Tachstar Posted July 5, 2021 Posted July 5, 2021 . . . in the laws of physics, but I'm not sure Sally does. Or maybe she's a ghost, doomed to swim the earth for all eternity after having been done in by years and years of unprovoked 'defeats'. I dunno. Maybe she just needs another cup of coffee. Like me! Or new glasses... 4 1
Techwright Posted July 5, 2021 Posted July 5, 2021 Oh, great. I've been searching the lake all this time and you're telling me I should have been searching the land, too? 2
Mopery Posted July 5, 2021 Posted July 5, 2021 That's no serpent... It's an island! 1 Those times you saw no footprints, I had Fly toggled on.
Snarky Posted July 5, 2021 Posted July 5, 2021 You guys pay no attention to the lore it was derived from? All those drunk Scotsman have claimed for centuries to have seen Nessie on land....just sayin'
GraspingVileTerror Posted July 5, 2021 Posted July 5, 2021 I'm just gonna take this moment to shamelessly promote my idea for saving Sally from constant beatings: https://forums.homecomingservers.com/topic/11623-can-we-stop-punching-sally-yet/
Shred Monkey Posted July 6, 2021 Posted July 6, 2021 Sally is real, but the beach looks fake. 1 1 Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow
Hedgefund Posted July 6, 2021 Posted July 6, 2021 The 4 Croatoa arcs have always been a stop for at least 3/4 of my toons. I noticed this for the first time ever a couple of weeks ago. In other environments for this game, I've seen Sally be traffic in other zones so I'm guessing that whatever constraint that she had to stay on the lake had been lifted. Whether inadvertently or intentionally only the devs know.
Beef Ninja Posted July 6, 2021 Posted July 6, 2021 I don't believe in physics. I've had milk cling to the side of the carton and move upwards before finally pouring down next to my bowl of cereal.
BZRKR Posted July 6, 2021 Posted July 6, 2021 Sally has sonic powers, and causes soil liquefaction to flee from aquatic predators.
Marine X Posted July 6, 2021 Posted July 6, 2021 3 hours ago, Hedgefund said: In other environments for this game, I've seen Sally be traffic in other zones so I'm guessing that whatever constraint that she had to stay on the lake had been lifted Really? That sounds like somebody changed something they probably shouldn't have, but definitely would cause me to stop and stare. Where else has she been sighted and starting how long ago? " When it's too tough for everyone else, it's just right for me..." ( Unless it's Raining, or Cold, or Really Dirty or there are Sappers, Man I hate those Guys...) Marine X
Hedgefund Posted July 6, 2021 Posted July 6, 2021 50 minutes ago, Marine X said: Really? That sounds like somebody changed something they probably shouldn't have, but definitely would cause me to stop and stare. Where else has she been sighted and starting how long ago? By "other environments" I meant servers other than HC. Putting Sally in traffic on roads was a deliberate joke. 1
Techwright Posted July 6, 2021 Posted July 6, 2021 6 hours ago, BZRKR said: Sally has sonic powers, and causes soil liquefaction So she's cosplaying as a krayt dragon?
Yomo Kimyata Posted July 7, 2021 Posted July 7, 2021 To be fair, I don't think Sally ever studied law. 1 Who run Bartertown?
Ironblade Posted July 7, 2021 Posted July 7, 2021 16 hours ago, Techwright said: So she's cosplaying as a krayt dragon? Or maybe she's a baby sandworm. 1 Originally on Infinity. I have Ironblade on every shard. - My only AE arc: The Origin of Mark IV (ID 48002) Link to the story of Toggle Man, since I keep having to track down my original post.
Marshal_General Posted July 7, 2021 Posted July 7, 2021 That explains why I haven't been able to find her in the water. I must search further ...... a field.
Heraclea Posted July 7, 2021 Posted July 7, 2021 Look, there is Fastitocalon! An island good to land upon, Although ’tis rather bare. Come, leave the sea! And let us run, Or dance, or lie down in the sun! See, gulls are sitting there! Beware! Gulls do not sink. There they may sit, or strut and prink: Their part it is to tip the wink, If anyone should dare Upon that isle to settle, Or only for a while to get Relief from sickness or the wet, Or maybe boil a kettle. Ah! foolish folk, who land on HIM, And little fires proceed to trim And hope perhaps for tea! It may be that His shell is thick, He seems to sleep; but He is quick, And floats now in the sea With guile; And when He hears their tapping feet, Or faintly feels the sudden heat, With smile HE dives, And promptly turning upside-down He tips them off, and deep they drown, And lose their silly lives To their surprise. Be wise! There are many monsters in the Sea, But none so perilous as HE, Old horny Fastitocalon, Whose mighty kindred all have gone, The last of the old Turtle-fish. So if to save your life you wish Then I advise: Pay heed to sailors’ ancient lore, Set foot on no uncharted shore! Or better still, Your days at peace on Middle-earth In mirth Fulfil! - J R R Tolkien 1 QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
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