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Immortal badge


BeowulfinIA
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Just wanted to shout-out this thread and all the good info in here that helped me to my badges. 

 

As suggested, I used:

 

Mender Ramiel's arc for Cataclysmic.  My main toon is a blaster and after nearly a year he was almost complete anyway, a good afternoon of gathering up the AVs and setting Thunderous Blast to auto and I had it. 

 

A Malta mission from Crimson where I gathered up 2 blue-con Sappers to keep me perma-held.  I switched to an alternate build with zero enhancements and just a travel power to get where I needed to go, and worked like a charm.

 

Mercy Island fires.  I slotted Rest and Energize with 4 Numinas just to make sure my regen was capped (maybe unnecessarily as I did not test Rest beforehand to make sure my regen was capped, but I had the enhancements on hand anyway so figured why not).  I also slotted Paneca Chance for Hit Points and Power Transfer Chance to Heal Self.  I used my alt account to create an Empathy Defender to have Heal Ally on auto, and my kids' accounts with a /time pbaoe heal and /rad with Radiant Auro on auto.  I started an AE arc for the team, which kept us logged in (I didn't see that noted as a way to keep yourselves logged in, but it treats the team as a Task Force same as Ouro or regular TF and was easier as there is an AE building in Mercy Island).  I put all 4 toons in the fires so the others could also work on damage and healing badges, at a slower pace, while my main toon I used fly/rest to drop into the fires and take 58 damage per tic.  I did check twice and found myself dead from the fires for who knows how long, so it still wasn't quite enough.  Had I thought to have my kids create a Pain Domination def, I could have probably avoided that.  Immortal took much longer than any other badge, long enough that all 3 healing teammates picked up Empath easily.

 

Empath was easy as I used Rebirth at a few Hami and MSR raids and knocked it out without much effort.

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"On the Claw-Tipped Wings of Betrayal" #43524 **November 2021 Dev's Choice!**        "Desperate Measures in the Shadow Shard" #43103   

"The Headless Huntsman of Salamanca" #43870              "Playa Oeste: Going to California" #48501

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Some alternate methods for some of these....

 

Some of the PVP badges - use an alternate account and you can get some of the PVP badges where you need to defeat X number of opponents and other basic badges that you only need 2 people to get.  (obviously, the tournament badges, you will need more people - or many many accounts.)

 

Being Mezzed badges - Sapper missions kept crashing / kicking me out after about 10 mins of being AFK.  So instead, I again used my alternate account with a toon that has a hold... went into the arena and just let it perma mez me with the hold on auto-fire.  Got all badges in 1 or 2 overnight AFK sessions while I slept.

 

Damage taken badges - I had trouble with the Mercy Island fires killing me after being AFK a bit.  Again, I wanted to be able to have this go overnight while I slept.  So I went into a Carnie Ouro mission and let a minion Fencer wail on me while I rested and had Rebirth RADIAL (for the +regen) on auto-fire.  I had to try a couple initial attempts to see if even-con or +1 or +2 was the right level to give as much damage to me without killing me in the long haul (can't remember where I ended).  I'm a blaster with not much resistances from sets, so after about 2 overnight sessions while I slept, I had all damage taken badges.  

  • If you have a lot set bonus resistances or auto resist powers (like Invulns), rest won't drop them completely so you may need to have higher level foes and/or multiple foes wailing on you.  Just work to find what you can handle without them overpowering your regen while resting and you'll have the badges in no time. 

 

Edited by Frozen Burn
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  • 2 weeks later

My experience with Immortal was using the Snaptooth Valentine's mission in Pocket D. There is a high probability of getting a Crab Spider Slicer in the Arachnos mobs, who never runs out of end and attacks reliably with a basic attack that does about 419 damage per shot if you're resting and the crabbie cons orange to you. On my badge toon (an emp/rad defender) I drew him away from the portal so Snap wouldn't aggro to it, stunned the crabbie, and then rested with Healing Aura on autofire. The crabbie was more reliable than most other Arachnos damage. I tried Mu Strikers and Fortunatas (not enough) and Fire Tarantulas (too much) hitting a sweet spot where I ground it out over about 17 nights (the days were regular play).

Edited by Milk Sheik

Refight the Trojan War and stop Arachnos in the time-traveling "Dr. Aeon and the Wrath of Achilles," 5 missions full of heroic allies and smash/lethal EBs, AE#31899!

Torchbearer Greek & Roman theme SG and coalition -- "Polias" -- always looking for new members!

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On 2/1/2022 at 7:14 PM, Milk Sheik said:

My experience with Immortal was using the Snaptooth Valentine's mission in Pocket D. There is a high probability of getting a Crab Spider Slicer in the Arachnos mobs, who never runs out of end and attacks reliably with a basic attack that does about 419 damage per shot if you're resting and the crabbie cons orange to you. On my badge toon (an emp/rad defender) I drew him away from the portal so Snap wouldn't aggro to it, stunned the crabbie, and then rested with Healing Aura on autofire. The crabbie was more reliable than most other Arachnos damage. I tried Mu Strikers and Fortunatas (not enough) and Fire Tarantulas (too much) hitting a sweet spot where I ground it out over about 17 nights (the days were regular play).

This is an interesting way to accomplish the badge - did you see the post about getting it in less than two days? 17 days seems like a really long time considering all of the alternatives that have been posted in this thread.

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On 2/3/2022 at 10:01 AM, Glacier Peak said:

This is an interesting way to accomplish the badge - did you see the post about getting it in less than two days? 17 days seems like a really long time considering all of the alternatives that have been posted in this thread.

I did not see them until I had the badge. Most of them don't work for me. I don't have one pocket emp let alone two, I don't have a badge toon with super-high regen ticks or a lot of hp, and I don't like resting in public places as opposed to a mish. I did it the way I did it on Live, playing during the day and knocking out damage at night.

 

Oh, and the Snap mission being in Pocket D helped me back when we had Pocket D teleporters, so I could fire one off late at night after a TF or whatever when all my other teleporters were recharging, set myself up in the mission, and go to sleep.

Edited by Milk Sheik
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Refight the Trojan War and stop Arachnos in the time-traveling "Dr. Aeon and the Wrath of Achilles," 5 missions full of heroic allies and smash/lethal EBs, AE#31899!

Torchbearer Greek & Roman theme SG and coalition -- "Polias" -- always looking for new members!

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  • 1 month later
3 hours ago, Glowman said:

How do you rest in fire? Nothing I'm doing is working.

Hover/Fly/Use a temporary jetpack power and move above the aforementioned fire patch then click rest. After about 3 seconds, it will root you to the ground on the fire patch.

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  • 3 weeks later
17 hours ago, Sakai said:

I don't think you ever could. Does a damage aura still do damage when you are at rest?

When you are resting, you have the flag 'Only Affecting Self' and it puts this in big red letters on your screen.

So, no.

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Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

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On 4/17/2022 at 8:10 PM, Sakai said:

I don't think you ever could. Does a damage aura still do damage when you are at rest?

 

It used to be that resting just made you only affecting self and immobilized. That allowed you to use powers on yourself and potentially move around if you used enough Break Frees or had a bunch of Clear Minds cast on you. However when they did all the changes to power rooting a few months ago, they changed rest to root you instead. That means you can no longer use any powers or move regardless of how much -immob is put on you. At least at the same time they made it possible to activate rest in the air and fall so that lava and fire farming is still possible.

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From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker) , Burk Venator (Archery Blaster),

    Salva (Bio/Savage Tanker), Poison Dart Bot (Poison/Sonic Defender), Dr. Burk (Grav/Time Controller)

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