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Shield worthwhile on a tank?


Corbie

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Add Savage Melee, double port and faster recharge than Electric Melee. Fit in Spring attack, tripple port and hit Rending Flurry, very flashy with no animation lock to the look.  Teleport, 4 ports!

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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2 hours ago, rockroom said:

only real downside to shield is learning to use a teleport skill. (gives me motion sickness.) but still love it


That and the "Stupid Camera Tricks" problems with teleport in the game.
Though it's possible to bind it to do "Teleport to TARGET" instead of using the placement halo.
If only Spring Attack was worth a damn.

Shield-Charge --> Spring Attack --> Foot Stomp would be a MONSTER combo.
Like being caught up in an earthquake.

1374412411_charlie_brown_s_clothes_flew_off_by_minionfan1024_ddea9nv-fullview1.png.ea56ef87f0985abeca5b198f72f239fc.png

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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2 hours ago, Outrider_01 said:

Add Savage Melee, double port and faster recharge than Electric Melee. Fit in Spring attack, tripple port and hit Rending Flurry, very flashy with no animation lock to the look.  Teleport, 4 ports!


As I said above.  Spring Attack is a waste of a power selection.

If it did proper damage and had a SANE recharge compared to other such powers?  Maybe then.

But right now?  I'd rather invest slots in BRAWL than waste the prerequisite power selections and slot investment for SA.

 

Example.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping

Hero Profile:
Level 1: [Empty]
Level 1: Beheader -- Empty(A)
Level 2: [Empty]
Level 4: [Empty]
Level 6: [Empty]
Level 8: [Empty]
Level 10: [Empty]
Level 12: [Empty]
Level 14: Spring Attack -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(19)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Mk'Bit-Dam%(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dam%(5), GldStr-%Dam(5), TchofDth-Dam%(7)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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		|-------------------------------------------------------------------|

 

 

 

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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8 hours ago, rockroom said:

only real downside to shield is learning to use a teleport skill. (gives me motion sickness.) but still love it

 

Don't use it from range.  "/powexec_location self Shield Charge"  Now it's a PBAoE!

 

Might even be better that way since I'm not sure AAO has a chance to tick and increase your damage if you teleport attack into the middle of a group of enemies.   It only ticks once per second.

 

It's a bit less fun looking that way but if it's making you sick...

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8 hours ago, rockroom said:

only real downside to shield is learning to use a teleport skill. (gives me motion sickness.) but still love it

What I use for Shield Charge is:

/bind g "Powexec_location 0:5 Shield Charge$$powexec_location target Shield Charge"

That makes it so my "G" key either Shield Charges my target, or if I don't have a target selected, it puts me 5 units (feet?) directly in front of me. This helps with the camera spin quite a bit.  Substitute in the key or key combo you want to Shield Charge with and try it out.

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6 hours ago, Hyperstrike said:


As I said above.  Spring Attack is a waste of a power selection.

If it did proper damage and had a SANE recharge compared to other such powers?  Maybe then.

But right now?  I'd rather invest slots in BRAWL than waste the prerequisite power selections and slot investment for SA.

 

Example.

 

  Hide contents

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping

Hero Profile:
Level 1: [Empty]
Level 1: Beheader -- Empty(A)
Level 2: [Empty]
Level 4: [Empty]
Level 6: [Empty]
Level 8: [Empty]
Level 10: [Empty]
Level 12: [Empty]
Level 14: Spring Attack -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(19)
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(27), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31)
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
Level 1: Brawl -- Mk'Bit-Dam%(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dam%(5), GldStr-%Dam(5), TchofDth-Dam%(7)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
------------

 

 



| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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		|F35171FE49F35971E145716CE9850350D5A5D55D5386D7F634F7156B079A878A1B4|
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		|CD3BD6EF5FEB5A7A533886744633DF799D792F396F25E7A3E47C02E3A3DD50|
		|-------------------------------------------------------------------|

 

 

 

 

This is a scrapper build I am looking at, not quite finished yet

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Corporal Liberty: Level 50 Natural Scrapper
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(9)
Level 2: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def(13), LucoftheG-Def/Rchg+(13)
Level 4: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), DctWnd-Heal(15), Mrc-Heal(17), UnbGrd-Max HP%(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(50)
Level 8: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(23)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 16: Against All Odds -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(29), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Rchg(31)
Level 18: Rending Flurry -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Super Jump -- Empty(A)
Level 24: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36)
Level 26: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(39), RctArm-EndRdx/Rchg(40), RctArm-ResDam/EndRdx/Rchg(40)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
Level 32: Savage Leap -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43)
Level 35: Shield Charge -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(45), SprCrtStr-Acc/Dmg/Rchg(45), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
Level 38: [Empty] -- Empty(A)
Level 41: Infiltration -- Empty(A)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: One with the Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(46), ImpSki-EndRdx/Rchg(48), ImpSki-ResDam/EndRdx/Rchg(48), ImpSki-Status(48), EffAdp-EndMod(50)
Level 49: [Empty] -- Empty(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A), Empty(11), Empty(11)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Blood Frenzy 
Level 22: Double Jump 
Level 50: Melee Radial Embodiment 
Level 50: Rebirth Radial Epiphany 
------------

With perma hasten, Savage leep is 10.5 seconds, shield charge is 24, and Spring is 32.  Attack chain of Spring, Savage Leap, Rending Flurry (3.8 seconds), Shield Charge, Unbonused Rending Flurry, ????, Spring should be back up.  You will be like a ground hog, popping in and out everywhere.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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28 minutes ago, Outrider_01 said:

This is a scrapper build I am looking at, not quite finished yet

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Corporal Liberty: Level 50 Natural Scrapper
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Savage Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Deflection -- RedFrt-Def/EndRdx(A), RedFrt-Def(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(9)
Level 2: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def(13), LucoftheG-Def/Rchg+(13)
Level 4: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), DctWnd-Heal(15), Mrc-Heal(17), UnbGrd-Max HP%(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(50)
Level 8: Blood Thirst -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(23)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(27)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 16: Against All Odds -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(29), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(31), MckBrt-Taunt/Rng(31), MckBrt-Rchg(31)
Level 18: Rending Flurry -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 22: Super Jump -- Empty(A)
Level 24: Boxing -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(34), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36)
Level 26: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(39)
Level 28: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(39), RctArm-EndRdx/Rchg(40), RctArm-ResDam/EndRdx/Rchg(40)
Level 30: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(40), LucoftheG-Def/Rchg+(42)
Level 32: Savage Leap -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(42), SprScrStr-Dmg/EndRdx/Rchg(43), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(43)
Level 35: Shield Charge -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(45), SprCrtStr-Acc/Dmg/Rchg(45), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(46)
Level 38: [Empty] -- Empty(A)
Level 41: Infiltration -- Empty(A)
Level 44: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 47: One with the Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(46), ImpSki-EndRdx/Rchg(48), ImpSki-ResDam/EndRdx/Rchg(48), ImpSki-Status(48), EffAdp-EndMod(50)
Level 49: [Empty] -- Empty(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A), Empty(11), Empty(11)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Blood Frenzy 
Level 22: Double Jump 
Level 50: Melee Radial Embodiment 
Level 50: Rebirth Radial Epiphany 
------------

With perma hasten, Savage leep is 10.5 seconds, shield charge is 24, and Spring is 32.  Attack chain of Spring, Savage Leap, Rending Flurry (3.8 seconds), Shield Charge, Unbonused Rending Flurry, ????, Spring should be back up.  You will be like a ground hog, popping in and out everywhere.



It doesn't matter the AT.  Spring Attack is a waste of a power pick.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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3 minutes ago, Hyperstrike said:



It doesn't matter the AT.  Spring Attack is a waste of a power pick.

depends on the mood of a character.  Been making themed and concept characters just to try something different, like power picks.

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"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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1 hour ago, Outrider_01 said:

depends on the mood of a character.  Been making themed and concept characters just to try something different, like power picks.

I skipped Jab and Hurl on my SS/elec brute and got Cross Punch and Spring Attack. Instead of wasting time in a 2.5 animation time to chuck something from a distance, I can move onto the next mob with an movement power which happens to also do damage. Add in Fury and Rage. I'm now in the position to Foot Stomp and Lightning Field has already kicked in. Will it be in the end version of a build? Who knows, but it currently serves its purpose. I also have enjoyed trying to not make a cookie cutter version of build. Captain Obvious here, but the KB can be KD and with Foot Stomp you can put mobs on their butts all the more. 

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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3 hours ago, BZRKR said:

What I use for Shield Charge is:

/bind g "Powexec_location 0:5 Shield Charge$$powexec_location target Shield Charge"

That makes it so my "G" key either Shield Charges my target, or if I don't have a target selected, it puts me 5 units (feet?) directly in front of me. This helps with the camera spin quite a bit.  Substitute in the key or key combo you want to Shield Charge with and try it out.

I think I have mine set to 1 foot, and no teleport to target. Enough to prevent spin, but so little I don’t noticeably change position. I’m susceptible to motion sickness too.

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On 10/8/2021 at 1:41 AM, rockroom said:

only real downside to shield is learning to use a teleport skill. (gives me motion sickness.) but still love it

Mine's bound to my Z key for a quick and easy ring finger tap. It's so quick you could literally just blink and probably avoid the motion sickness effect if you wanted (being a little bit facetious here, but with it mapped and within easy reach for quick acclimation, closing your eyes for a second or two is no big deal)

 

/bind z powexec_location target "Shield Charge"

 

I do this with all my ground target powers (Rain of Fire, Blizzard, Savage Leap, etc.). Just make sure to put the power of choice in quotes. Trying to target the ground during a fight is just a giant PITA, so I avoid it as much as possible 🤣

Edited by KaoticKarl
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3 hours ago, Bill Z Bubba said:

 

If min/maxing, true.

 

However, I HAD to take it on this guy:

 

BunnyFuFu.JPG.ec94c6e2ba7b0949b8490bc1c3e84ce0.JPG

 

The funny bunny 🙂

 

Is it just me, or does your codpiece/crotch/groin area have a tiger face?...

image.png.f846c4d49c898cd10b7314a386450b06.png

 

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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7 hours ago, PLVRIZR said:

 

The funny bunny 🙂

 

Is it just me, or does your codpiece/crotch/groin area have a tiger face?...

image.png.f846c4d49c898cd10b7314a386450b06.png

 



I'm pretty sure "that" is NOT what they mean by "Eye of the Tiger"...

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I can't believe I missed this earlier. Shield is a great Tanker armor. It's very much layered in that yes you are very defensive and have great DDR but you also have access to some resists and then toss in the fighting pool and IO sets to have some very well rounded resists. You also get some more Max HP with True Grit. My Shield Defense/Super Strength Tank is super tanky. All the knock down adds in some additional mitigation for the team but that can be more difficult to track.

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49 minutes ago, Marshal_General said:

Which do you guys think would be better for a MA tanker, Invulnerability, shield or SR?

I feel like the extra defense from Storm Kick is mostly wasted on SR since it’s very easy to soft cap, even incarnate soft cap. It would open up the build even further to chase other build goals, though, so isn’t a total waste, even if I’d prefer one of the others. I think Shield and Invuln are equally good, and it’s a choice between more damage output (Shield) or a little more survivability (Invuln). I found Shield to be survivable enough in comparison, and I love me some Shield Charge, so I went with Shield. Shield/MA is my main, almost my only. 

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My issue, which is entirely personal, with shield is the click mez protection.  If you can get over that, it’s a lovely set that is just about even overall with Invuln/ on tankers (since there are diminishing returns on survivability in this game)

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6 hours ago, Marshal_General said:

Which do you guys think would be better for a MA tanker, Invulnerability, shield or SR?

Brunker, baby.  Fire/MA is ridiculous.  See Sovera's build (of which I copied/stole from without remorse for my tank - "Marshal Mayhem") for an incredibly tough and fun tank...that just buzzsaws through almost all content...

Edited by PLVRIZR
reworded
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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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  • 2 months later

I wanna hijack this thread briefly as I have seen a couple of Shield/Energy Melee Tanks mentioned.

Any chance you guys can throw me a build for that to toy around with a little bit? 

 

 

That incident involving a nuclear accelerator and a banana… You know… I REALLY don't wanna talk about it!

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On 12/29/2021 at 8:16 AM, Bananiac said:

I wanna hijack this thread briefly as I have seen a couple of Shield/Energy Melee Tanks mentioned.

Any chance you guys can throw me a build for that to toy around with a little bit?

 

Sure. Accolades, incarnates and extra buffs should be off. Edit: ST chain is ET-long, TF, ET-short, Gloom, BS, repeat.

 

Spoiler
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image.png.0da4886ad3234c866866c1b391420c71.png

Edited by Bill Z Bubba
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On 10/8/2021 at 9:33 AM, Outrider_01 said:

With perma hasten, Savage leep is 10.5 seconds, shield charge is 24, and Spring is 32.  Attack chain of Spring, Savage Leap, Rending Flurry (3.8 seconds), Shield Charge, Unbonused Rending Flurry, ????, Spring should be back up.  You will be like a ground hog, popping in and out everywhere.

 

Add in 

/cce 0 CCNinjaLeap

and every 6 seconds you can do another giant leap off the screen!

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