Ston Posted June 14, 2023 Posted June 14, 2023 (edited) They're just blasters with a little less damage and mez protection. Fight me. If you've done some cool stuff with a Sentinel, post it here! +4/x8 Solo ITF (No inspirations, no temp powers, no deaths) Dark Blast / Super Reflexes Sentinel (T4 Intuition Radial, T4 Ageless Core, T4 Degen Core, T4 Longbow Radial, T4 Pyronic Core, T4 Assault Radial) actual gameplay time was around 2 hours Edited June 14, 2023 by Ston 3
Ston Posted June 14, 2023 Author Posted June 14, 2023 Fire Blast / Radiation Armor Trapdoor Test - 4:12 1
FupDup Posted June 14, 2023 Posted June 14, 2023 Nerf Sents. And Regen. And especially Sent Regen. 6 .
Gobbledigook Posted June 14, 2023 Posted June 14, 2023 (edited) I tried a solo +4/x8 buffed mobs ITF back before they were buffed with a Fire/SR Sentinel. I have done it on Tankers before but not a Sentinel. It went fairly ok. I bit the dust on Rom though and never returned with a Sentinel lol. I have since rolled a Fire/Bio sentinel fully procced and i actually enjoyed and still enjoy playing that character. Maybe a Fire/Stone will be my next but Sentinel SR is a very good secondary. Edited June 14, 2023 by Gobbledigook 2
StriderIV Posted June 14, 2023 Posted June 14, 2023 I haven’t done anything crazy with a Sent, but I do love my Elec/Elec/Elec. Truly feels like a Tank Mage. I’ve been contemplating a Water Blast Sentinel. Perhaps Water/Rad or Water/Regen. 3
twozerofoxtrot Posted June 15, 2023 Posted June 15, 2023 2 hours ago, StriderIV said: I’ve been contemplating a Water Blast Sentinel. Perhaps Water/Rad or Water/Regen. I had a Water/Regen in the pre-buff era that was fine. That's it, just fine. Fun enough. After the buffs I rolled a Water/Bio. Whole different waterpolo game. Do recommend. 1
StriderIV Posted June 15, 2023 Posted June 15, 2023 29 minutes ago, twozerofoxtrot said: I had a Water/Regen in the pre-buff era that was fine. That's it, just fine. Fun enough. After the buffs I rolled a Water/Bio. Whole different waterpolo game. Do recommend. Bio was the other option I was looking at! I could see Water Blast bringing some utility to Bio and Bio bringing the extra damage to Water. Sounds pretty synergistic.
biostem Posted June 15, 2023 Posted June 15, 2023 15 minutes ago, StriderIV said: Bio was the other option I was looking at! I could see Water Blast bringing some utility to Bio and Bio bringing the extra damage to Water. Sounds pretty synergistic. I have a 50 water/bio sentinel. It's a good combination, but not particularly outstanding in any one area, TBH. 1
Hyperstrike Posted June 15, 2023 Posted June 15, 2023 My DP/FF Sentinel turned out to be eminently soloable at higher difficulty and essentially a ranged Tank. If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Sovera Posted June 15, 2023 Posted June 15, 2023 11 hours ago, Ston said: Fire Blast / Radiation Armor Trapdoor Test - 4:12 Do you happen to remember what the Fire/Bio got on Trapdoor and what the Fire/Rad got on the pylon? - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Bill Z Bubba Posted June 15, 2023 Posted June 15, 2023 (edited) 13 hours ago, Ston said: actual gameplay time was around 2 hours My fire/bio sent pulled that off as well but it took me a helluva lot longer than 2 hours due to the AVs rabbiting all over the map. Edit: That was before the Sent updates. If I ever get back to playing, maybe I'll give it another go. Edited June 15, 2023 by Bill Z Bubba
Ston Posted June 15, 2023 Author Posted June 15, 2023 4 hours ago, Bill Z Bubba said: My fire/bio sent pulled that off as well but it took me a helluva lot longer than 2 hours due to the AVs rabbiting all over the map. Edit: That was before the Sent updates. If I ever get back to playing, maybe I'll give it another go. That was really just an estimation but I could be off. I just know the first 3 missions took about an hour, not sure how long I spent on the last one though. I’m planning on running it again soon with Fire/Bio or Rad/Bio to see how it does with a little more damage. The AT feels pretty good though. I really like the opportunity debuff when fighting EBs and AVs
Mythical Creature Posted June 15, 2023 Posted June 15, 2023 I know it isn't quite top tier speed for trapdoor but my electric/super reflex sentinel can do it in about 7:45 and doesn't worry at all about survival. I probably could improve my clear time if I put more procs into my build or switched to a secondary like bio. This combo does seem to pull off the feel of being very tough while still putting out good damage. 1 1 <Witch> of Everlasting <Mythical Creature> of ExcelsiorGlobal Name: @Mythical Creature "Monsters are real and they look like people." - Unknown
StriderIV Posted June 16, 2023 Posted June 16, 2023 On 6/14/2023 at 6:46 PM, biostem said: I have a 50 water/bio sentinel. It's a good combination, but not particularly outstanding in any one area, TBH. Do you think Rad Armor or Regen would pair better with it? Energy Aura seems solid as well.
biostem Posted June 16, 2023 Posted June 16, 2023 8 hours ago, StriderIV said: Do you think Rad Armor or Regen would pair better with it? Energy Aura seems solid as well. I have a 50 dual pistols/radiation armor sentinel that is very fun to play. I have a 20-30-something fire/EA sent that feels very good, but it's too early for me to tell for certain... 1
Force Redux Posted June 16, 2023 Posted June 16, 2023 On 6/15/2023 at 1:14 AM, Hyperstrike said: My DP/FF Sentinel turned out to be eminently soloable at higher difficulty and essentially a ranged Tank. I think I see what you did there.... 🤫😊 1 @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Hyperstrike Posted June 16, 2023 Posted June 16, 2023 3 hours ago, Force Redux said: I think I see what you did there.... 🤫😊 Be honest. Do you REALLY expect ANYTHING other from me? "Nah! This thing was effing SQUISHY! AND I LOVED IT!"🤔 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
lemming Posted June 16, 2023 Posted June 16, 2023 On 6/14/2023 at 1:56 PM, Ston said: Fire Blast / Radiation Armor Trapdoor Test - 4:12 I would be interested in the build since I am about to retool my original sentinel that happens to be fire/rad
Force Redux Posted June 17, 2023 Posted June 17, 2023 21 hours ago, Hyperstrike said: Be honest. Do you REALLY expect ANYTHING other from me? "Nah! This thing was effing SQUISHY! AND I LOVED IT!"🤔 We're cut from the same cloth, sir! @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Wimbochismo Posted June 17, 2023 Posted June 17, 2023 I don't think I've made any huge achievements in game on my Sents... But, in my Seismic/Super Reflexes build I have 45 def to all positions, perma hasten, and a sub 8 sec recharge on Meteor. Yup, a Tier 9 nuke every 8 secs...
MirrorDarkly Posted June 17, 2023 Posted June 17, 2023 57 minutes ago, Wimbochismo said: I don't think I've made any huge achievements in game on my Sents... But, in my Seismic/Super Reflexes build I have 45 def to all positions, perma hasten, and a sub 8 sec recharge on Meteor. Yup, a Tier 9 nuke every 8 secs... How have you gotten over 1,100% recharge? I thought there was a hard cap of 500%.
Wimbochismo Posted June 17, 2023 Posted June 17, 2023 8 minutes ago, MirrorDarkly said: How have you gotten over 1,100% recharge? I thought there was a hard cap of 500%. In my build I have a 23.69 sec recharge on Meteor. If I'm reading city of data correctly, someone correct me if I'm wrong - every Seismic ability you use reduces the cooldown of the other abilities by a flat -1 sec. At max stacks, Seismic Force reduces the cooldown of the other Seismic abilities. For Meteor, this is -15 seconds. So 8.69 sec, less if you use other Seismic powers. It's not sustainable, but if you add +5 recharges to Seismic Force on a perma Hasten build... maybe some FF procs on top of that? Fastest recharging nuke in game. 4
MirrorDarkly Posted June 17, 2023 Posted June 17, 2023 9 minutes ago, Wimbochismo said: In my build I have a 23.69 sec recharge on Meteor. If I'm reading city of data correctly, someone correct me if I'm wrong - every Seismic ability you use reduces the cooldown of the other abilities by a flat -1 sec. At max stacks, Seismic Force reduces the cooldown of the other Seismic abilities. For Meteor, this is -15 seconds. So 8.69 sec, less if you use other Seismic powers. It's not sustainable, but if you add +5 recharges to Seismic Force on a perma Hasten build... maybe some FF procs on top of that? Fastest recharging nuke in game. Thanks for the breakdown! I have not played Seismic yet and didn't realize it got a flat recharge reduction.
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