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The forums are run on Invision which only partially supports BBCode. It's always been a headache for the volunteer dev team to get "export to forums" to work without bugs, so the feature is being dropped. If you would like an alternative, try the Print to PDF option. It's now the closest thing to look like the old forum export.

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7 minutes ago, Bopper said:

The forums are run on Invision which only partially supports BBCode. It's always been a headache for the volunteer dev team to get "export to forums" to work without bugs, so the feature is being dropped. If you would like an alternative, try the Print to PDF option. It's now the closest thing to look like the old forum export.

Have they tried volunteering better? 🙂

 

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5 hours ago, Bopper said:

The forums are run on Invision which only partially supports BBCode. It's always been a headache for the volunteer dev team to get "export to forums" to work without bugs, so the feature is being dropped. If you would like an alternative, try the Print to PDF option. It's now the closest thing to look like the old forum export.

 

That's a drag.  If there were someone who was a volunteer for both Mids and HC, perhaps they could facilitate the communication process?  I love the volunteer work that people have done on both projects and it seems to me that a large majority of the Mids users are on HC?  And maybe the HC folks, who seem to be flexible on their forum software, could keep that in mind?  The Mids software seems to be made by very knowledgeable developers, but the export options are possibly far more flexible than the user base needs?  I dunno, just spitballing here.

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Who run Bartertown?

 

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Well, with the Print to PDF I can do this:

 

Spoiler

Primary Power Set: Storm Blast
Secondary Power Set: Storm Summoning
Hero Profile
Level 1: Hailstones SprScrBls-Acc/Dmg:50(A), SprScrBls-Dmg/Rchg:50(9), SprScrBls-Acc/Dmg/Rchg:50(15)...
...SprScrBls-Dmg/EndRdx/Rchg:50(17), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(17), SprScrBls-Rchg/+End:50(31)
Level 1: O2 Boost Prv-Heal/EndRdx:50(A), Prv-Absorb%:50(9)
Level 2: Gale DSyncODSyncAccRange(A), FrcFdb-Rechg%:50(31)
Level 4: Mystic Flight Frb-EndRdx:50(A), Frb-Stlth:50(5)
Level 6: Storm Cell SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(7), SprFrzBls-Acc/Dmg/EndRdx:50(21)...
...SprFrzBls-Acc/Dmg/Rchg:50(27), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(31), SprFrzBls-Rchg/ImmobProc:50(48)
Level 8: Intensify GssSynFr--Build%:50(A)
Level 10: Steamy Mist Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(11), Ags-ResDam/EndRdx/Rchg:50(11)...
...Rct-ResDam%:50(13), Rct-Def/EndRdx:50(13), ShlWal-ResDam/Re TP:50(15)
Level 12: Direct Strike GldJvl-Acc/Dmg:50(A), GldJvl-Acc/Dmg/End/Rech:50(34), GldJvl-Dam%:50(36)...
...StnoftheM-Dmg/EndRdx:50(36), StnoftheM-Acc/Dmg:50(36), StnoftheM-Dam%:50(37)
Level 14: Boxing Empty(A)
Level 16: Freezing Rain IceMisTrmt-Acc/Dam/End:50(A), IceMisTrmt-Acc/Dam/End/Rech:50(37), IceMisTrmt-End/Slow:50(37)...
...IceMisTrmt-+ColdDmg:50(39), AchHee-ResDeb%:20(40), Ann-ResDeb%:50(40)
Level 18: Chain Lightning SprMlcoft-Acc/Dmg:50(A), SprMlcoft-Dmg/Rchg:50(19), SprMlcoft-Acc/Dmg/Rchg:50(19)...
...SprMlcoft-Dmg/EndRdx/Rchg:50(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(23), SprMlcoft-Rchg/Dmg%:50(29)
Level 20: Spirit Ward DctWnd-Heal/EndRdx:50(A)
Level 22: Cloudburst SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(46), SprWntBit-Acc/Dmg/EndRdx:50(46)...
...SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48), SprWntBit-Rchg/SlowProc:50(50)
Level 24: Tough GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(25)...
...UnbGrd-ResDam:50(25), UnbGrd-ResDam/EndRdx:50(27)
Level 26: Category Five Artl-Acc/Dam:50(A), Artl-Dam/End:50(40), Artl-Dam/Rech:50(42)...
...Artl-Acc/Dam/Rech:50(43), Artl-Acc/Rech/Rng:50(43), Artl-End/Rech/Rng:50(43)
Level 28: Tornado FrcFdb-Rechg%:50(A), SlbAll-Dmg:50(29), AchHee-ResDeb%:20(34)...
...FrcFdb-Rchg/EndRdx:50(45), SlbAll-Dmg/EndRdx:50(50), SlbAll-Dmg/Rchg:50(50)
Level 30: Lightning Storm Thn-Acc/Dmg/EndRdx:50(A), Thn-Dmg/EndRdx/Rchg:50(33)...
...Thn-Dmg/EndRdx:50(34), Thn-Acc/Dmg/Rchg:50(45), FrcFdb-Rechg%:50(46)
Level 32: Weave LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(33), LucoftheG-Def:50(33)
Level 35: Maneuvers LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(45)
Level 38: Rune of Protection Ags-ResDam/EndRdx:50(A), Ags-ResDam:50(39), Ags-Psi/Status:50(39)
Level 41: Scorpion Shield LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
Level 44: Tactics HOCyto(A)
Level 47: Victory Rush DSyncODSyncEndModRech(A)
Level 49: Vengeance LucoftheG-Def/Rchg+:50(A)
------------
Level 1: Scourge
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Swift Run-I:50(A)
Level 1: Hurdle Jump-I:50(A)
Level 1: Health Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(5)
Level 1: Stamina PrfShf-End%:50(A), PrfShf-EndMod:50(3), PwrTrns-EndMod:50(7), PwrTrns-+Heal:50(21)
Level 2: Lightning Aura Mode
Level 49: Quick Form
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Support Core Embodiment
Level 50: Clarion Radial Epiphany
Level 50: Ion Core Final Judgement
Level 50: Knives of Vengeance Core Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 4: Translocation

 

And this:

 

Spoiler

Primary Power Set: Storm Blast
Secondary Power Set: Storm Summoning
Extended Hero Profile
Level 1: Hailstones
(1) Superior Scourging Blast: Accuracy/Damage - IO:50
(9) Superior Scourging Blast: Damage/RechargeTime - IO:50
(15) Superior Scourging Blast: Accuracy/Damage/RechargeTime - IO:50
(17) Superior Scourging Blast: Damage/Endurance/RechargeTime - IO:50
(17) Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime - IO:50
(31) Superior Scourging Blast: RechargeTime/PBAoE +End - IO:50
Level 1: O2 Boost
(1) Preventive Medicine: Heal/Endurance - IO:50
(9) Preventive Medicine: Chance for +Absorb - IO:50
Level 2: Gale
(2) DSyncO - D-Sync Guidance
(31) Force Feedback: Chance for +Recharge - IO:50
Level 4: Mystic Flight
(4) Freebird: Endurance - IO:50
(5) Freebird: +Stealth - IO:50
Level 6: Storm Cell
(6) Superior Frozen Blast: Accuracy/Damage - IO:50
(7) Superior Frozen Blast: Damage/Endurance - IO:50
(21) Superior Frozen Blast: Accuracy/Damage/Endurance - IO:50
(27) Superior Frozen Blast: Accuracy/Damage/Recharge - IO:50
(31) Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime - IO:50
(48) Superior Frozen Blast: Recharge/Chance for Immobilize - IO:50
Level 8: Intensify
(8) Gaussian's Synchronized Fire-Control: Chance for Build Up - IO:50
Level 10: Steamy Mist
(10) Aegis: Resistance/Endurance - IO:50
(11) Aegis: Resistance - IO:50
(11) Aegis: Resistance/Endurance/Recharge - IO:50
(13) Reactive Defenses: Scaling Resist Damage - IO:50
(13) Reactive Defenses: Defense/Endurance - IO:50
(15) Shield Wall: +Res (Teleportation), +5% Res (All) - IO:50
Level 12: Direct Strike
(12) Gladiator's Javelin: Accuracy/Damage - IO:50
(34) Gladiator's Javelin: Accuracy/Damage/End/Rech - IO:50
(36) Gladiator's Javelin: Chance of Damage(Toxic) - IO:50
(36) Sting of the Manticore: Damage/Endurance - IO:50
(36) Sting of the Manticore: Accuracy/Damage - IO:50
(37) Sting of the Manticore: Chance of Damage(Toxic) - IO:50
Level 14: Boxing
(14) [Empty]
Level 16: Freezing Rain
(16) Ice Mistral's Torment: Accuracy/Damage/Endurance - IO:50
(37) Ice Mistral's Torment: Accuracy/Damage/Endurance/Recharge - IO:50
(37) Ice Mistral's Torment: Endurance/Slow - IO:50
(39) Ice Mistral's Torment: Chance for Cold Damage - IO:50
(40) Achilles' Heel: Chance for Res Debuff - IO:20
(40) Annihilation: Chance for Res Debuff - IO:50
Level 18: Chain Lightning
(18) Superior Malice of the Corruptor: Accuracy/Damage - IO:50
(19) Superior Malice of the Corruptor: Damage/Recharge - IO:50
(19) Superior Malice of the Corruptor: Accuracy/Damage/Recharge - IO:50
(23) Superior Malice of the Corruptor: Damage/Endurance/Recharge - IO:50
(23) Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge - IO:50
(29) Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage - IO:50
Level 20: Spirit Ward
(20) Doctored Wounds: Heal/Endurance - IO:50
Level 22: Cloudburst
(22) Superior Winter's Bite: Accuracy/Damage - IO:50
(46) Superior Winter's Bite: Damage/RechargeTime - IO:50
(46) Superior Winter's Bite: Accuracy/Damage/Endurance - IO:50
(48) Superior Winter's Bite: Accuracy/Damage/Recharge - IO:50
(48) Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime - IO:50
(50) Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge - IO:50
Level 50 Corruptor Page 2
5/21/2023
8:56 PM
Level 24: Tough
(24) Gladiator's Armor: TP Protection +3% Def (All) - IO:50
(25) Steadfast Protection: Resistance/+Def 3% - IO:30
(25) Unbreakable Guard: Resistance - IO:50
(27) Unbreakable Guard: Resistance/Endurance - IO:50
Level 26: Category Five
(26) Artillery: Accuracy/Damage - IO:50
(40) Artillery: Damage/Endurance - IO:50
(42) Artillery: Damage/Recharge - IO:50
(43) Artillery: Accuracy/Damage/Recharge - IO:50
(43) Artillery: Accuracy/Recharge/Range - IO:50
(43) Artillery: Endurance/Recharge/Range - IO:50
Level 28: Tornado
(28) Force Feedback: Chance for +Recharge - IO:50
(29) Soulbound Allegiance: Damage - IO:50
(34) Achilles' Heel: Chance for Res Debuff - IO:20
(45) Force Feedback: Recharge/Endurance - IO:50
(50) Soulbound Allegiance: Damage/Endurance - IO:50
(50) Soulbound Allegiance: Damage/Recharge - IO:50
Level 30: Lightning Storm
(30) Thunderstrike: Accuracy/Damage/Endurance - IO:50
(33) Thunderstrike: Damage/Endurance/Recharge - IO:50
(34) Thunderstrike: Damage/Endurance - IO:50
(45) Thunderstrike: Accuracy/Damage/Recharge - IO:50
(46) Force Feedback: Chance for +Recharge - IO:50
Level 32: Weave
(32) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50
(33) Luck of the Gambler: Defense/Endurance - IO:50
(33) Luck of the Gambler: Defense - IO:50
Level 35: Maneuvers
(35) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50
(45) Luck of the Gambler: Defense/Endurance - IO:50
Level 38: Rune of Protection
(38) Aegis: Resistance/Endurance - IO:50
(39) Aegis: Resistance - IO:50
(39) Aegis: Psionic/Status Resistance - IO:50
Level 41: Scorpion Shield
(41) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50
(42) Luck of the Gambler: Defense - IO:50
(42) Luck of the Gambler: Defense/Endurance - IO:50
Level 44: Tactics
(44) HO - Cytoskeleton Exposure
Level 47: Victory Rush
(47) DSyncO - D-Sync Conduit
Level 49: Vengeance
(49) Luck of the Gambler: Defense/Increased Global Recharge Speed - IO:50
------------
Level 1: Brawl
(1) [Empty]
Level 1: Sprint
(1) [Empty]
Level 2: Rest
(2) [Empty]
Level 1: Swift
(1) Invention: Run Speed - IO:50
Level 1: Hurdle
(1) Invention: Jumping - IO:50
Level 1: Health
(1) Panacea: +Hit Points/Endurance - IO:50
(3) Numina's Convalesence: +Regeneration/+Recovery - IO:50
(5) Miracle: +Recovery - IO:40
Level 1: Stamina
(1) Performance Shifter: Chance for +End - IO:50
(3) Performance Shifter: EndMod - IO:50
(7) Power Transfer: EndMod - IO:50
(21) Power Transfer: Chance to Heal Self - IO:50
Level 50 Corruptor Page 3
5/21/2023
8:56 PM
Build Statistics
- Defense -
Smashing: 40.02%
Lethal: 40.02%
Fire: 41.61%
Cold: 41.61%
Energy: 48.15%
Negative: 35.05%
Toxic: 20.36%
Psionic: 20.36%
Melee: 20.36%
Ranged: 35.67%
AoE: 38.49%
- HP & Endurance -
Regeneration: 240%
Max HP: 1405.66 (Absorb: 281.13 -- 26.25% of base HP)
End Recovery: 3.67/s
End Use: 1.46/s End. (Net gain: 2.21/s)
Max End: 113.6
- Stealth & Perception -
Stealth (PvE): 65 ft
Stealth (PvP): 689 ft
Perception: 846 ft
- Status Protection -
Held: 0
Stunned: 0
Sleep: 0
Immobilized: 0
Knockback: 0
Repel: 0
Confused: 12.11
Terrorized: 0
Taunt: 0
Placate: 0
Teleport: 0
- Debuff Resistance -
Defense: 0%
Endurance: 0%
Recovery: 0%
PerceptionRadius: 51.9%
ToHit: 0%
RechargeTime: 40%
SpeedRunning: 40%
Regeneration: 0%
- Resistance -
Smashing: 30.82%
Lethal: 30.82%
Fire: 45.42%
Cold: 45.42%
Energy: 33.42%
Negative: 8%
Toxic: 21.13%
Psionic: 13%
- Movement -
Run Speed: 37.77 mph
Jump Speed: 64.53 mph
Jump Height: 14.7 ft
Fly Speed: 65.42 mph
- Misc -
Haste: 150%
ToHit: 88.5%
Accuracy: 38%
Damage: 195.25%
End Rdx: 5%
Threat: 100
- Status Resistance -
Held: 26.25%
Stunned: 26.25%
Sleep: 74.69%
Immobilized: 74.69%
Knockback: 0%
Repel: 0%
Confused: 329%
Terrorized: 86.8%
Taunt: 0%
Placate: 0%
Teleport: 200%
- Elusivity (PvP) -
None: 0%
Smashing: 0%
Lethal: 0%
Fire: 0%
Cold: 0%
Energy: 0%
Negative: 0%
Toxic: 0%
Psionic: 0%
Melee: 0%
Ranged: 0%
AoE: 0%

 

Edited by Bionic_Flea
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What's the latest version of MIDs that does support export?

 

 

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

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I made a post regarding this some while back - I trried to find the relevant post but my search fu is fail.

 

It seems this isn't likely to be resolved in our lifetimes so we have to think of alternative options.

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
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13 minutes ago, Bionic_Flea said:

 

Did you look in my hidden contents, above?

 

Yes I did - it's a fix of sorts but I think that's the best we can hope for for the forseeable

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
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I use Mids for two things; building my own characters and integrating ideas from other builds into my characters.  For the first part, this impacts my character creation zero.  What @Bionic_Flea posted will get the job done for the second part.  See, I rarely imported a data chunk to see what someone was building but instead used the printout of the powers and what was selected (like the examples Flea showed).  I like the visual feel and when I am juggling power selection points or even powers themselves I use those.

 

The new link that you click and it executes Mids . . . I do not like and will not use.

 

 

Are the changes to the export function (and some font sizing issues) annoying?  Yes.  Is it a reason to toss the software,?  Hell no.  Its still an amazing tool that we are lucky to have at all and even if a dozen more features vanished, I would still use because it lets me make my hero.

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Babes of War - Excelsior - Di Di Guns, Runeslinger, Munitions Mistress, Tideway, Hard Melody, Blue Aria

 

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12 hours ago, Bionic_Flea said:

Well, with the Print to PDF I can do this

 

The first one is nice and compact and tells you all the BBCode version does just without colors and formatting.  That plus a download link seems like it should suffice.

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On 5/21/2023 at 7:16 PM, Troo said:

What's the latest version of MIDs that does support export?

 

 

 

Looks like I can still export running v3.4.7 (Issue 27, Page 5) DB Version 2022.11.383.

 

I don't think that is the latest with the export feature intact, but I am not certain.

 

On 5/21/2023 at 10:14 AM, Bopper said:

The forums are run on Invision which only partially supports BBCode. It's always been a headache for the volunteer dev team to get "export to forums" to work without bugs, so the feature is being dropped. If you would like an alternative, try the Print to PDF option. It's now the closest thing to look like the old forum export.

 

Has it though? It isn't without issue, but it worked fine for me this entire time.

 

Can we at least retain the Data Chunk feature?  That was the most useful part, imo. Links often would not open for me in earlier versions of Mids during Homecoming, but the Data Chunks were flawless.

 

😞

 

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Will no one rid me of this troublesome version?!

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Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game...

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
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On 5/24/2023 at 7:51 AM, InvaderStych said:

Can we at least retain the Data Chunk feature?

No, with the modernization of the code/program, the method used to create those chunks are now obsolete.

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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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20 minutes ago, InvaderStych said:

Hmm ... that is ... unfortunate ... but no stopping the forward march of time and tide or data and code or something and something else. 😄

Keep in mind, the new .mbd file format is a JSON file. You can open it up in anything that reads JSON (like Firefox). It will be a bit hefty...but all the info you could want from an export will be there. Here's an example of what it looked like when I open a file in firefox. You'll be able to see every power when it was selected. Every slot in that power, including the slotted IO, what level the slot was unlocked, and if there are any boosts to the IO. Also can see if the power is toggled on and if a proc is toggled on.

 

image.thumb.png.99560897b1fbc7ed4d527ce5ec0f35cb.png

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PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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17 hours ago, Bopper said:

It will be a bit hefty...but all the info you could want from an export will be there. Here's an example of what it looked like when I open a file in firefox.

 

Yeah, that's great for coders who can look at that and see it as if it was a screen shot of a Mids Build.  But to me that looks like gibberish.

 

Honestly, the PDF versions aren't too bad.  They could be even better with some additional formatting and colorizing. 

 

Please don't take me the wrong way.  I REALLY appreciate what everyone and anyone who has worked on the various hero builders have done.  I do.  But as a long time user, being able to look at and share builds on the forums was one of the joys.  This new version sucked a little bit of the joy out of it.

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17 hours ago, Bopper said:

Keep in mind, the new .mbd file format is a JSON file. You can open it up in anything that reads JSON (like Firefox). It will be a bit hefty...

 

That is readable and all since JSON is fairly human-friendly.

 

Can I import that into MIDs though?  That was sort of my point.  Data Chunks were the most reliable way to share a build in such a manner that someone else could open it in MIDs on their own.

 

Maybe I am jumping the gun here; can MIDs import from either the JSON or PDF?  Reading a build is all well and good, but for providing feedback/alternatives importing it to the program is desirable.

 

Without an ability to import a posted build I'd have to re-create it manually from a PDF/forum post, then make changes and send it back to the person asking for assistance, and vice-verse.

 

Edit: Also, thanks for the info/replies. Just realized that I should probably be asking this stuff on the MIDs Discord. 🤣

 

Double-Edit. Ok, I had a lapse of smart there for a moment, blame it on the coffee not having kicked in.  That's just a saved .mbd file opened in another application, which means the solution to build sharing for direct import is just bouncing the .mbd back and forth I suppose.

Edited by InvaderStych

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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1 hour ago, InvaderStych said:

Can I import that into MIDs though?

 

You can still import to Mids by clicking the link under the box that the new export function creates as a paste.  This is the same build as the one in the hidden contents I posted above:

 

eiDNz9xhSea.png
View This Build In MRB

^^^Click on this thing here!^^^

 

 

Edited by Bionic_Flea
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2 minutes ago, Bionic_Flea said:

View This Build In MRB

^^^Click on this thing here!^^^

 

Thanks. I'll give that a try when I update.

 

Historically links have not been reliable for me in previous versions. I don't know if it is a Firefox quirk or what, but I would try to open posted links and end up with a blank slate in MIDs.

 

🤷‍♂️

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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2 hours ago, Bionic_Flea said:

 

Please don't take me the wrong way.  I REALLY appreciate what everyone and anyone who has worked on the various hero builders have done.  I do.  But as a long time user, being able to look at and share builds on the forums was one of the joys.  This new version sucked a little bit of the joy out of it.

 

110% THIS!

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There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
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It has been years since I even tried to use (let alone install) MIDS, so what follows is not an attempt to bad-mouth a software tool that I don't use... it is a short explanation of why I can't bring myself to use it.

 

I didn't like that MIDS seemed (to me) to need (virtually) a metric ton's worth of extra software packages (along the lines of, but possibly not exclusive to, the .NET framework plus whatever the under-the-hood mechanism is used for database actions) and internet connectivity (this could have been illusory!) in order to work. The last time I went to try an install, the various system changes I was asked to make felt like I was being asked to host a month-long visit from the royal court. (The analogy is meant to convey the feelings of "no other software install has ever asked for that", at least since my days of subscribing to the Microsoft Developer Network)

 

I appreciate that the tool is maintained and that so many people find value in it! I can tell from discussions of builds using MIDS that there are a LOT of powerful options within it to help players understand the effects of all the powers, bonuses, game settings, etc. I simply can't help but wonder if there isn't a way to refactor and/or repackage the tool so that it offers more of a stand-alone solution?

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