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Ice Melee(all) > Ice Patch


kelika2

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4 hours ago, BrandX said:

Ice Patch still has a limit of 5 targets on the patch.  

 

I can only think back to my Ice/Fire Brute's farming missions, but keeping Fury wasn't an issue.

 

Mind you, I'm not saying combine Ice Patch and Force Aura, but there's plenty of sets with lots of KD that keep Fury up.

 

You said Fury was built by attacking.  The Fury equation shows that being attacked also builds Fury.  Ergo, yes, preventing enemies from attacking does have an effect on Fury generation and maintenance.

 

But since you veered into anecdotal territory, some of us utilize that aspect of the mechanic to maximize Fury.  I've found that I reach 100% more consistently and hold it there better without hard or soft AoE controls, and I am strongly averse to having one of those AoE controls shoved up my ass, or having to respec out of one of my favorite attacks to avoid said AoE control.  There are reasons I'm not adding my voice to the "Fury is effectively capped at 85%" chorus.  This is one of them.

Get busy living... or get busy dying.  That's goddamn right.

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45 minutes ago, kelika2 said:

Everyone else who thought i wanted ice patch was going away please lower your thumb

How about why you want Ice Patch folded into Frozen Aura and replaced with another attack? You are now 6 posts in on this thread including the OP, and have yet to say why you want this to happen. What are you trying to fix? What are you trying to improve? Why do you want this done at all?

 

Edit: Could someone else ask, please? I'm thinking @kelika2 has me on ignore.

Edited by Rudra
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Why do you want this?

 

Ice Patch is a One Slot Wonder

 

An Ice/Ice Tanker was the second character I made on Live. It is one of 4 mains I run.

I still do not see a reason for this.

 Forums  - a place, meeting, or medium where ideas and views on a particular issue can be exchanged.

"it will be a forum for consumers to exchange their views on medical research"

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5 hours ago, srmalloy said:

Okay, look at it from the other side — the proposal is to fold Ice Patch into Frozen Aura to allow its spot to be replaced with another attack. Bear in mind that this will require all the attacks to be rebalanced to avoid giving Ice Melee an unwarranted advantage; which other attack(s) get nerfed, and by how much, to account for the extra damage done by the new attack? And what is this going to do to Ice Melee characters that already have completed builds, and would require complete rebuilding to be able to slot the new attack? The proposal jerks over every existing character with Ice Melee because you want a cleaner attack chain.

 

I never said I want it.  What I said was "Would the KD really effect the Fury" 😛

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4 hours ago, Luminara said:

 

You said Fury was built by attacking.  The Fury equation shows that being attacked also builds Fury.  Ergo, yes, preventing enemies from attacking does have an effect on Fury generation and maintenance.

 

But since you veered into anecdotal territory, some of us utilize that aspect of the mechanic to maximize Fury.  I've found that I reach 100% more consistently and hold it there better without hard or soft AoE controls, and I am strongly averse to having one of those AoE controls shoved up my ass, or having to respec out of one of my favorite attacks to avoid said AoE control.  There are reasons I'm not adding my voice to the "Fury is effectively capped at 85%" chorus.  This is one of them.

 

And I also said, Ice Patch only KDs 5 targets and that other sets do plenty of KD.  Claws and Titan Weapons come to mind.

 

Not saying I want the change, just don't think it would be some big detriment to Fury.

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2 hours ago, kelika2 said:

Everyone else who thought i wanted ice patch was going away please lower your thumb

Did I miss the post where you explained why you want this change?

 

or is this some sort of guessing game?

If it is, my guess is………your ice melee brute keeps dying and you don’t know why, so you decided to blame ice patch cause you don’t know what it does.

 

Did I win?

Edited by Ghost
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3 minutes ago, A Cat said:

OP wanted it to build Assassin's Focus stacks. 

 

Is the OP so lazy that they couldn’t copy over what they said from that post so that the “why” at least would make some sense??????

 

 

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1 minute ago, kelika2 said:

A 'why' would be neither a positive or a negative here as you would not like either choice.

So, not needed.

A "why" helps the devs understand why the power should be replaced. If you can't provide a "why" as to the purpose of a suggestion, then it isn't a suggestion that stands any chance of being considered. Unless of course, you expect the devs to simply implement whatever you may choose to demand of them?

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20 minutes ago, megaericzero said:

 

Any "why" is better than none. Otherwise it's just change for change's sake.

Because to me, this forum is like putting a suggestion into a hat and hope one day something gets changed.  Other people however made it into a hangout.

 

You thinking I have to sway you in any way shape or form is baffling to me.

 

Just let me suggest bro.

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On 10/7/2023 at 11:30 PM, kelika2 said:

Replace Ice Patch with an attack that fits the archetype

Allow Frozen Aura to form an ice patch after use in addition to its current effects

Two problems here. First, replacing any power with another power is going to be difficult to pull off due to cottage rule; especially a power as beloved as ice patch.

 

Second, Ice Patch summoned from Frozen Aura contradicts each other. Frozen Aura does a sleep effect. The knock from the ice patch will instantly wake up any foe you cause to sleep.

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29 minutes ago, kelika2 said:

Because to me, this forum is like putting a suggestion into a hat and hope one day something gets changed.  Other people however made it into a hangout.

 

You thinking I have to sway you in any way shape or form is baffling to me.

 

Just let me suggest bro.

Not saying you have to sway, but if you’re suggesting something - at least have the decency to explain why the change.


What’s even more baffling is that you did explain in another thread.  All you had to do was either copy/paste or link that thread.  Instead you just threw it out there and ignored any request for an explanation.

 

 

Edited by Ghost
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9 minutes ago, Bopper said:

Second, Ice Patch summoned from Frozen Aura contradicts each other. Frozen Aura does a sleep effect. The knock from the ice patch will instantly wake up any foe you cause to sleep.

So do damage auras and constant aoes from 7 or more players and we still get along nicely.

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13 minutes ago, Ghost said:

Not saying you have to sway, but if you’re suggesting something - at least have the decency to explain why the change.

I do not want, have to, or need to because as I said before, the link the other poster linked to you didnt help your anger, or the situation.

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24 minutes ago, kelika2 said:

I do not want, have to, or need to because as I said before, the link the other poster linked to you didnt help your anger, or the situation.

Don’t mistake confusion for anger 

 

Lesson learned.  
I’ll leave you to your trolling now.

 

Edited by Ghost
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1 hour ago, BrandX said:

Not saying I want the change, just don't think it would be some big detriment to Fury.

 

You can attack X times in any given period.

 

A spawn can attack X times * the number of critters in the same period.

 

Let's presume the interval is 1 second.  In that 1 second, you can activate 1 attack.  Your Fury gained from that 1 attack equals 1 * FuryGenEquation.

 

In that same 1 second interval, our hypothetical spawn of... let's pick a number at random and say 16, can attack 16 times, once per enemy in the spawn.  Your Fury gained from those 16 attacks equals 16 * (0.5 * FuryGenEquation).

 

Mathematically, removing 5 of those attacks would reduce potential Fury generation by 31.25%.  There are, of course, other variables which modify how Fury is generated, but even accounting for those, neutering a third of a spawn equates to a net loss in Fury gain and maintenance.

 

2 hours ago, BrandX said:

Ice Patch only KDs 5 targets and that other sets do plenty of KD.  Claws and Titan Weapons come to mind.

 

Claws and Titan Weapons have faster animations than Ice Melee and don't debuff enemy Recharge, so of course they're less affected by interrupting enemy attacks than Ice Melee.  They can activate almost twice as many attacks in an interval as Ice Melee can, offsetting losses incurred from KD AoE, and enemy attacks aren't further delayed by Recharge debuffs.

Get busy living... or get busy dying.  That's goddamn right.

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1 hour ago, kelika2 said:

Because to me, this forum is like putting a suggestion into a hat and hope one day something gets changed.  Other people however made it into a hangout.

 

You thinking I have to sway you in any way shape or form is baffling to me.

 

Just let me suggest bro.

 

You can certainly use it that way. It's a bit weird though because this is a forum so it ... kind of is a place to hang out? Otherwise there'd be a direct-to-dev suggestion box.

 

I'd also imagine you want to list your reasoning with your suggestions even if you don't want to discuss it since this is where a dev is going to see it. If an idea was universally positive and intuitive such that it needn't be explained, it probably would've already been implemented.

 

I don't have experience or opinions on ice melee so I have nothing to add about ice patch.

Edited by megaericzero
fix typo
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Making a suggestion and giving no reasoning as to why it should be done wil lead to it not even being considered. Glad someone else posted the why. In the future I suggest the OP post it themselves if they intend for the devs to take a suggestion seriously.

 

I have no opinion either way now that they “why” is known. Up to the devs at this point.

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