cohRock Posted December 9, 2021 Posted December 9, 2021 The new stone armor is so good, there had to be a downside. Crystal Armor's sound effect is it. The sound probably predates the updates, but my "stone armor" tank was for all practical purposes, a Granite tank who very seldom had Crystal Armor active. In contrast, Mud Pots is well behaved. It has a glurpy, bubbly sound when it activates, but has the good sense to go silent after a few seconds. Crystal Armor just keeps ringing those bells. Those bells! Aaaagh! Is there an option somewhere, in menu or at tailor, to shut off an armor's sound? This is crazy that I don't want to use a power because of its sound effect. I've heard I can replace a power's sound effect by playing with files, but I'd prefer not to do that. -- Rock
TheZag Posted December 9, 2021 Posted December 9, 2021 Maybe suppress fx when close. That might just be the visuals though. Ive never used it, only the camera shake one.
Luminara Posted December 9, 2021 Posted December 9, 2021 (edited) It's file replacement or unending audio assault. Go to this thread, scroll to the bottom of the first post and download the file on the LEFT. It's named silence.ogg . Make a copy of that file (you'll be using it a lot eventually, so keeping the original intact saves time) and name it glow5_loop.ogg . Go to the directory where you have Co* installed, navigate down to the directory named data. Create a new directory in data, name it Sound. Create a directory in Sound, name it ogg. Create a directory in ogg, name it Powers. Drop glow5_loop.ogg into Powers. Launch the game and proceed to beat your head on the keyboard when you hear Minerals' incessant whine and Brimstone Armor's constant sharting. But you won't hear Crystal Armor, so mission complete. Edited December 10, 2021 by Luminara Clarifying instructions 3 2 Get busy living... or get busy dying. That's goddamn right.
Shenanigunner Posted December 9, 2021 Posted December 9, 2021 The only alt that drives me crazy is my Kheldian Dwarf. It sounds like a Transformer badly in need of some body work. I may hack the sound file on that one someday. Hilarity ensues, though, when you put a Dwarf in Walk mode. Try it. "RATTLEBOOM.........RATTLEBOOM........RATTLEBOOM" 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com
Redletter Posted December 10, 2021 Posted December 10, 2021 (edited) "Is there an easy fix for to noisy armor?" Have you tried muting the game? 🤔 Edited December 10, 2021 by Redletter 2 Resident certified baby
Snarky Posted December 10, 2021 Posted December 10, 2021 It is an easy fix really. Take any small tool (although a hammer works best) and beat your PC speaker to death 1
Techwright Posted December 10, 2021 Posted December 10, 2021 27 minutes ago, arcane said: This game has sound? It was an option in the pay store back on live. I think it came out the issue before color was offered as a pay option. So many people didn't like that it was pay only, that the devs eventually offered a work-for-it solution that people grudgingly accepted: kill 5,000 boars to unlock it. This explains why there are no more boars in City of Heroes. 5 1
Rishidian Posted December 10, 2021 Posted December 10, 2021 I remember the Play by Mail version. Those were the days! 3 1
Techwright Posted December 10, 2021 Posted December 10, 2021 16 minutes ago, Rishidian said: I remember the Play by Mail version. Those were the days! At least the postage was a lot cheaper then. Then we got play by Bulletin Board System, and oh, wow! The Rikti invasions in Atlas Park on that thing! Stuff of legends. 1
RikOz Posted December 10, 2021 Posted December 10, 2021 If there's one sound I'd like to get rid of, it's that "whistling wind" sound every time an ice character has an ice sword in hand. The sound doesn't even make sense. A piece of ice that size isn't going to make the wind blow.
Luminara Posted December 10, 2021 Posted December 10, 2021 The more I listen to Minerals and Brimstone together, the more convinced I am that it's one audio file of someone using a vacuum cleaner on their colon. 25 minutes ago, RikOz said: If there's one sound I'd like to get rid of, it's that "whistling wind" sound every time an ice character has an ice sword in hand. cold_loop.ogg , see instructions above. Doesn't stop the draw sound, but it doesn't go on for eternity with that file silenced. 1 1 1 Get busy living... or get busy dying. That's goddamn right.
nihilii Posted December 11, 2021 Posted December 11, 2021 12 hours ago, Luminara said: The more I listen to Minerals and Brimstone together, the more convinced I am that it's one audio file of someone using a vacuum cleaner on their colon. Oh. My. God. I think this warrants moderators obliterate your entire account, post history and all. It's only fair.
arcane Posted December 11, 2021 Posted December 11, 2021 17 hours ago, Luminara said: The more I listen to Minerals and Brimstone together, the more convinced I am that it's one audio file of someone using a vacuum cleaner on their colon.
Solarverse Posted December 12, 2021 Posted December 12, 2021 I used to love the sounds in this game, all of them...even the ones that accompany shields. One by one people complain and have them nerfed or outright removed all together. No matter how many powers and sounds get nerfed, it's never enough. People won't be happy, you just simply can't please people. SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
cohRock Posted December 12, 2021 Author Posted December 12, 2021 14 hours ago, Solarverse said: I used to love the sounds in this game, all of them...even the ones that accompany shields. One by one people complain and have them nerfed or outright removed all together. No matter how many powers and sounds get nerfed, it's never enough. People won't be happy, you just simply can't please people. The solution to pleasing the most people is to make armor sound effects optional. Keep them on by default to avoid changing things, but allow players to click the sounds off should they so desire. -- Rock
Solarverse Posted December 12, 2021 Posted December 12, 2021 18 minutes ago, cohRock said: The solution to pleasing the most people is to make armor sound effects optional. Keep them on by default to avoid changing things, but allow players to click the sounds off should they so desire. When this game was still new and players were complaining about the sound effects of Invuln Armor (which I loved) I suggested this same thing. This way players could turn them off if they like without ruining the game experience for others. Long story short, too difficult to code, so the Devs decided it was just easier to have the sound fade out, which for me personally stole from the experience of the game, having an armor running with no sound ruined a part of the immersion to me. As time went on, more and more powers followed. Now this does not mean that it can't be done, but if the original Devs were unwilling to do so, then it's a decent bet that these devs will also be unwilling to do so. Even if they could do this, then they would most likely be asked by players like myself to reverse all the fading sound effects in the game to no longer fade...which is even more work. I'm not against your idea, in fact, I wish your idea were implemented and might even publicly kiss you if it were implemented, lol. However, I don't see the devs jumping on this option. 1 SFX and Music Mods by Solarverse (Consolidated) WP/EM God Mode Tank Guide and Build Help Support the Return of Missing Code for Sound Files!
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