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Posted

Ok, so I’ve always been a sword guy over an Axe or Hammer.

 

That being said, I’ve seen so many threads on how much fun/solid the new Battle Axe is, so I have to give it a whirl. Tell me about your Battle Axe experience!

 

What do you like about it?

Are there any specific secondaries you’d suggest to pair with it?

 

I was THINKING something that helps with endurance, like Bio Armor, Rad Armor or Energy Aura.

 

On the flip side, BA/Shield probably looks super epic. I could see it being a huge endurance hog though.

 

 

Posted
6 minutes ago, Thrax said:

I did battle axe/ice. Pull into slow aura. It was fun enough but found axe still blah. 

Good to know! You just didn’t dig the animations and what not?

 

Ice Armor IS wonderful, have a KM/Ice Stalker that is great.

Posted

Yeah. Might be cooler with shield. Could never get into bs/wm/or axe. Did a wm tank but it was a contempt homage and thing. 

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Posted

I played BA on live and it was great, so I can only imagine how OP the new one is!

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..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted
2 hours ago, Herotu said:

I played BA on live and it was great, so I can only imagine how OP the new one is!

What’d ya pair it with on live? 

Posted (edited)
2 hours ago, StriderIV said:

What’d ya pair it with on live? 

Just Willpower. I had no idea what I was doing with powers - and still don't know.

Edited by Herotu

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

Posted
On 5/29/2023 at 7:53 AM, StriderIV said:

Ok, so I’ve always been a sword guy over an Axe or Hammer.

 

That being said, I’ve seen so many threads on how much fun/solid the new Battle Axe is, so I have to give it a whirl. Tell me about your Battle Axe experience!

 

What do you like about it?

Are there any specific secondaries you’d suggest to pair with it?

 

I was THINKING something that helps with endurance, like Bio Armor, Rad Armor or Energy Aura.

 

On the flip side, BA/Shield probably looks super epic. I could see it being a huge endurance hog though.

 

 

 

If you're going to be a predominantly supporting damage offensive scrapper, fire secondary may suit you.  Consume also not only aoe damages but also can give you a bar of end when clicked right.

 

Also keep in mind depending on how you do slotting and proc's, axe can have really nice recharge due to the kb +recharge proc being able to go in most any attacks you choose.

 

If you're looking for a more rounded, end helping, and damage helping secondary etc set then radiation armor is a solid choice.

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Posted (edited)

I just spent a few hours over the weekend on test with a new Axe/Ice build and I'm really happy with it. If I were going for optimal, shield would be very hard to beat but I have several shield scraps and brutes and I've been on an Ice kick lately. Rad armor is probably great with it too but Rad is great with everything! Ice is better than I ever expected it to be, so many tools in it's toolbox! I took the Soul patron for the def boost power (the name escapes me) to cover the toxic and psi hole and Icy Bastion is fantastic! Even 4x8 Cimarorans couldn't debuff me enough to matter as long as I remembered to use all those fancy tools. 

 

Axe hits like a truck and even +4 bosses didn't feel like a slog to get through. Using the scrapper ATO for bonus crits just chunks away lifebars at a very heathy rate (healthy for me, not them). Very decent AoE damage as well, it always did good damage but the recent tweaks make it feel so much smoother.

Edited by mistagoat
forgot about Dre
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SCRAPPER: Sir Kit Breaker-Elec/Shield *DumDum Pounder-WM/Shield *Snoglobe-Claws/Ice *Ice Flow Joe-Axe/Ice *TANK: Gamma Goon-Rad/Rad *Bernjamin Tanklin-fire/claws *Skullgrin Von Killjoy-Invul/SS *Frozen Snowshoo-Ice/Ice Quarry Goon-Stone/SS *BRUTE: Megahertz Donut-EM/Shield *Ohm Ahgerd Stone/Elec *Shadow Goon-Dark/Dark *Devilaint Le'Z-Rad/Fire *STALKER: Double OHM 7-EM/EA *Sir Kit Interupt-Elec/Shield *TROLLER: Chilly Lilly-Ice/Rad *Chlorophyllis Vance-Plant/Storm *Mechamoo-Elec/Cold *Johnny Burnsalot-Fire/Kin *Countess Gone-Ill/Dark *Lady Gone-Dark/Dark *Calpernia Tomik-Ill/Rad *Porkchop Scallywag-Fire/Nat *Gone Daddy-Plant/Dark *Merrie Melody-Symp/Dark *Toot Sweet-Fire/Dark *Lord Gone-Grav/Dark *Misty Burnsalot-Fire/Storm *Maddie Burnsalot-Fire/Rad *DOM: Scorched Eartha-Earth/Fire *Gazebo Malarkey-Dark/Psi *Clawsin Bloom-Plant/Savage *Diatomaceous Earl-Plant/Thorn *Permafrostasha-Plant/Ice *Corn Cob Earth/Earth *MM: Stupid Robot-Bot/Elec *Dark Leader-Demons/Dark *Silas Greenback-Thugs/Time *FENDER: *Dr. Gone-Dark/Dark *BAG3L-FF/Sonic *BLASTER: PinPointress-Arch/TA *Shimmy Burnsalot-Fire/TA *Lil Beefy-Ice/Fire *H0TT-fire/fire *CORRUPTOR: Shady Burnsalot-Fire/Dark *Kinetic Koala-Ice/Kin *Atmospheric Hazel-Water/Storm *Hami Dum-Seismic/Nature *MiHami Heat-Fire/Nature *SOA *Big Gravy-Crabbermind *Sentinel: NP Seymour-Elec/Regen

Posted

Not to hijack, but since Axe is being discussed - anyone got an Axe/Shield build for Scrappers?  I've got an Axe/Shield Brute which is awesome, but the placement of ATOs on a Scrapper is a little trickier than on a Broot, it'd be nice to see where other people put their 50% crit proc.

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted (edited)

Someone was praising Axe/Ninja Scrapperinos so I took a look at it... and it's actually... pretty nice looking?

 

Defence capped at level 32 (or 28 if Combat Jumping is swapped for Fly)... Ok, ok, not 28/32 because if leveling then stats are scaled down and some bonuses are not at full strength, but anything bordering 40% is already near invulnerable at those levels anyway, plus a heal, and endurance recovery, and no need for the Fighting pool.

 

I did put an FF proc in Swoop which may be dubious since it's the heavy hitter and we want it to hit like a truck, but my reasoning is that Axe simply needs four attacks to have a gapless chain. The FF proc when it decides to trigger will make Chop not needed. Placing the FF in Swoop gives more time for the FF proc to make both Cleave and Swoop recharge faster instead of placing it in Gash (or Chop) that would give the FF proc less time to work its magic and whittle the recharge of the two heavy hitters. Keeping Chop slotted still allows it to be used for leveling, exemplaring, and when the FF proc does not activate.

 

For single target then Cleave, Swoop, Gash, Chop-if-FF-proc-did-not-proc, repeat.  For AoE Cleave, Pendulum, Axe Cyclone, repeat.. which is nice.

 

I'm somewhat tempted in not taking Cleave though. Cleave hits like a massive truck, but 2.5 second animation and the very reason a 4th attack is needed. Swoop, Gash and Chop can loop perpetually. It does feel a bit sacrilegious though when we see the Mids numbers of 843-without-BU.

 

My problem so far is that both Axe and Ninja need a lot of powers so everything from Hasten to travel powers gets pushed back to the 30s, but someone who decides to level with no travel powers (since Kiji-in Rin gives run speed and jump height which will work well with CJ and Sprint/Athletic Run) or Super Jump can make things work better.

 

Five powers left and eight slots, so go wild:Scrapper (Battle Axe - Ninja).mbd

Edited by Sovera
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Posted
2 hours ago, Sovera said:

Someone was praising Axe/Ninja Scrapperinos so I took a look at it... and it's actually... pretty nice looking?

 

BA/NIN became my favorite character after I rolled it.

Although, a lot of it comes down to taste. Mine is an Elude build with Barrier and Conserve Power, built to exemplar very nicely to lvl ~20 or so. Optimizing maximum convenience everywhere.

 

Many of the same ideas you list. Minus the FF proc because the recharge times fit nicely as is, and also skipping Cleave is heresy to my ears. A ranged attack that does extreme damage and is also an AoE?

 

Animation time is not on my mind when I press the hotkey, I'm thinking of the pain train about to come down on the sorry sods who bunched up in a 40 feet radius of my ninja of mass destruction. Fly, you fools, I cackle as they're unable to do so, flipflopping helplessly thanks to the 80% KD chance.

 

Sometimes I feel equally sadistic and lazy, and I "arrest" them with nothing but Cleave, Cleave, Cleave.

 

God, I love Cleave.

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Posted
15 minutes ago, Sovera said:

I have no idea why we have satellite emoji reactions but you get one.

 

No idea how they are supposed to be used, but Ramen is my new favorite and default reaction.

 

"NOTHING can stop NOODLES!"

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted
8 hours ago, roleki said:

 Axe/Shield build for Scrappers?

 

I actually run BA/Rad with similar slotting in attacks. I slapped this together when FM and BA got their changes and couldn't decide what to do. Ended up doing FM/SD and BA/RAD.

 



This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Chop
Level 1: Brawl
Level 22: Double Jump
Level 50: Musculature Core Paragon
------------

 

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (33) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (34) Empty
  • (36) Force Feedback - Chance for +Recharge
Level 1: Deflection
  • (A) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Battle Agility
  • (A) Red Fortune - Endurance
  • (3) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
Level 4: True Grit
  • (A) Preventive Medicine - Chance for +Absorb
  • (5) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: Swoop
  • (A) Hecatomb - Damage/Recharge/Accuracy
  • (9) Hecatomb - Damage/Endurance
  • (9) Hecatomb - Damage
  • (11) Hecatomb - Chance of Damage(Negative)
  • (11) Gladiator's Strike - Chance for Smashing Damage
  • (13) Force Feedback - Chance for +Recharge
Level 10: Active Defense
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Whirling Axe
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Damage/Recharge
  • (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (21) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 24: Boxing
  • (A) Empty
Level 26: Cleave
  • (A) Armageddon - Damage/Recharge/Accuracy
  • (27) Armageddon - Damage/Endurance
  • (27) Armageddon - Chance for Fire Damage
  • (29) Fury of the Gladiator - Chance for Res Debuff
  • (29) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (31) Force Feedback - Chance for +Recharge
Level 28: Grant Cover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tough
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Unbreakable Guard - +Max HP
Level 32: Pendulum
  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (47) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Shield Charge
  • (A) Eradication - Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (46) Eradication - Damage
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (47) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage
Level 38: Zapp
  • (A) Apocalypse - Damage/Recharge/Accuracy
  • (39) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Chance of Damage(Negative)
  • (39) Decimation - Chance of Build Up
  • (40) Sting of the Manticore - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
Level 41: Ball Lightning
  • (A) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Damage/Recharge/Accuracy
  • (43) Ragnarok - Recharge/Accuracy
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Red Fortune - Defense/Endurance
  • (49) Red Fortune - Defense
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Reactive Defenses - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Critical Hit
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (37) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Power Transfer - Chance to Heal Self
Level 49: Quick Form

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Posted
19 minutes ago, SomeGuy said:

 

I actually run BA/Rad with similar slotting in attacks. I slapped this together when FM and BA got their changes and couldn't decide what to do. Ended up doing FM/SD and BA/RAD.

 

 

  Hide contents

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Chop
Level 1: Brawl
Level 22: Double Jump
Level 50: Musculature Core Paragon
------------

 
 

 

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (33) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (34) Empty
  • (36) Force Feedback - Chance for +Recharge
Level 1: Deflection
  • (A) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Battle Agility
  • (A) Red Fortune - Endurance
  • (3) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
Level 4: True Grit
  • (A) Preventive Medicine - Chance for +Absorb
  • (5) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: Swoop
  • (A) Hecatomb - Damage/Recharge/Accuracy
  • (9) Hecatomb - Damage/Endurance
  • (9) Hecatomb - Damage
  • (11) Hecatomb - Chance of Damage(Negative)
  • (11) Gladiator's Strike - Chance for Smashing Damage
  • (13) Force Feedback - Chance for +Recharge
Level 10: Active Defense
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Whirling Axe
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Damage/Recharge
  • (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (21) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 24: Boxing
  • (A) Empty
Level 26: Cleave
  • (A) Armageddon - Damage/Recharge/Accuracy
  • (27) Armageddon - Damage/Endurance
  • (27) Armageddon - Chance for Fire Damage
  • (29) Fury of the Gladiator - Chance for Res Debuff
  • (29) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (31) Force Feedback - Chance for +Recharge
Level 28: Grant Cover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tough
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Unbreakable Guard - +Max HP
Level 32: Pendulum
  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (47) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Shield Charge
  • (A) Eradication - Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (46) Eradication - Damage
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (47) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage
Level 38: Zapp
  • (A) Apocalypse - Damage/Recharge/Accuracy
  • (39) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Chance of Damage(Negative)
  • (39) Decimation - Chance of Build Up
  • (40) Sting of the Manticore - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
Level 41: Ball Lightning
  • (A) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Damage/Recharge/Accuracy
  • (43) Ragnarok - Recharge/Accuracy
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Red Fortune - Defense/Endurance
  • (49) Red Fortune - Defense
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Reactive Defenses - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Critical Hit
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (37) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Power Transfer - Chance to Heal Self
Level 49: Quick Form

 

SO BEAUTIFUL 

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Posted
4 hours ago, SomeGuy said:

 

I actually run BA/Rad with similar slotting in attacks. I slapped this together when FM and BA got their changes and couldn't decide what to do. Ended up doing FM/SD and BA/RAD.

 

 

  Reveal hidden contents

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Chop
Level 1: Brawl
Level 22: Double Jump
Level 50: Musculature Core Paragon
------------

 
 

 

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (33) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (34) Empty
  • (36) Force Feedback - Chance for +Recharge
Level 1: Deflection
  • (A) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (36) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Battle Agility
  • (A) Red Fortune - Endurance
  • (3) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
Level 4: True Grit
  • (A) Preventive Medicine - Chance for +Absorb
  • (5) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: Swoop
  • (A) Hecatomb - Damage/Recharge/Accuracy
  • (9) Hecatomb - Damage/Endurance
  • (9) Hecatomb - Damage
  • (11) Hecatomb - Chance of Damage(Negative)
  • (11) Gladiator's Strike - Chance for Smashing Damage
  • (13) Force Feedback - Chance for +Recharge
Level 10: Active Defense
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Whirling Axe
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Damage/Recharge
  • (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (21) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 24: Boxing
  • (A) Empty
Level 26: Cleave
  • (A) Armageddon - Damage/Recharge/Accuracy
  • (27) Armageddon - Damage/Endurance
  • (27) Armageddon - Chance for Fire Damage
  • (29) Fury of the Gladiator - Chance for Res Debuff
  • (29) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (31) Force Feedback - Chance for +Recharge
Level 28: Grant Cover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tough
  • (A) Reactive Armor - Resistance
  • (31) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Unbreakable Guard - +Max HP
Level 32: Pendulum
  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (47) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 35: Shield Charge
  • (A) Eradication - Damage/Recharge
  • (37) Eradication - Accuracy/Damage/Recharge
  • (46) Eradication - Damage
  • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (47) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage
Level 38: Zapp
  • (A) Apocalypse - Damage/Recharge/Accuracy
  • (39) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Chance of Damage(Negative)
  • (39) Decimation - Chance of Build Up
  • (40) Sting of the Manticore - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Chance of Damage(Toxic)
Level 41: Ball Lightning
  • (A) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Damage/Recharge/Accuracy
  • (43) Ragnarok - Recharge/Accuracy
Level 44: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Red Fortune - Defense/Endurance
  • (49) Red Fortune - Defense
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Reactive Defenses - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Critical Hit
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (37) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Power Transfer - Chance to Heal Self
Level 49: Quick Form

 


Man, that is a good-looking build.  Thanks a heap!

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted (edited)

axe is nice as it got buffed.

 

its the 'new style' where short 7ft cones are replaced with mini sphere aoe.

 

the difference is remarkable!  you functionally hit like a melee cone but its a proper aoe...

 

...as opposed to quickly diving round 3 mobs and hoping youll line 2 of three of them... but only if you clicked the furthest back. 

 

with 2 dozen mobs on screen, short cones that are not aoe converted like with battle ace gets unpleasant as a play mechanic, and you'll notice this after having spent time with the revamped set.

 

axe did away with that trouble!

 

it also gets a 'suck them in' vortex axe aoe, also nice.

 

its actual animations / movements - well youre either a fan or youre not.

 

its prettier that war mace, ill give it that.

 

get combat teleport / spring attack and:

 

/bind shift+e powexec_location target Spring Attack

 

^(as example), for rapido pack gap closing and melee insistence!

 

RobbieIntroimage.jpg.640081f5356e906d1852a35774e018eb.jpg

Edited by honoroit
Posted
On 6/3/2023 at 9:50 AM, honoroit said:

RobbieIntroimage.jpg.640081f5356e906d1852a35774e018eb.jpg

 

What in the name of Statesman is the cursed horror-show pictured above? 😱

You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted

Random: as a sword guy, I’m trying to find an aesthetic axe that looks and “feels” right to me. What is your favorite Axe option in character creator?

 

So far, I think the ones that are CLOSEST to what I want are either Impervium Axe or Celestial Axe.

Posted (edited)
5 hours ago, InvaderStych said:

 

What in the name of Statesman is the cursed horror-show pictured above? 😱

hes here to save paragon.  its what he tells people on mercy island. 

 

well, he did - until they (big arachnos disctrict 'police' they) hung him for being 'out of sorts with the road to success'.  group of trainees, thought they were clever, eff up the street kids, round then up, set an example, maybe get paid. next generation's throwback entrenchment of sentiment. 'message at the department u know, we're here to stay. 'members and loyal, remember old days'.

 

'threw shade at us that one, it did, looked right through a man. eyes on the gleaming. the arrogance!'  its all ends-to-a-means with only preface of slightest excuse, to do as you like and become used to it.  when you keep a population as cattle withfor occassion to take.  such is mercy island, for the non-super.

 

threw his body in a dumpster shortly after execution, where he was found and reanimated.

 

through necrosis, theres not much left of the brain. its dying remedies loop flashes, as does the mammal when overwhelmed as kindness and evolved survival in altruistic freezelock. survive, kin, and you-self dream... flashes of helping and a key to the city. maybe a realized moan.  theres nothing there anymore.

__angel_devil_chainsaw_man_drawn_by_kumanooppo__395b0ee05bf3bbc54299ba6d5d3cec25.thumb.jpg.d1b2d4bceae9adc02550acabc4f63c68.jpg

44045.thumb.jpg.ae8ddb240ab33b4452b5d14e0d649587.jpg

Edited by honoroit
i hate 5th column - insidious ruin, bully and tyrant.
Posted
6 hours ago, StriderIV said:

Random: as a sword guy, I’m trying to find an aesthetic axe that looks and “feels” right to me. What is your favorite Axe option in character creator?

 

So far, I think the ones that are CLOSEST to what I want are either Impervium Axe or Celestial Axe.

There's only one correct answer

 

79W03.01_USA_made_Shovel2__57685.thumb.jpg.55dc74548e0ac4d2b11ec4cc406bcaeb.jpg

  • Haha 2

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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