don't remember an "easy" way up the statue. LOL, I just realised my 2nd account Everlasting anchor toon, Jacke2, though only Level 6, will have a temp flight power and Assemble the Team, so I could get "Towering Inferno" on my own. But it's trying to get these Badges as if Badges were in Issue 0. Which I see others are trying too. 🙂 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
Greycat Posted January 18, 2021 Share Posted January 18, 2021 Action shot from round two! In appropriate aspect ratio, roughly... 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window Link to comment Share on other sites More sharing options...
ineffablebob Posted January 18, 2021 Author Share Posted January 18, 2021 And after that fight, we posed on his corpse! The Clockwork King fared no better than his big buddy. Behold the victors! Good fun on both Synapse TF runs this weekend. I can happily not do another Synapse TF for a few months now. 🙂 1 Link to comment Share on other sites More sharing options...
Jacke Posted January 18, 2021 Share Posted January 18, 2021 I only have the one Classic toon who ran on the Synapse Task Force last Friday. So tonight I brought my Rad/Rad Defender Jacke Rad to help irradiate things. 🙂 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
KC4800 Posted January 19, 2021 Share Posted January 19, 2021 This thread is already 13 pages. Are we allowed to inspiration convert? I don't think that was a thing when I started. (Issue 4) Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty Link to comment Share on other sites More sharing options...
cranebump Posted January 19, 2021 Share Posted January 19, 2021 5 minutes ago, KC4800 said: Are we allowed to inspiration convert? I came in around issue 7 and you counldn't convert then, so... I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
KC4800 Posted January 19, 2021 Share Posted January 19, 2021 (edited) that's what I thought, I haven't been converting up to this point I am running a Katana/DA scrapper on reunion named Ghost Legacy. Edited January 19, 2021 by KC4800 1 Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty Link to comment Share on other sites More sharing options...
Jacke Posted January 20, 2021 Share Posted January 20, 2021 On 1/19/2021 at 4:57 PM, KC4800 said: Are we allowed to inspiration convert? I don't think that was a thing when I started. (Issue 4) I can't remember when Inspiration combining was added either. When we know, we try to hew to how things were in Issue 0. But we can't change many things. And some changes were such improvements, some of us have a hard time to pass them up. Like simulating the split Yellow and Green Monorail Lines. I've avoided combining Inspirations. Sources of information below. They're incomplete too, but they document so many changes. The per-Issue pages listed here https://hcwiki.cityofheroes.dev/wiki/Issues The Guide to Issues aka "When did they add/change that?" Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
cranebump Posted January 20, 2021 Share Posted January 20, 2021 (edited) Feel like we'll need a redside group purty coon. I'm thinking Issue 7, which is about where I came in (when you're old, you can't remember nuthin' specifically...except injuries). Just wondering what the powersets were. Any way to determine without having to click through the entire powerset wikis? Other option is to run "spirit of Classic," which hews to using old school Enhances/travel and all that, and using villain-side only ATs. Even doing red that way (without the temp travels, for ex), makes it already a basic challenge (rooftops? oookay...) Suggestions? Edited January 20, 2021 by cranebump I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
siolfir Posted January 20, 2021 Share Posted January 20, 2021 (edited) 20 hours ago, cranebump said: Feel like we'll need a redside group purty coon. I'm thinking Issue 7, which is about where I came in (when you're old, you can't remember nuthin' specifically...except injuries). Just wondering what the powersets were. Any way to determine without having to click through the entire powerset wikis? Other option is to run "spirit of Classic," which hews to using old school Enhances/travel and all that, and using villain-side only ATs. Even doing red that way (without the temp travels, for ex), makes it already a basic challenge (rooftops? oookay...) Suggestions? Issue 7 would let your villains get Patron pools (starting at 41) and finish leveling to 50, so it seems like a good starting point. As for the powersets... it seems like the AT entries in the wiki are far better to check since they list the issues that powersets were added. 🙂 <list of individual charts snipped to save vertical screen space, since charts are filling the thread> Edited January 21, 2021 by siolfir included in message text Link to comment Share on other sites More sharing options...
Normal Thomas Posted January 20, 2021 Share Posted January 20, 2021 (edited) Here's all the Issue 7 powersets Mastermind Dominator Corruptor Stalker Brute Primary Secondary Primary Secondary Primary Secondary Primary Secondary Primary Secondary Mercenaries Dark Miasmas Fire Control Energy Assault Assault Rifle Cold Domination Claws Energy Aura Dark Melee Dark Armor Necromancy Force Field Gravity Control Fiery Assault Dark Blast Dark Miasmas Energy Melee Ninjitsu Energy Melee Energy Aura Ninjas Poison Ice Control Icy Assault Energy Blast Kinetics Martial Arts Regeneration Fiery Melee Fiery Aura Robots Traps Mind Control Psionic Assault Fire Blast Radiation Emission Ninja Blade Super Reflexes Stone Melee Stone Armor Thugs Trick Arrow Plant Control Thorny Assault Ice Blast Sonic Resonance Spines Dark Armor Super Strength Invulnerability Sonic Blast Thermal Radiation Dark Melee Electric Melee Electric Armor Radiation Blast Traps PLUS PATRON POOLS Mace Mastery Leviathan Mastery Mu Mastery Soul Mastery Edited January 21, 2021 by Normal Thomas removed earth control Global Handle: @Future Force Warrior Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul) All on Everlasting Link to comment Share on other sites More sharing options...
siolfir Posted January 20, 2021 Share Posted January 20, 2021 (edited) 4 minutes ago, Normal Thomas said: Here's all the Issue 7 powersets Mastermind Dominator Corruptor Stalker Brute Primary Secondary Primary Secondary Primary Secondary Primary Secondary Primary Secondary Mercenaries Dark Miasmas Earth Control Energy Assault Assault Rifle Cold Domination Claws Energy Aura Dark Melee Dark Armor Necromancy Force Field Fire Control Fiery Assault Dark Blast Dark Miasmas Energy Melee Ninjitsu Energy Melee Energy Aura Ninjas Poison Gravity Control Icy Assault Energy Blast Kinetics Martial Arts Regeneration Fiery Melee Fiery Aura Robots Traps Ice Control Psionic Assault Fire Blast Radiation Emission Ninja Blade Super Reflexes Stone Melee Stone Armor Thugs Trick Arrow Mind Control Thorny Assault Ice Blast Sonic Resonance Spines Dark Armor Super Strength Invulnerability Plant Control Sonic Blast Thermal Radiation Dark Melee Electric Melee Electric Armor Radiation Blast Traps PLUS PATRON POOLS Mace Mastery Leviathan Mastery Mu Mastery Soul Mastery Your chart looks prettier, but Earth Control was added to Dominators way later than i7. Edited January 20, 2021 by siolfir Link to comment Share on other sites More sharing options...
Normal Thomas Posted January 21, 2021 Share Posted January 21, 2021 (edited) Forgot about that. I pretty much copy pasted an earlier chart of issue 0 power sets and I didn't think to remove it. Edited January 21, 2021 by Normal Thomas *chart Global Handle: @Future Force Warrior Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul) All on Everlasting Link to comment Share on other sites More sharing options...
0th Power Posted January 21, 2021 Share Posted January 21, 2021 I think someone made “we have some issues” as a classic villain group I am Pro-Human I invented Combat Teleport I invented K'ong (More proof here too) Battle Rifle Link to comment Share on other sites More sharing options...
ineffablebob Posted January 21, 2021 Author Share Posted January 21, 2021 Had a good time tonight running Classic lowbies on Black No 1 with Frostycuffs and Controller 7D4. Tank-Controller-Defender isn't the fastest clearing team but we made it through a lot of Skulls and then rescued the fortune teller. All this talk of villains has got me thinking back to my first CoV characters. Don't remember that launch as well as I do CoH, but I'm pretty sure I had a Dom and a MM out of the gate. Will have to get myself a classic alt over in the Rogue Isles soon. Link to comment Share on other sites More sharing options...
cranebump Posted January 21, 2021 Share Posted January 21, 2021 13 hours ago, 0th Power said: I think someone made “we have some issues” as a classic villain group This was mentioned, for sure. But who made the group? I posted a pic of a redside char I had ready to go, but didn't actually make the SG. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
cranebump Posted January 21, 2021 Share Posted January 21, 2021 17 hours ago, Normal Thomas said: Here's all the Issue 7 powersets Mastermind Dominator Corruptor Stalker Brute Primary Secondary Primary Secondary Primary Secondary Primary Secondary Primary Secondary Mercenaries Dark Miasmas Fire Control Energy Assault Assault Rifle Cold Domination Claws Energy Aura Dark Melee Dark Armor Necromancy Force Field Gravity Control Fiery Assault Dark Blast Dark Miasmas Energy Melee Ninjitsu Energy Melee Energy Aura Ninjas Poison Ice Control Icy Assault Energy Blast Kinetics Martial Arts Regeneration Fiery Melee Fiery Aura Robots Traps Mind Control Psionic Assault Fire Blast Radiation Emission Ninja Blade Super Reflexes Stone Melee Stone Armor Thugs Trick Arrow Plant Control Thorny Assault Ice Blast Sonic Resonance Spines Dark Armor Super Strength Invulnerability Sonic Blast Thermal Radiation Dark Melee Electric Melee Electric Armor Radiation Blast Traps PLUS PATRON POOLS Mace Mastery Leviathan Mastery Mu Mastery Soul Mastery So, is this the correct chart? I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
siolfir Posted January 21, 2021 Share Posted January 21, 2021 1 hour ago, cranebump said: So, is this the correct chart? Well, unless you want it in alphabetical order. Or in night mode. Then you'd probably want this one instead. Brute Corruptor Dominator Mastermind Stalker Primary Secondary Primary Secondary Primary Secondary Primary Secondary Primary Secondary Dark Melee Dark Armor Assault Rifle Cold Domination Fire Control Energy Assault Mercenaries Dark Miasma Claws Dark Armor Electric Melee Electric Armor Dark Blast Dark Miasmas Gravity Control Fiery Assault Necromancy Force Field Dark Melee Energy Aura Energy Melee Energy Aura Energy Blast Kinetics Ice Control Icy Assault Ninjas Poison Energy Melee Ninjitsu Fiery Melee Fiery Aura Fire Blast Radiation Emission Mind Control Psionic Assault Robots Traps Martial Arts Regeneration Stone Melee Invulnerability Ice Blast Sonic Resonance Plant Control Thorny Assault Thugs Trick Arrow Ninja Blade Super Reflexes Super Strength Stone Armor Sonic Blast Thermal Radiation Spines Radiation Blast Traps But the powersets are correct for what was available in City of Villains in Issue 7; Arbiter Rein wasn't available until level 40 back then, though, so if the idea is to "catch up" at level 40 then the Patron Pools wouldn't be available until 41, which is why I brought it up before (although I edited that post to eliminate the vertical list of charts). 1 Link to comment Share on other sites More sharing options...
cranebump Posted January 21, 2021 Share Posted January 21, 2021 1 hour ago, siolfir said: Well, unless you want it in alphabetical order. Or in night mode. Then you'd probably want this one instead. Brute Corruptor Dominator Mastermind Stalker Primary Secondary Primary Secondary Primary Secondary Primary Secondary Primary Secondary Dark Melee Dark Armor Assault Rifle Cold Domination Fire Control Energy Assault Mercenaries Dark Miasma Claws Dark Armor Electric Melee Electric Armor Dark Blast Dark Miasmas Gravity Control Fiery Assault Necromancy Force Field Dark Melee Energy Aura Energy Melee Energy Aura Energy Blast Kinetics Ice Control Icy Assault Ninjas Poison Energy Melee Ninjitsu Fiery Melee Fiery Aura Fire Blast Radiation Emission Mind Control Psionic Assault Robots Traps Martial Arts Regeneration Stone Melee Invulnerability Ice Blast Sonic Resonance Plant Control Thorny Assault Thugs Trick Arrow Ninja Blade Super Reflexes Super Strength Stone Armor Sonic Blast Thermal Radiation Spines Radiation Blast Traps But the powersets are correct for what was available in City of Villains in Issue 7; Arbiter Rein wasn't available until level 40 back then, though, so if the idea is to "catch up" at level 40 then the Patron Pools wouldn't be available until 41, which is why I brought it up before (although I edited that post to eliminate the vertical list of charts). Thank you. I was mainly asking because I was planning to pilfer this and start the "Unlucky 7's" (or something--whataver "We have a few issues" turns out to be). I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content. Link to comment Share on other sites More sharing options...
Normal Thomas Posted January 21, 2021 Share Posted January 21, 2021 5 hours ago, cranebump said: This was mentioned, for sure. But who made the group? I posted a pic of a redside char I had ready to go, but didn't actually make the SG. I checked with the super group register redside and there's no registered "we have issues" group. Unlucky 7s is good too but "We have Issues" is also available. Global Handle: @Future Force Warrior Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul) All on Everlasting Link to comment Share on other sites More sharing options...
ineffablebob Posted January 21, 2021 Author Share Posted January 21, 2021 Well, I've done it. Quemadura Fria, Ice/Fire dom. I like "We Have Several Issues" for the SG name, if workable. 1 Link to comment Share on other sites More sharing options...
Scubadub Posted January 22, 2021 Share Posted January 22, 2021 Went ahead and made a villain group by request. "We Have Some Issues" Basepass "CLASSIC-18706" Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now