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Posted

I find it interesting no one mentioned pairing dm with da. I leveled a spines/da and one of the biggest issues was end, which dm can help alleviate, plus it’s one of those layered defense sets people have been mentioning.

  • Like 1
Posted
6 hours ago, Zer0 Hour said:

Dm/sr looks fun. Anyone have a build to share?

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  • Thanks 1
Posted
14 hours ago, Zer0 Hour said:

Thank you Munki!

You're welcome. It's the build I'm using now and it works well. Endurance is longer fights needs to be watched, but it shouldn't be an issue in normal play Think soloing AVs and Pylons. It's also 2-3 points over the softcap so if you wanted to tweak it further there is some room to play with.

  • 2 weeks later
Posted
On 10/10/2019 at 12:08 AM, Countdown 2 Ignition said:

Anyone got a DM/Ice Armor build for a scrapper? got one to 30 and im having alot of fun with it so far.

This is a simple build that gets you soft-capped to the first four positions at level 35 and is easy to customize depending on your playstyle.

With the Kinetic Combats, I like to put the Chance for Knockdown into Shadow Punch, Smite, and Siphon Life, and badguys get knocked down fairly regularly, which is always fun.

You can even swap out Air Superiority, Dark Consumption, and Permafrost for Boxing, Tough, and Crosspunch for a little more AoE.

 

 

http://www.cohplanner.com/mids/download.php?uc=1149&c=508&a=1016&f=HEX&dc=78DA6D53DB4EDB40105D2736218E9340B8E45AC71010A295A252FA5ED1A6AD90B094960F88AC689B4635496AA72AF0C6C7F0DAFF0254E00FDCC9CEA955B15DC93AEB33B373E68CD7FE79CFF9F5F1EA8D304AEFC2208E07A7C32898CD6464F9C1683C14B4AC9EEF1D1FE56857FF1B1CF83294B2DB0BA26FBC6DA4919EFC2227B1EC1E0FE5E0283A9B46C2E94FA761F74406B3F16454502F1FC2F1E8EBBCC8FBC596220EDEE61319C795F7B3F1B0FB360C2EE5C00FE2B98C2E6AD4C02E3DDF179DA89564459FA0668ACC27E06746F394F17A9FD050B919E132B7FC04A31C52A89E817326EA2EA1EE12EAC6949BE55C2B7B93519C73CB58BA03869CBB79069C3036F668947C5658092DF183AAE5A09C83820D651BCA0E3A6AD2E93C3B117975BA454C014C41319B54AC08A60877CF28ABCC9C55B60DC5AD14800EE35611580296197F52BD55359BC45A85DB0ADC56E0D6855B176E5DB87549778DCF66D65E30B7FE04AB547F0313D9500E6C62AA98481593A86112354CA885899C536E1D0A7574D340970D74D9A62E9AECDE6856D955EB5556E14230B9A0226D08B621E841D083A007418F8A6DE3E36F43A803A10E1AE8601C3B18C70EC6B1B5C79777617557594DFEB35A667AB5854A106D33BDC0C9732DFA52630E34E650635E6BCC89C6F4CDF4A7108662F22BE9D54F7EDB1435FE8D3E68CCBDC63C6ACC1F1E95E7FE

Posted
On 9/24/2019 at 3:50 PM, ninja surprise said:

Had a DM/SR on live that was my first 50 and always fun to play. DM gets you a heal and gets your endurance back, which is fantastic when your armor can't do that.

 

But it goes absolutely great with Ice Armor.  Soul Drain buffs Icicles so you don't have to spend as much time punching minions.  Ice is defensive same as SR, so same benefits.  Ice has a bigger heal / HP buff to recover from big hits faster than Siphon Life can.  Two endurance recovery powers keeps you going all night long!

Either of those is a great choice. SR may pull ahead slightly since there is some redundancy with Ice Armor. I have a DM/SR scrapper that feels almost tanky and I have an Ice/DM tanker that is nigh unkillable and I would think that a DM/Ice scrapper would be fairly impressive as well. 

"As Nintova suggests, you can treat a tanker like a melee controller."

- Heraclea

Posted

Shield is a great secondary for dark melee. Each has holes in their power lists that the other plugs up and compliments.

The world still needs Heroes

Posted
On 9/1/2019 at 12:06 PM, SuperPlyx said:

Interested in rolling a Dark Melee scrapper and wondering what the best secondary would be? What works best? Is there secondaries that you would absolutely not pair with DM? 

THIS!!!

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (5) Superior Blistering Cold - Damage/Endurance
  • (5) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (7) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (7) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (9) Superior Blistering Cold - Recharge/Chance for Hold

Level 1: Kinetic Shield

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Recharge Speed
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Shadow Maul

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (15) Superior Critical Strikes - Damage/RechargeTime
  • (17) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (17) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (19) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 4: Power Shield

  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
  • (43) Reactive Defenses - Scaling Resist Damage

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (13) Unbounded Leap - +Stealth

Level 8: Siphon Life

  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Recharge
  • (11) Hecatomb - Accuracy/Damage/Recharge
  • (11) Hecatomb - Accuracy/Recharge
  • (23) Hecatomb - Chance of Damage(Negative)
  • (25) Healing IO

Level 10: Entropic Aura

  • (A) Endurance Reduction IO

Level 12: Boxing

  • (A) Empty

Level 14: Tough

  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (27) Aegis - Resistance
  • (29) Aegis - Resistance/Endurance/Recharge
  • (46) Unbreakable Guard - +Max HP

Level 16: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 20: Energy Cloak

  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance

Level 22: Dampening Field

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 24: Energy Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Soul Drain

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 28: Energize

  • (A) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Chance for +Absorb

Level 30: Kick

  • (A) Empty

Level 32: Midnight Grasp

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (33) Superior Scrapper's Strike - Damage/Recharge
  • (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 35: Cross Punch

  • (A) Armageddon - Damage
  • (40) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (42) Armageddon - Chance for Fire Damage
  • (42) Force Feedback - Chance for +Recharge

Level 38: Dark Blast

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (43) Superior Winter's Bite - Damage/RechargeTime
  • (43) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 41: Shadow Meld

  • (A) Recharge Reduction IO

Level 44: Energy Drain

  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Recharge
  • (45) Performance Shifter - EndMod/Accuracy/Recharge

Level 47: Overload

  • (A) Panacea - Heal/Endurance
  • (48) Panacea - Heal
  • (48) Panacea - Hea/Recharge
  • (48) Panacea - Endurance/Recharge
  • (50) Panacea - Heal/Endurance/Recharge

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Prestige Power Dash
  • Like 1
Posted

I think it's hard to go wrong pairing DM with pretty much any secondary.  One I haven't seen mentioned yet is Willpower.  A friend had a DM paired with WP for a group we put together where everyone had a set involving Dark.  He was the sharp end of the knife for a team.  I've also seen a SG mate tank for an all SG Statesman TF run including handling all of the final 4 and Recluse on a DM/Inv. (Hey bASS aCKWARDS! if you're out there!) .  Still have his build it's just held prisoner to a burned out power supply on the other desktop. 

Posted
On 9/26/2019 at 6:32 PM, ChocolateMercenary said:

DM/EA is really great. Two Heals, two endurance drains, an instant softcap button that isn't the t9, great recharge before SOs, and the AoE hole can be patched by any good APP/EPP,

Just a quick nitpick... Dark Consumption is a +End tool. It doesn't however provide -End on mobs. 

  • Like 1
Posted
On 10/21/2019 at 1:42 PM, JCMcBoo said:

I would think that a DM/Ice scrapper would be fairly impressive as well. 

I have a DM/Ice Brute and although it's untouchable, I kinda wish I'd went Scrapper for the crits.

Posted
On 10/29/2019 at 6:52 PM, ninja surprise said:

I have a DM/Ice Brute and although it's untouchable, I kinda wish I'd went Scrapper for the crits.

You don't need scrapper crits if you hit like a freight train tossed by the Hulk when pissed off that Betty called off their date that night.

  • Haha 2

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted
On 10/31/2019 at 2:11 AM, Outrider_01 said:

You don't need scrapper crits if you hit like a freight train tossed by the Hulk when pissed off that Betty called off their date that night.

Scrapper Damage > Brute Damage. Especially when self-contained +Dam is involved.

  • Like 1

Death is the best debuff.

  • 1 month later
Posted (edited)

I'm late to the party but here are some builds with Dark Melee on sets I think are a great synergy!

First is Dark/Shield, my personal favorite. Not a lot of content that I cannot solo and I don't remember the last time I died! Shield does a great job at patching up Darks lack of AoE with a +dmg taunt aura that compliments Soul Drain perfectly and a burst damage PBAoE in Shield Charge. I also went Pyre master and have Fireball to even further my AoE potential and I never think to myself at 50 that I am lacking in AoE. This build has soft-cap defenses to all positions and perma-hasten before incarnates, has a self heal in Siphon Life too which is perfect for a set like Shield. 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(25), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Rchg/+50% Crit(29)
Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def/EndRdx/Rchg(13), StdPrt-ResDam/Def+(13)
Level 2: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(23)
Level 4: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(15), RedFrt-EndRdx/Rchg(15), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19)
Level 6: True Grit -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Regen/Rcvry+(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Siphon Life -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(40), OvrFrc-Acc/Dmg/End/Rech(40), TchoftheN-Heal(40), TchoftheN-Acc/Heal(43)
Level 12: Active Defense -- HO:Membr(A)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- PrfShf-EndMod/Rchg(A)
Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A)
Level 22: Super Speed -- WntGif-ResSlow(A)
Level 24: Boxing -- Empty(A)
Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 28: Grant Cover -- LucoftheG-Rchg+(A)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31)
Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34), CldSns-%Dam(50)
Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), FrcFdb-Rechg%(46)
Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 41: Char -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(42), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(43)
Level 44: Melt Armor -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(45), ShlBrk-Acc/Rchg(45), ShlBrk-DefDeb/EndRdx/Rchg(45), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(46)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: One with the Shield -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(3), PrfShf-End%(5)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Agility Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Radial Embodiment 
------------

 

 

Edited by cazden121
  • Like 1
Posted (edited)

Second is Dark/Fire. Blazing Aura and Burn are incredible when backed by a full Soul Drain and Fiery Embrace and patch up your lack of AoE (Common theme in almost all of these builds) The only gripe I have with Dark Melee IS its lack of AoE and it's still one of the most viable sets with that drawback. I threw in Unleash Potential and Shadow Meld from your patron power pool to maximize toughness. Shadow meld soft caps you to all damage types and positions in the ENTIRE game and only has an 8 second downtime. I would recommend this and the Dark/Shield/Pyre build I shared for anyone who has been staying away from Dark Melee because of it's lack of AoE, these combos patch it up entirely. 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Force of Will
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(17)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(48)
Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Rchg/KDProc(42)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(39), Heal-I(39)
Level 10: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(21), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(23), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(25)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(13)
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Plasma Shield -- HO:Ribo(A), HO:Ribo(46)
Level 18: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(19), GldArm-3defTpProc(19)
Level 20: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(43)
Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)
Level 28: Burn -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FuroftheG-ResDeb%(34)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36), Hct-Dmg/EndRdx(36), Hct-Dam%(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Weaken Resolve -- AchHee-ResDeb%(A)
Level 41: Mighty Leap -- WntGif-ResSlow(A)
Level 44: Unleash Potential -- LucoftheG-Rchg+(A), HO:Membr(45), HO:Membr(45), NmnCnv-Heal(45), NmnCnv-Heal/Rchg(46), NmnCnv-Heal/EndRdx/Rchg(46)
Level 47: Dark Blast -- Empty(A)
Level 49: Shadow Meld -- LucoftheG-Rchg+(A), HO:Membr(50), HO:Membr(50), HO:Membr(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(11), PrfShf-End%(11)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Radial Epiphany 
------------

 

 

Edited by cazden121
  • Like 2
Posted

Third is Dark/Ice. AoE isn't nearly as good in this build but you give up a bit of damage there for a bit more utility and tankiness. Icicles help make you feel better about yourself as your cycling away your single target melee attacks. Dipped into Leadership to help ALMOST have soft-cap defense to S/L/E/N and having Tactics is always nice, especially when your +dmg power requires a to-hit check on critters to work and also has the potential to proc for even more damage and acc with Guassians. 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(43), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(46), SprCrtStr-Rchg/+50% Crit(48)
Level 1: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(3), LucoftheG-Def/EndRdx/Rchg(3)
Level 2: Hoarfrost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Regen/Rcvry+(15)
Level 4: Chilling Embrace -- EndRdx-I(A)
Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(7), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11)
Level 8: Siphon Life -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36), Heal-I(36)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(15)
Level 16: Glacial Armor -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17)
Level 18: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(19)
Level 20: Energy Absorption -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/Rchg(21), EffAdp-EndMod/Rchg(23), EffAdp-EndMod/Acc/Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(25), RctArm-ResDam/EndRdx/Rchg(25)
Level 26: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(29), Arm-Dam%(31), FuroftheG-ResDeb%(34)
Level 28: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34)
Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42)
Level 38: Icy Bastion -- RctArm-ResDam(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(39), NmnCnv-Heal(39), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40)
Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46)
Level 47: Moonbeam -- Empty(A)
Level 49: Shadow Meld -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(48), PrfShf-End%(48)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Agility Core Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 
------------

 

 

  • Like 1
Posted (edited)

Fourth is Dark/Radiation, this set is hilarious and so fun to play. Radiation is great because it has two things.. One is a +recharge taunt toggle that offers some nice utility in -to-hit debuffs and -defense debuffs to all enemies surrounding you, you get a stacking +recharge buff for every enemy near you which helps keep Soul Drain up constantly. You also get a PBAoE attack in Ground Zero that does respectable damage and recharges at a moderate rate. Picked up Shadow Meld and Unleash Potential again here, and along with Meltdown you have moments where you will have MASSIVE defense to all and are at the resistance cap for all damage except Cold and Psionic. I love stacking those two buffs, and with the debuff resistance you get from Ageless, you rarely die. 

Fun fact about this build.. When affected by your maximum +recharge potential in this build, you can have so much recharge that your powers will actually reach their limit on being affected by more recharge.. This is only for a short duration but still pretty frikkin awesome. This makes Soul Drain permanent by a large margin and leaves only a 3 second downtime from entering Shadow Meld.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Force of Will
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(42)
Level 2: Gamma Boost -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-Absorb%(40)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-EndRdx/Rchg(48)
Level 6: Shadow Maul -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(21), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(27)
Level 8: Siphon Life -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(13), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(19)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-EndRdx/Rchg(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(15)
Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17)
Level 18: Boxing -- Empty(A)
Level 20: Beta Decay -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(27), DarWtcDsp-ToHitdeb/Rchg/EndRdx(31), DarWtcDsp-Rchg/EndRdx(31), AchHee-ResDeb%(31)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), HO:Ribo(43)
Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(25)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(36), GssSynFr--Build%(36)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29)
Level 30: Mighty Leap -- WntGif-ResSlow(A)
Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(34)
Level 35: Ground Zero -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), FuroftheG-ResDeb%(39)
Level 38: Meltdown -- TtnCtn-ResDam/Rchg(A), Ags-ResDam/Rchg(42), UnbGrd-Rchg/ResDam(42)
Level 41: Weaken Resolve -- AchHee-ResDeb%(A)
Level 44: Unleash Potential -- LucoftheG-Rchg+(A), HO:Membr(45), HO:Membr(45), Prv-Heal(45), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46)
Level 47: Dark Blast -- Acc-I(A)
Level 49: Shadow Meld -- LucoftheG-Rchg+(A), HO:Membr(50), HO:Membr(50), HO:Membr(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(3), PrfShf-End%(3)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Spiritual Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 
------------

 

 

Edited by cazden121
  • Like 3
Posted (edited)
3 hours ago, cazden121 said:

Third is Dark/Ice. AoE isn't nearly as good in this build but you give up a bit of damage there for a bit more utility and tankiness. Icicles help make you feel better about yourself as your cycling away your single target melee attacks. Dipped into Leadership to help ALMOST have soft-cap defense to S/L/E/N and having Tactics is always nice, especially when your +dmg power requires a to-hit check on critters to work and also has the potential to proc for even more damage and acc with Guassians. 

 

 

 

I also play a DM/Ice scrapper who i’m having a blast with. i went Blaze Mastery for my epic pool to solve my AoE issues. I dropped Shadow Maul and have fire blast/ball as a regular part of my rotation. Char is also nice to have for the 4 slot basilisk

Edited by Tryna_Dugid
Posted
On 12/21/2019 at 11:24 PM, Tryna_Dugid said:

 

I also play a DM/Ice scrapper who i’m having a blast with. i went Blaze Mastery for my epic pool to solve my AoE issues. I dropped Shadow Maul and have fire blast/ball as a regular part of my rotation. Char is also nice to have for the 4 slot basilisk

I actually think for this particular build I should have done that. I haven't made this character since Homecoming, but did have it on live. I just really liked the idea of running Shadow Meld alongside Icy Bastion. But Blaze mastery fits thematically as well and is definitely the superior option for an all around build.

 

  • 1 year later
Posted
On 11/1/2019 at 3:00 PM, Errants said:

Scrapper Damage > Brute Damage. Especially when self-contained +Dam is involved.

And the +crit scrapper AT IOs pulls scrapper damage WAY ahead of brute damage.

  • Like 1

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