SmalltalkJava Posted July 31, 2019 Share Posted July 31, 2019 6 minutes ago, crytilis said: Please submit a request for it at Mids' Reborn : Hero Designer Bug Reports and Requests so we can get it on our radar 🙂 thanks Ok, i just submitted it! Thanks. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
Metalios Posted July 31, 2019 Share Posted July 31, 2019 On 7/27/2019 at 7:00 AM, Dark Ignitros said: The only thing I can see so far that needs to be fixed is the ability to slot Unrelenting Fury and Superior Unrelenting Fury in seperate powers on the same build. I cannot do this in game. In the builder I can 6 slot Unrelenting Fury in Ripper and still 6 slot Superior Unrelenting Fury in Blazing Aura but of course in game I have to choose between one set only. Created an issue for this on your behalf Quote I am merely the guy with a keyboard and monitor under the stairs. Link to comment Share on other sites More sharing options...
Chuck_vdL Posted July 31, 2019 Share Posted July 31, 2019 57 minutes ago, Psypunk said: Click to install, says error reading target directory, no matter where I try to install it to. Did that to me also after I created a new directory to locate the program in, I just went back and re-selected the newly created directory and it worked. was annoying having to pick the install location twice but meh worked after the second attempt. The smart-screen thing is windows trying to protect you from 'unknown' programs that have not been cryptographically 'signed' to indicate the author. That's something which could be done, but it's a bit of a hassle and expense to get certificates and then use them to 'sign' the program. Generally installing unsigned stuff is a bad idea (you've no idea who 'really' made the thing) as it could be malware pretending to be an update to a utility you use, etc. In this case we're pretty sure of the programs origin, there's multiple folks here that have likely looked over the code (c# ugh, well at least it's not java 😉) and 'know' as best as anyone can that it's safe. So if you get that screen, click on the more info link and there's a choice to go ahead and install anyway. (IMHO answering the single exception when it happens like this for something you trust is much safer than turning that feature OFF entirely.. Disabling security features is the kind of thing that leads to people and cities getting their data held ransom. The COH markets are a device for turning patience into influence. Link to comment Share on other sites More sharing options...
Chuck_vdL Posted July 31, 2019 Share Posted July 31, 2019 1 minute ago, crytilis said: Created an issue for this on your behalf Hint: (mostly for others creating issues) If you provide a LINK to the issue you created the person can check on it to monitor progress, or (with a github account, free) can make additions to the issue to clarify what's going on, etc. I went looking but see only one issue there newer than the one I created, and it's not about this. I do see one new issue, re the mastermind bot shield thing https://github.com/ImaginaryDevelopment/imaginary-hero-designer/issues/57 which was created a few minutes ago by SmalltaklJava Oh wait, found it! it's already closed! (impressive!) https://github.com/ImaginaryDevelopment/imaginary-hero-designer/issues/58 So you not only submitted the issue, you committed a fix and made a pull request for it, excellent! wish my C# was not like around 20 years rusty at this point. Is not being able to edit the DB a known issue, or is there some trick to doing that? Seemed like an easy way to self-fix #56 but I couldn't get edits to stick or make a difference The COH markets are a device for turning patience into influence. Link to comment Share on other sites More sharing options...
Metalios Posted July 31, 2019 Share Posted July 31, 2019 2 minutes ago, Chuck_vdL said: Hint: (mostly for others creating issues) If you provide a LINK to the issue you created the person can check on it to monitor progress, or (with a github account, free) can make additions to the issue to clarify what's going on, etc. I went looking but see only one issue there newer than the one I created, and it's not about this. I do see one new issue, re the mastermind bot shield thing https://github.com/ImaginaryDevelopment/imaginary-hero-designer/issues/57 which was created a few minutes ago by SmalltaklJava Oh wait, found it! it's already closed! (impressive!) https://github.com/ImaginaryDevelopment/imaginary-hero-designer/issues/58 So you not only submitted the issue, you committed a fix and made a pull request for it, excellent! wish my C# was not like around 20 years rusty at this point. Is not being able to edit the DB a known issue, or is there some trick to doing that? Seemed like an easy way to self-fix #56 but I couldn't get edits to stick or make a difference Not really no, sometimes though there are multiple references to it so you must track those down and update them as well. Not by our choice obviously, just the way things were originally made. Quote I am merely the guy with a keyboard and monitor under the stairs. Link to comment Share on other sites More sharing options...
Metalios Posted July 31, 2019 Share Posted July 31, 2019 Just wanted to make this official as it is becoming increasingly difficult to manage multiple facets of media. If you come across an issue or wish to suggest something please submit it at Mids' Reborn : Hero Designer Bug Reports and Requests You can also join our discord by clicking the invite link below for discussion, etc.Official Mids Reborn Discord Server Quote I am merely the guy with a keyboard and monitor under the stairs. Link to comment Share on other sites More sharing options...
JJDrakken Posted August 1, 2019 Share Posted August 1, 2019 Anyone else using 2.6, It wont save your stuff? Won't keep my option from Dynamic to Level selected. Every time, I open it, I always get those 3 white pop-ups. Even when I say Ok, they still come back when I shut it down, re-open it. Link to comment Share on other sites More sharing options...
Sechill71511 Posted August 1, 2019 Share Posted August 1, 2019 How do i post a build from pines or mids. Trying to post a build please help Link to comment Share on other sites More sharing options...
Voldine Posted August 1, 2019 Share Posted August 1, 2019 14 minutes ago, Sechill71511 said: How do i post a build from pines or mids. Trying to post a build please help The header tab import / export highlight that should get options import from Forum post, short forum export, long forum export, export data link, and Export to Discord. Link to comment Share on other sites More sharing options...
Sechill71511 Posted August 1, 2019 Share Posted August 1, 2019 10 minutes ago, Voldine said: The header tab import / export highlight that should get options import from Forum post, short forum export, long forum export, export data link, and Export to Discord. I do that but it never come out right. What do i do after that when i go to forums do i just paste? Cause when i do it comes out wrong Link to comment Share on other sites More sharing options...
Voldine Posted August 1, 2019 Share Posted August 1, 2019 1 minute ago, Sechill71511 said: I do that but it never come out right. What do i do after that when i go to forums do i just paste? Cause when i do it comes out wrong That may just be due to the recent forum changes. Make sure you use the 'official forums' option for exporting. Link to comment Share on other sites More sharing options...
Sechill71511 Posted August 1, 2019 Share Posted August 1, 2019 Just now, Voldine said: That may just be due to the recent forum changes. Make sure you use the 'official forums' option for exporting. Ok thanks ill try it again when i get home Link to comment Share on other sites More sharing options...
Apparition Posted August 1, 2019 Share Posted August 1, 2019 (edited) The new version 2.6.0.2 came out today, but there's a couple of issues with it. I'd open up bug reports in Github, but Github won't allow me to create an account. Its account creation captcha never shows, even after I disable all web browser extensions and even on different web browsers. Anyhoo... It still shows version 2.6.0.1 is the first issue. Much more importantly, I changed a couple of options. Under Options > Configuration > Effects & Maths, I selected "Use ArcanaTime for Animation," and Supress Attacks. Under Discord Export Settings, I added a Discord Nickname, Discord Channel, and Discord Server. Under Updates & Paths, I changed the default save folder. I clicked on "OK," and then restarted Mids' Reborn. Then I went back to Options > Configuration just to make sure everything changed. Except now I'm getting an error every time I go to Options > Configuration. "Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Value cannot be null." If I click "Continue," it still works, but most of the options are now blank and I can't change anything. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: value at System.Windows.Forms.ListBox.ObjectCollection.IndexOf(Object value) at Hero_Designer.frmCalcOpt.<>c__DisplayClass213_0.<SetControls>b__0(String item) in D:\Projects\imaginary-hero-designer\src\Hero Designer\Forms\OptionsMenuItems\frmCalcOpt.cs:line 564 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.<DistinctIterator>d__64`1.MoveNext() at Hero_Designer.frmCalcOpt.SetControls() in D:\Projects\imaginary-hero-designer\src\Hero Designer\Forms\OptionsMenuItems\frmCalcOpt.cs:line 564 at Hero_Designer.frmCalcOpt.frmCalcOpt_Load(Object sender, EventArgs e) in D:\Projects\imaginary-hero-designer\src\Hero Designer\Forms\OptionsMenuItems\frmCalcOpt.cs:line 482 at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Hero Designer Assembly Version: 2.6.0.1 Win32 Version: 2.6.0.1 CodeBase: file:///C:/Mid's%20Reborn/Hero%20Designer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.3062.0 built by: NET472REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Base Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Mid's%20Reborn/Base.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.3429.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.3062.0 built by: NET472REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 12.0.0.0 Win32 Version: 12.0.2.23222 CodeBase: file:///C:/Mid's%20Reborn/Newtonsoft.Json.DLL ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.7.3440.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- midsControls Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Mid's%20Reborn/midsControls.DLL ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.7.3062.0 built by: NET472REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.5.4.0 Win32 Version: 1.5.4.0 CodeBase: file:///C:/Mid's%20Reborn/AutoUpdater.NET.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. For what it's worth, I used the regular non-installer .zip archive file, and am using Windows 8.1 Pro. Edited August 1, 2019 by Apparition Link to comment Share on other sites More sharing options...
Metalios Posted August 1, 2019 Share Posted August 1, 2019 50 minutes ago, Apparition said: The new version 2.6.0.2 came out today, but there's a couple of issues with it. I'd open up bug reports in Github, but Github won't allow me to create an account. Its account creation captcha never shows, even after I disable all web browser extensions and even on different web browsers. Anyhoo... It still shows version 2.6.0.1 is the first issue. Much more importantly, I changed a couple of options. Under Options > Configuration > Effects & Maths, I selected "Use ArcanaTime for Animation," and Supress Attacks. Under Discord Export Settings, I added a Discord Nickname, Discord Channel, and Discord Server. Under Updates & Paths, I changed the default save folder. I clicked on "OK," and then restarted Mids' Reborn. Then I went back to Options > Configuration just to make sure everything changed. Except now I'm getting an error every time I go to Options > Configuration. "Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. Value cannot be null." If I click "Continue," it still works, but most of the options are now blank and I can't change anything. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: value at System.Windows.Forms.ListBox.ObjectCollection.IndexOf(Object value) at Hero_Designer.frmCalcOpt.<>c__DisplayClass213_0.<SetControls>b__0(String item) in D:\Projects\imaginary-hero-designer\src\Hero Designer\Forms\OptionsMenuItems\frmCalcOpt.cs:line 564 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.<DistinctIterator>d__64`1.MoveNext() at Hero_Designer.frmCalcOpt.SetControls() in D:\Projects\imaginary-hero-designer\src\Hero Designer\Forms\OptionsMenuItems\frmCalcOpt.cs:line 564 at Hero_Designer.frmCalcOpt.frmCalcOpt_Load(Object sender, EventArgs e) in D:\Projects\imaginary-hero-designer\src\Hero Designer\Forms\OptionsMenuItems\frmCalcOpt.cs:line 482 at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- Hero Designer Assembly Version: 2.6.0.1 Win32 Version: 2.6.0.1 CodeBase: file:///C:/Mid's%20Reborn/Hero%20Designer.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.3062.0 built by: NET472REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Base Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Mid's%20Reborn/Base.DLL ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.3429.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.3062.0 built by: NET472REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 12.0.0.0 Win32 Version: 12.0.2.23222 CodeBase: file:///C:/Mid's%20Reborn/Newtonsoft.Json.DLL ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.7.3440.0 built by: NET472REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- midsControls Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Mid's%20Reborn/midsControls.DLL ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.7.3062.0 built by: NET472REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- AutoUpdater.NET Assembly Version: 1.5.4.0 Win32 Version: 1.5.4.0 CodeBase: file:///C:/Mid's%20Reborn/AutoUpdater.NET.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. For what it's worth, I used the regular non-installer .zip archive file, and am using Windows 8.1 Pro. This is a bug due to not selecting a server from the list. I'll be pushing out an update for it. Quote I am merely the guy with a keyboard and monitor under the stairs. Link to comment Share on other sites More sharing options...
Zed Posted August 1, 2019 Share Posted August 1, 2019 Note for later: ABSOLUTELY DO NOT use the installer to perform an update overwriting the existing one. In addition to fail accessing to Elmish.dll (error: access denied to path Elmish.dll), it did delete the whole existing binaries directory. its own directory (mostly) - Including the subdirectory containing all my builds. Thank you so much Recuva, where would I be without you... Tried the autoupdater as well out of curiosity, after downloading the package it finds invalid data and fails. And thanks a lot for fixing the huge slowdowns previous release had sometimes 😃 Link to comment Share on other sites More sharing options...
Maslow Posted August 1, 2019 Share Posted August 1, 2019 56 minutes ago, Zed said: Note for later: ABSOLUTELY DO NOT use the installer to perform an update overwriting the existing one. In addition to fail accessing to Elmish.dll (error: access denied to path Elmish.dll), it did delete the whole existing binaries directory. its own directory (mostly) - Including the subdirectory containing all my builds. Thank you so much Recuva, where would I be without you... Tried the autoupdater as well out of curiosity, after downloading the package it finds invalid data and fails. And thanks a lot for fixing the huge slowdowns previous release had sometimes 😃 Which installer is this? Your builds were stored inside the binaries directory? Link to comment Share on other sites More sharing options...
Zed Posted August 1, 2019 Share Posted August 1, 2019 11 minutes ago, Maslow said: Which installer is this? Your builds were stored inside the binaries directory? HeroDesigner_Installer_Rel_2.6.0.2_F2019.07.31.00.zip Also... yes, it's been years like this and honestly i forgot why. I guess i'll make a fresh backup just in case >.> Link to comment Share on other sites More sharing options...
Maslow Posted August 1, 2019 Share Posted August 1, 2019 36 minutes ago, Zed said: HeroDesigner_Installer_Rel_2.6.0.2_F2019.07.31.00.zip Also... yes, it's been years like this and honestly i forgot why. I guess i'll make a fresh backup just in case >.> Just inspected the code, your builds should be getting moved to a temp folder not deleted. Which isn't incredibly helpful, except to say they are still on your system until windows cleans up the temp folder. 1 Link to comment Share on other sites More sharing options...
Metalios Posted August 2, 2019 Share Posted August 2, 2019 On 7/28/2019 at 12:33 PM, Marshal_General said: I found another bug. Create a SR tank and load the first 4 powers and put some slots into them. Save the build. Clear the build out of the planner and then open it back up. The first 4 powers will be replaced with Radiation Emission powers. It doesn't seem to happen with scrappers and brutes. Bug confirmed, creating an issue for this so I can get it on my radar while I'm in the database tomorrow. Quote I am merely the guy with a keyboard and monitor under the stairs. Link to comment Share on other sites More sharing options...
Ynaught Posted August 2, 2019 Share Posted August 2, 2019 I can't get the new version (2.6.0.2) to work. It keeps telling me I need .NET v4.7.2 but that version doesn't work for me, I'm on Windows 7 64bit. Auto updating my current version (2.6.0.1) does nothing, so what do I have to do to get updated to the newer version? Hello, my name is Ynaught and I am an altaholic. Link to comment Share on other sites More sharing options...
WanderingAries Posted August 3, 2019 Share Posted August 3, 2019 On 8/1/2019 at 4:20 PM, Zed said: Note for later: ABSOLUTELY DO NOT use the installer to perform an update overwriting the existing one. In addition to fail accessing to Elmish.dll (error: access denied to path Elmish.dll), it did delete the whole existing binaries directory. its own directory (mostly) - Including the subdirectory containing all my builds. Thank you so much Recuva, where would I be without you... Tried the autoupdater as well out of curiosity, after downloading the package it finds invalid data and fails. And thanks a lot for fixing the huge slowdowns previous release had sometimes 😃 Curious as to why your builds weren't being stored in your documents folder as that's the default method this app has always had? OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner) Link to comment Share on other sites More sharing options...
Metalios Posted August 3, 2019 Share Posted August 3, 2019 9 hours ago, Ynaught said: I can't get the new version (2.6.0.2) to work. It keeps telling me I need .NET v4.7.2 but that version doesn't work for me, I'm on Windows 7 64bit. Auto updating my current version (2.6.0.1) does nothing, so what do I have to do to get updated to the newer version? https://support.microsoft.com/en-us/help/4054530/microsoft-net-framework-4-7-2-offline-installer-for-windows Quote I am merely the guy with a keyboard and monitor under the stairs. Link to comment Share on other sites More sharing options...
Ynaught Posted August 3, 2019 Share Posted August 3, 2019 14 hours ago, crytilis said: https://support.microsoft.com/en-us/help/4054530/microsoft-net-framework-4-7-2-offline-installer-for-windows I appreciate the help, but it that version of .NET is incompatible with my version of Windows, or so it keeps telling me any time I attempt to install it. I've gone thru the troubleshooting steps on the Microsoft site, making sure I have Service Pack 1 and all that, which I do, but no go. I guess I'll just need to upgrade to 10 sooner than I wanted to. But not today. Thanks again. Hello, my name is Ynaught and I am an altaholic. Link to comment Share on other sites More sharing options...
Metalios Posted August 3, 2019 Share Posted August 3, 2019 2 hours ago, Ynaught said: I appreciate the help, but it that version of .NET is incompatible with my version of Windows, or so it keeps telling me any time I attempt to install it. I've gone thru the troubleshooting steps on the Microsoft site, making sure I have Service Pack 1 and all that, which I do, but no go. I guess I'll just need to upgrade to 10 sooner than I wanted to. But not today. Thanks again. You can try this, I'm sure lots of other people will want this as well. It does appear to still work btw and completely legit. Enjoy! https://www.google.com/amp/s/www.zdnet.com/google-amp/article/heres-how-you-can-still-get-a-free-windows-10-upgrade/ Quote I am merely the guy with a keyboard and monitor under the stairs. Link to comment Share on other sites More sharing options...
Caulderone Posted August 4, 2019 Share Posted August 4, 2019 Slotting Superior Might of the Tanker proc into Tanker's Fiery Melee power Incinerate causes some very funky Resistance results in the View Totals when combined with turning on Reactive Radial Flawless Interface. The problem it causes (incorrect resistances) varies by the defensive powerset, so I'm not even sure exactly what problem it's causing. If I can narrow it down I'll add it to the issue tracker. If anyone else can find a pattern that explains what it is doing, feel free to note it. Link to comment Share on other sites More sharing options...
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