thunderforce Posted July 6, 2022 Share Posted July 6, 2022 I know we've been around a few suggestions on this, but I was thinking about it today. Some people hate knockback. Some people, myself included, think it's hilarious fun. People in the first group get annoyed if they team with people in the second group who start having hilarious fun; people in the second group get annoyed because people in the first group want them to buy an IO and slot it, which - unless they've got an unlimited budget for unslotters - means they can't have hilarious fun even when they're off by themselves. The IO isn't a good answer; both groups would be happier if people could go back and forth at will. Making Null do it has been suggested, and it's a better option - but ideally it would just be a toggle somewhere, so that in-mission people could turn it on and off to keep the team happy. Yes, Hypothetically Optimal Man will find some way to toggle it on and off a bunch to gain a 2% advantage in some scenario. I think we can live with that. Yes, jerks would toggle it on unexpectedly in order to be jerks to people in the first group, but there are many ways a jerk can annoy their mission team already and they can't possibly all be eliminated. 1 2 4 Homecoming Wiki - please use it (because it reflects the game in 2020 not 2012) and edit it (because there is lots to do) Things to do in City of Heroes, sorted by level. Things to do in City of Villains, sorted by level. Things only Incarnates can do in City of X. Why were you kicked from your cross-alignment team? A guide. A starting alignment flowchart Travel power opinions Get rid of the sidekick level malus and the 5-level exemplar power grace. Link to comment Share on other sites More sharing options...
Luminara Posted July 6, 2022 Share Posted July 6, 2022 The toggle suggestion has been discussed. Thoroughly. Repeatedly. Heatedly. 2 2 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Psyonico Posted July 6, 2022 Share Posted July 6, 2022 I tell you what: I'll give you a KB->KD toggle IF I get more damage the further an enemy gets knocked back. 6 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
Oklahoman Posted July 6, 2022 Share Posted July 6, 2022 2 hours ago, Luminara said: The toggle suggestion has been discussed. Thoroughly. Repeatedly. Heatedly. Yeah, but not since, like, a year ago, right? That horse might be moving again. 1 2 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs || https://www.twitch.tv/oklahomancoh Excelsior Bases: The Sooner State (OK-8602), Atlas Records (ROCK-29730), Generic Heroes (G-16581), Sooner Nation (SOONER-8490) Link to comment Share on other sites More sharing options...
Troo Posted July 6, 2022 Share Posted July 6, 2022 2 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
Black Zot Posted July 6, 2022 Share Posted July 6, 2022 4 minutes ago, Oklahoman said: Yeah, but not since, like, a year ago, right? That horse might be moving again. Pretty sure that horse won't be allowed a peaceful death until KD becomes the default, like it should have been when the game launched. 2 4 Link to comment Share on other sites More sharing options...
Apparition Posted July 6, 2022 Share Posted July 6, 2022 37 minutes ago, Oklahoman said: Yeah, but not since, like, a year ago, right? That horse might be moving again. Plus, we now have numeric evidence that shows that knockback is detrimental to DPS. Just slotting a KB to KD IO enhancement in powers that do KB removes a minute or more of mission completion time. People can no longer say that knockback doesn’t actively harm teams. Using SOs on Blasters at 0x8: Using SOs and KB to KD IO enhancements on Blasters at 0x8: 2 1 1 Link to comment Share on other sites More sharing options...
TheZag Posted July 6, 2022 Share Posted July 6, 2022 But i like reading about knockback arguments. Its like the next episode of my show and i havent got to watch in awhile. Luminara linked a bunch of reruns, i need fresh content. 2 Link to comment Share on other sites More sharing options...
Andreah Posted July 6, 2022 Share Posted July 6, 2022 Knockback can be excellent for solo survival. Converting it to Knockdown can be pretty good on teams. Use two builds, have both. I also wish Knockback did damage to the enemies depending on what they hit, so that knocking a foe back into a wall or heavy object damaged them, but knocking them back along the floor much less so. And attacking a foe who is helpless/flailing on the ground ought to be at an accuracy or to-hit advantage. Although I'm happy they're not abvle to attack my team while they're in this state as it is. I don't want knockback removed. I want it to be made more useful tactically on a team, which is a challenge given the nature of the game. Link to comment Share on other sites More sharing options...
Bionic_Flea Posted July 6, 2022 Share Posted July 6, 2022 1 hour ago, Apparition said: Plus, we now have numeric evidence that shows that knockback is detrimental to DPS. Just slotting a KB to KD IO enhancement in powers that do KB removes a minute or more of mission completion time. People can no longer say that knockback doesn’t actively harm teams. Using SOs on Blasters at 0x8: Using SOs and KB to KD IO enhancements on Blasters at 0x8: Those look like GalaxyBrain charts and I believe that was each blaster (with same secondary) solo running the same mission. If so, that really doesn't convert to evidence that team play is affected the same as the soloist as many in a spawn might either be annihilated by the team or locked in place by some CC. And even if the times carried through exactly the same, it's only a minute or so. If all you are looking at is time, no one should team with any blaster that isn't fire. Can we have a toggle that turns all damage into fire blast damage? 1 2 Link to comment Share on other sites More sharing options...
Rudra Posted July 6, 2022 Share Posted July 6, 2022 As @Andreah said, you have 2 builds on each character. Your solo build does not have the KB-KD IOs for hilarious fun. Your team build does. Now there is no need for an infinite budget for unslotters. Simple solution, easy fix. 1 Link to comment Share on other sites More sharing options...
Andreah Posted July 6, 2022 Share Posted July 6, 2022 I'll go a little further. You can swap builds anywhere, not just from a trainer. To be extra convenient, on your first build make this macro: /macro BUILD2 select_build 2 On your second build, make this macro: /macro BUILD1 select_build 1 You can swap to the other build by clicking the macro. You can arrange everything on your toolbars identically in each build, except you have this one macro. Boom. You have a toggle to turn knockback on or off. 1 1 Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted July 6, 2022 Share Posted July 6, 2022 7 minutes ago, Andreah said: Boom. You have a toggle to turn knockback on or off. And it only costs you 2 billion inf instead of the 1 billion you spend on a single build. 1 4 Link to comment Share on other sites More sharing options...
JasperStone Posted July 6, 2022 Share Posted July 6, 2022 15 minutes ago, Andreah said: I'll go a little further. You can swap builds anywhere, not just from a trainer. To be extra convenient, on your first build make this macro: /macro BUILD2 select_build 2 On your second build, make this macro: /macro BUILD1 select_build 1 You can swap to the other build by clicking the macro. You can arrange everything on your toolbars identically in each build, except you have this one macro. Boom. You have a toggle to turn knockback on or off. Give up a slot or give up a build? I typically use all my builds, so ... saying no to this. Unless! Ah!!! All characters with knockback get an extra build slot. Excellent decision, make it so. Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. Link to comment Share on other sites More sharing options...
Andreah Posted July 6, 2022 Share Posted July 6, 2022 5 minutes ago, JasperStone said: Excellent decision, make it so. I think the KB->KD set pieces are all those for whom KB is a problem are going to get. These set pieces exist because of years of asking for a solution. I don't think there's going to be a "page 2" for this. Link to comment Share on other sites More sharing options...
Rudra Posted July 6, 2022 Share Posted July 6, 2022 10 minutes ago, JasperStone said: Give up a slot or give up a build? I typically use all my builds, so ... saying no to this. Unless! Ah!!! All characters with knockback get an extra build slot. Excellent decision, make it so. How about just make a thread asking for a 3rd build for characters? I would agree with that. As opposed to the OP which I disagree with. Link to comment Share on other sites More sharing options...
Andreah Posted July 6, 2022 Share Posted July 6, 2022 4 minutes ago, Rudra said: How about just make a thread asking for a 3rd build for characters? I would agree with that. As opposed to the OP which I disagree with. We do get a third build already. When you unlock your Alpha slot, you also unlock your third build. Link to comment Share on other sites More sharing options...
JasperStone Posted July 6, 2022 Share Posted July 6, 2022 4 minutes ago, Rudra said: How about just make a thread asking for a 3rd build for characters? I would agree with that. As opposed to the OP which I disagree with. We have three build option. I also agree that a Global toggle is not a good option as some powers are great with KB. I usually leave with it as an emergency "Get away from me" button What if every power had a baked-in option so you can select what it does. Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. Link to comment Share on other sites More sharing options...
Rudra Posted July 6, 2022 Share Posted July 6, 2022 2 minutes ago, Andreah said: We do get a third build already. When you unlock your Alpha slot, you also unlock your third build. I did not know that. Thanks. 1 Link to comment Share on other sites More sharing options...
Rudra Posted July 6, 2022 Share Posted July 6, 2022 (edited) 3 minutes ago, JasperStone said: We have three build option. I also agree that a Global toggle is not a good option as some powers are great with KB. I usually leave with it as an emergency "Get away from me" button What if every power had a baked-in option so you can select what it does. If every power had a baked-in option so you could select what it did, then you would just delete every power set but 1 for every AT's primary and secondary. Hells, you could just delete the ATs and have 1 primary set and 1 secondary set. A rather extreme option for what looks to be a non-issue given the tools we already have. Edited July 6, 2022 by Rudra Edited to correct I to A. Link to comment Share on other sites More sharing options...
Andreah Posted July 6, 2022 Share Posted July 6, 2022 1 minute ago, JasperStone said: We have three build option. I also agree that a Global toggle is not a good option as some powers are great with KB. I usually leave with it as an emergency "Get away from me" button What if every power had a baked-in option so you can select what it does. Another, somewhat kludgy, solution is to use unslotters to remove your KB->KD set pieces and put them to the far right of your last enhancement tray, and temporarily put in the damage/etc maximizing enhancements one would prefer to use instead. Unslotters are only 120K each. Carry a few hundred. Link to comment Share on other sites More sharing options...
Rudra Posted July 6, 2022 Share Posted July 6, 2022 1 minute ago, Andreah said: Another, somewhat kludgy, solution is to use unslotters to remove your KB->KD set pieces and put them to the far right of your last enhancement tray, and temporarily put in the damage/etc maximizing enhancements one would prefer to use instead. Unslotters are only 120K each. Carry a few hundred. 6 hours ago, thunderforce said: unless they've got an unlimited budget for unslotters - means they can't have hilarious fun even when they're off by themselves. The OP opened with not wanting to do that. Link to comment Share on other sites More sharing options...
Andreah Posted July 6, 2022 Share Posted July 6, 2022 1 minute ago, Rudra said: The OP opened with not wanting to do that. I think understand the feeling, but it's wrong. Unslotters are cheap. Consider if there were such a on-demand toggle, it would certainly have a cooldown that's fairly long. At most then, the player would use a half dozen unslotters to swap in equivalent. Cheap. This game dumps influence and merits galore for things like this. Use them instead of asking developers to spend their scarce efforts on something that's already been fixed once, even if not fully to one's liking. Or, and this is my last suggestion, volunteer to work on the development team and offer to do all the game changes necessary to make a toggle work. Teams of volunteer developers often don't rigorously follow a task priority list. Often, the things that get worked on are the ones one of the volunteers is motivated for. Be that developer for the thing you care about. If you don't have the talents and skills, find someone who shares your motivation who does and get them to volunteer. If the team's management doesn't accept that task at all, then they must feel it's one that's actually harmful to the game in some way. Link to comment Share on other sites More sharing options...
Oklahoman Posted July 6, 2022 Share Posted July 6, 2022 1 hour ago, Bionic_Flea said: If all you are looking at is time, no one should team with any blaster that isn't fire. I agree, it doesn't help to zoom in on one specific metric then blow that up to something larger than that. Better, with this game right now anyway, to foster an acceptance among the community that knockback is simply part of the game and you may need to chase down flying bad guys that someone else knocked back. In everything I run, there is only 1 badge run (BAF Strong and Pretty) where I specifically ask for one team to not use knockback. I just don't see it as meriting this many threads on the subject. 2 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs || https://www.twitch.tv/oklahomancoh Excelsior Bases: The Sooner State (OK-8602), Atlas Records (ROCK-29730), Generic Heroes (G-16581), Sooner Nation (SOONER-8490) Link to comment Share on other sites More sharing options...
Troo Posted July 6, 2022 Share Posted July 6, 2022 2 hours ago, Apparition said: People can no longer say that knockback doesn’t actively harm teams. Immobilizes and Holds could have the same affect on a team's efficiency, couldn't they? 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum Link to comment Share on other sites More sharing options...
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