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Posted (edited)

Decided to try an ice/ice stalker because I've never tried either powerset and both are apparently pretty good on stalkers, so put the two together.  Here's a build I plotted out, with some IOs being boostered.  Any suggestions?  Build is softcapped to s/l/e/n, hasten is two seconds off perma.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

25th Iceblink 2019: Level 50 Technology Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Ice Sword -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23)
Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(3), LucoftheG-Rchg+(5), ShlWal-ResDam/Re TP(27)
Level 2: Frost -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(15), SprAssMar-Rchg/Rchg Build Up(27), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(39), SprAssMar-Acc/Dmg/EndRdx/Rchg(39)
Level 4: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(11), LucoftheG-Rchg+(13), LucoftheG-Def/Rchg(50)
Level 6: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)
Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(13), RechRdx-I(15)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Placate -- RechRdx-I(A)
Level 14: Hoarfrost -- Prv-Heal(A), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(50)
Level 16: Chilling Embrace -- EndRdx-I(A), Slow-I(19)
Level 18: Ice Patch -- RechRdx-I(A)
Level 20: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), UnbGrd-Rchg/ResDam(37)
Level 26: Freezing Touch -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), GldStr-Dam/Rech(45), GldStr-Acc/Dmg(46)
Level 28: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(33)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(46)
Level 32: Frozen Aura -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34), FuroftheG-ResDeb%(34)
Level 35: Energy Absorption -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(37), PrfShf-End%(48), PrfShf-EndMod/Rchg(48), PrfShf-EndMod(50)
Level 38: Zapp -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43)
Level 41: Icy Bastion -- RechRdx-I(A), RechRdx-I(43)
Level 44: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Jump -- Jump-I(A)
Level 1: Assassination 
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(17)
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Musculature Radial Paragon 
------------

Edited by Ideon
Posted

One quick fix would be taking the end reduction out of chilling embrace and putting the 6th superior winter's bite in for another 5% f/c defense. That's about all I can see immediately and I'm not familiar enough with ice melee to really dig in.

Posted

Having played an Ice/Ice Tanker ... if you're not slotting Frost for Range enhancement, so as to do the 15 ft high Hop 'n' Pop to turn Frost into a PBAoE-ish attack on everything clustered up around you, rather than simply using it for a pie slice to one side of you ... let's just say you're missing out on a lot of AoE debuffing and damage dealing potential that could keep you alive.

  • Like 2

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Posted

Ugh, problem is frost is slotted with ATO set, haha.  Hrm, so put the ATO into ice sword, change hecatomb for ragnarok instead to put into frost, have chilling embrace just have one slot and make it a end/slow/rech enhancement since there's no end/slow IO or end/mez HO, and booster that to 5, and with the slot, put it into frost and have a boostered range IO.  And now since hecatomb is free, I can put two pieces of that into freezing touch to bump up the damage even more.  😄

Posted

Do you really need end reduction on a regular priced aura on an IO'd build, especially one with softcapped nrg defense, energy absorption slotted for end mod and recovery all over the place? Just put the slow in there. Even if you exclusively fight carnies i think you'll be ok.

  • 2 weeks later
  • 4 weeks later
Posted
  On 8/16/2019 at 3:00 AM, graeberguinn said:

How good is ice armor? I'm between this and shield I think. Is it def or resist based? And do you notice any issues with fire/Psy? 

Expand  

I love ice armor.. for stalkers and scrappers. It gives you a good mix defense, resistance, +hp/heal, recovery and regen. Mixed sets like this are just ok on SOs but respond reaaally well to IO builds. Its t9, icy bastion, is the reason to like it on scrappers and stalkers more than tanks and brutes because the latter two get Hibernate instead. Hibernate is awesome, but you can get it from a patron pool for scrap/stalk.

 

I do use shield on occasion, depending on the build (mostly if you need more aoe damage), but ice is my go-to.

  • 3 weeks later
Posted

ICE ARMOR IS AMAZING, THAT IS ALL.

 

Currently a vert level Ice/Ice on everlasting, Colder. I highly recommend the combo. Ice Armor is defense based, but provides resistance to elemental attacks, so I guess its a bit of a hybrid, but much stronger on the defense side

Posted
  On 8/7/2019 at 3:25 AM, Redlynne said:

Having played an Ice/Ice Tanker ... if you're not slotting Frost for Range enhancement, so as to do the 15 ft high Hop 'n' Pop to turn Frost into a PBAoE-ish attack on everything clustered up around you, rather than simply using it for a pie slice to one side of you ... let's just say you're missing out on a lot of AoE debuffing and damage dealing potential that could keep you alive.

Expand  

Can you explain more? What is hope n pop?

Posted

Hop 'n' Pop ...

 

  Reveal hidden contents

 

  • Like 1

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Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted
  On 9/27/2019 at 4:40 AM, Redlynne said:

Hop 'n' Pop ...

 

  Reveal hidden contents

 

Expand  

But....Scrapperlock... 😜 

 

Just kidding. Back to the topic. In the post of OP, Hide was sloted with more than just unique IOs. That is a waste of slots.

 

Another thing is that Ice Armor is NOT a hybrid set. It is a defense based set with some exotic resistances. Hybrid sets are Bio, WP and EA. 

Posted

Umm... Ice is most definitely a Hybrid set. It's a defense set, sure, but it also has heals, +hp, exotic resistances, -recharge, -speed, and -damage. The 'defense sets' are nin and SR.

Heck, half of it's mitigation is -15% damage, -32% recharge aura, and a frequent massive heal (hoarfrost) and less frequent massive resistance buff (Bastion). Try playing it as a 'defense set' sometime... It's not impossible, but it sucks.

  • Like 1
Posted

Here's a decent build I came up with

 

Softcaps S/L/E/N, very close to softcapping F/C too, only Psi is the "hole"

 

45% S/L res, 53% fire, and capped cold, Icy Bastion caps all but Psi, E/N (they are 65% though)

 

Recharge is pretty good, perma hasten, Bastion is up 40% of the time, not bad.

 

Health is very high due to Hoarfrost, would be capped with accolades. You get all the AOEs. Good procs too. 

 

Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Stalker
Primary Power Set: Ice Melee
Secondary Power Set: Ice Armor
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Frozen Fists -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(37), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17)
Level 1: Hide -- ShlWal-ResDam/Re TP(A)
Level 2: Frozen Armor -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(36)
Level 4: Hoarfrost -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19)
Level 6: Assassin's Ice Sword -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Frost -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Acc/Dmg(13), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(19)
Level 12: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 14: Wet Ice -- EndRdx-I(A)
Level 16: Chilling Embrace -- HO:Micro(A)
Level 18: Ice Patch -- SprAssMar-Rchg/Rchg Build Up(A)
Level 20: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Freezing Touch -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(29), UnbCns-Dam%(31)
Level 28: Glacial Armor -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def(42), RedFrt-Def/Rchg(43), RedFrt-EndRdx(43), RedFrt-Def/EndRdx/Rchg(43)
Level 30: Tough -- Ags-Psi/Status(A), Ags-ResDam(31), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(34), StdPrt-ResDam/Def+(36), Ags-ResDam/EndRdx/Rchg(42)
Level 32: Frozen Aura -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), FuroftheG-ResDeb%(34)
Level 35: Energy Absorption -- LucoftheG-Rchg+(A), LucoftheG-Def(36)
Level 38: Icy Bastion -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(39), Ags-ResDam(39), Ags-ResDam/Rchg(39), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(40)
Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(46)
Level 44: Dark Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)
Level 47: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(48), StnoftheM-Dmg/EndRdx(48), StnoftheM-Dmg/ActRdx/Rchg(48), StnoftheM-Dmg/EndRdx/Rchg(50), Apc-Dam%(50)
Level 49: Combat Jumping -- Rct-ResDam%(A)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3)
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ion Core Final Judgement 
------------

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Posted

Can I say welcome to the minority of stalker sets....You made a wide choice friend. I'll post my build from my home computer later this evening.

Posted

Bear in mind Ice USED to be nearly a fully defense-based set. That was the reason that before I7 it was considered a joke. Today, the only people who consider it a joke are the ones who have never played or teamed with one.

  • Like 1
  • 2 weeks later
Posted

Ice Armor is quite serviceable on Stalkers, and I have a Ice/Ice one I've played around with.  It felt good and Freezing Touch is one of the highest DPA attacks in the entire game, and can hold two purple damage procs (Hecatomb and the Hold one), making it hit fairly hard.

 

I did end up shelving it, however, as Ice Melee's Assassin Strike roughly shares the same "sword stab" animation with BS and Katana, and they are the slowest animating Quick-Strikes out of any Stalker set; I felt a little disjoint between being able to Quick-Strike and follow-up with another attack that I don't feel with Psi, Kin, or Savage.  That's just my opinion, though.  

 

Also, if you want to play a defensive set that feels roughly similar, but a little different, try Invuln on Stalkers. It's pretty great.

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