normalperson Posted Monday at 10:03 PM Posted Monday at 10:03 PM (edited) On the one hand, Sister Psych is clearly defined as a Mutant. But on the other hand, it seems like it would take quite a lot of hard training to bring out a person's psychic potential. It doesn't really matter to game play, but I'm curious if the community has any conventions? If your character relies on psychic powers, are they better classified as natural, or mutant? I guess there is really no wrong choice. Even science could be how you got your psychic powers. Or technology via implants. I'm trying to find good justifications for natural origin to be competitive with the others. Maybe mastery of your Chi? ...or that could be magic. Edited Monday at 10:05 PM by normalperson
Lazarillo Posted Monday at 10:32 PM Posted Monday at 10:32 PM 22 minutes ago, normalperson said: On the one hand, Sister Psych is clearly defined as a Mutant. In fact, back in the day, that was explicitly stated to not be the case: Quote Now, I said the first mutant didn't show up until sometime after 1938, but that doesn't mean there weren't people like me around. Confused? Well you shouldn't be. I believe that I am not, in fact, a mutant, but something else. I'm a psionic, not a mutant. Psychic powers are their own thing and are considered "natural", in and of themselves, in-universe. It's also why back before they were unlocked after the game's initial closure, Arachnos Widow characters, including the Fortunatas with all their psychic powers, were locked in to the Natural Origin. Of course, like you said, that doesn't mean someone can't have awakened their "natural" psychic abilities via a mutation or any other method. If you're looking at something like "chi", I'd say the same. It could just as easily be "you have nanomachines that focus invisible aura energy through your body" tech or "you trained your ass off in martial arts".
Jiro Ito Posted yesterday at 12:17 AM Posted yesterday at 12:17 AM I have a magic psychic and a natural, alien, psychic. The only rule is that which you make for yourself! 2 Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
Luminara Posted yesterday at 12:20 AM Posted yesterday at 12:20 AM According to some very reliable sources, psychic powers are acquired by being invited to a "special school" and having your brain chopped up by government scientists who wear blue gloves. 1 Get busy living... or get busy dying. That's goddamn right.
biostem Posted yesterday at 12:31 AM Posted yesterday at 12:31 AM 2 hours ago, normalperson said: If your character relies on psychic powers, are they better classified as natural, or mutant? If you can rationalize it, that's what your character's origin is. Heck, taken to its most fundamental level, you don't even need to go that far - just pick w/e origin you want and carry on. On a more fundamental level, though, here's how I'd rationalize it: 1. Are we talking about "actual" psychic phenomenon, or just the outward effects/end results of powers that have that appearance? If so, even a robot or such could exhibit such effects. 2. If the character is of a particular race/species where the psychic powers in question are not normal to "baseline" members of that race/species, then I'd chalk it up to science, mutation, technology, or magic: a. If the character has some genetic anomaly or aberration, and it wasn't brought about by some specific exterior effect, (maybe just a generic "stressful experience"), then I'd say they were a mutant. b. Were they part of an experiment or involved in an accident, typically involving some chemicals, maybe some sort of gene therapy, or perhaps exposure to some sort of energy source, (accidental or intentional), then they're probably of a science origin. c. Do they get their powers from some sort of special helmet or piece of gear? Then it's probably a technological hero, (unless that gear works off of magical properties instead).
Sovera Posted yesterday at 12:33 AM Posted yesterday at 12:33 AM Not an in lore expert, but applying common sense unless all humans have psychic powers (which would then be natural) if it takes an accident of birth to be born with psychic powers then they are mutants. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Apogee Posted yesterday at 12:34 AM Posted yesterday at 12:34 AM Just now, Sovera said: Not an in lore expert, but applying common sense unless all humans have psychic powers (which would then be natural) if it takes an accident of birth to be born with psychic powers then they are mutants. I was an accident of birth...
Sovera Posted yesterday at 12:35 AM Posted yesterday at 12:35 AM Just now, Apogee said: I was an accident of birth... An happy accident. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
El D Posted yesterday at 12:51 AM Posted yesterday at 12:51 AM (edited) 19 minutes ago, Sovera said: Not an in lore expert, but applying common sense unless all humans have psychic powers (which would then be natural) if it takes an accident of birth to be born with psychic powers then they are mutants. It's less 'every human has psychic powers' and more 'every human has psychic potential' - that level of potential just differs and in most cases is next to nil. It's also the entire basis of the Fortunata program in Arachnos, with them selectively going after recruits with the most potential and fostering them via training and mental links. CoX liked doing lore like that for Primal Earth's humanity. They did the same thing for humans who actually manifest magical powers - they all connect back to Mu and Oranbega. As for Sister Psyche's comment, I see that more as an explicit retcon of the 'no mutants existed before the Atomic Age' lore point that was never actually referenced in-game (and was basically broken by Sister Psyche's own background before the game started, until they decided to finally write around it). Also probably put in to help jive with the psychic Sybils in Cimerora, though whether or not they have innate psionic powers or are magically gifted them from Phoebus has yet to be determined. None of this also explains how some folks manifest psychic powers vastly differently than others (like Malaise and the Clockwork King). Official lore around psychic stuff has been nebulous at best, only gently tailored to the character at-hand. IMO, the more direct way to make it all jive is to keep the human potential aspect and have that be enhanced by whatever origin is involved. Weird genetic mutation, sun deity magic, or intense training can all spark that potential in different ways, explaining the variances in power (and even the similarities, as all the Fortunatas are honed for foresight and divination). Edited yesterday at 12:52 AM by El D Global is @El D, Everlasting Player, Recovering Altaholic.
Sovera Posted yesterday at 01:36 AM Posted yesterday at 01:36 AM With that lore info then, yeah, it's natural. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Sanguinesun Posted yesterday at 02:08 AM Posted yesterday at 02:08 AM This is a creative choice by the player. Justifications for any origin can be made and debated endlessly. 2
Ironblade Posted yesterday at 03:23 AM Posted yesterday at 03:23 AM From a science definition, a mutant is someone with a new characteristic that their parents did not possess and which is genetic so it can be passed on to their children. Originally on Infinity. I have Ironblade on every shard. - My only AE arc: The Origin of Mark IV (ID 48002) Link to the story of Toggle Man, since I keep having to track down my original post.
Jaiclll Posted yesterday at 05:07 AM Posted yesterday at 05:07 AM 4 hours ago, Sovera said: An happy accident. Tell that to William Turner 1
Kaika Posted yesterday at 06:57 AM Posted yesterday at 06:57 AM (edited) In the origin of power arch, if you are a mutant, Yin specifically states that she IS NOT a mutant, and has no specific powers, she's a extremely powerful psychics by nature, just like some people are naturally talented athletes. She isn't alone either the PPD has a full division of psychic police and widows are natural origin as well, it even used to be forced on the VEAT. So a there is a ton of room for a natural origin psychic to play with the big leagues. At the end of the day, it's whatever you want, CoH has always be extremely open to any interpretation of power source and power level. There are plenty of examples of characters with really goofy lore at even the high end (Shout outs to my boy Bad Penny in the Miss Liberty TF) the game is a creative sand box and it's crafted to allow just about anything. Edited yesterday at 06:57 AM by Kaika Kaika DB/INVUN Stalker Unluck AR/Nin Blaster Riot Siren Bio/Dark Tank Ria Greenheart Axe/Sheild scrapper Ghostflare Changeling Peacebringer Fio Rune FIre/Rad Stalker
Sovera Posted 22 hours ago Posted 22 hours ago 5 hours ago, Jaiclll said: Tell that to William Turner I'd rather have it said by Bob Ross. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Octogoat Posted 17 hours ago Posted 17 hours ago 4 hours ago, Sovera said: I'd rather have it said by Bob Ross. Happy little trees, happy little accidents.
Hew Posted 17 hours ago Posted 17 hours ago no reason it cant be science too.. science can science anything. ask musk's weird brain doctoring electrodes in your cranium too, got tech in the mix as well. 1
Ulysses Dare Posted 14 hours ago Posted 14 hours ago "Natural" isn't defined by training. It's defined what is normal for your species. In CoH lore, most people don't have psychic/psionic abilites. Hence they're a mutation. If you have different lore for your character, such that most humans have some level of psychic ability, then a natural origin would make sense.
PoptartsNinja Posted 11 hours ago Posted 11 hours ago Your origin is what your character perceives the origin of their powers to be. If they believe they've got psychic powers because they were born gentically "just different" they're a mutant. If they believe they've got psychic powers because they spent all of junior high trying to bend spoons with their mind until they succeeded, they're natural. Etc, etc. In the Web of Arachnos novel, Stefan Richter thought he got his powers from radiation, and so Lord Recluse is science origin; while Jack Emmert Marcus Cole thought he got his from Pandora's Box and Statesman has a magic origin. They both got their powers from the same place and at the same time. 1
UltraAlt Posted 9 hours ago Posted 9 hours ago 7 hours ago, srmalloy said: That immediately dragged up the old, old joke about the Native American explaining to his son that his children are named after events that happened around their conception, like his sister Running Deer... "Now, do you understand your name, Broken Rubber?" I don't know if I should give your post a "Haha" or a "Sad". So I guess I'm "Confused". If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
SoundGirl Posted 9 hours ago Posted 9 hours ago Arachnos soldiers the origin on live, went from Soldier (Natural) to psychic soldier with a hive mind, but also still natural, to massive high tech spider armed assault backpack grafted to spine, but still... natural?
UltraAlt Posted 9 hours ago Posted 9 hours ago On 2/3/2025 at 5:03 PM, normalperson said: It doesn't really matter to game play, but I'm curious if the community has any conventions? Well, I'm a character conception player, so my view on it would be "what origin do you feel fits your character conception?" On 2/3/2025 at 5:03 PM, normalperson said: Maybe mastery of your Chi? ...or that could be magic. Personally, I don't consider chi, ch'i, ki, qi, internal intrinsic energies, etc. to be "magic", but, again, that is up to your conception. For a member of the Akashic Brotherhood, those internal intrinsic energies could be augmented by magick ... err, I mean a member of the Tsoo as they have mystical/magic tattoos that give them powers. "... Tsoo were a fearsome lot, heavily inscribed with mystical tattoos that gave them super-powered abilities ..." - https://homecoming.wiki/wiki/Tsoo I'm not sure if you have read any of the origin descriptions, but they can be found here: https://homecoming.wiki/wiki/Category:Origins Each origin listing has the game's explanation for each origin. For example: "You receive your powers from a magical source. These abilities might come from a mystical artifact bestowed upon you, the mastery of numerous magical spells, or pacts made with powerful dimensional entities." - https://homecoming.wiki/wiki/Magic However, I would take that with a grain of salt. It is your character and your conception is what counts ... regardless if you write a bio or not. Personally, I wish everyone would take the time to write a bio, but I fully understand that there are those people that aren't really playing a character but just playing the game (if that makes any sense...) If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
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