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Hover blaster?


Glowman

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Here is a Elec/Temporal with softcap ranged defenses and a number of "Oh Crap!" escape buttons.  Hover Blast to your heart's content.  (also 75% S/L resist!)

 

This Hero build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Blanker: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Concealment
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Time Wall -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/EndRdx(9), TraoftheH-Acc/Immob/Rchg(9), TraoftheH-Dam%(11), TraoftheH-Immob/Acc(11)
Level 2: Ball Lightning -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17)
Level 4: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), ShlWal-ResDam/Re TP(19)
Level 6: Charged Bolts -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Rchg/+Status Protect(25)
Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(29)
Level 10: Chronos -- RechRdx-I(A), RechRdx-I(31)
Level 12: Zapp -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(31), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(33), ExcCnt-Dmg/Rchg(33), ExcCnt-Stun%(33)
Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34)
Level 16: Grant Invisibility -- Rct-ResDam%(A)
Level 18: Phase Shift -- RechRdx-I(A)
Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal(34), PrfShf-End%(34), PrfShf-EndMod(36), EndMod-I(36)
Level 22: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(36), Lck-Rchg/Hold(37), Lck-EndRdx/Rchg/Hold(37), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(39)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(40), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), Ksm-ToHit+(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Time Lord -- StdPrt-ResDam/Def+(A)
Level 41: Repulsion Bomb -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(46), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48), SuddAcc--KB/+KD(48)
Level 44: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(50), RctArm-ResDam(50)
Level 47: Time Shift -- ImpSwf-Acc/Slow(A), ImpSwf-Dam%(50)
Level 49: Force of Nature -- GldArm-3defTpProc(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(39)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 49: Quick Form 
Level 14: Afterburner 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Snarky
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Here's a Fire/Martial blaster.  You can use Burst of Speed to port in for Inferno.  An Elec/ version wouldn't even need to do that.



This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Martial Combat
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Ki Push -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17)
Level 4: Reach for the Limit 
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(21), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(23), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(25)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Burst of Speed -- OvrFrc-End/Rech(A)
Level 12: Boxing -- Empty(A)
Level 14: Maneuvers -- RedFrt-EndRdx/Rchg(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(31)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(33), ShlWal-ResDam/Re TP(33), Ksm-ToHit+(33)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36)
Level 20: Reaction Time -- Prv-Heal/Rchg(A), Prv-Absorb%(36)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(37), StdPrt-ResDam/Def+(37)
Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), ShlWal-EndRdx/Rchg(39), Rct-ResDam%(39), LucoftheG-Def/Rchg+(40)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(40), ExcCnt-Dmg/ActRdx(40), ExcCnt-Dmg/Rng(42), ExcCnt-Dmg/Rchg(42), ExcCnt-Stun%(42)
Level 28: Inner Will -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(43)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Erd-%Dam(A), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Assault -- EndRdx-I(A)
Level 41: Temp Invulnerability -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46), TtnCtn-EndRdx(46), GldArm-3defTpProc(48)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Force of Nature -- ImpArm-ResPsi(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19), PrfShf-End%(21)
Level 49: Quick Form 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Robotic Drones Radial Superior Ally 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Total Radial Invocation 
Level 8: Afterburner 
------------



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2 hours ago, Omega Force said:

Here's a Fire/Martial blaster.  You can use Burst of Speed to port in for Inferno.  An Elec/ version wouldn't even need to do that.

  Reveal hidden contents

 

 


This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Martial Combat
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Ki Push -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17)
Level 4: Reach for the Limit 
Level 6: Rain of Fire -- Artl-Acc/Dam(A), Artl-Dam/End(21), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(23), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(25)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Burst of Speed -- OvrFrc-End/Rech(A)
Level 12: Boxing -- Empty(A)
Level 14: Maneuvers -- RedFrt-EndRdx/Rchg(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(31)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(33), ShlWal-ResDam/Re TP(33), Ksm-ToHit+(33)
Level 18: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36)
Level 20: Reaction Time -- Prv-Heal/Rchg(A), Prv-Absorb%(36)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(37), StdPrt-ResDam/Def+(37)
Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(37), ShlWal-Def(39), ShlWal-EndRdx/Rchg(39), Rct-ResDam%(39), LucoftheG-Def/Rchg+(40)
Level 26: Blazing Bolt -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(40), ExcCnt-Dmg/ActRdx(40), ExcCnt-Dmg/Rng(42), ExcCnt-Dmg/Rchg(42), ExcCnt-Stun%(42)
Level 28: Inner Will -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(43)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Inferno -- Erd-%Dam(A), Erd-Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Assault -- EndRdx-I(A)
Level 41: Temp Invulnerability -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(46), TtnCtn-ResDam(46), TtnCtn-EndRdx(46), GldArm-3defTpProc(48)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Force of Nature -- ImpArm-ResPsi(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19), PrfShf-End%(21)
Level 49: Quick Form 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Robotic Drones Radial Superior Ally 
Level 50: Musculature Radial Paragon 
Level 50: Ageless Total Radial Invocation 
Level 8: Afterburner 
------------


 

 


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However, it would need to find a way to do even acceptable damage while staying at range.

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My hover-blaster is a Water / Temporal / Cold (head canoned as "Time Blast / Temporal" as water has a 'wibby-wobbly-timey-wimey' feel to it). Reasonably cheap too with 1 purple, no Winters and 3 PvP IOs (two are procs which actually looking at it again could be replaced by Shield Breaker or Impeded Swiftness procs for much less Inf). Capped ranged def, decent s/l def and the combo of Temporal Healings + Dehydrate + Hoarfrost makes you reasonably tough. 

 

Could do with more recharge but like I said I made them on the cheap(ish). 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Temporas: Level 50 Mutation Blaster
Primary Power Set: Water Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17)
Level 1: Time Wall -- Acc-I(A)
Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(37)
Level 4: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(25)
Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-End/Rech/Rng(15), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(27)
Level 8: Tidal Forces -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(50)
Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 12: Dehydrate -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg(34), Thn-Acc/Dmg/EndRdx(36), AchHee-ResDeb%(36), Dvs-Acc/Dmg(36), GldJvl-Dam%(37)
Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(19), Apc-Dam%(31), GldJvl-Dam%(33), Dvs-Acc/Dmg(33)
Level 20: Temporal Healing -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(21), DctWnd-Heal/Rchg(21), DctWnd-Heal(23), DctWnd-Heal/EndRdx/Rchg(37)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39)
Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(31)
Level 28: End of Time -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(40), Erd-%Dam(40), Obl-Dmg(40), Obl-Acc/Dmg/Rchg(42), Obl-%Dam(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(48), LucoftheG-Def(50)
Level 32: Geyser -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(42), Artl-Dam/End(43), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(48)
Level 35: Snow Storm -- PcnoftheT-EndRdx/Rchg/Slow(A)
Level 38: Time Lord -- GldArm-3defTpProc(A)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), DefBuff-I(43)
Level 44: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(48)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Void Partial Radial Judgement 
Level 14: Afterburner 
------------

 

 

Edited by Carnifax
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59 minutes ago, Carnifax said:

My hover-blaster is a Water / Temporal / Cold (head canoned as "Time Blast / Temporal" as water has a 'wibby-wobbly-timey-wimey' feel to it). Reasonably cheap too with 1 purple, no Winters and 3 PvP IOs (two are procs which actually looking at it again could be replaced by Shield Breaker or Impeded Swiftness procs for much less Inf). Capped ranged def, decent s/l def and the combo of Temporal Healings + Dehydrate + Hoarfrost makes you reasonably tough. 

 

Could do with more recharge but like I said I made them on the cheap(ish). 

 

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This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Temporas: Level 50 Mutation Blaster
Primary Power Set: Water Blast
Secondary Power Set: Temporal Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17)
Level 1: Time Wall -- Acc-I(A)
Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(13), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(37)
Level 4: Time Stop -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(25)
Level 6: Whirlpool -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(9), Artl-End/Rech/Rng(15), Artl-Acc/Dam/Rech(25), Artl-Acc/Rech/Rng(27)
Level 8: Tidal Forces -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(50)
Level 10: Chronos -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 12: Dehydrate -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg(34), Thn-Acc/Dmg/EndRdx(36), AchHee-ResDeb%(36), Dvs-Acc/Dmg(36), GldJvl-Dam%(37)
Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx(19), Apc-Dam%(31), GldJvl-Dam%(33), Dvs-Acc/Dmg(33)
Level 20: Temporal Healing -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(21), DctWnd-Heal/Rchg(21), DctWnd-Heal(23), DctWnd-Heal/EndRdx/Rchg(37)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39)
Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(29), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(31)
Level 28: End of Time -- Erd-Acc/Dmg/Rchg(A), Erd-Dmg(40), Erd-%Dam(40), Obl-Dmg(40), Obl-Acc/Dmg/Rchg(42), Obl-%Dam(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(48), LucoftheG-Def(50)
Level 32: Geyser -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(42), Artl-Dam/End(43), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(48)
Level 35: Snow Storm -- PcnoftheT-EndRdx/Rchg/Slow(A)
Level 38: Time Lord -- GldArm-3defTpProc(A)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), DefBuff-I(43)
Level 44: Hoarfrost -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(45), NmnCnv-Heal/Rchg(45), NmnCnv-Heal/EndRdx/Rchg(45), NmnCnv-Heal(46), NmnCnv-Regen/Rcvry+(48)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Void Partial Radial Judgement 
Level 14: Afterburner 
------------

 

 

If you had unlimited budget how would you make it?

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Just now, Elia87 said:

If you had unlimited budget how would you make it?

Honestly I've never been good with "Purpled out mega builds". It's just not in my wheelhouse to do them. I'm sure there must be proper "there was no budget" builds for Water out there but I tend to always build things way more modestly. 

 

I mean the PvP IO Heal set in Temporal Healing gives you a tiny % extra while costing LOTS more than Doctored Wounds. And you could purple out Water Jet. 

 

I would like to squeeze Forced Feedbacks in there as they can be very effective in improving recharge in bursts (my DP/Kin and Plant/Stormie both do this). 

 

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Ice/ and Beam Rifle/ both have high dps ST chains and a ranged nuke.  Archery is also nice with it's short recharge nuke from range.

 

For secondary it doesn't matter that much.  I took /devices because it gave me everything I needed in 2 powers which left lots of room for pool power options.  /TA, /Energy, /Plant all have useful "at range" powers.

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Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

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6 hours ago, Snarky said:

Que the conga line of “if it aint a fire bkaster uze suckz” dps spreadsheet trolls

One of its two non-nuke AoEs is PBAoE, so depending how at range you want to stay, Elec's damage isn't ideal for a hover blaster. If end drain was worth a damn, its lower damage would be more acceptable.

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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Fit as many Thunderstrike and Artillery sets into your build as possible(up to 5 each). Look for any other sets that also give Ranged Defense, get that over 45% and you're golden.

 

My hoverblaster is AR/MM/Force. Not the damage King, but has an assortment of damage types(Lethal, Smashing, Fire, Psi) and 5 or 6 cone attacks. The cost was extremely reasonable(only 1 purple set used, Contagious Confusion for 5% Ranged Defense), don't even think I put ATO's into the build so it's sub-200 mil influence.

Edited by Mopery

What, me worry?

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29 minutes ago, Mopery said:

Fit as many Thunderstrike and Artillery sets into your build as possible(up to 5 each). Look for any other sets that also give Ranged Defense, get that over 45% and you're golden.

 

6. You want either 3 or 6 Artillery / Thunderstrikes for the Ranged Def bonuses. The bonus at 6 is more than at 3, so 1 power 6 slotted is better than 2 3 slotted. 

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Fire/Devices is a pretty wicked hover blaster.  I enjoy mine thoroughly.  A similar pairing with soft controls would be Fire/TA.  Also fun!

Ice/Devices is an old PvP winner, and it is super fun at range as well.  Ice/TA is ... NAAAASTY if you're into playing a mez blaster.

formerly @JimmyVine (on Infinity & Victory)

currently @Cenozoic (on Reunion)

 

Cenozoic (Mind/Psionic Dominator) ... Los Infiernos (Fire/Devices Blaster) ... Slof (Stone/Spines Tanker) ... Zen's Furnace (Illusion/Dark Controller) ... Cryovolcano (Earth/Cold Controller)

 

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37 minutes ago, DarknessEternal said:

No high damage ranged attack, no melee attacks, and ignoring one of it's AoEs.  Elec Blast is not suited to ranged only combat.

One of your points appears to be since it does not have melee attacks it does not make a good hover blaster.  I am confused a lot in life.  This statement is just not helping

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46 minutes ago, Snarky said:

One of your points appears to be since it does not have melee attacks it does not make a good hover blaster.  I am confused a lot in life.  This statement is just not helping

I think they mean that Elecs ranged single target damage isn't great and since you're a hover blaster shoring it up with melees from the secondary isn't an option.

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3 hours ago, Carnifax said:

6. You want either 3 or 6 Artillery / Thunderstrikes for the Ranged Def bonuses. The bonus at 6 is more than at 3, so 1 power 6 slotted is better than 2 3 slotted. 

Apologies per my lack of specificity, I meant up to 5 full sets of each. My hoverblaster has 4 full sets of each, it would be difficult to actually get 5.

Edited by Mopery

What, me worry?

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4 hours ago, Snarky said:

One of your points appears to be since it does not have melee attacks it does not make a good hover blaster.  I am confused a lot in life.  This statement is just not helping

It's pointing out that a hovering Elec Blaster has access to only one high damage attack that isn't a nuke: Zap.  If you're going to hover blast, you should endeavor to get some high damage ranged attacks.

Edited by DarknessEternal
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I love my AR Device Hover Blaster.. Range/S/L . Double Gun Drone so they last a bit longer if you incorporate Burn out you can have 3 out at the start. 

You can also do Trip mine but it will only be good at the start of a fight. But again if you get S/L Defense cap that could help on the ground as well. So again you can mix it up like you want.

 

Not a blaster but I have a beam EA sentinel that I have literally fell asleep playing and was alive still when I woke back up and I have done that several times. 

 

 

Edited by plainguy
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So...

 

Who's got tips, tricks, macros, or binds for actually playing a hover blaster?

 

I'm crashing into ceilings, losing elevation when looking down at targets, and getting visually flummoxed when they cluster up directly beneath me. Cracked the early 20s on this character; starting to like it more, but ooooh-boy am I clumsy with it.

 

The build is the easy part, lol.

Edited by InvaderStych

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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44 minutes ago, InvaderStych said:

So...

 

Who's got tips, tricks, macros, or binds for actually playing a hover blaster?

 

I'm crashing into ceilings, losing elevation when looking down at targets, and getting visually flummoxed when they cluster up directly beneath me. Cracked the early 20s on this character; starting to like it more, but ooooh-boy am I clumsy with it.

 

The build is the easy part, lol.

You seem to be doing about like me and I have been at it a while.  there are a FEW tricks.  They are not easy.  They are not hotkeys.  At least not for me. 

1) Memorize your maps.  Those obstructions and turns are in the same place 99% time.  Then some idiot adds cobwebs or paneling once in a blue moon.  But mostly once you learn a map you can safely negotiate it quickly while flying.

2)Pick a target.  scan the group you are about to burn down. target nearest.  Is it somebody about where you want?  If not manually pick one.  Then swoop and let loose some damage AoE.  Even if you cannot see them you will be targeting on that mob.  If that mob dies or you cannot find up from down pick ANYBODY.  keep the DPS flowing.  unless you are on a farm map there really arent that many.  Just feels that way.  Kill kill kill.

2A) as you swoop down (hopefully you are stealthed or have a stealth proc.... you will lose altitude.  Pick your target and move up to correct range then let loose your AoE.  If it is needed and you have time.  Above all else keep blasting.  Remember.  8 FEET is "ranged"

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Thanks @Snarky,

 

Did a couple more missions last night and realized a couple, needless, sources of my frustration:

 

1 - Running The Graveyard Shift solo at 21 while running an "unfamiliar toon" was probably not the best idea I've ever had in The Cities. 🤣

 

2 - I'm running Beam/Dev for this - which means my toon is holding a rifle, something I've not done in this game.  Because of (various other games over the years) my brain has certain expectations of "gun wielding" characters - namely that they don't stop moving to fire.  I realized that when I'm holding down one direction or other to strafe and the toon stops to fire my brain is responding with "WTF!!! KEEP MOVING!!!"  I'll have to learn to drop that expectation.  Oddly, non-weapon blast sets don't trigger this part of my brain.

 

3 - Related to 2: My first blaster taken to 50 and beyond (Fire/Martial) leans heavily into Combat Teleport.  Being able to hit a key-stroke and port 40' backwards, or click to port with precision makes the "strafe-stop-strafe-stop" seem ... cumbersome ... by comparison.  Evasive Maneuvers does mitigate this, and last warehouse room in the penultimate mission in that arc was actually quite fun once I realized that Item #2 was a big source of the character flummoxing me. I expect my internal comparisons to fade with time spent on the Beam/Dev.

 

----

 

All that said, Beam Rifle is quite amazing.  Plugging away at the lumbering Vahz zombies and downing them in a shot or two was oddly satisfying.  It took a couple of attempts, but  I even managed to reliably take out Zoombies with a combination of Web'nades, Caltrops, and extreme strafing.

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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On 9/17/2021 at 12:39 PM, Cenozoic said:

Fire/Devices is a pretty wicked hover blaster.  I enjoy mine thoroughly.  A similar pairing with soft controls would be Fire/TA.  Also fun!

Ice/Devices is an old PvP winner, and it is super fun at range as well.  Ice/TA is ... NAAAASTY if you're into playing a mez blaster.

Ice/TA is a BEAST!

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