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Posted

I am looking at this and thinking noooooo.  AR has been the redheaded step child of Blaster sets since it was conceived.  The only set hated nearly as much is Regen.  But that hate evolved.  AR started out wonky and weak.  And....stayed that way.

 

Did this just become useful???

Posted

I didn't get a chance to screw around with it on either test platform.   From what I understand, more useful.

 

At least enough that I can break out my old blaster concept.

 

Maybe there's hope for Regen

Posted

The very First Munitions Mistress (Gunfire Gal was taken) I rolled back on Live was AR/Dev.  I so wanted to like it.  But I hate the M63 Frankengun and back then no customization and I hated Flamethrower and Ignite (immersion breaking and that is considering superheroes with firearms) and I couldn't understand why a rifle had no aim.  But that cone (or lack thereof) on Full Auto was wretched.  Its not what made me delete the character (damage type, animation time and the aforementioned ignite and flamethrower were why).

 

So now I goofed around on test and I might . . . might roll one.

 

Oh wait, it still has ignite and Flamethrower.

 

Moving on.

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie

Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

Posted

I have AR parked at 44.  Now I will roll with him today.  My real question is which concept do I go with.  I have two that keep bouncing in my head.  

 

1) Little green army man.  Very simple concept.  He is an animate little green army man, monotone green costume, animated through some strange dimensional feedback.  Ouro, you are destroying the space time stability around here!

 

2) i hate Longbow.  Longtime Redsider.  Rogue (literally) Longbow agent.  Just PTSD batshit crazy.  Really read the recruiting pamphlets one too many times.  But he knows how to solve Paragon's problems.  It is just gonna take a little more ammo....

 

or 3)  Try to find a way to make Kermit with that machine gun in game.  Damn, that would rock.

  • Haha 3
Posted
1 minute ago, High_Beam said:

The very First Munitions Mistress (Gunfire Gal was taken) I rolled back on Live was AR/Dev.  I so wanted to like it.  But I hate the M63 Frankengun and back then no customization and I hated Flamethrower and Ignite (immersion breaking and that is considering superheroes with firearms) and I couldn't understand why a rifle had no aim.  But that cone (or lack thereof) on Full Auto was wretched.  Its not what made me delete the character (damage type, animation time and the aforementioned ignite and flamethrower were why).

 

So now I goofed around on test and I might . . . might roll one.

 

Oh wait, it still has ignite and Flamethrower.

 

Moving on.

Ignite at least now targets a specific enemy rather than a location on the ground, making it easier to use. 

 

As for theming, it works out okay for "Rambo" style characters who carry an entire arsenal but still not so well for those who only want the machine gun part. This is where I will once again ask for a separate MG/SMG powerset that only uses bullets and also gets Aim or something similar to it (no beans allowed). 

Closed Beta Discord Invite: https://discord.gg/DptUBzh

 

Posted (edited)
9 minutes ago, Snarky said:

I have AR parked at 44.  Now I will roll with him today.  My real question is which concept do I go with.  I have two that keep bouncing in my head.  

 

1) Little green army man.  Very simple concept.  He is an animate little green army man, monotone green costume, animated through some strange dimensional feedback.  Ouro, you are destroying the space time stability around here!

 

2) i hate Longbow.  Longtime Redsider.  Rogue (literally) Longbow agent.  Just PTSD batshit crazy.  Really read the recruiting pamphlets one too many times.  But he knows how to solve Paragon's problems.  It is just gonna take a little more ammo....

 

or 3)  Try to find a way to make Kermit with that machine gun in game.  Damn, that would rock.

How about a wizard with a machine gun? 

 

Multi-Classing Because wizards run out of spells | Dungeons and dragons ...

 

Bio: "Wizards may run out of spells, but I'll never run out of bullets."

Edited by FupDup
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Closed Beta Discord Invite: https://discord.gg/DptUBzh

 

Posted

I'm leaning into the Longbow concept.  The Mercy Island story with the crazy Longbow guy.  Lesson there....I can even use this!  

 

Longbow Turncoat

Lieutenant Bill Harris was a decorated soldier within the ranks of Longbow. He has participated in several operations, including the defense of Independence Port from a Rikti invasion.

He was a dedicated soldier, but some say that there is something off with him. Many were concerned when he was shipped off to help with the operations in Mercy, but he insisted it was the place he 'had to be'. Soldiers whisper it has something to do with his feelings for a certain Lt. Page.

 

Bill Harris was this guy's friend!  The truth was all the Longbow in Bill Harris' unit were exposed to an experimental drug infiltrated into their base by an Arachnos Agent.  This was during the Rikti invasion. Something in the way the Rikti Mentalists interacted with the Longbow on the drugs affected some members of the unit in the extreme.  It messed them up hard.  

 

One of my guy's taglines will be. I had a friend that loved a woman and it destroyed him.  ONLY LOVE YOUR GUN.  or some such.  I will edit later.  Maybe.

Posted

The original DiDi Guns from the Babes of War of Freedom used to remind everyone not to touch her guns.  It was a double metaphor due to the chest slider and her kill capability set to max.  She called her M63 Frankengun "Sunshine"

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Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie

Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

Posted
8 minutes ago, Yomo Kimyata said:

I can't wait until people start complaining about how enemy mobs now get this.

 

Enemy mobs DO get this, right?

 

Right?


Somewhere in a warehouse on Peregrine Island a Malta operative is opening up a box that just got dropped off that has parts for a gun drone and a new rifle targeting scope. Instructions just say “Now with more arcs and degrees!!”

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Posted (edited)

I just rebuilt a Blaster AR Dev.  Previously I focused on soft cap Range Def.  I kept my eye on Range Defense, but sacrificed there.  I pivoted to a concept worthy of a Rogue Longbow Agent with PTSD, a Rifle, and a love of the job.

 

Here is the build now.  It focused on:

1) Range bonuses.  Stay far out, Far out there.  +35% range global, and some individual powers got +range from sets

2) Damage bonuses. Sitting stone cold has a +70% global damage bonuses from sets and powers.  All the time.  

3) Accuracy.  When you are a super focused lunatic you are going to hit. +29.81% to hit, +42% accuracy.  will this cut through Paragon prot and Nem bubbles? 

4) Defenses dropped to 33% Ranged Defense.  Hit and Run tactics.  Have a ranged nuke.  use it.  Oh, then there is the LONG ranged Nuke.  Now thats just funny. 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Slug

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Damage/Recharge/Accuracy
  • (5) Apocalypse - Recharge/Accuracy
  • (5) Apocalypse - Damage/Endurance
  • (7) Sudden Acceleration - Knockback to Knockdown

Level 1: Caltrops

  • (A) Bombardment - Damage
  • (7) Bombardment - Damage/Recharge

Level 2: Buckshot

  • (A) Bombardment - Accuracy/Damage/Recharge
  • (13) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (13) Overwhelming Force - Accuracy/Damage
  • (15) Overwhelming Force - Endurance/Recharge
  • (15) Bombardment - Accuracy/Recharge/Endurance
  • (17) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 4: Burst

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (17) Superior Defiant Barrage - Damage/RechargeTime
  • (19) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (21) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Defiant Barrage - RechargeTime/+Status

Level 6: M30 Grenade

  • (A) Bombardment - Accuracy/Damage/Recharge
  • (23) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (23) Sudden Acceleration - Knockback to Knockdown
  • (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (25) Overwhelming Force - Damage/Endurance/Recharge
  • (27) Overwhelming Force - Accuracy/Damage/Endurance

Level 8: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Targeting Drone

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance

Level 12: Sniper Rifle

  • (A) Sting of the Manticore - Accuracy/Damage
  • (29) Sting of the Manticore - Accuracy/Interrupt/Range
  • (29) Sting of the Manticore - Damage/Interrupt/Recharge
  • (31) Sting of the Manticore - Damage/Endurance/Recharge
  • (31) Experienced Marksman - Damage/Interrupt/Range/Recharge
  • (31) Experienced Marksman - Accuracy/Damage

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 16: Smoke Grenade

  • (A) Dampened Spirits - To Hit Debuff
  • (33) Dampened Spirits - To Hit Debuff/Endurance

Level 18: Flamethrower

  • (A) Artillery - Damage/Endurance
  • (33) Artillery - Damage/Recharge
  • (34) Artillery - Accuracy/Recharge/Range
  • (34) Artillery - Endurance/Recharge/Range
  • (34) Artillery - Accuracy/Damage/Recharge
  • (36) Artillery - Accuracy/Damage

Level 20: Field Operative

  • (A) Kismet - Accuracy +6%
  • (36) Performance Shifter - Chance for +End
  • (36) Performance Shifter - EndMod
  • (37) Endurance Modification IO

Level 22: Ignite

  • (A) Bombardment - Damage
  • (37) Bombardment - Accuracy/Recharge/Endurance

Level 24: Trip Mine

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (37) Fury of the Gladiator - Damage/Recharge
  • (39) Fury of the Gladiator - Damage/Endurance/Recharge
  • (39) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (39) Fury of the Gladiator - Accuracy/Damage/End/Rech

Level 26: Full Auto

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (40) Superior Blaster's Wrath - Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 28: Time Bomb

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 30: Gun Drone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (45) Expedient Reinforcement - Accuracy/Damage
  • (45) Expedient Reinforcement - Damage/Endurance
  • (45) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (46) Expedient Reinforcement - Endurance/Damage/Recharge
  • (46) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 32: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Body Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Steadfast Protection - Resistance/+Def 3%

Level 38: Sleep Grenade

  • Hamidon Origin:Endoplasm Exposure

Level 41: Surveillance

  • (A) Undermined Defenses - Defense Debuff/Recharge
  • (48) Undermined Defenses - Recharge

Level 44: LRM Rocket

  • (A) Artillery - Accuracy/Damage
  • (48) Artillery - Damage/Endurance
  • (48) Artillery - Damage/Recharge
  • (50) Artillery - Accuracy/Damage/Recharge
  • (50) Artillery - Accuracy/Recharge/Range
  • (50) Artillery - Endurance/Recharge/Range

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Defiance 


Level 1: Sprint

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|EB0|
|-------------------------------------------------------------------|
Edited by Snarky
  • Like 1
Posted
45 minutes ago, Sir Myshkin said:


Somewhere in a warehouse on Peregrine Island a Malta operative is opening up a box that just got dropped off that has parts for a gun drone and a new rifle targeting scope. Instructions just say “Now with more arcs and degrees!!”

 

Top.  Men.

 

indy1.jpg?w=600&h=397

  • Like 1
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Who run Bartertown?

 

Posted
1 hour ago, Sir Myshkin said:

“Now with more arcs

 

37 minutes ago, Yomo Kimyata said:

 

indy1.jpg?w=600&h=397

Highlander-there-can-be-only-one.png

qYhl2HeqjKlefiEqvHONDsX9Eeww5o.jpg

  • Haha 1

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

I have a modified “Rambo” build, a AR/TacArrow blaster.  I leveled her to T4’d incarnates first year of Homecoming.  Since it’s a Rambo build, you really stay away from “super powers” beyond Tough/Weave.  I really enjoyed pulling her out of mothballs and trying the new cone on  FA as well as the changes to other AR powers.  
 

I only wish the Munitions pool would get an update. 

Posted
1 hour ago, Crysis said:

I have a modified “Rambo” build, a AR/TacArrow blaster.  I leveled her to T4’d incarnates first year of Homecoming.  Since it’s a Rambo build, you really stay away from “super powers” beyond Tough/Weave.  I really enjoyed pulling her out of mothballs and trying the new cone on  FA as well as the changes to other AR powers.  
 

I only wish the Munitions pool would get an update. 

 

I have the same. He's an '80s action hero. I took Force Mastery. He has Temp Invul, and Force of Nature for those special Rambo moments (PFF is a LotG mule), but I do wish Munitions would get an update. 

 

I found with the changes to Full Auto and Ignite, he needed a respec. I actually dropped Oil Slick Arrow as he moves far too quickly to mess with it. AR is a lot more fun with the recent changes... at least for me. 

Posted (edited)

My main is an vigilante AR/TA Blaster. You bet your ass I'm digging the wider arc. I'm shooting things I can't even see, man.:-)

Edited by cranebump
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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted
1 hour ago, cranebump said:

My main is an vigilante AR/TA Blaster. You get your ass I'm digging the wider arc. I'm shooting things I can't even see, man.:-)

The only downside that I'm seeing is that I'm not getting the visual devastation I used to. I was fiddling with my AR/EM Blaster, and worked out that, with Boost Range running, she has a 170-foot, 90° cone for FA. Instead of a nice, tight group of bodies jerking in the spray of bullets, I'm seeing 'bullet dance' spread out everywhere. She's pulling aggro from places she never had before; I'm going to have to relearn how to place that cone.

Posted
5 hours ago, cranebump said:

My main is an vigilante AR/TA Blaster. You bet your ass I'm digging the wider arc. I'm shooting things I can't even see, man.:-)

 

Just imagine if tankers got AR --  the devs would make it 720 degree arc and range of 800 yards!

  • Haha 1

Who run Bartertown?

 

Posted
16 hours ago, Yomo Kimyata said:

Just imagine if tankers got AR --  the devs would make it 720 degree arc and range of 800 yards!

 

Death Blossom [L]

  • Like 1
Posted
On 4/25/2023 at 1:02 PM, High_Beam said:

M63 Frankengun

 

I believe "Super-Soaker" is the technical term.

Active on Excelsior:

Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow

 

Posted
2 hours ago, Shred Monkey said:

 

I believe "Super-Soaker" is the technical term.

Maybe, but I have been calling it the M63 Frankengun since Issue 2 and its what all my fan fiction refers to it as so that's what I call it; right or wrong.

 

 

Girls of Nukem High - Excelsior - Tempus Fabulous, Flattery, Jennifer Chilly, Betty Beatdown, Totally Cali, Two Gun Trixie

Babes of War - Excelsior - High Beam (Yay), Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

Many alts and lots of fun.  Thank you Name Release For letting me get my OG main back!

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