Shoulung Posted October 5, 2019 Posted October 5, 2019 I find it interesting no one mentioned pairing dm with da. I leveled a spines/da and one of the biggest issues was end, which dm can help alleviate, plus it’s one of those layered defense sets people have been mentioning. 1
MunkiLord Posted October 5, 2019 Posted October 5, 2019 6 hours ago, Zer0 Hour said: Dm/sr looks fun. Anyone have a build to share? | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;693;1386;HEX;| |78DA6594DB4E13511486F7B4536A4B5B7AE05439545A684B0B23453C4643A205825| |0446ABCC5B16C0EB129CDB4C4E29DAF200968BCD28488373E88C7C730C408784CBC| |307575FE4531E9A4936FCFBFF63F7BEDB5D7345349BBDE4C3D1E178AE7465E2F951| |6B339432F16A5619FD3CB1B869E17B5CB4E77F038B298917929B5B46E3CC030548F| |A4E5B22C94A496DDA83D2DC8E5BCACC8926FBAB02A0D59286BC703E7FCFA7A5ECB1| |6A55C729BC3C9B595D5F25A61C585C0BA9193C6261E66A55EA4887FA2B896D3AEE7| |F5477231A397CA14EFA4AC62741B76C157D526DE598548A9427DCFFC00367D024FB| |D657E043335AFC2DE1FD0DABF839DDF9847E0E943307A00CE9157815755DA1453F3| |7BC1561F3300B6FBC15BE4B1C2A3584D8F43A45A110B53CCC6315B5298B126E6861| |DA750CBD3FE05EB3BF799518B49578219033D49709E8C0E7885A30FEF53486B66AD| |B94A97B092E2E64AB847F1664F07093DAAF0FEC1B3F717E8FF09F6FF066F93B7055| |ED1C2BBDA1A10C2C72BF822587581E605785E60189A4A5A1BAFDBE686B7D7C36C46| |657A9D605F0B18757155C9DBC115EBF82BCC5CBB679053856241F368ABB6E0389FE| |06B54A47B17ECDF03A3AFC018573B4BDE2ECEB38BF75322AD07FB517BAE61FEF025| |F0EC65E655307505DC244F884F2D2455533B9363DE67EA60DF12F31E7887BC61EEA| |E30E710E1EE8A705745B8ABFAB9835EB88518E01C07B6A1C59E339F81833BCCA7E0| |4BF2C4D9139F46DE839360628A39C14C83BBE449F2BE929F51DBA18B880D8D322F7| |08DC6B826E7C108ED4BE3BED01CD01E923682B312235B7C466AFDABA65FAD43436A| |FD5BAD261AA2230D4AAA4139D7A08C3528B30DCABCCACB92A2988AC34B5F3194EA5| |767FD5F4028DCD387279AA2DC459D2D378931551CFC3F3F8EF947279A5579623135| |CB1638BCC3BDB50DCE0408BCF65E98C65C917F9C60E6A4| |-------------------------------------------------------------------| 1 The Trevor Project
Murcielago Posted October 5, 2019 Posted October 5, 2019 I think shield defense is a decent secondary for DM
MunkiLord Posted October 6, 2019 Posted October 6, 2019 14 hours ago, Zer0 Hour said: Thank you Munki! You're welcome. It's the build I'm using now and it works well. Endurance is longer fights needs to be watched, but it shouldn't be an issue in normal play Think soloing AVs and Pylons. It's also 2-3 points over the softcap so if you wanted to tweak it further there is some room to play with. The Trevor Project
Countdown 2 Ignition Posted October 10, 2019 Posted October 10, 2019 Anyone got a DM/Ice Armor build for a scrapper? got one to 30 and im having alot of fun with it so far.
ninja surprise Posted October 21, 2019 Posted October 21, 2019 On 10/10/2019 at 12:08 AM, Countdown 2 Ignition said: Anyone got a DM/Ice Armor build for a scrapper? got one to 30 and im having alot of fun with it so far. This is a simple build that gets you soft-capped to the first four positions at level 35 and is easy to customize depending on your playstyle. With the Kinetic Combats, I like to put the Chance for Knockdown into Shadow Punch, Smite, and Siphon Life, and badguys get knocked down fairly regularly, which is always fun. You can even swap out Air Superiority, Dark Consumption, and Permafrost for Boxing, Tough, and Crosspunch for a little more AoE. http://www.cohplanner.com/mids/download.php?uc=1149&c=508&a=1016&f=HEX&dc=78DA6D53DB4EDB40105D2736218E9340B8E45AC71010A295A252FA5ED1A6AD90B094960F88AC689B4635496AA72AF0C6C7F0DAFF0254E00FDCC9CEA955B15DC93AEB33B373E68CD7FE79CFF9F5F1EA8D304AEFC2208E07A7C32898CD6464F9C1683C14B4AC9EEF1D1FE56857FF1B1CF83294B2DB0BA26FBC6DA4919EFC2227B1EC1E0FE5E0283A9B46C2E94FA761F74406B3F16454502F1FC2F1E8EBBCC8FBC596220EDEE61319C795F7B3F1B0FB360C2EE5C00FE2B98C2E6AD4C02E3DDF179DA89564459FA0668ACC27E06746F394F17A9FD050B919E132B7FC04A31C52A89E817326EA2EA1EE12EAC6949BE55C2B7B93519C73CB58BA03869CBB79069C3036F668947C5658092DF183AAE5A09C83820D651BCA0E3A6AD2E93C3B117975BA454C014C41319B54AC08A60877CF28ABCC9C55B60DC5AD14800EE35611580296197F52BD55359BC45A85DB0ADC56E0D6855B176E5DB87549778DCF66D65E30B7FE04AB547F0313D9500E6C62AA98481593A86112354CA885899C536E1D0A7574D340970D74D9A62E9AECDE6856D955EB5556E14230B9A0226D08B621E841D083A007418F8A6DE3E36F43A803A10E1AE8601C3B18C70EC6B1B5C79777617557594DFEB35A667AB5854A106D33BDC0C9732DFA52630E34E650635E6BCC89C6F4CDF4A7108662F22BE9D54F7EDB1435FE8D3E68CCBDC63C6ACC1F1E95E7FE
JCMcBoo Posted October 21, 2019 Posted October 21, 2019 On 9/24/2019 at 3:50 PM, ninja surprise said: Had a DM/SR on live that was my first 50 and always fun to play. DM gets you a heal and gets your endurance back, which is fantastic when your armor can't do that. But it goes absolutely great with Ice Armor. Soul Drain buffs Icicles so you don't have to spend as much time punching minions. Ice is defensive same as SR, so same benefits. Ice has a bigger heal / HP buff to recover from big hits faster than Siphon Life can. Two endurance recovery powers keeps you going all night long! Either of those is a great choice. SR may pull ahead slightly since there is some redundancy with Ice Armor. I have a DM/SR scrapper that feels almost tanky and I have an Ice/DM tanker that is nigh unkillable and I would think that a DM/Ice scrapper would be fairly impressive as well. "As Nintova suggests, you can treat a tanker like a melee controller." - Heraclea
Andferne Posted October 22, 2019 Posted October 22, 2019 Shield is a great secondary for dark melee. Each has holes in their power lists that the other plugs up and compliments. The world still needs Heroes
FUBARczar Posted October 22, 2019 Posted October 22, 2019 I think people got it right in the beginning with Shield and Bio and Radiation. BTW SD>>>SR
ThrillMill Posted October 23, 2019 Posted October 23, 2019 On 9/1/2019 at 12:06 PM, SuperPlyx said: Interested in rolling a Dark Melee scrapper and wondering what the best secondary would be? What works best? Is there secondaries that you would absolutely not pair with DM? THIS!!! Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: Energy AuraPower Pool: LeapingPower Pool: FightingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Smite (A) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Endurance (7) Superior Blistering Cold - Accuracy/Damage/Recharge (7) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (9) Superior Blistering Cold - Recharge/Chance for Hold Level 1: Kinetic Shield (A) Luck of the Gambler - Defense (3) Luck of the Gambler - Defense/Endurance (3) Luck of the Gambler - Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Shadow Maul (A) Superior Critical Strikes - Accuracy/Damage (15) Superior Critical Strikes - Damage/RechargeTime (17) Superior Critical Strikes - Accuracy/Damage/RechargeTime (17) Superior Critical Strikes - Damage/Endurance/RechargeTime (19) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (23) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 4: Power Shield (A) Luck of the Gambler - Defense (13) Luck of the Gambler - Recharge Speed (15) Luck of the Gambler - Defense/Endurance (43) Reactive Defenses - Scaling Resist Damage Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (13) Unbounded Leap - +Stealth Level 8: Siphon Life (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge (11) Hecatomb - Accuracy/Damage/Recharge (11) Hecatomb - Accuracy/Recharge (23) Hecatomb - Chance of Damage(Negative) (25) Healing IO Level 10: Entropic Aura (A) Endurance Reduction IOLevel 12: Boxing (A) EmptyLevel 14: Tough (A) Aegis - Resistance/Endurance (25) Aegis - Resistance/Recharge (27) Aegis - Resistance (29) Aegis - Resistance/Endurance/Recharge (46) Unbreakable Guard - +Max HP Level 16: Weave (A) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 18: Hasten (A) Recharge Reduction IO (19) Recharge Reduction IO Level 20: Energy Cloak (A) Luck of the Gambler - Recharge Speed (21) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance Level 22: Dampening Field (A) Steadfast Protection - Resistance/+Def 3%Level 24: Energy Protection (A) Gladiator's Armor - TP Protection +3% Def (All)Level 26: Soul Drain (A) Obliteration - Damage (27) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 28: Energize (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (39) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 30: Kick (A) EmptyLevel 32: Midnight Grasp (A) Superior Scrapper's Strike - Accuracy/Damage (33) Superior Scrapper's Strike - Damage/Recharge (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge (33) Superior Scrapper's Strike - Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Cross Punch (A) Armageddon - Damage (40) Armageddon - Damage/Recharge (40) Armageddon - Accuracy/Damage/Recharge (40) Armageddon - Accuracy/Recharge (42) Armageddon - Chance for Fire Damage (42) Force Feedback - Chance for +Recharge Level 38: Dark Blast (A) Superior Winter's Bite - Accuracy/Damage (43) Superior Winter's Bite - Damage/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage/Endurance (45) Superior Winter's Bite - Accuracy/Damage/Recharge (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 41: Shadow Meld (A) Recharge Reduction IOLevel 44: Energy Drain (A) Performance Shifter - EndMod (45) Performance Shifter - EndMod/Recharge (45) Performance Shifter - EndMod/Accuracy/Recharge Level 47: Overload (A) Panacea - Heal/Endurance (48) Panacea - Heal (48) Panacea - Hea/Recharge (48) Panacea - Endurance/Recharge (50) Panacea - Heal/Endurance/Recharge Level 49: Maneuvers (A) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance/Recharge Level 1: Brawl (A) EmptyLevel 1: Critical Hit Level 1: Prestige Power Dash 1
Doomguide2005 Posted October 23, 2019 Posted October 23, 2019 I think it's hard to go wrong pairing DM with pretty much any secondary. One I haven't seen mentioned yet is Willpower. A friend had a DM paired with WP for a group we put together where everyone had a set involving Dark. He was the sharp end of the knife for a team. I've also seen a SG mate tank for an all SG Statesman TF run including handling all of the final 4 and Recluse on a DM/Inv. (Hey bASS aCKWARDS! if you're out there!) . Still have his build it's just held prisoner to a burned out power supply on the other desktop.
ThrillMill Posted October 26, 2019 Posted October 26, 2019 On 9/26/2019 at 6:32 PM, ChocolateMercenary said: DM/EA is really great. Two Heals, two endurance drains, an instant softcap button that isn't the t9, great recharge before SOs, and the AoE hole can be patched by any good APP/EPP, Just a quick nitpick... Dark Consumption is a +End tool. It doesn't however provide -End on mobs. 1
ninja surprise Posted October 30, 2019 Posted October 30, 2019 On 10/21/2019 at 1:42 PM, JCMcBoo said: I would think that a DM/Ice scrapper would be fairly impressive as well. I have a DM/Ice Brute and although it's untouchable, I kinda wish I'd went Scrapper for the crits.
Outrider_01 Posted October 31, 2019 Posted October 31, 2019 On 10/29/2019 at 6:52 PM, ninja surprise said: I have a DM/Ice Brute and although it's untouchable, I kinda wish I'd went Scrapper for the crits. You don't need scrapper crits if you hit like a freight train tossed by the Hulk when pissed off that Betty called off their date that night. 2 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Errants Posted November 1, 2019 Posted November 1, 2019 On 10/31/2019 at 2:11 AM, Outrider_01 said: You don't need scrapper crits if you hit like a freight train tossed by the Hulk when pissed off that Betty called off their date that night. Scrapper Damage > Brute Damage. Especially when self-contained +Dam is involved. 1 Death is the best debuff.
Camel Posted December 22, 2019 Posted December 22, 2019 (edited) I'm late to the party but here are some builds with Dark Melee on sets I think are a great synergy! First is Dark/Shield, my personal favorite. Not a lot of content that I cannot solo and I don't remember the last time I died! Shield does a great job at patching up Darks lack of AoE with a +dmg taunt aura that compliments Soul Drain perfectly and a burst damage PBAoE in Shield Charge. I also went Pyre master and have Fireball to even further my AoE potential and I never think to myself at 50 that I am lacking in AoE. This build has soft-cap defenses to all positions and perma-hasten before incarnates, has a self heal in Siphon Life too which is perfect for a set like Shield. Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: Shield DefensePower Pool: SpeedPower Pool: LeapingPower Pool: FightingAncillary Pool: Blaze Mastery Hero Profile:Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(25), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(29)Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(13), StdPrt-ResDam/Def+(13)Level 2: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(23)Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19)Level 6: True Grit -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Regen/Rcvry+(11)Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)Level 10: Siphon Life -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(40), TchoftheN-Heal(40), TchoftheN-Acc/Heal(43)Level 12: Active Defense -- HO:Membr(A)Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(50)Level 16: Against All Odds -- EndRdx-I(A)Level 18: Dark Consumption -- PrfShf-EndMod/Rchg(A)Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A)Level 22: Super Speed -- WntGif-ResSlow(A)Level 24: Boxing -- Empty(A)Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)Level 28: Grant Cover -- LucoftheG-Rchg+(A)Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), CldSns-%Dam(50)Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), FrcFdb-Rechg%(46)Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)Level 41: Char -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)Level 44: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(45), ShlBrk-Acc/Rchg(45), ShlBrk-DefDeb/EndRdx/Rchg(45), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(46)Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)Level 49: One with the Shield -- GldArm-3defTpProc(A)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(3), PrfShf-End%(5)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment ------------ Edited December 22, 2019 by cazden121 1
Camel Posted December 22, 2019 Posted December 22, 2019 (edited) Second is Dark/Fire. Blazing Aura and Burn are incredible when backed by a full Soul Drain and Fiery Embrace and patch up your lack of AoE (Common theme in almost all of these builds) The only gripe I have with Dark Melee IS its lack of AoE and it's still one of the most viable sets with that drawback. I threw in Unleash Potential and Shadow Meld from your patron power pool to maximize toughness. Shadow meld soft caps you to all damage types and positions in the ENTIRE game and only has an 8 second downtime. I would recommend this and the Dark/Shield/Pyre build I shared for anyone who has been staying away from Dark Melee because of it's lack of AoE, these combos patch it up entirely. Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: Fiery AuraPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: Force of WillAncillary Pool: Soul Mastery Hero Profile:Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(17)Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(48)Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Rchg/KDProc(42)Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(9)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39), Heal-I(39)Level 10: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(21), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(23), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(25)Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(13)Level 14: Super Speed -- BlsoftheZ-ResKB(A)Level 16: Plasma Shield -- HO:Ribo(A), HO:Ribo(46)Level 18: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(19), GldArm-3defTpProc(19)Level 20: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)Level 22: Boxing -- Empty(A)Level 24: Tough -- HO:Ribo(A), HO:Ribo(43)Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37)Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)Level 38: Weaken Resolve -- AchHee-ResDeb%(A)Level 41: Mighty Leap -- WntGif-ResSlow(A)Level 44: Unleash Potential -- LucoftheG-Rchg+(A), HO:Membr(45), HO:Membr(45), NmnCnv-Heal(45), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46)Level 47: Dark Blast -- Empty(A)Level 49: Shadow Meld -- LucoftheG-Rchg+(A), HO:Membr(50), HO:Membr(50), HO:Membr(50)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(11), PrfShf-End%(11)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Assault Radial Embodiment Level 50: Ageless Radial Epiphany ------------ Edited December 22, 2019 by cazden121 2
Camel Posted December 22, 2019 Posted December 22, 2019 Third is Dark/Ice. AoE isn't nearly as good in this build but you give up a bit of damage there for a bit more utility and tankiness. Icicles help make you feel better about yourself as your cycling away your single target melee attacks. Dipped into Leadership to help ALMOST have soft-cap defense to S/L/E/N and having Tactics is always nice, especially when your +dmg power requires a to-hit check on critters to work and also has the potential to proc for even more damage and acc with Guassians. Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: Ice ArmorPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(48)Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(3)Level 2: Hoarfrost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Regen/Rcvry+(15)Level 4: Chilling Embrace -- EndRdx-I(A)Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11)Level 8: Siphon Life -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36), Heal-I(36)Level 10: Wet Ice -- EndRdx-I(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(15)Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17)Level 18: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(19)Level 20: Energy Absorption -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/Rchg(21), EffAdp-EndMod/Rchg(23), EffAdp-EndMod/Acc/Rchg(23)Level 22: Boxing -- Empty(A)Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(25)Level 26: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(31), FuroftheG-ResDeb%(34)Level 28: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34)Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42)Level 38: Icy Bastion -- RctArm-ResDam(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(39), NmnCnv-Heal(39), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40)Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)Level 47: Moonbeam -- Empty(A)Level 49: Shadow Meld -- HO:Membr(A), HO:Membr(50), HO:Membr(50)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(48), PrfShf-End%(48)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment ------------ 1
Camel Posted December 22, 2019 Posted December 22, 2019 (edited) Fourth is Dark/Radiation, this set is hilarious and so fun to play. Radiation is great because it has two things.. One is a +recharge taunt toggle that offers some nice utility in -to-hit debuffs and -defense debuffs to all enemies surrounding you, you get a stacking +recharge buff for every enemy near you which helps keep Soul Drain up constantly. You also get a PBAoE attack in Ground Zero that does respectable damage and recharges at a moderate rate. Picked up Shadow Meld and Unleash Potential again here, and along with Meltdown you have moments where you will have MASSIVE defense to all and are at the resistance cap for all damage except Cold and Psionic. I love stacking those two buffs, and with the debuff resistance you get from Ageless, you rarely die. Fun fact about this build.. When affected by your maximum +recharge potential in this build, you can have so much recharge that your powers will actually reach their limit on being affected by more recharge.. This is only for a short duration but still pretty frikkin awesome. This makes Soul Drain permanent by a large margin and leaves only a 3 second downtime from entering Shadow Meld. Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic ScrapperPrimary Power Set: Dark MeleeSecondary Power Set: Radiation ArmorPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: Force of WillAncillary Pool: Soul Mastery Hero Profile:Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9)Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(42)Level 2: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-Absorb%(40)Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-EndRdx/Rchg(48)Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(27)Level 8: Siphon Life -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(19)Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-EndRdx/Rchg(48)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(15)Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17)Level 18: Boxing -- Empty(A)Level 20: Beta Decay -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(27), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(31), AchHee-ResDeb%(31)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), HO:Ribo(43)Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25)Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36), GssSynFr--Build%(36)Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29)Level 30: Mighty Leap -- WntGif-ResSlow(A)Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34)Level 35: Ground Zero -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39)Level 38: Meltdown -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(42), UnbGrd-Rchg/ResDam(42)Level 41: Weaken Resolve -- AchHee-ResDeb%(A)Level 44: Unleash Potential -- LucoftheG-Rchg+(A), HO:Membr(45), HO:Membr(45), Prv-Heal(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46)Level 47: Dark Blast -- Acc-I(A)Level 49: Shadow Meld -- LucoftheG-Rchg+(A), HO:Membr(50), HO:Membr(50), HO:Membr(50)Level 1: Brawl -- Empty(A)Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(3), PrfShf-End%(3)Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Spiritual Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Assault Radial Embodiment ------------ Edited December 22, 2019 by cazden121 3
Tryna_Dugid Posted December 22, 2019 Posted December 22, 2019 (edited) 3 hours ago, cazden121 said: Third is Dark/Ice. AoE isn't nearly as good in this build but you give up a bit of damage there for a bit more utility and tankiness. Icicles help make you feel better about yourself as your cycling away your single target melee attacks. Dipped into Leadership to help ALMOST have soft-cap defense to S/L/E/N and having Tactics is always nice, especially when your +dmg power requires a to-hit check on critters to work and also has the potential to proc for even more damage and acc with Guassians. I also play a DM/Ice scrapper who i’m having a blast with. i went Blaze Mastery for my epic pool to solve my AoE issues. I dropped Shadow Maul and have fire blast/ball as a regular part of my rotation. Char is also nice to have for the 4 slot basilisk Edited December 22, 2019 by Tryna_Dugid
Camel Posted December 25, 2019 Posted December 25, 2019 On 12/21/2019 at 11:24 PM, Tryna_Dugid said: I also play a DM/Ice scrapper who i’m having a blast with. i went Blaze Mastery for my epic pool to solve my AoE issues. I dropped Shadow Maul and have fire blast/ball as a regular part of my rotation. Char is also nice to have for the 4 slot basilisk I actually think for this particular build I should have done that. I haven't made this character since Homecoming, but did have it on live. I just really liked the idea of running Shadow Meld alongside Icy Bastion. But Blaze mastery fits thematically as well and is definitely the superior option for an all around build.
Bill Z Bubba Posted March 3, 2021 Posted March 3, 2021 On 11/1/2019 at 3:00 PM, Errants said: Scrapper Damage > Brute Damage. Especially when self-contained +Dam is involved. And the +crit scrapper AT IOs pulls scrapper damage WAY ahead of brute damage. 1
FiveDiamondJack Posted March 4, 2021 Posted March 4, 2021 I'm curious as to why Dark/Dark doesn't make any lists either. Is the end drain just too much?
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