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Posted

Its more of a feel for need of completeness, than anything else...

 

It seems the police radios are calls to the heroes or villains from the authorities (police) with assistance against super powered criminals or organizations who operates in their zone. So it would be logical, then over time, all "local" groups would have been called against by the police.

 

Since I am 50, most of time is spent at Peregrine Island and been doing the radio missions to get exp when the server is otherwise dead and can't form TFs, and help less experienced layers get in their chops.

 

So for PI I noted that there are no Rikti missions, nor Malta or Nemesis or Devouring Earth which should be part of the radio variety pack.

 

Did I miss any others in PP?

 

Obviously the same thought would apply to other zones such as Bricks, Talos, and what not

 

Any thoughts, and as always let this be a learning opportunity

 

 

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Posted

I do believe that you get Malta as an enemy in PI radio missions at times.  If you keep taking them, they should eventually pop up.  Some of the tip missions at that level may provide a greater variety of foes, as well. 

 

For Devouring Earth, I recommend you try Tina McIntyre and Maria Jenkins contacts in PI.  Rikit, I believe, are pretty much exlusive to the Rikti War Zone, though there may be certain contacts/arcs in PI that will provide missions with them (I can't remember, to be honest).

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Posted

I feel like this was just brought up a week or two ago.

 

Regardless, I support diversification in Radios/Papers.

 

In the mean time, you can get more diversity by doing tips.

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What this team needs is more Defenders

Posted
1 hour ago, DrRocket said:

Malta or Nemesis or Devouring Earth

 

Check your tips.

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Get busy living... or get busy dying.  That's goddamn right.

Posted
2 hours ago, Triumphant said:

I do believe that you get Malta as an enemy in PI radio missions at times.  If you keep taking them, they should eventually pop up.  Some of the tip missions at that level may provide a greater variety of foes, as well. 

 

For Devouring Earth, I recommend you try Tina McIntyre and Maria Jenkins contacts in PI.  Rikit, I believe, are pretty much exlusive to the Rikti War Zone, though there may be certain contacts/arcs in PI that will provide missions with them (I can't remember, to be honest).

 

Rikti show up in PI - standing in good size groups in the southern half of the island, not infrequently - as well as Founders Falls. (If we include hazard zones, there's also Crey's and (obviously) the Echo: RCS.) I don't believe there are other zones, but that is several they show up in. 

 

I don't think there are any free range Rikti redside.

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Posted
3 hours ago, Triumphant said:

I do believe that you get Malta as an enemy in PI radio missions at times.

There's this kind of "outlier" radio mission to save/clear-out a pawn shop or something, and it tends to have enemy groups not found in the other ones, (like Malta).  Also, and I could be misremembering, but I vaguely recall going to PI just as I dinged 40, and was getting Freakshow radios - so maybe they get cut off above 40 or something?

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Posted
53 minutes ago, Greycat said:

 

Rikti show up in PI - standing in good size groups in the southern half of the island, not infrequently - as well as Founders Falls. (If we include hazard zones, there's also Crey's and (obviously) the Echo: RCS.) I don't believe there are other zones, but that is several they show up in. 

 

I don't think there are any free range Rikti redside.

Right.  I did know about the one's just standing around in-zone.  The OP was specifically asking about radio missions,though.

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Posted (edited)
44 minutes ago, biostem said:

There's this kind of "outlier" radio mission to save/clear-out a pawn shop or something, and it tends to have enemy groups not found in the other ones, (like Malta).  Also, and I could be misremembering, but I vaguely recall going to PI just as I dinged 40, and was getting Freakshow radios - so maybe they get cut off above 40 or something?

Freakshow go up to level 54 according to AE and the wiki. My guess is that you stop seeing Freakshow because they aren't really a player at those levels. They can fight at those levels, they just aren't a real consideration at those levels. As contrasted to Malta and Nemesis, whose schemes threaten on a much larger scale than the typically chaotic, opportunistic Freakshow. Or the Carnival of Shadows that are as insidious as Malta in their overall agenda, but are open about their existence. That's not to say there can't be radio missions for them even at level 50, it's just that the Freakshow are typically being shut down and driven out by the other end game villain groups. Most likely to keep the chaos the Freakshow bring from disrupting whatever long term plans the other factions were building up with their peripheral operations the radio picks up on.

 

The Rikti aren't exactly a major operator either, what with their internal conflict bordering on full civil war, so players aren't likely to come across Rikti operations on the regular. So while there can (and probably should) be Rikti radio missions, they should be rare. And rarity isn't something radios can handle to the best of my knowledge. So I'm guessing the Rikti don't fit well into the radio scheme. They aren't going to be running around and robbing banks or grabbing random civilians. They have the Lost to handle that. So Rikti operations are going to be of a more subtle or expansive type. To me, that justifies them having tip missions but not radio missions. In the tip missions, at least the ones I've seen and completed, the Rikti aren't the cause of the mission, something or someone else is. Like that old Rikti artifact tip mission, either you go after the artifact yourself and face the Rikti that were sent to retrieve it or you let someone else go so you can raid the Rikti base. Either way, the Rikti aren't out there just taking a hostage, robbing a pawn shop, or what have you. They are instead responding to a threat or are being raided by you.

 

Edited by Rudra
Edited to add "that were sent to retrieve it".
Posted

Freaks, Malta, Nemesis and Rikti are all in tips in the 40-50 range.

 

Tips, people.  They're not just for exotic dancers.

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Get busy living... or get busy dying.  That's goddamn right.

Posted

I can't see a decent reason not to expand radios (and tips) to more enemy groups. Variety is the spice of life.

 

Imagine bumping into a Rularuu radio, or Snakes, Praetorians, Incarnate Tsoo... sounds fun to me.

 

They could even be put in pools based on difficulty, with an easy and a challenging enemy group guaranteed and then a third option that pulls from both pools. That way people who enjoy challenge could still get their challenge while people who just want to chill for a half hour while still feeling productive can beat up Freakshow or whoever.

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Posted
20 hours ago, Triumphant said:

I do believe that you get Malta as an enemy in PI radio missions at times.  If you keep taking them, they should eventually pop up.  Some of the tip missions at that level may provide a greater variety of foes, as well. 

 

For Devouring Earth, I recommend you try Tina McIntyre and Maria Jenkins contacts in PI.  Rikit, I believe, are pretty much exlusive to the Rikti War Zone, though there may be certain contacts/arcs in PI that will provide missions with them (I can't remember, to be honest).

The idea is the radio is to be comprehensive, thank you, though

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Posted
12 hours ago, Luminara said:

Freaks, Malta, Nemesis and Rikti are all in tips in the 40-50 range.

 

Tips, people.  They're not just for exotic dancers.

The intent was to make Radio missions comprehensive, to include all groups present at PI for example

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Posted
1 hour ago, DrRocket said:

The intent was to make Radio missions comprehensive, to include all groups present at PI for example

 

If everything is in police scanner missions, what's the point of having other types of missions?  What's the point of the Rikti War Zone or Shadow Shard if everyone can fight those enemies in police scanner missions in PI?  Why not bring all of the Incarnate and Praetorian and Rogue Isles content to PI, while you're at it, and just get rid of everything but that one zone?

 

Police scanner/newspaper missions were designed as "something to do when you don't have something to do", not the core of the game.  Filler isn't supposed to be comprehensive.

Get busy living... or get busy dying.  That's goddamn right.

Posted
1 hour ago, Luminara said:

 

If everything is in police scanner missions, what's the point of having other types of missions?  What's the point of the Rikti War Zone or Shadow Shard if everyone can fight those enemies in police scanner missions in PI?  Why not bring all of the Incarnate and Praetorian and Rogue Isles content to PI, while you're at it, and just get rid of everything but that one zone?

 

Police scanner/newspaper missions were designed as "something to do when you don't have something to do", not the core of the game.  Filler isn't supposed to be comprehensive.

 

Radio/newspaper missions don't have a story to them. They're adlib-style fill in the blank. They don't link to an overall narrative, and they don't provide merit rewards. You do a few, do (or skip) the bank mission, rinse and repeat.

 

Sorry, Lum, that's just a really weak argument. The OP's hardly asking for these to be "the core of the game," and the rest... kind of went off the rails.  Re-read the original post.


 

Quote

 

It seems the police radios are calls to the heroes or villains from the authorities (police) with assistance against super powered criminals or organizations who operates in their zone. So it would be logical, then over time, all "local" groups would have been called against by the police.

 

Since I am 50, most of time is spent at Peregrine Island and been doing the radio missions to get exp when the server is otherwise dead and can't form TFs, and help less experienced layers get in their chops.

 

So for PI I noted that there are no Rikti missions, nor Malta or Nemesis or Devouring Earth which should be part of the radio variety pack.

 

 

In other words, "Can we have these groups added to the scanner missions, since they're in the zone." Not "Let's fold everything from every side and zone into PI." You went past slippery slope there into "jump off a cliff." Nothing that's been said since states or even implies anything near what you went to.

 

And yes, they DO also show up in tips. However, tips affect the entire team's alignment progress. Radios don't.

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Posted
34 minutes ago, Greycat said:

 

Radio/newspaper missions don't have a story to them. They're adlib-style fill in the blank. They don't link to an overall narrative, and they don't provide merit rewards. You do a few, do (or skip) the bank mission, rinse and repeat.

 

Sorry, Lum, that's just a really weak argument. The OP's hardly asking for these to be "the core of the game," and the rest... kind of went off the rails.  Re-read the original post.


 

 

In other words, "Can we have these groups added to the scanner missions, since they're in the zone." Not "Let's fold everything from every side and zone into PI." You went past slippery slope there into "jump off a cliff." Nothing that's been said since states or even implies anything near what you went to.

 

And yes, they DO also show up in tips. However, tips affect the entire team's alignment progress. Radios don't.

Thank you

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Posted (edited)
2 hours ago, Greycat said:

And yes, they DO also show up in tips. However, tips affect the entire team's alignment progress. Radios don't.

However, tips don't change your character's alignment unless you accept the change during your own morality mission. (Edit: There is also the consideration that you can choose to do the tip mission as your current alignment, which further negates the build up alignment progress argument.) I don't see that as an invalidation of @Luminara's statement. Yes, radio/paper missions are ad libs, but like @Luminara said, enemy groups not found in radio/paper missions are found in tip missions, where their missions fit the faction where ad lib may not.

 

I'm not arguing against the OP. (Please see my earlier posts.) I'm just saying your argument has holes in it.

 

Edited by Rudra
Posted

"This has some variety, so this other thing shouldn't" is not the argument people seem to think it is.

 

Radios expanded wouldn't invalidate tip missions either as they serve a specific purpose, plus that's already a lost argument as Null the Gull invalidated the  main purpose of tips a long time ago. There is no real reason Radio/Paper shouldn't receive an update. It's a very limited radial mission system that should not only get more enemy groups but randomized mission update to include more types of missions. Radial questing is an extremely underutilized feature in a game that has limited updates.

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Posted

FWIW, I'm not against expanding the enemy types present in paper/radio missions.  I run a lot of paper and radio missions.  They're quick, fun and convenient and play nicer with PUGs (imo, at least) than some of the more complicated SF/TF/Story arc stuff.

 

 

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Posted
On 10/11/2024 at 8:22 PM, Luminara said:

Freaks, Malta, Nemesis and Rikti are all in tips in the 40-50 range.

 

Tips, people.  They're not just for exotic dancers.

Tips require them to drop randomly (I’ve run out while soloing and had to run something else to get one to drop) or spending a merit using a base item to acquire a specific one.

 

They also have specific stories attached. Stories that can get repetitive as there’s only a dozen-ish in the 40+ band.

 

I know a few RPers who attach their own fluff to radio missions with their friends because there are no special mechanics past Defeat, Rescue/Capture, and Get Item (personally I wouldn’t mind “rescue 3-5 hostages” that don’t need escorting and “click/destroy 2-4 items” being added to the rotation, but that’s a different request).

 

Tips are fun, but they are not the end-all, be-all either. I’m so sick of the 30-39 Doc Quantum morality mission while grinding through the post 30 xp slowdown that I completely skip tips in that range now. Once I’ve run the two alternate morality missions at level 40+ I rarely touch them again because I’ve already done them all at least once and many of them multiple times.

 

Yeah, there’s no merits or story arc XP bonuses, but not everyone is playing for those once they’ve reached Peregrine Island. My character is typically fully equipped with IO sets by my mid-30’s so I only need 3-6 million at levels with slots to fill them in and you can get that just from 40-50 enhancement and generic recipe drops along with the occasional rare salvage and prismatic aethers.

 

Post 50 threads drop from everything and if you’re sick of grinding the first Dark Astoria arc for Emps/Incarnate salvage, have already run all the main story arcs and iTrials at least once then radios are as good as anything.

 

So yeah, more variety to the radio/newspapers (and more tips and repeatable non-Oroboros solo content in general) is a good thing.

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Posted

In my experience, the groups that usually fail to appear in radio missions are whichever group for which I have a "defeat 50" mission.

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Posted

Seems like a reasonable suggestion, I'm down for more variety in radios.

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Posted
On 10/13/2024 at 1:16 PM, RikOz said:

In my experience, the groups that usually fail to appear in radio missions are whichever group for which I have a "defeat 50" mission.

Not an entirely true observation, there are kill carny missions too

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Posted

So, I have no beef with expansion of radio missions into any faction. 
But, if you're just killing time waiting for whatever - tip missions eventually lead to a morality mission which gives 40 merits. 
Sadly, there's only a couple of these per faction (at least, that's what I see on my SG mission computer) but still, given the repetition that radios are, I would think tips would fall into the same category - except you get PAID eventually. 

 

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