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Hello everyone, I've been spending quite some time building up a bank in CoH! I'm reaching out to you all to share some really fun and efficient PvE builds regardless of AT! The more expensive the better so long as it is even more effective!

 

Really looking for fun damage classes that have great solo and team potential for all +4 content/AV/TF/Trial content.

Any ideas / builds are greatly appreciated!

 

Snicker!

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Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Faster Kittykat Kill: Level 50 Magic Defender

Primary Power Set: Kinetics

Secondary Power Set: Fire Blast

Power Pool: Sorcery

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Transfusion -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(15), Prv-Heal/Rchg(15), Prv-EndRdx/Rchg(19), Prv-Heal/EndRdx(19), Prv-Heal(21)

Level 1: Flares -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(21), SprDfnBst-Acc/Dmg/EndRdx(23), SprDfnBst-Dmg/EndRdx/Rchg(23), SprDfnBst-Dmg/Rchg(43), SprDfnBst-Acc/Dmg(46)

Level 2: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7)

Level 4: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(7), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Dmg/EndRdx(11), SprFrzBls-Acc/Dmg(11)

Level 6: Mystic Flight -- BlsoftheZ-ResKB(A)

Level 8: Increase Density -- Ags-ResDam/Rchg(A), Ags-ResDam(48), Ags-ResDam/EndRdx(50)

Level 10: Rain of Fire -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/EndRdx/Rchg(25), SprVglAss-Rchg/+Absorb(25), SprVglAss-Acc/Dmg/EndRdx/Rchg(27), SprVglAss-Dmg/Rchg(27), SprVglAss-Acc/Dmg(40)

Level 12: Speed Boost -- EndMod-I(A)

Level 14: Spirit Ward -- Heal-I(A)

Level 16: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def(17), RedFrt-Def/EndRdx(17), Ksm-ToHit+(50)

Level 18: Boxing -- Empty(A)

Level 20: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), GldArm-3defTpProc(34)

Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), StdPrt-ResDam/Def+(34)

Level 24: Weave -- LucoftheG-Rchg+(A), Rct-Def(29), Rct-Def/EndRdx(29), ShlWal-ResDam/Re TP(48), Rct-ResDam%(48)

Level 26: Transference -- RechRdx-I(A), PrfShf-EndMod/Rchg(34), PrfShf-EndMod/Acc/Rchg(36)

Level 28: Siphon Power -- RechRdx-I(A)

Level 30: Siphon Speed -- RechRdx-I(A)

Level 32: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(36), Acc-I(36), Acc-I(37)

Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), RedFrt-Def(37), RedFrt-Def/EndRdx(37)

Level 38: Inferno -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(40), SprAvl-Rchg/KDProc(40)

Level 41: Web Cocoon -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-End/Rchg(42), SprEnt-Hold/Rchg(43), SprEnt-Acc/Hold(43)

Level 44: Blazing Bolt -- ExcCnt-Dmg/ActRdx(A), ExcCnt-Dmg/Rng(45), ExcCnt-Dmg/EndRdx(45), ExcCnt-Acc/Dmg(45), ExcCnt-Stun%(46), ExcCnt-Dmg/Rchg(46)

Level 47: Tactics -- ToHit-I(A)

Level 49: Vengeance -- LucoftheG-Rchg+(A), LucoftheG-Def(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Vigilance

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)

Level 50: Agility Core Paragon

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My kin/fire defender, softcapped for defense save for negative energy which is hard to get since Scorpion Shield does not provide it; resist capped for fire/cold/smashing/lethal when Rune of Protection is running (and when it is not, you should alternate with Hybrid Melee Core, which gives slightly lesser resistance numbers but more importantly, both give you status protection).  Not a ton of recharge but after all you're a kin and you can pretty much stand in the center of the storm with the tanks and scrappers and brutes and not die.  Fun build, and a /fire defender does pretty good damage.  ^_^

 

Probably the Kismet:  Accuracy IO can be gotten rid of with the modern snipe mechanics that are about to be implemented.

 

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Of course, you can build a fire/kin corruptor very similarly.  Here's an older build for my fire/kin corr, with slightly different design choices:

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

AE Baby: Level 50 Natural Corruptor

Primary Power Set: Fire Blast

Secondary Power Set: Kinetics

Power Pool: Sorcery

Power Pool: Fighting

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Fire Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Acc/Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg(9)

Level 1: Transfusion -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(11), Prv-Heal/Rchg(11), Prv-EndRdx/Rchg(13), Prv-Heal/EndRdx(13), Prv-Heal(15)

Level 2: Fire Ball -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Dmg/EndRdx(19), SprFrzBls-Acc/Dmg(19)

Level 4: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45)

Level 6: Rain of Fire -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), SprScrBls-Acc/Dmg/Rchg(23), SprScrBls-Dmg/Rchg(23), SprScrBls-Acc/Dmg(25)

Level 8: Fire Breath -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Dmg/EndRdx/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg(29)

Level 10: Siphon Speed -- RechRdx-I(A)

Level 12: Siphon Power -- RechRdx-I(A)

Level 14: Spirit Ward -- Heal-I(A)

Level 16: Increase Density -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31)

Level 18: Blaze -- Apc-Dam%(A), Apc-Dmg/EndRdx(33), Apc-Acc/Rchg(33), Apc-Acc/Dmg/Rchg(33), Apc-Dmg/Rchg(34)

Level 20: Speed Boost -- EndMod-I(A)

Level 22: Rune of Protection -- Ags-ResDam(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(34)

Level 24: Boxing -- Empty(A)

Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37), GldArm-3defTpProc(37), StdPrt-ResDam/Def+(37)

Level 28: Weave -- Rct-Def(A), Rct-Def/EndRdx(36), LucoftheG-Rchg+(39), ShlWal-ResDam/Re TP(39)

Level 30: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Rchg+(40)

Level 32: Inferno -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg(43)

Level 35: Transference -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(43), RechRdx-I(43)

Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(45), RechRdx-I(45)

Level 41: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(46), LucoftheG-Rchg+(46)

Level 44: Web Cocoon -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End/Rchg(46), SprEnt-Acc/Hold/End(48), SprEnt-End/Rchg(48), SprEnt-Hold/Rchg(50), SprEnt-Acc/Hold(50)

Level 47: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(48)

Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Scourge

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3), NmnCnv-Regen/Rcvry+(3)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)

Level 50: Agility Core Paragon

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This one is a claws/bio armor scrapper that I love playing.  Not quite softcapped on defenses, but considering you're a bio armor (regen/absorb) scrapper first and foremost, it's enough to be nearly softcapped on smashing/lethal.  Handles many situations extremely well.

 

 

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Fierce: Level 50 Magic Scrapper

Primary Power Set: Claws

Secondary Power Set: Bio Armor

Power Pool: Fighting

Power Pool: Sorcery

Power Pool: Leadership

Power Pool: Speed

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Strike -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Acc/Dmg/Rchg(11)

Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5)

Level 2: Inexhaustible -- Prv-Heal(A)

Level 4: Slash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg(15)

Level 6: Spin -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg(19), SprAvl-Rchg/KDProc(34)

Level 8: Follow Up -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/Rchg(25)

Level 10: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(27), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29)

Level 12: Adaptation

Level 14: Boxing -- Empty(A)

Level 16: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(50)

Level 18: Ablative Carapace -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(33), Prv-Heal(33)

Level 20: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(36)

Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)

Level 24: Mystic Flight -- BlsoftheZ-ResKB(A)

Level 26: Eviscerate -- Erd-Acc/Dmg/EndRdx/Rchg(A), SprScrStr-Dmg/EndRdx/Rchg(31), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Rchg(37), SprScrStr-Acc/Dmg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(39)

Level 28: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(50)

Level 30: Spirit Ward -- Prv-Absorb%(A)

Level 32: Shockwave -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(39), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Acc/Dmg/EndRdx(40), OvrFrc-Dam/KB(40)

Level 35: Genetic Contamination -- Arm-Dam%(A), Arm-Dmg/Rchg(39), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(42), Arm-Acc/Dmg/Rchg(43)

Level 38: Parasitic Aura -- Prv-Heal/Rchg/EndRdx(A), Prv-EndRdx/Rchg(42), Prv-Heal(43), Prv-Heal/EndRdx(45), Prv-Heal/Rchg(45)

Level 41: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48)

Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46)

Level 47: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50)

Level 49: Hasten -- RechRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Critical Hit

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31)

Level 12: Defensive Adaptation

Level 12: Efficient Adaptation

Level 12: Offensive Adaptation

Level 50: Agility Core Paragon

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My typical Night Widow build.  I've made a bunch of Night Widows that are variations on the same theme.  I like Night Widows with melee attacks because it's so close to claws, which is a set I love to play on scrappers and brutes and stalkers.  But a widow is also a support character with +defense and the ability to stealth and teleport allies (at least with this build).  Softcapped defense and lots and lots of recharge.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Alita Widow Build: Level 50 Natural Arachnos Widow

Primary Power Set: Night Widow Training

Secondary Power Set: Widow Teamwork

Power Pool: Speed

Power Pool: Teleportation

Power Pool: Leaping

Power Pool: Medicine

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Swipe -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Dmg/Rchg(15), SprDmnofA-Acc/Dmg(29), SprDmnofA-Acc/Dmg/Rchg(37), SprDmnofA-Dmg/EndRdx/Rchg(37), SprDmnofA-Acc/Dmg/EndRdx/Rchg(39)

Level 1: Combat Training: Defensive -- LucoftheG-Def(A), LucoftheG-Rchg+(3)

Level 2: Strike -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13)

Level 4: Tactical Training: Maneuvers -- Rct-Def/Rchg(A), Rct-ResDam%(5), Rct-EndRdx/Rchg(5), Rct-Def/EndRdx/Rchg(7), Rct-Def/EndRdx(9), Rct-Def(33)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)

Level 8: Follow Up -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg(39)

Level 10: Indomitable Will -- EndRdx-I(A)

Level 12: Lunge -- SprSpdBit-Dmg/EndRdx/Rchg(A), SprSpdBit-Rchg/Global Toxic(15), SprSpdBit-Acc/Dmg/Rchg(17), SprSpdBit-Dmg/Rchg(17), SprSpdBit-Acc/Dmg(40), SprSpdBit-Acc/Dmg/EndRdx/Rchg(46)

Level 14: Super Speed -- WntGif-ResSlow(A), BlsoftheZ-Travel(34), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(39)

Level 16: Recall Friend -- RechRdx-I(A)

Level 18: Combat Training: Offensive -- Acc-I(A)

Level 20: Combat Jumping -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(33), BlsoftheZ-ResKB(43), LucoftheG-Def(48), LucoftheG-Rchg+(50), LucoftheG-Def/EndRdx(50)

Level 22: Foresight -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(23), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(34), LucoftheG-Rchg+(46)

Level 24: Mind Link -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(29), RedFrt-EndRdx/Rchg(33), LucoftheG-Rchg+(40)

Level 26: Mask Presence -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(48)

Level 28: Aid Other -- Heal-I(A)

Level 30: Aid Self -- Pnc-Heal(A), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal/Rchg(31), Pnc-EndRdx/Rchg(31), Pnc-Heal/EndRedux(43)

Level 32: Resuscitate -- RechRdx-I(A)

Level 35: Spin -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), FuroftheG-ResDeb%(48)

Level 38: Mental Training -- Run-I(A)

Level 41: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)

Level 44: Dart Burst -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)

Level 47: Tactical Training: Leadership -- ToHit-I(A)

Level 49: Tactical Training: Assault -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- RechRdx-I(A)

Level 1: Conditioning

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23), NmnCnv-Regen/Rcvry+(27)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Acc(21), PrfShf-EndMod/Rchg(50)

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Lastly, a brute.  I'm proud of my claws/fire farmer but since you're looking for more team-friendly and all-around builds, here's a rad/rad brute that I liked playing quite a bit.  Smashing/lethal softcapped with close to hardcapped resists, very very tough.

 

I get the impression that you want to throw money at a build or three, and that is kind of how I've built a lot of my characters, which is why I decided to post several builds for you to look at.  I'm not always good at the finer details of build design, but I do know how to toss in as much defense and resistance and recharge as possible in whatever order I consider best for that build, with money no object.  ^_^  Usually the other details like endurance cost and damage and the like take care of themselves since I'm throwing so many WIOs and ATOs and purples at the build.

 

I can post a couple more if you like.  I have a very good elec/shield scrapper that I enjoy playing, and a Street Justice/Shield brute that is another of my old favorites.  I could post a softcapped (save for neg energy) empathy/energy blast defender build that I was pretty happy with, because softcapping an empath is pretty cool.  I attempted to solo an ITF with that one lol.  Could have done it if I'd brought temp pets, I think, but I got stuck on trying to kill the healing nictus with Rommie having died out of sight of it.

 

Hmm, I forgot to post a blaster build too.  You can softcap those as well.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rose Pink: Level 50 Magic Brute

Primary Power Set: Radiation Melee

Secondary Power Set: Radiation Armor

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Radioactive Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5), HO:Nucle(13)

Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), GldArm-3defTpProc(11)

Level 2: Proton Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(17), SprBrtFur-Acc/Dmg/Rchg(17), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Rech/Fury(21)

Level 4: Proton Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11)

Level 6: Super Speed -- Clr-Stlth(A)

Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13)

Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A)

Level 12: Radiation Siphon -- KntCmb-Acc/Dmg(A), Prv-Heal/EndRdx(15), KntCmb-Dmg/EndRdx(25), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(27), Prv-Heal(31)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(15)

Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33)

Level 18: Irradiated Ground -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Rchg/KDProc(23), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg(37), SprAvl-Dmg/EndRdx(37)

Level 20: Beta Decay -- RechRdx-I(A)

Level 22: Boxing -- Dmg-I(A)

Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39)

Level 26: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Acc/Dmg(34), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36)

Level 28: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(29), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(33), Rct-ResDam%(50)

Level 30: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(31)

Level 32: Atom Smasher -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(34), SprUnrFur-Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg(40), SprUnrFur-Acc/Dmg/Rchg(42), SprUnrFur-Dmg/Rchg(42)

Level 35: Ground Zero -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(43)

Level 38: Gloom -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Rchg/SlowProc(40), SprWntBit-Acc/Dmg(45), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/Rchg(50)

Level 41: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Dmg/EndRdx(48)

Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46)

Level 47: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(50)

Level 49: Taunt -- PrfZng-Dam%(A)

Level 1: Brawl -- KntCmb-Knock%(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(21)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)

------------

 

 

 

 

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Okay, one more.  Here's a softfcapped dark/atomic blaster build.  Not quite capped for neg energy defense once again, but actually very, very close.

 

This one is not one of my builds although I've used it.  This came from a friend in Repeat Offenders.

 

Anyway, a softcapped blaster can be tons of fun, and with Moonbeam getting changed to perma instasnipe very soon this build would be even more fun.  ^_^

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Gibson Girl: Level 50 Science Blaster

Primary Power Set: Dark Blast

Secondary Power Set: Atomic Manipulation

Power Pool: Fighting

Power Pool: Sorcery

Power Pool: Leadership

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Dark Blast -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg(7)

Level 1: Electron Shackles -- Acc-I(A)

Level 2: Gloom -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Dmg/Rchg(11), SprBlsWrt-Acc/Dmg(13)

Level 4: Positron Cell -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(43), SphIns-Acc/Rchg(43), SphIns-ToHitDeb/EndRdx/Rchg(43), SphIns-Acc/EndRdx/Rchg(46), SphIns-%ToHit(46)

Level 6: Negatron Slam -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45)

Level 8: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Acc/Dmg/EndRdx(15), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg(19)

Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11)

Level 12: Aim -- RechRdx-I(A)

Level 14: Boxing -- Acc-I(A)

Level 16: Beta Decay -- ToHitDeb-I(A), ToHitDeb-I(17)

Level 18: Tenebrous Tentacles -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Acc/Dmg/EndRdx(21), SprFrzBls-Rchg/ImmobProc(21), SprFrzBls-Dmg/EndRdx(23), SprFrzBls-Acc/Dmg(25)

Level 20: Metabolic Acceleration -- Mrc-Rcvry+(A)

Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(48)

Level 26: Life Drain -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(34), Thn-Acc/Dmg/Rchg(40), Thn-Dmg/Rchg(40), Thn-Dmg/EndRdx(42), Thn-Acc/Dmg(45)

Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)

Level 30: Mystic Flight -- BlsoftheZ-ResKB(A)

Level 32: Blackstar -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Rchg(33), ClvBlo-Acc/Dmg(34), ClvBlo-Dmg/EndRdx(34), ClvBlo-Dmg/Rchg(37)

Level 35: Radioactive Cloud -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(36), SprEnt-Acc/Hold/End/Rchg(37), SprEnt-Rchg/AbsorbProc(37)

Level 38: Positronic Fist -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40)

Level 41: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)

Level 44: Spirit Ward -- Prv-Absorb%(A)

Level 47: Rune of Protection -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(48), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50)

Level 49: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-Def(50), RedFrt-Def/EndRdx(50)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

Level 50: Agility Core Paragon

------------

 

 

 

 

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https://forums.homecomingservers.com/index.php?topic=5099.0

 

Get the Pine’s Builder and start working on ideas for yourself. It will come in very handy for all future character builds.

 

For shame, expecting a gentleman of wealth to assemble his own builds!

 

Looking at how other people solve problems is how you learn anyway.  To that end:

 

https://forums.homecomingservers.com/index.php/topic,5642.0.html

 

A Repeat Offenders repository of builds that certainly includes the blaster build I posted, and quite possibly all of my posted builds, I haven't looked.  Certainly a good place to start if you aren't certain on how to assemble a build yourself, or what the possibilities are for a given AT and powerset combo.

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Make an Ill/Rad controller. It can solo almost anything in this game.

 

My vote goes for an Ill/Cold, I just soloed ITF on mine the other day.

Torchbearer:

Sunsinger - Fire/Time Corruptor

Cursebreaker - TW/Elec Brute

Coldheart - Ill/Cold Controller

Mythoclast - Rad/SD Scrapper

 

Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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If you want something big and smashy, Titan/Bio scrappers are a lot of fun, this is my build for soloing GMs:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Titan: Level 50 Magic Scrapper

Primary Power Set: Titan Weapons

Secondary Power Set: Bio Armor

Power Pool: Fighting

Power Pool: Flight

Power Pool: Speed

Power Pool: Leaping

Ancillary Pool: Weapon Mastery

 

Hero Profile:

------------

Level 1: Defensive Sweep

(A) Superior Avalanche - Recharge/Chance for Knockdown

(3) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

(3) Superior Avalanche - Accuracy/Damage/Recharge

(5) Superior Avalanche - Accuracy/Damage/Endurance

(5) Superior Avalanche - Accuracy/Damage

(48) Luck of the Gambler - Recharge Speed

 

 

Level 1: Hardened Carapace

(A) Unbreakable Guard - +Max HP

(15) Unbreakable Guard - Resistance

(15) Unbreakable Guard - Resistance/Endurance

(17) Unbreakable Guard - RechargeTime/Resistance

 

 

Level 2: Inexhaustible

(A) Performance Shifter - Chance for +End

(34) Performance Shifter - EndMod

(50) Performance Shifter - EndMod/Recharge

 

 

Level 4: Environmental Modification

(A) Luck of the Gambler - Recharge Speed

(17) Luck of the Gambler - Defense

(34) Luck of the Gambler - Defense/Endurance

(50) Reactive Defenses - Scaling Resist Damage

 

 

Level 6: Crushing Blow

(A) Hecatomb - Chance of Damage(Negative)

(7) Hecatomb - Damage/Endurance

(7) Hecatomb - Accuracy/Recharge

(9) Hecatomb - Accuracy/Damage/Recharge

(9) Hecatomb - Damage/Recharge

(46) Achilles' Heel - Chance for Res Debuff

 

 

Level 8: Follow Through

(A) Superior Blistering Cold - Recharge/Chance for Hold

(11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

(11) Superior Blistering Cold - Accuracy/Damage/Recharge

(13) Superior Blistering Cold - Accuracy/Damage/Endurance

(13) Superior Blistering Cold - Accuracy/Damage

 

 

Level 10: Adaptation

Level 12: Build Momentum

(A) Gaussian's Synchronized Fire-Control - Chance for Build Up

(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

 

 

Level 14: Kick

(A) Empty

 

 

Level 16: Ablative Carapace

(A) Panacea - +Hit Points/Endurance

(36) Panacea - Heal/Endurance

(36) Panacea - Endurance/Recharge

(37) Panacea - Hea/Recharge

(37) Panacea - Heal/Endurance/Recharge

 

 

Level 18: Rend Armor

(A) Superior Critical Strikes - RechargeTime/+50% Crit Proc

(19) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime

(19) Superior Critical Strikes - Damage/Endurance/RechargeTime

(21) Superior Critical Strikes - Accuracy/Damage/RechargeTime

(21) Superior Critical Strikes - Damage/RechargeTime

(48) Superior Critical Strikes - Accuracy/Damage

 

 

Level 20: Evolving Armor

(A) Unbreakable Guard - Resistance

(43) Unbreakable Guard - Resistance/Endurance

(43) Unbreakable Guard - RechargeTime/Resistance

(45) Unbreakable Guard - Resistance/Endurance/RechargeTime

 

 

Level 22: Tough

(A) Gladiator's Armor - TP Protection +3% Def (All)

(23) Gladiator's Armor - Resistance

(23) Gladiator's Armor - End/Resist

(31) Steadfast Protection - Resistance/+Def 3%

 

 

Level 24: Weave

(A) Luck of the Gambler - Recharge Speed

(25) Luck of the Gambler - Defense

(25) Luck of the Gambler - Defense/Endurance

 

 

Level 26: Whirling Smash

(A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

(27) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge

(27) Superior Scrapper's Strike - Damage/Endurance/Recharge

(29) Superior Scrapper's Strike - Accuracy/Damage/Recharge

(29) Superior Scrapper's Strike - Damage/Recharge

(50) Superior Scrapper's Strike - Accuracy/Damage

 

 

Level 28: DNA Siphon

(A) Touch of the Nictus - Chance for Negative Energy Damage

(45) Touch of the Nictus - Accuracy/Endurance/Recharge

(45) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration

(46) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge

 

 

Level 30: Hover

(A) Luck of the Gambler - Recharge Speed

(31) Luck of the Gambler - Defense

(31) Shield Wall - +Res (Teleportation), +5% Res (All)

 

 

Level 32: Arc of Destruction

(A) Armageddon - Chance for Fire Damage

(33) Armageddon - Damage/Endurance

(33) Armageddon - Accuracy/Recharge

(33) Armageddon - Accuracy/Damage/Recharge

(34) Armageddon - Damage/Recharge

 

 

Level 35: Genetic Contamination

(A) Fury of the Gladiator - Chance for Res Debuff

(37) Fury of the Gladiator - Accuracy/Damage/End/Rech

(39) Obliteration - Accuracy/Damage/Endurance/Recharge

(39) Obliteration - Chance for Smashing Damage

 

 

Level 38: Parasitic Aura

(A) Preventive Medicine - Chance for +Absorb

(39) Preventive Medicine - Heal/RechargeTime/Endurance

(40) Preventive Medicine - Heal/RechargeTime

(40) Preventive Medicine - Endurance/RechargeTime

(40) Preventive Medicine - Heal/Endurance

(46) Preventive Medicine - Heal

 

 

Level 41: Hasten

(A) Recharge Reduction IO

(42) Recharge Reduction IO

 

 

Level 44: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

 

 

Level 47: Caltrops

(A) Positron's Blast - Chance of Damage(Energy)

(48) Annihilation - Chance for Res Debuff

 

 

Level 49: Fly

(A) Winter's Gift - Slow Resistance (20%)

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Critical Hit

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Sprint

(A) Run Speed IO

 

 

Level 2: Rest

(A) Empty

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Flight Speed IO

 

 

Level 2: Health

(A) Numina's Convalesence - +Regeneration/+Recovery

(43) Numina's Convalesence - Heal

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - Chance for +End

(42) Performance Shifter - EndMod

(42) Endurance Modification IO

 

 

Level 10: Defensive Adaptation

Level 10: Efficient Adaptation

Level 10: Offensive Adaptation

Level 1: Momentum

Level 50: Spiritual Core Paragon

Level 50: Mighty Core Final Judgement

Level 50: Degenerative Core Flawless Interface

Level 50: Vanguard Radial Superior Ally

Level 50: Assault Core Embodiment

Level 50: Ageless Radial Epiphany

------------

 

Always happy to answer questions in game, typically hanging around Help.
Global is @Zolgar, and tends to be tagged in Help.

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The Clave Dark 5 Foundation is currently studying ways to prevent poverty for players named Clave Dark 5.  I'm sure I could compose many good policy papers with that sort of dosh.  :)

╔═══════════════════════════════════════════════════════════════════════════════════╗

Clave's Sure-Fire Secrets to Enjoying City Of Heroes
Ignore those farming chores, skip your market homework, play any power sets that you want, and ignore anyone who says otherwise.
This game isn't hard work, it's easy!
Go have fun!
╚═══════════════════════════════════════════════════════════════════════════════════╝
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Greatly appreciate the build ideas!!

I do have PINE and tinker with is myself however I also really enjoy seeing other peoples creativity and the cool combinations that can still be fun and effective!

 

I already see combos I have never used that look like great fun so thank you @Zolgar / @Shinobu

 

Anyone/everyone is welcome to continue adding and I'll build them as fast as I can!  8)

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A dark melee Invul Brute built for....drum roll.  Global recharge.  Shoot for 120% before haste.  It is SICK what that does to this toon. I ran one once.  The only downside is you feel like you drank 7 pots of coffee by the end of the task force.  Everything about the build benefits from global recharge.  It is sick what the toon can survive and what it can dish out.  It’s 30 second buff becomes perma likewise heal and unstoppables downtime is minimal so you are almost always at maxed out resists and end generation. Crash?  No problem hit your AoE end drain and get a full blue bar back then hit your Huge heal and get your green bar back

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my global could always use contributions to the altitis foundation. Its a terrible affliction, and the cure is just a donation away!

 

giphy.gif

 

I originally thought this post was going to be more like Brewster's Millions,and you give me 100M influence and if I can spend it all in a week and having nothing to show for it, I'd get the whole 10 Billion.

 

Guess I have to go back and earn Inf the old-fashioned way...on the Market!

"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting

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Hello everyone, I've been spending quite some time building up a bank in CoH! I'm reaching out to you all to share some really fun and efficient PvE builds regardless of AT! The more expensive the better so long as it is even more effective!

 

Really looking for fun damage classes that have great solo and team potential for all +4 content/AV/TF/Trial content.

Any ideas / builds are greatly appreciated!

 

Snicker!

 

First things first.  Have you created an alt named "Brewster" and made him look like Richard Pryor?

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Another one for you, Electric/Rad controller. It's a little outside of the FotD Ill/Rad and FotM Fire/Rad, I've actually seen very few others run this combo, but it is wickedly effective.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

R34ctor: Level 50 Magic Controller

Primary Power Set: Electric Control

Secondary Power Set: Radiation Emission

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Fire Mastery

 

Hero Profile:

------------

Level 1: Tesla Cage

(A) Unbreakable Constraint - Chance for Smashing Damage

(9) Unbreakable Constraint - Endurance/Hold

(11) Unbreakable Constraint - Accuracy/Recharge

(11) Unbreakable Constraint - Accuracy/Hold/Recharge

(40) Unbreakable Constraint - Hold/Recharge

 

 

Level 1: Radiant Aura

(A) Preventive Medicine - Chance for +Absorb

(3) Preventive Medicine - Heal/RechargeTime/Endurance

(3) Preventive Medicine - Heal/RechargeTime

(5) Preventive Medicine - Endurance/RechargeTime

(7) Preventive Medicine - Heal/Endurance

(7) Preventive Medicine - Heal

 

 

Level 2: Chain Fences

(A) Annihilation - Chance for Res Debuff

(9) Annihilation - Accuracy/Damage/Endurance/RechargeTime

(13) Annihilation - Accuracy/Damage/Endurance

(13) Annihilation - Accuracy/Damage/RechargeTime

(15) Annihilation - Accuracy/Damage

 

 

Level 4: Radiation Infection

(A) Achilles' Heel - Chance for Res Debuff

(5) Dark Watcher's Despair - To Hit Debuff/Endurance

 

 

Level 6: Accelerate Metabolism

(A) Recharge Reduction IO

(37) Performance Shifter - EndMod

(40) Performance Shifter - EndMod/Recharge

 

 

Level 8: Jolting Chain

(A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

(31) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

(34) Superior Winter's Bite - Accuracy/Damage/Recharge

(34) Superior Winter's Bite - Accuracy/Damage/Endurance

(37) Superior Winter's Bite - Damage/RechargeTime

 

 

Level 10: Conductive Aura

(A) Performance Shifter - EndMod/Accuracy

(25) Performance Shifter - Chance for +End

(31) Miracle - +Recovery

(46) Miracle - Heal

 

 

Level 12: Static Field

(A) Superior Overpowering Presence - RechargeTime/Energy Font

(17) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime

(21) Fortunata Hypnosis - Sleep/Recharge

(23) Fortunata Hypnosis - Chance for Placate

 

 

Level 14: Enervating Field

(A) Endurance Reduction IO

 

 

Level 16: Mutation

(A) Recharge Reduction IO

 

 

Level 18: Paralyzing Blast

(A) Superior Will of the Controller - Recharge/Chance for Psionic Damage

(19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge

(19) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance

(21) Superior Will of the Controller - Endurance/Recharge

(25) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge

 

 

Level 20: Lingering Radiation

(A) Pacing of the Turtle - Accuracy/Slow

(40) Pacing of the Turtle - Endurance/Recharge/Slow

 

 

Level 22: Hasten

(A) Recharge Reduction IO

(23) Recharge Reduction IO

 

 

Level 24: Super Speed

(A) Winter's Gift - Slow Resistance (20%)

 

 

Level 26: Synaptic Overload

(A) Coercive Persuasion  - Contagious Confusion

(27) Coercive Persuasion  - Confused/Endurance

(27) Coercive Persuasion  - Accuracy/Recharge

(39) Coercive Persuasion  - Accuracy/Confused/Recharge

(43) Coercive Persuasion  - Confused/Recharge

 

 

Level 28: Choking Cloud

(A) Superior Entomb - Recharge/Chance for +Absorb

(29) Superior Entomb - Accuracy/Hold/Endurance/Recharge

(29) Superior Entomb - Accuracy/Hold/Endurance

(31) Superior Entomb - Endurance/Recharge

(43) Superior Entomb - Accuracy/Hold

(46) Superior Entomb - Hold/Recharge

 

 

Level 30: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

(39) Shield Wall - +Res (Teleportation), +5% Res (All)

(39) Reactive Defenses - Scaling Resist Damage

 

 

Level 32: Gremlins

(A) Soulbound Allegiance - Chance for Build Up

(33) Soulbound Allegiance - Damage/Endurance

(33) Soulbound Allegiance - Accuracy/Recharge

(33) Soulbound Allegiance - Accuracy/Damage/Recharge

(34) Soulbound Allegiance - Damage/Recharge

 

 

Level 35: Fire Ball

(A) Ragnarok - Chance for Knockdown

(36) Ragnarok - Damage/Endurance

(36) Ragnarok - Accuracy/Recharge

(36) Ragnarok - Accuracy/Damage/Recharge

(37) Ragnarok - Damage/Recharge

 

 

Level 38: Kick

(A) Empty

 

 

Level 41: Fire Shield

(A) Unbreakable Guard - +Max HP

(42) Unbreakable Guard - Resistance

(42) Unbreakable Guard - Resistance/Endurance

(42) Unbreakable Guard - RechargeTime/Resistance

(43) Steadfast Protection - Resistance/+Def 3%

 

 

Level 44: Consume

(A) Armageddon - Chance for Fire Damage

(45) Armageddon - Damage/Endurance

(45) Armageddon - Accuracy/Recharge

(45) Armageddon - Accuracy/Damage/Recharge

(46) Armageddon - Damage/Recharge

 

 

Level 47: Tough

(A) Unbreakable Guard - Resistance

(48) Unbreakable Guard - Resistance/Endurance

(48) Unbreakable Guard - Resistance/Endurance/RechargeTime

(48) Unbreakable Guard - RechargeTime/Resistance

(50) Gladiator's Armor - TP Protection +3% Def (All)

 

 

Level 49: Weave

(A) Luck of the Gambler - Recharge Speed

(50) Luck of the Gambler - Defense

(50) Luck of the Gambler - Defense/Endurance

 

Level 1: Prestige Power Slide

(A) Celerity - +Stealth

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Numina's Convalesence - +Regeneration/+Recovery

(17) Panacea - +Hit Points/Endurance

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - Chance for +End

(15) Performance Shifter - EndMod

 

 

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Musculature Radial Paragon

Level 50: Ion Core Final Judgement

Level 50: Degenerative Core Flawless Interface

Level 50: Robotic Drones Radial Superior Ally

Level 50: Clarion Core Epiphany

Level 50: Control Core Embodiment

------------

 

 

 

 

Always happy to answer questions in game, typically hanging around Help.
Global is @Zolgar, and tends to be tagged in Help.

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That last one looks really fun @Zolgar. Definitely a more unique set combo as well so I give it a try for sure!

 

I'm curious if anyone has a killer Fire/Kin controller build in their back pockets.. something that has great survivability and melting power regardless of build price!

 

Also curious about Fire/Time and Ice/fire Blasters!

 

Throw your submissions here if you're welling to share!

 

Thanks again everyone,

Snicker

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