Glacier Peak Posted Sunday at 03:18 PM Posted Sunday at 03:18 PM 2004 2025 Discuss. Note: The former is from the City of Heroes launch manual, the latter I stole from @Vanden 1 3 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Crysis Posted Sunday at 03:28 PM Posted Sunday at 03:28 PM Honestly, at least on HC, not wrong. On Live, I had very few characters pre-Incarnate that could solo +4/x8 across every PVE critter in the game. A few that could do most but had holes in their defensives (usually lack of status protection), and only 3-4 full IO’d out toons that could do +4/x8 against anything and everything. Then came Incarnates, especially Destiny and Judgement powers. Getting level shifts meant fewer critters conning purple as well. Today, it’s the rare toon that -cannot- solo +4/x8 across the PVE spectrum by levels 45-50. Even poorly built and/or non-optimized alts. Challenge isn’t what the players of this game want I suspect. Variety yes. Challenge….no. As is evidenced by entire wastelands of higher-challenge mobs, Hard mode anything and the Labyrinth of Fog is already all but abandoned. 2
ivanhedgehog Posted Sunday at 04:51 PM Posted Sunday at 04:51 PM You have the ability to set your own difficulty. You are using 20 years of improvements, knowledge and advantages to get to the pinnacle of power and complaining that you find it too easy. Instead of taking responsibility for yourself and setting your power where you desire it, you whine about it and want to change every ones game to suit you. If the devs put a toggle that would reduce you by 10%, you wouldnt want or use it. If it doesnt hit everyone, it isnt good for you. This isnt to any one in particular, just the trend of "its too easy". It isnt just COH, but gamers in general. 1 1
Developer Cobalt Arachne Posted Sunday at 04:51 PM Developer Posted Sunday at 04:51 PM 1 hour ago, Crysis said: Hard mode anything and the Labyrinth of Fog is already all but abandoned. This is quite incorrect... Not sure what server you're playing on, but I see the Labyrinth of Fog run all the time on Excelsior and I know Everlasting does runs based on channels I'm in. Is Advanced Mode commonly seen as a choice for LFG pick-up content? ...No, but it wasn't ever designed to be. Most the groups that run it often are in specific in-game channels, super groups, or Discord servers because it's the kind of content where you can improve a lot as a team playing together consistently; It is some of the only content in this entire game that caters to that purpose, which is why it's so important it exists somewhere. It's not content for everybody (no single piece of content will ever be), but for many players it's important content to them and I'm frequently asked when the next Advanced Mode or Task Force is coming. I do a LOT of lurking in many different City of Heroes community Discord servers, so I can maximize my feedback exposure. There's plenty dedicated to playing the difficult content as their focus, you just have to make an effort to join those communities. 1 4 1 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
Glacier Peak Posted Sunday at 05:11 PM Author Posted Sunday at 05:11 PM 1 hour ago, Crysis said: Hard mode anything and the Labyrinth of Fog is already all but abandoned. This is not true for Indomitable. We run the Lab (with Font of Malevolence) every single Monday each week. And we do Hardmode events on Sunday. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Glacier Peak Posted Sunday at 05:14 PM Author Posted Sunday at 05:14 PM 20 minutes ago, Cobalt Arachne said: It's not content for everybody (no single piece of content will ever be), but for many players it's important content to them and I'm frequently asked when the next Advanced Mode or Task Force is coming. What might be lost to others, but is significant on Indomitable, is when a team earns the Vanguard MDC or (soon!) earns Excalibonk, it FEELS GOOD. It's hard to get a dedicated team together, but that's easily fixed with pre-scheduling/sign ups. When something is difficult and it's overcome through teamwork, the experience becomes binding and players are that much more motivated to play with each other. 1 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
FupDup Posted Sunday at 06:52 PM Posted Sunday at 06:52 PM Regarding the Labyrinth, it's really not that hard at all in a league. The final ballroom is almost like a stationary KM-ITF. And of course it's run daily on multiple different servers. That aside, there is most definitely truth to the accusation that the playerbase mostly focuses on easier content. I see this as a feature more than a flaw most of the time. 1 .
lemming Posted Sunday at 08:10 PM Posted Sunday at 08:10 PM This week, I've done about five Lab runs and missed a few, plus several starred runs. And today saw at least three starred runs of various things. 1
Ukase Posted Monday at 01:18 AM Posted Monday at 01:18 AM 9 hours ago, Crysis said: the Labyrinth of Fog is already all but abandoned. Not a dev, and I have the joy and ..I'll even call it a privilege to join @Laucianna on her daily labyrinth runs. While it is true it's not run as often as something like ITF, it is run daily, sometimes twice a day, or more. 1
Seed22 Posted Monday at 01:35 AM Posted Monday at 01:35 AM HM to me has potential. I like the idea but think it needs a good deal of tuning to allow more playstyles, notably CC, to be relevant. I also think it needs a lot more mechanical variety, but thats due to playing difficult games and watching turtle WoW and retail WoW raid videos/Mythic+ runs and wanting something similar. Thats a bit unfair of me though and I'm more than willing to work within the confines of what HM is. That all said, it IS pretty much the only content I'm interested in leading again when I get this new upgraded gaming PC before taking my sabbatical to turtle WoW, so I think it definitely did something right. Aspiring show writer through AE arcs and then eventually a script 😛 AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|
JKCarrier Posted Monday at 01:57 AM Posted Monday at 01:57 AM 10 hours ago, Crysis said: Today, it’s the rare toon that -cannot- solo +4/x8 across the PVE spectrum by levels 45-50. Even poorly built and/or non-optimized alts. Gosh, I feel special. 😁 I don't think any of my toons can do that. Maybe the one Incarnate, but I wouldn't bet money on it. I generally run at -1/x1, and still struggle with the occasional Elite Boss, or if I accidentally aggro too many groups at once. You couldn't pay me to run Labyrinth of Fog. --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
Glacier Peak Posted Monday at 02:15 AM Author Posted Monday at 02:15 AM 16 minutes ago, JKCarrier said: You couldn't pay me to run Labyrinth of Fog. It's really a wonderful experience when it's led by an experienced group like the one we do on Mondays on Indomitable or with the current Font High Score record holders over on Excelsior. Best rewards in the game for a little over an hour of a player's time. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
JKCarrier Posted Monday at 02:32 AM Posted Monday at 02:32 AM 8 minutes ago, Glacier Peak said: It's really a wonderful experience when it's led by an experienced group like the one we do on Mondays on Indomitable or with the current Font High Score record holders over on Excelsior Trust me, you don't want me on your team, especially if you're trying to break a record. Unless that record is "Most deaths in a single mission". 😋 I still have PTSD from that time I tried to run the Apex TF back on live. 😱 1 --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
skoryy Posted Monday at 02:52 AM Posted Monday at 02:52 AM 11 hours ago, Crysis said: Today, it’s the rare toon that -cannot- solo +4/x8 across the PVE spectrum by levels 45-50. It... depends? If you wait on your Judgement cooldowns and probably if you're using Pyro/Ion/Vorpal instead of the PBAoEs, I could see it. Everlasting's Actionette, Guardian Echo Five, Sunflare, and Officer Foxfire! Also Starwave, Nightlight, and many more!
Laucianna Posted Monday at 04:45 AM Posted Monday at 04:45 AM I know personally I run a Labyrinth and a 4 star TF daily, and I know of a ton more 4 stars run daily to the point someone I knew ran 7 in one day. It's optional stuff that still really isn't too hard, and gives people more stuff to do in game, that is still highly popular with a lot of the community 💛 1 ❤️ Kheldian Guide ❤️ 🎖️ Friday Fashion Contest 🎖️ 🗒️Character Wiki🗒️Friendly reminder that no matter what anyone or anything is saying, you ARE loved AND valued in life no matter what.
MoonSheep Posted Monday at 08:04 AM Posted Monday at 08:04 AM it’s an unpopular opinion but i feel it’s true: IOs broke the game If you're not dying you're not living
Neiska Posted Monday at 09:30 AM Posted Monday at 09:30 AM Plenty of people do the hardmode things. At least on Everlasting. I see calls for them everyday I'm on. As far as difficulty itself? I think the claims of "anyone/everyone can solo +4/8 hardmode" are a bit strawman. No, not everyone can. And some if they can, take so long to do it that there's no point. Which makes me wonder if the disagreement is more about how long different people think a mission should take. Unless I am farming, I have little interest in a single mission taking longer than 10-20 minutes. Also, context matters here. If we are saying the game is too easy with a team vs solo. And the other side of the coin is that people might have also simply gotten better. The game has been out for a bit now, and what took people a bit to figure out is now pretty common knowledge. I mean, one of the best teams you can have is 1 tanker and 7 corruptors now. And with the right secondaries, that pretty much gives you everything you need - buffs, debuffs, healing, debuff protection, etc etc etc. Personally, I think the "glass cannons" aren't "glass" at all. The difference between DPS among the ATs can vary pretty widely, but not so much their survivability. Everyone has the same DEF softcap, a bit of difference between resistance caps, but the biggest difference is in max hitpoints. Which if you are running with buffs and healers, the max hitpoints aren't as important. I also think that the high dps people perhaps do too much dps, compared to everyone else. A tanker gives up a good bit of DPS to be as tough as they are (when compared to Scrappers/Stalkers, melee dps.) But dps don't have to give up much to do their damage. 15% resistance softcap and a bit of hitpoints. If Glass Cannons were suddenly actually "glass" I think most people would suddenly find the game challenging again. But the problem with making them too squishy is suddenly DPS might have a harder time soloing. So the DEVS have to take that into account as well. Not that I actually expect them to make dps more squishy. I don't think we have seen much in the way of survivability tweaks and changes, most of them have all been DPS orientated. Some have been CC things as well, but I can't immediately recall any hard survivability tweaks to ATs speak of. Maybe powersets here and there? But not like, balancing adjustments which I would argue is needed. But I also doubt it would be popular.
Skyhawke Posted Monday at 12:09 PM Posted Monday at 12:09 PM (edited) This is kinda tongue in cheek, but I think it does demonstrate how the thought process of "I can do it so everyone else can as well" tends to be had at the top of the tower and not the bottom. I don't think the average player is decked out in IO sets and min/maxed to the gills. Edited Monday at 12:32 PM by Skyhawke 2 3 1 Sky-Hawke: Rad/WP Brute Alts galore. So...soooo many alts. Originally Pinnacle Server, then Indomitable and now Excelsior
Go0gleplex Posted Monday at 04:08 PM Posted Monday at 04:08 PM I kinda see things the opposite of the initial post. If anything, the mobs have gotten a bit tougher by category...but then, I'm a casual player and not someone playing in a style that squeezes the last decimal point of efficiency out of my enhancement choices and such. I'd say the relative difficulty is more due to play style and such than any real overall changes; especially for a solo player like myself. In 2004 my tank could jump into a scrum of a dozen yellows and orange laughing as they barely moved my hp bar with only a few enhancement slots filled w/ Duals.....now it's about half that and a lot more hp loss despite being slotted with SO's. (shrug) My perceptions at any rate. 1
ivanhedgehog Posted Monday at 11:19 PM Posted Monday at 11:19 PM 13 hours ago, Neiska said: Plenty of people do the hardmode things. At least on Everlasting. I see calls for them everyday I'm on. As far as difficulty itself? I think the claims of "anyone/everyone can solo +4/8 hardmode" are a bit strawman. No, not everyone can. And some if they can, take so long to do it that there's no point. Which makes me wonder if the disagreement is more about how long different people think a mission should take. Unless I am farming, I have little interest in a single mission taking longer than 10-20 minutes. Also, context matters here. If we are saying the game is too easy with a team vs solo. And the other side of the coin is that people might have also simply gotten better. The game has been out for a bit now, and what took people a bit to figure out is now pretty common knowledge. I mean, one of the best teams you can have is 1 tanker and 7 corruptors now. And with the right secondaries, that pretty much gives you everything you need - buffs, debuffs, healing, debuff protection, etc etc etc. Personally, I think the "glass cannons" aren't "glass" at all. The difference between DPS among the ATs can vary pretty widely, but not so much their survivability. Everyone has the same DEF softcap, a bit of difference between resistance caps, but the biggest difference is in max hitpoints. Which if you are running with buffs and healers, the max hitpoints aren't as important. I also think that the high dps people perhaps do too much dps, compared to everyone else. A tanker gives up a good bit of DPS to be as tough as they are (when compared to Scrappers/Stalkers, melee dps.) But dps don't have to give up much to do their damage. 15% resistance softcap and a bit of hitpoints. If Glass Cannons were suddenly actually "glass" I think most people would suddenly find the game challenging again. But the problem with making them too squishy is suddenly DPS might have a harder time soloing. So the DEVS have to take that into account as well. Not that I actually expect them to make dps more squishy. I don't think we have seen much in the way of survivability tweaks and changes, most of them have all been DPS orientated. Some have been CC things as well, but I can't immediately recall any hard survivability tweaks to ATs speak of. Maybe powersets here and there? But not like, balancing adjustments which I would argue is needed. But I also doubt it would be popular. The difference between the at's? Mez protection. A stun or hold tossed at a tank often isnt even noticed. against a blaster? major reduction in effectiveness or even death. Yes, optimal super IO builds can mitigate that, but normal builds not so much. Take away mez protection and a lot of at's wouldnt solo near as well.
Glacier Peak Posted yesterday at 12:33 AM Author Posted yesterday at 12:33 AM 1 hour ago, ivanhedgehog said: Take away mez protection and a lot of at's wouldnt solo near as well. The access to mez protection from Inspirations are available to all ATs at all levels. 1 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
ivanhedgehog Posted yesterday at 03:22 AM Posted yesterday at 03:22 AM 2 hours ago, Glacier Peak said: The access to mez protection from Inspirations are available to all ATs at all levels. then you wont mind if it is removed from all melee sets. since it works that well with inspirations.
Glacier Peak Posted yesterday at 12:45 PM Author Posted yesterday at 12:45 PM 9 hours ago, ivanhedgehog said: then you wont mind if it is removed from all melee sets. since it works that well with inspirations. Inspirations are there to use. If a player chooses to ignore them, that's on them. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
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