Spaghetti Betty Posted February 10 Share Posted February 10 1 minute ago, Sovera said: You've just quoted a bug, Neco Betty 😄 It's an *explainable* bug, but sed a bug. I consider an explainable bug an exploit! I would much rather fight 6 SS/rad debuff clones than 6 unkillable SS/rad clones. 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets! Link to comment Share on other sites More sharing options...
Sovera Posted February 10 Share Posted February 10 3 minutes ago, Spaghetti Betty said: I consider an explainable bug an exploit! I would much rather fight 6 SS/rad debuff clones than 6 unkillable SS/rad clones. I've done that. Even with 8 medium orange and purple insps they blew me apart thanks to the massive stacked debuffs. Not sure which would be worse though. Imagine trying to kill those Brutes with the absorb shield recharging before we were done and Rage making a mockery of whatever defense we had 😄 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Snarky Posted February 10 Share Posted February 10 12 minutes ago, Sovera said: You've just quoted a bug, Neco Betty 😄 It's an *explainable* bug, but sed a bug. 1 1 1 1 1 Link to comment Share on other sites More sharing options...
Xalon Posted February 10 Share Posted February 10 How can the run be set for +1 and you get +2 enemies? Is this normal? Link to comment Share on other sites More sharing options...
DougGraves Posted February 10 Author Share Posted February 10 16 minutes ago, Xalon said: How can the run be set for +1 and you get +2 enemies? Is this normal? Enemies can be at +0 or +1 to the mission normally. In some missions they can also be -1 to the mission. Link to comment Share on other sites More sharing options...
Sovera Posted February 11 Share Posted February 11 2 hours ago, Xalon said: How can the run be set for +1 and you get +2 enemies? Is this normal? Yes. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
Skyhawke Posted February 11 Share Posted February 11 8 minutes ago, Clave Dark 5 said: Lord forgive me, but I had to do it. Dual Pistols/Ninja Training blaster. This character should only run Posi 1s and just stand by the city hall door as soon as you enter the map. 2 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior Link to comment Share on other sites More sharing options...
Luminara Posted February 11 Share Posted February 11 I've only done this task force once, ever. I was solo. Didn't have any trouble beating myself up, but I've had a lot of practice. 2 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
ZekeStenzland Posted February 11 Share Posted February 11 My last posi1 we had 33 deaths. But the only real red flag was team composition. I think we had 3 blasters, 2 sentinels, 2 stalkers, and a warshade. All damage, no buffs, no debuffs, no control. It was pretty ugly when we got 2 ruin mages putting up force fields stacking with a ghost lieutenant’s darkest night. Only took us two tries to get through the shadow clones. Everyone was a good sport about it. We cleared city hall steps nicely. Folks followed plans well. We ate a ton of inspirations. But still tough to avoid being 2-shotted by a red eidolon. Or the warshade being 1-shotted by quantums. 2 Link to comment Share on other sites More sharing options...
lemming Posted February 11 Share Posted February 11 I've only shown it to people I was in discord with, but if you want to mess with someone. Port to doors. It won't trigger the ambush. (Three squares from the door is the trigger) In city hall, port past the open arch and you won't trigger the cut scene. Your dupes aren't there then, but the CoT are. Not that any of this helps complete the task... Though I suppose debuffs setup where the dupes appear may help Link to comment Share on other sites More sharing options...
Jacke Posted February 12 Share Posted February 12 What are all these "red flags" people are talking about. Vaguely get it, but thought I should ask. 😺 1 Remember! Let's be careful out there! City Global @Jacke, @Jacke2 || Discord @jacke4913 @TheUnnamedOne's BadgeReporter Popmenu Commands Popmenu including Long Range Teleport Available Zones Finding Your City Install Root on Windows for HC Launcher, Tequila, Island Rum Link to comment Share on other sites More sharing options...
Clave Dark 5 Posted February 12 Share Posted February 12 5 hours ago, Jacke said: What are all these "red flags" people are talking about. Vaguely get it, but thought I should ask. 😺 That sounds like a red flag too! (BTW - I changed Red Flagg's name to "Red Flaggs" to help serve the joke a bit better, I felt, so anyone who wants to make a "Red Flagg" on Excel now can have it.) 1 Tim "Black Scorpion" Sweeney: Matt (Posi) used to say that players would find the shortest path to the rewards even if it was a completely terrible play experience that would push them away from the game... ╔═══════════════════════════════════════════════════════════════════════════════════╗ Clave's Sure-Fire Secrets to Enjoying City Of Heroes Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise. This game isn't hard work, it's easy! Go have fun! ╚═══════════════════════════════════════════════════════════════════════════════════╝ Link to comment Share on other sites More sharing options...
Mister Mass Posted February 12 Share Posted February 12 (edited) Whenever I run Posi 1 on a PUG, I like to call a team meeting before fighting the Shadow Simulacra - assuming any Leroy Jenkins in the group haven't already headed down the stairs. I ask the team if they want to try the fight the "smart" way or the "fun" way. The "smart" way is to identify which doppelganger is the most dangerous/annoying & have the full team dogpile on it first, & then work our way down the threat ladder. The "fun" way is for each character to take on their double & have a race to see who can take themselves out first. Most teams choose the "fun" way! 😊 Edited February 12 by Mister Mass 1 Keep Redside - & Goldside - Alive! Link to comment Share on other sites More sharing options...
Doomguide2005 Posted February 12 Share Posted February 12 Random thoughts Knockback/Knockdown. Mez These two things are almost always a weakness for anything at low levels. Anyone can get both if desired from the p2w vendor even mid task force. Plasmatic Taser and Stun Grenade especially the later in multiples can seriously mess them up. Add some team inspires to ensure they hit. I've been known to drop the p2w pets as well (both the PPD and a prestige pet useful to the group). Again you can acquire those while in TF. One of my Empaths could even add both a Shivan and a Vanguard Heavy to the p2w pets. Drop some team inspire buffs for those pets to further enhance their damage and to hit capabilities. Just stay alive ... complete suckage to drop all those pets and die before they even join the fight (yes been there done that in one particularly chaotic and pear shaped effort). A corner pull really helps ensure the pets get to engage before most of the team and you faceplant. Link to comment Share on other sites More sharing options...
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