redshirt Posted 11 hours ago Share Posted 11 hours ago Disclaimer: This is just a hypothetical, not a suggestion. It would probably detonate the spaghetti code, etc What if a character could pick one (1) power to gain a 7th enhancement slot? Assuming that there's no new 7-piece IO sets, ED still applies, the chosen power could be changed during respec... What would be some interesting or OP power choices? Personally, I play a lot of tankers. Being able to fit 4 pieces of Might of the Tanker (10% recharge) and 3 pieces of Gauntleted Fist (6% nrg/neg res) into the same power seems really strong. Get both ATO procs, hit 100% acc, dam, end enhancement. Other than that, maybe powers that do a lot of things at once like Chrono Shift from Time Manipulation, or Radiation Therapy from Radiation Armor. What are your ideas? 1 Link to comment Share on other sites More sharing options...
Snarky Posted 10 hours ago Share Posted 10 hours ago 13 minutes ago, redshirt said: Disclaimer: This is just a hypothetical, not a suggestion. It would probably detonate the spaghetti code, etc What if a character could pick one (1) power to gain a 7th enhancement slot? Assuming that there's no new 7-piece IO sets, ED still applies, the chosen power could be changed during respec... What would be some interesting or OP power choices? Personally, I play a lot of tankers. Being able to fit 4 pieces of Might of the Tanker (10% recharge) and 3 pieces of Gauntleted Fist (6% nrg/neg res) into the same power seems really strong. Get both ATO procs, hit 100% acc, dam, end enhancement. Other than that, maybe powers that do a lot of things at once like Chrono Shift from Time Manipulation, or Radiation Therapy from Radiation Armor. What are your ideas? It can be done. Sort of. By using a "pseudo incarnate slot" to enhance something. There are various ways to come at implementing that. (i do not know the code) but that seems to me to be the easiest way to do it. The only (possibly?) hard part then would be limiting that "incarnate power" to only affect the 1 power chosen. You might be able to put an enhancer in it, but i am thinking it will probably be a hard baked power like Alpha. Link to comment Share on other sites More sharing options...
biostem Posted 10 hours ago Share Posted 10 hours ago 31 minutes ago, redshirt said: Personally, I play a lot of tankers. Being able to fit 4 pieces of Might of the Tanker (10% recharge) and 3 pieces of Gauntleted Fist (6% nrg/neg res) into the same power seems really strong. Get both ATO procs, hit 100% acc, dam, end enhancement. Why couldn't you just do this by slotting those enh's into 2 different powers? I don't think the issue, necessarily, has to do with "7 enh's bad", but more that you'd have to adjust the UI and put in new checks, so you could only slot that 7th slot in only 1 power. As @Snarky pointed out, you can kind of get this effect via your Alpha slot ability, (though obviously not for the purposes of IO set bonuses). TL:DR - I don't think the amount of work it'd require to implement this would be worth the edge case of being able to gain the set bonuses for slotting both 3 and 4 IOs from 2 different sets... 1 Link to comment Share on other sites More sharing options...
SeraphimKensai Posted 10 hours ago Share Posted 10 hours ago No hypothetical needed. There used to be a bug that allowed PBs to get infinite slots, to the point someone one shorted Hami The player base and original dev team unanimously agreed having more than 6 slots in a power was a bad idea. 1 1 1 1 Link to comment Share on other sites More sharing options...
Techwright Posted 9 hours ago Share Posted 9 hours ago It's been a while, but at some past point I mentioned in the forums that possibly creating 7th slots for a limited number of powers as a reward for new, higher ranked Incarnate stuff would have been of interest to me. As to how it would be used, specific to energy blasters, I'd be able to compensate, on one power at least, for having to sacrifice one of my six enhancement slots for a "Knock Back to Knock Down" added enhancement. 1 Link to comment Share on other sites More sharing options...
Snarky Posted 9 hours ago Share Posted 9 hours ago 24 minutes ago, SeraphimKensai said: No hypothetical needed. There used to be a bug that allowed PBs to get infinite slots, to the point someone one shorted Hami The player base and original dev team unanimously agreed having more than 6 slots in a power was a bad idea. .... and the man said...."it's already in the code." Link to comment Share on other sites More sharing options...
Andreah Posted 5 hours ago Share Posted 5 hours ago 5 hours ago, redshirt said: Disclaimer: This is just a hypothetical, not a suggestion. It would probably detonate the spaghetti code, etc What if a character could pick one (1) power to gain a 7th enhancement slot? Personally, I think it'd make a good candidate for a new incarnate power. 1 Link to comment Share on other sites More sharing options...
Without_Pause Posted 5 hours ago Share Posted 5 hours ago The game hasn't caught up with the current Incarnate system. Adding any additional slot due to it seems a bit much. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Andreah Posted 5 hours ago Share Posted 5 hours ago 10 minutes ago, Without_Pause said: The game hasn't caught up with the current Incarnate system. Adding any additional slot due to it seems a bit much. Well, yes. But we can dream. :D 1 Link to comment Share on other sites More sharing options...
biostem Posted 5 hours ago Share Posted 5 hours ago (edited) Different take - what if we got, through some mechanic, (perhaps an extension of the Incarnate system), that gave us "slots", but they weren't connected to any powers. Instead, you could place any set IO in it, and gain the benefit of any set bonuses, (but NOT the normal stat bonuses from the IOs themselves)... Edited 5 hours ago by biostem Link to comment Share on other sites More sharing options...
Sanguinesun Posted 5 hours ago Share Posted 5 hours ago 5 hours ago, redshirt said: Disclaimer: This is just a hypothetical, not a suggestion. It would probably detonate the spaghetti code, etc What if a character could pick one (1) power to gain a 7th enhancement slot? Assuming that there's no new 7-piece IO sets, ED still applies, the chosen power could be changed during respec... What would be some interesting or OP power choices? Personally, I play a lot of tankers. Being able to fit 4 pieces of Might of the Tanker (10% recharge) and 3 pieces of Gauntleted Fist (6% nrg/neg res) into the same power seems really strong. Get both ATO procs, hit 100% acc, dam, end enhancement. Other than that, maybe powers that do a lot of things at once like Chrono Shift from Time Manipulation, or Radiation Therapy from Radiation Armor. What are your ideas? Feature creep. That's all that really needs to be said on this. Link to comment Share on other sites More sharing options...
Apogee Posted 5 hours ago Share Posted 5 hours ago (edited) Come on people, the OP said it is a hypothetical, not a suggestion for an actual change. What would you do if you could add a 7th slot to a single power? Arguing that it isn't needed or it used to be a bug is missing the entire point of the question. Lighten up and have fun with it Personally, I'd use it in a knockdown power to get a 6 slot set bonus AND force feedback Edited 5 hours ago by Apogee to correct grammar Link to comment Share on other sites More sharing options...
Snarky Posted 5 hours ago Share Posted 5 hours ago 1 minute ago, Apogee said: Personally, I use it in a knockdown power to get a 6 slot set bonus AND force feedback it's these type of design questions that feed the desire. Since it is already in the code.... I suggest ONE slot for 100 Veteran levels. I only have a few 100 vet level toons on HC. It is a real achievement (for a non farmer) 1 Link to comment Share on other sites More sharing options...
Apogee Posted 5 hours ago Share Posted 5 hours ago 7 minutes ago, Snarky said: it's these type of design questions that feed the desire. Since it is already in the code.... I suggest ONE slot for 100 Veteran levels. I only have a few 100 vet level toons on HC. It is a real achievement (for a non farmer) I think it is safe to assume that Regen will get buffed before we ever see a 7th slot for powers. So, like, never gonna happen 1 Link to comment Share on other sites More sharing options...
Frunobulax Posted 4 hours ago Share Posted 4 hours ago I think that many of my characters would use that slot to offset some of the consequences of having too many procs. Unless another proc could fit on the power. Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted just now Share Posted just now I don't have a generic answer, since all my characters* have a different "persona" - usually something that just makes them a bit more individual. I can see a 4/3 combo working well or a 6/1 in the old days, I might have said use the 7th to slot Interrupt in a Snipe but that's superfluous now so I guess play it by ear. *those worth playing more than once post-50 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
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