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Posted

I'll just repost this handy little chart comparing the various Sent epic melee attacks:

1RoNDc5.png

 

Thunderstrike was listed twice to see both the main target and  splash components separately, since it's the only one that has some AOE built in. 

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Posted
5 hours ago, FupDup said:

However, KOB has access to Hold procs, which can give it an advantage in that realm

 

This also partially depends on the primary. Elec blast as an example already has Tesla Cage where you can slot the higher damage Unbreakable Constraint proc, but going with KOB would allow you stack holds on bosses so it could provide some benefit there. While I prefer Havoc Punch, you could in theory get 3 hold powers by running Tesla Cage, KOB and Spirit Shark Jaws (which also can proc well and sending a shark at enemies is kinda fun).

  • 3 months later
Posted

I'm waffling between a Storm/SR or a Storm/Psy...but really cant decide on which one to do.  Never played Psy but ive played SR and it held up very well.  Any advice?

Posted
11 hours ago, Wolfboy1 said:

I'm waffling between a Storm/SR or a Storm/Psy...but really cant decide on which one to do.  Never played Psy but ive played SR and it held up very well.  Any advice?

SR is a defense set with high DDR , recharge bonus, absorb.

 

Psi is a resistance set with an absorb, regeneration, cloak, debuff resistance. Yes is has some defense, but no DDR. So, I ignore the defense. 

 

Both are good Psi is requires more clicking than SR. I prefer Psi when paired with Elec blast. Not sure about storm.

Posted

Defense debuffing is not something a Sentinel ought to worry about much, just like accuracy debuffing. Which is the opposite of a meleer who should worry about both depending on the faction.

 

My current favorite remains the Water/Bio. ST is better than the Elec which was, at the time, my best damage dealer, and it oozes AoE on top of two sources of FF procs. If anything I might consider Water/Stone but in my experience Stone can't keep up with the endurance demands which aren't much of a worry for Bio what with Inexhaustible and Absorb DNA.

Posted

SR provides softcap positional defenses within reach with IO sets, a good amount of DDR, absorb with master brawler, and scaling resists as life totals decline. The heal in water blast's "dehydrate" can address that key gap in survivability tools provided by SR.

After the recent buff to sentinel's water blast damage, water/SR is a really solid combination. 

Posted

my Best Sentinel Builds so far.. 

 

Fire/Rad is definitely my go to. Single Target.. AoE.. and PbAoE.. Self Buffs.. Self Heals....Good resistances.. 

Elec/Elec is the best sapper in the game.

Dark/Bio. Single target.. check.. AoE's Check, Survivability.. Check.. Holds... check.. 
 

 

Posted
On 9/5/2025 at 11:27 AM, KaizenSoze said:

This is by far the best Sentinel I have tried. Durable, rapid end drain mostly due to a very fast recharging nuke, something only Sentinels get.

 

I want to try this.. but I need them to make an animation without all the stupid little floating skulls.. that kills it for me. 

Posted

I have a Water/Ena sentinel that solos 801.6. It's a conversion of Angel Hornet crossed with Ciaraine. The dps is meh, but the armor is solid. Psionics are a tricky weakspot, but she manages.  I also did an AR/Nin that's rock solid in standard content and psionics.  But I really just don't like AR.  If I could put the Crab Gun instead of the AR on the front end I'd love it.

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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