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What to pair with Ninjas?


Xandyr

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Hey all.

 

 Really wanting to play Ninjas, but undecided on a secondary. Please give me some input on what pairs well and synergies between the secondary and Ninjas. 

 

 I've thought Sonic to get high defenses and pretty good resists.

 

Thermal, for ok resists and heals.

 

Pain, for a little resists and heals.

 

Dark , because, it's Dark (to hit debuffs/heal/etc)

 

Time, for capped defenses, heals, etc.

 

Anything else?

 

What are you pairing with Ninjas? How's it working? And if you were going to play them, what would you go with it?

 

Thanks!

-c

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I've literally got every secondary with ninjas.  The defense based ones are a given but the one secondary I've had the most fun with is trick arrow.  Fantastic debuffs that include a partially unresistable -ToHit (Flash Arrow).  While it doesn't have a heal and since the ninjas can all heal themselves it's not a huge deal.

 

In the end, after the rework, ninjas are.pretty solid.  More cardboard dragons instead of paper.  Certain mobs still sneeze and make them crumble (really anything that does a lot of -def), but in the end I still find them fun.  

 

If you haven't given ninjas/trick arrow a try it's worth taking it to the 30s to see what you think.  

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cold

it has quite a few skippable powers for personal attacks and maneuvers

two ice shields and fog come at low levels and stay strong. 1 extra slot in shields and train ninjas hits the ground running for defense

benumb is very skippable until level 49 or so.  pre-50 not many AVs are legit threats nor are they common encounters.  and at 50 there is always a few dozen lore pets on said AV

and heat losses 6 minute cooldown makes it a rather undesireable power. the amount of theorycrafting and mids only building someone is about to do is not worth it.  take it in your late 40s

and frostwork is just too much of a hassle to keep up all the time

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Mastermind (Ninjas - Trick Arrow).mbd

 

Go trick arrow and never look back. You'll be surprised at how effective debuffs are. The ninjas keep themselves healed. Its a high APM play-style. Of the countless MM combos i've done, this one shreds hordes of mobs solo (54/8 all foe types, spider, carnies, DA mission mob types ect). Vengeance power boosted is pretty amazing but if you don't team often ( or people don't die often) can swap it out for poison gas arrow and slot the self heal proc into it. Open ideally with a power boosted flash arrow but not required for engagements. This build can pull multiple packs of mob and the ninjas/AoE procs will plow it all down. Grab defense amp buff from P2W for added status protection if you feel it is needed.

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On 11/24/2023 at 1:55 AM, Xandyr said:

Really wanting to play Ninjas, but undecided on a secondary.

Force field can work nicely, and force bolt kind of looks like a hadoken and force bomb is kind of like a spirit bomb, if you want to go with a more mystical/ki theme...

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If I were to go Ninjas, my first choice of secondary would absolutely be Trick Arrow.  The set's inherent debuffs look to be very powerful, and many of the ranged attacks could slot the Annihilation %-Res piece as well. I like having multiples of that %proc in MM AoEs, because increasing the duration of that debuff helps increase damage output from the henchmen.

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On 11/24/2023 at 9:04 PM, kelika2 said:

cold

it has quite a few skippable powers for personal attacks and maneuvers

two ice shields and fog come at low levels and stay strong. 1 extra slot in shields and train ninjas hits the ground running for defense

benumb is very skippable until level 49 or so.  pre-50 not many AVs are legit threats nor are they common encounters.  and at 50 there is always a few dozen lore pets on said AV

and heat losses 6 minute cooldown makes it a rather undesireable power. the amount of theorycrafting and mids only building someone is about to do is not worth it.  take it in your late 40s

and frostwork is just too much of a hassle to keep up all the time

 

So much seconding this.  I used to be huge on /Time for Ninja’s and several other MM primaries, but /Cold and Ninja’s work really, really well together.  Same for Mercs although obviously Ninja’s are going to be very melee oriented.  Cold requires so few slots to be super effective that you can load up your personal attacks and if you still feel you need something else consider Cross Punch, more for the KD than the damage, although procc’d out it’s not so bad as far as MM attacks go.

 

But otherwise, a Ninja/TA is a lot of fun and very thematic.  I often show up on ITF “All Bow User” teams and people are often surprised that MM Ninja primary attacks are bow based.  

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I won't argue TA is amazing. But I would also hold up Cold, and I've got a ninja/cold at 50 recently. The two go together like peanut better and jelly:

 

Ice shields + IOs + maneuvers + fog + 2-slotted Train Ninja with DefMods gets you 51%+ on Genin, and only gets better for Jonin and Oni. 

 

Ninjas get Kuji in Sha heals, so they take care of bleed through damage on their own. 

 

Arctic fog gives them some resists, and stealth ((c'mon ya gotta have stealthy pets as a ninja master!)), and is a great IO mule.

 

Infrigerate and Sleet are your bread and butter debuffs. Floors defense  and eats resistance. Proccable for more fun, too.

 

Benumb is ok for AVs, GMs, but I skip heat loss as recharge is ridiculously long.

 

skip frostwork. With no heal component, it is too much busy work for too little benefit, but if you team it may be ok if you have a tanker or brute buddy not at hp cap. When Oni casts his Rain of Fire, Sleet keeps them within it. And it's up virtually every spawn.

 

I like and keep Snowstorm. It's a one slot wonder power. While AVs will resist it greatly, other mobs will have their move and recharge crippled, which benefits your ninjas. It does draw a lot of aggro so be advised to cast it in defensive or around a corner. Between this and Sleet, you can "control" two spawns.

 

I went with Chill epic for theme  and it's also very complementary. Hoarfrost, Ice Armor and Hibernate keep your mastermind standing during hot moments.

 

Oni has a ST Ring of Fire, which is useful for keeping bosses running from your DoTs and debuffs, bridging a control gap you otherwise might have. He casts it frequently too. Acc/Mezz hami in Oni helps him stack.

 

just my two info...enjoy whatever you choose!

Edited by Force Redux

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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On 11/24/2023 at 1:55 AM, Xandyr said:

What are you pairing with Ninjas?

 

kinetics and time manipulation

 

On 11/24/2023 at 1:55 AM, Xandyr said:

How's it working?

 

They are fun when I play them, but I don't play 50's.

The secondaries fit for me character conception-wise.

I jump characters a lot. I usually team when I play them.

 

On 11/24/2023 at 1:55 AM, Xandyr said:

And if you were going to play them, what would you go with it?

 

I have to say that I really think electric is the most powerful mastermind secondary - in leveling content at least.

I haven't gone out of my way to try to rationalize a ninja/electric concept. I have necromancy/electric and robot/electric characters.

If you run in defensive mode, target through a minion, and jump into the middle of the fray, the electric heals and buff bounce off your target to hit nearby allies. If you heal or buff one of your nearby minions, there is a good chance that you will be healed and buff as well. The set also has a shield that you can drop at a location that will shield you and those around your.

 

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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Kinetics does SILLY amounts of damage with Ninjas. Plus they are usually in melee so they benefit from the heals and the FS. Downside is speed-boosted pets make all the dumb AI mistakes but they make them A LOT faster.

Nin/Sonic is also pretty solid. Slap Sonic Repulsion with the KB->KD proc on a minion or LT and turn them into a mobile earthquake.

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I have a Nin/Time that I really like. It's an active playstyle where you need to be close to the action for your toggle aura to debuff the bad guys while you toss out buffs and debuffs. 

 

When you're working on your build, remember that the first upgrade skill can take defense IO sets and the second one can take healing. They're good spots to put a LotG, Miracle, or Numina to save a slot or even a whole power pick as a mule.

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