PartyKake Posted 19 hours ago Posted 19 hours ago Didn't we already kickstart some of these? There were multiple projects trying to revitalize City of Heroes after its shutdown. Each one was going to be a different approach. 1
legendaryjman Posted 18 hours ago Posted 18 hours ago 1 hour ago, PartyKake said: Didn't we already kickstart some of these? There were multiple projects trying to revitalize City of Heroes after its shutdown. Each one was going to be a different approach. City of Titans taught me to never Kickstart things. Until then everything i had Kickstarted came out. Then City of Titans happened and I learned that people can simply not make the thing they said they would make and there is nothing I can do about it. Never again. I will buy a product but I wont pay someone for an idea. 1
lemming Posted 16 hours ago Posted 16 hours ago There's some cool stuff being done with AI, but I'm against it being used to produce art. (My degree would have been a Bachelor of Arts in Computer Science)
PartyKake Posted 7 hours ago Posted 7 hours ago 10 hours ago, legendaryjman said: City of Titans taught me to never Kickstart things. Until then everything i had Kickstarted came out. Then City of Titans happened and I learned that people can simply not make the thing they said they would make and there is nothing I can do about it. Never again. I will buy a product but I wont pay someone for an idea. Kickstarters have always been risky, and long term projects are always rough. I would say that some of the community definitely bit off more than they could chew by trying to make an MMO as their first game. MMORPGs are notorious for having massive budgets, massive demands for development time, ludicrous difficulties, and as it turns out, even if you start off with a good idea and a working formula, you can quickly get overwhelmed. Try not to get bitter at them for trying and failing. At least we have homecoming. (Yes, I know how frustrating it can be. I've got a golden ticket to Star Citizen. ...and a monocle lol)
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