Ultimo Posted September 26 Posted September 26 This is an ability that many characters in comics have... whether it be something like Superman's various vision and hearing powers, Wolverine's tracking scent or Iron Man's sensor suite... and there's nothing in the game to represent it. So, I thought maybe we could come up with some ideas for a power pool based on Enhanced Senses. Here's my first thoughts... it gives us somewhere to start, I know these ideas will need some work. 1. Enhanced Vision (Toggle) - This covers all the various sight powers, telescopic, microscopic, infrared, etc. It would give the character a bonus to hit, and resistance to blinding powers. 2. Enhanced Hearing (Toggle) - This covers all hearing powers, such as high or low frequency, radio signals, etc. It would give the character a bonus to Defense (as he can hear attacks coming) and resistance to defense debuffs. However, he would take additional damage from Sonic attacks or effects. 3. Radar/Danger Sense (Toggle) - Based on Spider-Man or Daredevil's extra sense, this power would give the character a substantial Defense buff, and also a bonus to Perception. 4. Targeting/Tracking Sense (Click) - This covers things like Wolverine tracking by scent, or Iron Man's targeting computer. This power would give the character a bonus to hit and resistance to perception and accuracy debuffs. 5. Cosmic Sense (Click) - Like Captain Marvel or Silver Surfer, this power gives the character a holistic awareness of the world around him. It would grant a substantial boost to Defense and Accuracy. 1
Triumphant Posted September 26 Posted September 26 (edited) Perception actually does represent all of these things (albeit, in an abstract way) in CoH. Edited September 26 by Triumphant 1
Ultimo Posted September 26 Author Posted September 26 28 minutes ago, Triumphant said: Perception actually does represent all of these things (albeit, in an abstract way) in CoH. Perhaps, but there's nothing that represents SUPER perception skills or abilities. Something above the cut, as it were.
Biff Pow Posted September 26 Posted September 26 Focused Accuracy, Focuses Senses, Heightened Senses, Danger Sense, Eagle Eye, Tactics.. am I missing any? 1 1 3
BazookaTwo Posted September 26 Posted September 26 7 minutes ago, Biff Pow said: Focused Accuracy, Focuses Senses, Heightened Senses, Danger Sense, Eagle Eye, Tactics.. am I missing any? Targeting Drone, Analyze Target 1
Ultimo Posted September 26 Author Posted September 26 There's no point arguing that I shouldn't make the suggestion. There are powers withing specific sets that aren't available to everyone. My suggestion would give everyone some access to some sensory powers (and they might function very differently from the ones you mentioned).
aethereal Posted September 26 Posted September 26 1 minute ago, Ultimo said: There's no point arguing that I shouldn't make the suggestion. There are powers withing specific sets that aren't available to everyone. My suggestion would give everyone some access to some sensory powers (and they might function very differently from the ones you mentioned). How about arguing that you should use the suggestions forum for suggestions? 1
BZRKR Posted September 26 Posted September 26 The map, mission door tags, the sound a glowie makes, the map hints when there is one glowie or enemy left. The fact that even in a dense fog, tab targeting works. The ability to right click on someone and see how far away they are. The /loc commands. The chat channels. There are a boatload of information-related "super powers" that can be trivially accessed. And the most important super sense that every character has: 3rd person perspective, and camera zoom. Think about how awesome it could be if you could peek around corners without exposing yourself. Everyone in Homecoming does it without even thinking. 1 2
biostem Posted September 26 Posted September 26 2 minutes ago, Ultimo said: There's no point arguing that I shouldn't make the suggestion. There are powers withing specific sets that aren't available to everyone. My suggestion would give everyone some access to some sensory powers (and they might function very differently from the ones you mentioned). CoH is mainly combat-oriented. How would your proposal translate into game mechanics, that we don't already have? 1
MonteCarla Posted September 26 Posted September 26 Having a super-sense ability to reveal all the glowies on a map would be pretty cool. Or one that adds all enemies to the minimap. 1 The Badass Empath Guide Modern Force Fields Guide The Rich Alt's Guide to Perma-Dom Resistances for Brutes Proc Bombing for Defenders
Wavicle Posted September 26 Posted September 26 6 hours ago, Ultimo said: This is an ability that many characters in comics have... whether it be something like Superman's various vision and hearing powers, Wolverine's tracking scent or Iron Man's sensor suite... and there's nothing in the game to represent it. So, I thought maybe we could come up with some ideas for a power pool based on Enhanced Senses. Here's my first thoughts... it gives us somewhere to start, I know these ideas will need some work. 1. Enhanced Vision (Toggle) - This covers all the various sight powers, telescopic, microscopic, infrared, etc. It would give the character a bonus to hit, and resistance to blinding powers. 2. Enhanced Hearing (Toggle) - This covers all hearing powers, such as high or low frequency, radio signals, etc. It would give the character a bonus to Defense (as he can hear attacks coming) and resistance to defense debuffs. However, he would take additional damage from Sonic attacks or effects. 3. Radar/Danger Sense (Toggle) - Based on Spider-Man or Daredevil's extra sense, this power would give the character a substantial Defense buff, and also a bonus to Perception. 4. Targeting/Tracking Sense (Click) - This covers things like Wolverine tracking by scent, or Iron Man's targeting computer. This power would give the character a bonus to hit and resistance to perception and accuracy debuffs. 5. Cosmic Sense (Click) - Like Captain Marvel or Silver Surfer, this power gives the character a holistic awareness of the world around him. It would grant a substantial boost to Defense and Accuracy. Leaving aside that these things already exist in the game... The issue I have with the specifics here is there is too much duplication. Each of the 5 powers needs to do something substantially different from each other. 2 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
biostem Posted September 26 Posted September 26 (edited) 1 hour ago, MonteCarla said: Having a super-sense ability to reveal all the glowies on a map would be pretty cool. Or one that adds all enemies to the minimap. As some sort of pool or prestige powers, sure. As a full-fledged primary or secondary set, not so much. Edited September 26 by biostem
UltraAlt Posted September 26 Posted September 26 7 hours ago, Ultimo said: there's nothing in the game to represent it. well, the closest we have is yellow inspirations Accuracy Inspirations Insight: +7.5% ToHit, +Perception - Increases your to-hit by 7.5% and increases your perception by 125 ft for 60 seconds. Keen Insight: +18.75% ToHit, +Perception -Increases your to-hit by 18.75% and increases your perception by 166 ft for 60 seconds. Uncanny Insight: +37.5% ToHit, +Perception - Increases your to-hit by 37.5% and increases your perception by 250 ft for 60 seconds. Sight Beyond Sight:+75% ToHit, +Perception - Increases your to-hit by 75% and increases your Perception by 250 ft for 60 seconds. https://homecoming.wiki/wiki/Increase_Perception_(Empowerment) https://homecoming.wiki/wiki/Rectified_Reticle:_Increased_Perception https://homecoming.wiki/wiki/Warp:_Range/Increased_Perception Basically, all of these cut through sealth at a closer distance and/or help your character see farther when "blinded". And then there is: https://homecoming.wiki/wiki/Veteran_Reward_Powers#Reveal which I would definitely would consider to be some kind of super sense power. That being said, I see where you are coming from on this. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Ultimo Posted September 26 Author Posted September 26 4 hours ago, aethereal said: How about arguing that you should use the suggestions forum for suggestions? Well, it's not a suggestion yet. Just an idea I thought we could tinker with, and come up with some ideas. 4 hours ago, biostem said: CoH is mainly combat-oriented. How would your proposal translate into game mechanics, that we don't already have? Well, I offered some ideas, the point is for others to offer other ideas. When I get something people seem to like, I'll make a suggestion in the appropriate forum. 3 hours ago, MonteCarla said: Having a super-sense ability to reveal all the glowies on a map would be pretty cool. Or one that adds all enemies to the minimap. See, like that. 2 hours ago, Wavicle said: Leaving aside that these things already exist in the game... The issue I have with the specifics here is there is too much duplication. Each of the 5 powers needs to do something substantially different from each other. But... they're not already in the game for any character. There isn't a power that offers a bonus to hit and blindness resistance, for example. Again, offer your own suggestion... it doesn't have to follow with the senses I listed, if you have another idea, I'm game to hear it. Having said that, I think some overlap is kind of inevitable, since they're all improving perception. Different WAYS, but still improving the same general ability. It's the secondary effects that would be different from one sense to another. 1 hour ago, biostem said: As some sort of pool or prestige powers, sure. As a full-fledged primary or secondary set, not so much. Perhaps I wasn't clear, I meant this as a power POOL, not a primary or secondary. That's why I only listed 5 powers. I don't really expect anything will come of it, but maybe as a community we can bash out some ideas and come up with something for them to consider.
Scarlet Shocker Posted September 26 Posted September 26 I like the concept of this pool and some of the powers. One of my bigger concerns is the vulnerability to certain powers, which goes against most of the game... as others have pointed out they kind of mirror and reflect existing powers but put them in one box, but how would these pool powers stack with other powers from different sets, and how would they stack with other players carrying them? All the best chemistry jokes argon
Uun Posted September 26 Posted September 26 9 hours ago, Ultimo said: There are powers withing specific sets that aren't available to everyone. Tactics (+tohit, +perception, resist -perception) is available to everyone. Focused Accuracy (+acc, +tohit, +perception, resist -tohit/-perception) or its equivalent is available to all melee ATs, controllers, corruptors, defenders and sentinels. 1 1 1 Uuniverse
golstat2003 Posted Friday at 02:28 PM Posted Friday at 02:28 PM This seems like a good idea. But not sure what powers could be made that are unique from the things folks already pointed out exist in game. 1
biostem Posted Friday at 04:25 PM Posted Friday at 04:25 PM 7 hours ago, Ultimo said: Well, I offered some ideas, the point is for others to offer other ideas. When I get something people seem to like, I'll make a suggestion in the appropriate forum. 3 +def powers? seems a little OP. We already have +tohit powers in other pools. The only thing different is one that grants extra acc, which is inferior to tohit. These buffs are already available to everyone...
Ultimo Posted Friday at 04:33 PM Author Posted Friday at 04:33 PM 6 minutes ago, biostem said: 3 +def powers? seems a little OP. We already have +tohit powers in other pools. The only thing different is one that grants extra acc, which is inferior to tohit. These buffs are already available to everyone... It would depend on how much Defense each provides. The idea would be to find a balance point where each is useful, but together they're not overpowering. But then, that's just the first run at it. Perhaps we could find alternatives to the +Def.
Rudra Posted Friday at 05:31 PM Posted Friday at 05:31 PM 8 hours ago, Ultimo said: There isn't a power that offers a bonus to hit and blindness resistance, for example. Leadership: Tactics does this and every character in the game can take it as early as level 14. Tactics grants the character (and all allies within range) +36.33% resistance to Perception radius decreases, +242.2 feet increased Perception radius, and +10% ToHit bonus. And on top of doing what you said no power in the game does, it also grants +42.385% resistance to Terrorized, +42.385% resistance to Confusion, and Mag -3.633 Confusion (reducing the applied Mag of Confuse effects. https://cod.uberguy.net/html/power.html?power=pool.leadership.tactics&at=tanker
Rudra Posted Friday at 05:53 PM Posted Friday at 05:53 PM 1 hour ago, biostem said: 3 +def powers? seems a little OP. We already have +tohit powers in other pools. The only thing different is one that grants extra acc, which is inferior to tohit. These buffs are already available to everyone... Not only 3 powers with +Def, but also defense debuff resistance in one of them. The holy grail of defense sets. 1
Beet Posted Friday at 05:53 PM Posted Friday at 05:53 PM I like the idea conceptually, I think it's a dangerous balance for the pool to be mostly defense based as it's such a sought-after and powerful buff. I would personally set it's niche to be a pool of mostly minor passive buffs and an avenue for some debuff resistance Enhanced Sight - Perception (Half of Tactics) + accuracy (5%?) passive Enhanced Hearing - Perception (Half of Tactics) + defense debuff (7.5%?) resistance Radar Senses - Defense buff (Combat Jumping level of buff) Sixth Sense - Recovery, recharge and tohit debuff resistance (5-10% each? The idea being the character is more able to react efficiently/quickly/accurately despite opposition) Expert Tracking - Click reveal map + mission objective (Extreme recharge, like 1000s+) 1
Wavicle Posted Friday at 08:02 PM Posted Friday at 08:02 PM 11 hours ago, Ultimo said: But... they're not already in the game for any character. There isn't a power that offers a bonus to hit and blindness resistance, for example. yes, there is. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Ultimo Posted Friday at 08:23 PM Author Posted Friday at 08:23 PM 2 hours ago, Rudra said: Not only 3 powers with +Def, but also defense debuff resistance in one of them. The holy grail of defense sets. Ok, so suggest an alternative. That IS why I started the thread.
Rudra Posted Friday at 08:33 PM Posted Friday at 08:33 PM (edited) 15 minutes ago, Ultimo said: Ok, so suggest an alternative. That IS why I started the thread. Okay, here is my alternative suggestion: Use the Leadership pool. The Leadership pool as Super Senses: Maneuvers: The character's enhanced senses perceives the enemies' attacks faster than the enemies can land them. Assault: The character's enhanced senses perceives the weaknesses and flaws in the target's armor or stance, or whatever. Tactics: The character's enhanced senses perceive enemies and other objects farther away than normal, even through blinding smoke screens. But why does it also affect the character's teammates and pets? Because they are following the character's example and striking at the same point on the target, emulating your movements to avoid being hit, and following your lead to hit targets they would not be able to find without your guidance. Edit: You are saying that super senses as a power do not exist in the game. And pretty much everyone on this thread is telling you how super senses are already incorporated into the game. And when examples were given to you, you responded that not every character got access to those powers. When one of the powers on the list that you said not every character got access to as provided to you by @Biff Pow was Tactics. You claimed that Tactics was not available to every character. A pool power. And then you said that no power in the game does what Tactics, Focused Accuracy, and multiple other powers already do. With Tactics being a power every character can take that does exactly what you said no power in the game does. Edited Friday at 08:38 PM by Rudra 1 1
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