Jiro Ito Posted Wednesday at 10:28 PM Posted Wednesday at 10:28 PM 19 hours ago, RadiantPhoenix said: Between the two, I favor putting in a new dedicated AE zone (without removing the existing AE locations), with: Many tiny AE consoles SG Base portal right next to the AE An NPC to sell stuff to right next to the AE entrances Some crafting benches in the back so you can craft your Purple and PVP IOs for the AH Give Dr. Aeon a whole new zone for his business. 😄 I'm not sure if it's possible to make an AE entrance inside an SG Base, but that could be nice too. Can it be the matrix room? Play my AE Adventures, listed under @Jiro Ito, including award winners: "The Headless Huntsman of Salamanca" #43870 **Scrapbot AE Contest Winner May 2022** "On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice** "The Defenders of Talos" #44578 **Mission Architect Competition Winner for October 2021: REBIRTH**
RadiantPhoenix Posted Thursday at 02:00 AM Posted Thursday at 02:00 AM 3 hours ago, Jiro Ito said: Can it be the matrix room? I will leave the decision of what the "EZ-AE" zone should look like to others, as long as it's nice and open, and not a 5th Column tileset or smth. (No flags)
UltraAlt Posted Thursday at 05:18 AM Posted Thursday at 05:18 AM 11 hours ago, Oklahoman said: Back to the topic at hand, I'm not sure why we can't have one AE zone with portals there from the existing AE zones. It might cut down on people clogging LFG with requests for farms since the more efficient thing might be to go to the AE zone and broadcast. I don't think you understand the farmer/door-sitter connection. They are never going to stop using /lfg 2 2 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
macskull Posted Thursday at 05:35 AM Posted Thursday at 05:35 AM Yeah there is literally a server-wide “architect” channel that exactly zero people use, people are going to continue using lfg and general. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme (now with Victory support!) @macskull/@Not Mac | Twitch | Youtube
Troo Posted Thursday at 05:37 AM Posted Thursday at 05:37 AM On 8/12/2025 at 2:48 PM, Yomo Kimyata said: ..then we could use Pocket D for its intended purpose -- awkward sexual overtone chats. Oooooh you play on that server.. lol 2 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted Thursday at 05:50 AM Posted Thursday at 05:50 AM 6 hours ago, Snarky said: 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Psi-bolt Posted Thursday at 01:25 PM Author Posted Thursday at 01:25 PM On 8/12/2025 at 9:57 PM, RadiantPhoenix said: Between the two, I favor putting in a new dedicated AE zone (without removing the existing AE locations), with: Many tiny AE consoles SG Base portal right next to the AE An NPC to sell stuff to right next to the AE entrances Some crafting benches in the back so you can craft your Purple and PVP IOs for the AH Give Dr. Aeon a whole new zone for his business. 😄 I'm not sure if it's possible to make an AE entrance inside an SG Base, but that could be nice too. This is really what I'm suggesting. The farm thing was just for flavor/lols. Also because a big wide open farm map is mostly what I'm looking for. AE was really never designed for tons of people to be standing around. But that's how it's developed and that's fine. A big AE zone that's Co-Op, easy to get to, has more and spread out terminals and entrances to missions. Finally, adding services like crafting, AH, etc. would just be the chef's kiss. 1
Oklahoman Posted Thursday at 01:33 PM Posted Thursday at 01:33 PM 8 hours ago, UltraAlt said: I don't think you understand the farmer/door-sitter connection. They are never going to stop using /lfg Maybe. I do occasionally farm myself on some alt accounts, and when I do I recruit out of broadcast in the AE I am in. Having not tried it, I'm not willing to dismiss the idea that once we get all the AE folks into the same place that broadcast won't be more efficient than lfg, but I am happy to be proven wrong. 1 Oklahoman, Okie, Vayne Glorious, Sooner Magic, Treehugging Wacko, Boy Band, etc Farming Incarnate Salvage - 1 salvage roll every 15 minutes! || Why NO TELLS to join your little MSR thing? Using DEMORECORD To Find Who Is Sabotaging Lambda Badge Runs https://www.twitch.tv/oklahomancoh || @oklahoman.bsky.social
Krimson Posted Thursday at 03:19 PM Posted Thursday at 03:19 PM 17 hours ago, Oklahoman said: It's low traffic except when it ain't, like for costume contests. On those few circumstances those occur you'll have overlapping chatter. Otherwise I'm for it. The place is huge, and the farmers are where a lot of the CC INF is coming from. The AE could be WAY out of the CC area.
Ukase Posted Thursday at 03:33 PM Posted Thursday at 03:33 PM (edited) So, another crazy idea that I haven't allowed to die in my head - make every zone we have co-op, except for pvp zones. Then if it's too crowded for a villain in Pocket D AE..they can go to Nerva, or Cap ...or Faultline. Wherever a PD may be, they can go. Until that day comes - you might try doing what I do. Go to another zone. If you're villain, do your thing in Cap or Port Oakes. If you're a hero, you can do your thing in Faultline, or Skyway. Let's face it - it's crowded in PD AE because it's convenient. But there's nothing in PD AE that's not in every other AE, provided you have base teleport and a base with a trainer, a store, and a merit vendor. (and really, I know some folks don't even have a base - which boggles my little brain - but they can always use the public hubs, they have all that stuff in their bases) The easiest solution, OP, is for YOU to go to another zone's AE. It really is that simple. Now, reading through the posts again, it's clear to me that some will always have some unpleasant taste in their mouth when considering farmers. That's fine. I kind of get it. They're typically one-trick ponies, and some of them don't even do the trick well at all, and need help just to do their map without face-planting. (that's a different discussion there) The idea of creating an area specifically for farmers is interesting if it played out the way Okie hopes for. As for AE in pocket D...the truth is, other than certain times of the year, there's nothing going on in AE anyway. If you took AE out of there, the zone would be dormant, except during February, Spring, Christmas, and whenever someone wants to go use the ski chalet. I imagine the occasional iTrial might form there. Hey, Okie - you could start forming your MSRs in Pocket D! Just kidding. I keep waiting for you to recruit for that from a base, but I know putting the code out and having to repeat it ad-nauseum would be super annoying. Edited Thursday at 03:46 PM by Ukase 1
laudwic Posted Thursday at 03:55 PM Posted Thursday at 03:55 PM This is the high population servers version of First World problems.
El D Posted Thursday at 04:13 PM Posted Thursday at 04:13 PM 2 hours ago, Psi-bolt said: This is really what I'm suggesting. The farm thing was just for flavor/lols. Also because a big wide open farm map is mostly what I'm looking for. AE was really never designed for tons of people to be standing around. But that's how it's developed and that's fine. A big AE zone that's Co-Op, easy to get to, has more and spread out terminals and entrances to missions. Finally, adding services like crafting, AH, etc. would just be the chef's kiss. So the solution to 'there's too many farmers/it's too crowded!' is to make a new AE zone with every service mechanic and aspect in it, such that no character has to even actually leave said zone to sell, upgrade, craft, or progress... and you expect that not to be instantly overfilled? Beyond that, you're suggesting that the devs - who have historically been pretty clear on AE being an overly bloated path of excessive rewards for too long as is - should implement a special zone that makes it more of a be-all, end-all way of playing the game? 1 1 Global is @El D, Everlasting Player, Recovering Altaholic.
Psi-bolt Posted Thursday at 05:07 PM Author Posted Thursday at 05:07 PM 48 minutes ago, El D said: So the solution to 'there's too many farmers/it's too crowded!' is to make a new AE zone with every service mechanic and aspect in it, such that no character has to even actually leave said zone to sell, upgrade, craft, or progress... and you expect that not to be instantly overfilled? Beyond that, you're suggesting that the devs - who have historically been pretty clear on AE being an overly bloated path of excessive rewards for too long as is - should implement a special zone that makes it more of a be-all, end-all way of playing the game? YES SIR! You got it! In all seriousness, as I said in the OP, this isn't against farming. If the developers actually cared about farming, as you say, then they could have killed farming a long time ago. Hell they could have done it on live. Really, it was the height of developer brain to think that AE wasn't immediately going to be used to maximize rewards for minimum effort. And even if they didn't see it, they were repeatedly told. If farming is going to exist, why not just make it more convenient for everyone. Those who farm or those like me who don't. How about this? Could we have all the services that exist in Pocket D, EXCEPT AE in the abandoned Paragon Dance Party zone?
golstat2003 Posted Friday at 02:31 PM Posted Friday at 02:31 PM On 8/12/2025 at 11:22 PM, Rudra said: I'm going to go out on a limb and say "no". Because SG base maps are already instance maps, and instance maps don't (can't?) link to each other from within the instance. Also why you cannot use /AH in an instance.
Triumphant Posted Friday at 08:04 PM Posted Friday at 08:04 PM Quote It just gets very crowded in the Pocket D AE. and Pocket D in general because of all the farming. But like... it's supposed to be a popular nightclub, man.... 🤷♂️
DrRocket Posted Friday at 08:45 PM Posted Friday at 08:45 PM On 8/13/2025 at 12:55 AM, UltraAlt said: Too hard to find the one in Kings Row? Matter of convenience, personally I use IP for my personal needs
DrRocket Posted Friday at 09:00 PM Posted Friday at 09:00 PM There is much to be considered, and thinking why Pocket D is over crowded, much ahs to do its a coop zone, so a farmer can assist both blue and red. There is RWZ in the vanguard, but it seems not to be of common knowledge, but RWZ is pretty bad for AE efforts since there is the never ending rounds of MSR which overwhelms the zone consistently and thus rendering farming over there moot. So I can agree that a ne coop zone for AE would make sense, so it can relieve the pressure on Pocket D. With regards to the acceptability of AE farming, that is quite a complex topic. I have observed in Everlasting a large portion of the population is focused in creating characters level them to 50, and afterwards making a new alt to repeat the process, with no real interest in placing IOs and optimizing the build which made it to 50, much less master playing the character. So it seems to me, to accommodate these players, the nurfing to AE for exp should be removed and let the "door sitters" level away and not abuse to bad the kindness of the farmer. Personally I do not farm, it is incredibly boring, I do use it to level a newly made alt but that is about it. I prefer to do TFs, TINPEX, and Hami to make lots of merits and convert the merits for stuff to sell in the AH Sincerely, if you know what you doing, influence is not a big deal in this game Regards
Troo Posted yesterday at 12:45 AM Posted yesterday at 12:45 AM (edited) It's all convenience. If farmers really cared about their farming they would have taken advantage of the multiplier offered on servers other than Excelsior or Everlasting. Few did. (sure it wasn't well advertised, but still, it wasn't a secret) Conclusion - Farmers are simply looking for the easiest most convenient path. Nothing sinister there. It just is what it is. A sewer cover right next to the Mercy spawn point which dropped players wishing to farm through a ceiling into a giant pile of escriment sliding down in the middle of an un-decorated room encircled by AE terminals, Halo Contacts, Data Streams, Reclimators, and Vendors would have many clamoring for equivalent access in Atlas. Edited yesterday at 01:01 AM by Troo "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted yesterday at 12:58 AM Posted yesterday at 12:58 AM Like this: 2 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
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