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MTeague

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Everything posted by MTeague

  1. Some nice temp powers too. Croatoa gets the Iron Blade and the Rune-Blast power whose name escapes me. Both are particularly nice against Red Caps, and you will be dealing with quite a few red caps in the last arc.
  2. Aid Self can work just fine on characters who have VERY high defense. (Super Reflexes, Ninjistu, Energy Aura, Ice Armor, etc). Admittedly, you may still have serious issues on a blaster or defender, because of Defense Debuffs/lack of Defense Debuff Resistance, whereas on /SR, you're much more likely to retain the ability to use the heal in combat becuse most thigns are still missing you, even if you have 10 council gunners shooting you. Invisibility, I do not use. I am a Map-Clearing-Fool. I have no interest is stealthing past entire sections of mobs. I'm a "Kill Most"-er. Stealth, I very much like, for the reasons @Heracleaitemized. My squishies with no status protection need to be able to choose when to engage, and be able to peek around a corner without combat immediately happening. The only 30+ squishes I have without Stealth, are generally something like Storm or Dark Miasma or Cold Domination, where I have Steamy Mist, or a similar PBAE stealth power in the that support tree. Kick/Boxing/Crosspunch ARE amazing, if you take all three. But that's a biiiig power selection investment. I do not like the idea of making Tough or Weave inherent. I may be in the minority here and the devs will do what the devs will do, but I feel there is MORE than enough power creep already.
  3. I hear that. I do not like enterbasefrompasscode. but it's existed for most of a year, and I've basically ignored it. I've become very selective with teaming. I prefer to travel, oldschool, from mission to mission, across city maps. Once in awhile I'll use Ouro. Usually I don't unless i am specfically doing flashbacks. I never join ANYTHING that's a "speed run". "Kill Most" is my preferred mode, and if I can get it, "Kill Most" at +2 or +3. I will not join a lvl 45+ team with strangers until my characters are T4 incarnates. I will team 45+ content if I KNOW the people I'm teaming with are not yet incarnates. Otherwise, I will do Task Forces or exemplar to lower level mission groups, or just solo, to advance my characters from 45-50 and to get them their incarnates. Even when I am a T4 incarnate I'm still fairlly selective what teams I join. I don't really enjoy blaster heavy teams facerolling Council or Crey or CoT where every spawn is nuked or judged. I prefer teams where control and support matter. Exemplaring allows me to ensure that it does. It does feel sometimes that CoH is gradually becoming more of a single-player or limited Co-Op game for me than an MMO, because of how restrictive I am on what teams I join. I don't really have a good answer to that yet. I'm still working through that.
  4. Teleportation change activation time of "Teleport" to match that of Jaunt. some means to break or suppress the "hover" effect after teleporting if I do not want it. I do not care if this is handled as a Stance, or via Null The Gull, or by selecting "Teleport" as a power choice giving me access to TWO teleport powers.... one with the hover, and one without. Take a good hard look at "Long Range Teleport". If, as I suspect, it is taken EVEN LESS OFTEN than "Confront", seriously consider removing it from the game. I cannot imagine anyone is seriously going to spend THREE power choices to take this when Base Portals, Ouro Portals, Aucton House Portals and the like are available without making a power selection AT ALL. Give Teleport an "Attack" power. I love the Bamph-Attack of [Burst of Speed] and think it's a great fit for the Teleportation pool. Fighting Kick: no functional changes to the power. Add Thunder Kick animation as a optional alternate animation. Boxing: no functional changes to the power. Add some kind of punch animation where your arm actually extends toward the target as an alternate animation. the "gut punch" default animation of boxing really doesn't do it for me, and looks like you'd have to be physically on top of the mob for it to have a chance to connect wtih them. Presence: needs some love. Functionally, the Fears and Placates have such a short duration compared to their recharge that it doesn't feel that the set deserves it's writeup description. "You have an impressive presence that manifests in a variety of ways. Whether through charm, persuasion or outright intimidation, you can manipulate your foes' desire to fight you. Though this is a challenging set to master, and can get you into trouble if used injudiciously, the potential benefits are great." I feel that that part is, frankly, false advertising for everything but Unrelenting.
  5. I would support the concept of NEW archtypes that are Support/Control or that are Assault/Control. I would NOT support changing the EXISTING archtypes and flipping their primary/secondary trees. flipping the existing AT's is a hard no from me.
  6. I do like the "Charge" mechanic like Burst of Speed. I'm not a fan of the "Buff given on DISABLING power" of Reaction Time. I'd prefer they got rid of that "on-disable" entirely, and had Reaction Time give you two mutually exclusive "Stance" toggles. One that gives the PBAE Slow and foe -Recharge and +Recovery, and +Absorb, and another that gives the +Movement and +Recharge. But I understand they didn't want to give so large a boost to personal recharge as a permanent power, and they'd likely nerf the amount of recharge given as a price of making it a "stance". I like the Blaster damage boost on using your powers, to make your next powers hit harder. I'd like to see an echo of that given to Corruptors, to boost Scourge on successive attacks. Maybe let each attack they perform allow them to Scourge at a higher health threshhold (so a mob could qualify for course at say 75% if you have several stacks), OR, if they decide that's too strong, then at least increase the chance of scourge happening on a target that's at 50% or below? I love being given a CHOICE for how certain missions proceed. Whether it's the In-Your-Face Praetorian MORAL CHOICE dialogue box, or something more subtle like choosing to help or betray the Midnighters in the Night Ward. I'd like to see conditional objectives and multiple alternate endings being possible in AE missions. I like fighting mobs who have some "Can Opener" abilities that I need to take seriously. No, I'm not asking for the equivalent of Mythic Progression Raiding in WoW. But I find I vastly prefer missions with First Ward / Night Ward / Rularuu / Carnies / Malta over missions with Council, Crey, or Circle of Thorns. So I'd like "Classic" mobs to have access to more powers in the sets that they draw from.
  7. I do have a Staff / Willpower scrapper that I'm very happy with. But no small part of that, is the animations just work for me, and the "combos" are powers that I was going to use ANYWAY. I would be singing a very very different tune if I strongly disliked some of the animations. And that's really the main problem with a combo system. It doesn't *quite* actually REQUIRE you to take certain powers.... you *could* still skip some, even if that meant certain combos could never be performed.... but it really tries to lead you down a certain path like that. Compare and contrast to Claws, or Electric Blast, or Battle Axe where there are basically no performance repercussions on the powers you DO take, when you choose to skip other powers in the same pool.
  8. honestly, if they're going to take away the slash command but put some other kind of "Anyone can do this" zone teleport in it's place.... that doesn't cost a power choice..... then from my point of view they might as well leave the slash command in place. But that's me.
  9. I would be plenty happy with that. My Ninja MM would immediately switch to Knives of Artemis Ninjas.
  10. QFT. I do not use the slash command, will not use the slash command. I don't like it being there, but as long as it is, it's unrealistic of me to expect others to refuse to use it. But I personally still refuse. And if teams want to kick me for "taking too long", okay, you do that. If speed matters THAT much to a team, I'm probably not having fun on that team anyway.
  11. Since the reboot, I have only ever found Teleport Foe useful when soloing on a lower-damage character.
  12. I've never understood why Rage is considered to suck. My Inv/SS tanker is only lvl 32, and it's got upwards of 90% uptime for him. Not too shabby for a constant +80% damage power. And it's got a 10 second window where I should conserve my power and not attack. 10 seconds is over pretty quick.
  13. Whatever they add, I'd like it to be balanced. It should have a distinct flavor and feel, but please no more "Bigger Better Faster" syndrome.
  14. Keep in mind your END is drained everytime it hits a target. And I do not think that drain can be reduced. So you may be able to dive into a pile and chain-knockdown them .... for a short bit... but I'd expect to be completely end drained before long.
  15. Generally I quit out of groups that are chock full of incarnates after one mission, UNLESS, I am also a fully tricked out incarnate. The power rush can be fun when I feel like I have a snowballs chance in hell of meaningfully contributing. If i'm literally being carried and entire mob packs are obliterated before I could do anything, and the rare times I can act, I have a giant chance to miss.... no. Some may enjoy it. I do not. I immediately disable XP, because I do not want to be powerleveled under any circumstances, and I'll leave the team after. If I'm invited by a friend, I MAY silently suffer through it for 2-4 missions with XP firmly disabled before I make up an excuse and log off. Honestly, I find lvl 44 and below content (where Incarnates are disabled) to be VASTLY more challenging and entertaining. Being overpowered and stomping Council at +4x8 is not a challenge. It may be fun, but it's NOT a challenge. Going against Rularuu +4x8, or Night Ward +3x8, now we're getting into challenge territory.
  16. Aw. I was hoping for a Task Force where Lusca, or maybe Caleb, is the contact.
  17. I'd like it if it took these kinds of IO sets. I don't see it as "top 10 priorities" but I'd defitely put it in the "It would be nice if" bucket. My AR/MC blaster doesn't feel super weak... I mean, lvl 21, she's soloing First Ward arcs at +1/x3 with bosses.... but it does feel a bit "hey!" anytime I get a power that not only doesn't take sets, but literally can't be slotted AT ALL. I suppose on the flip side though, that's one less power ot take slots, so more slots to allocate for other powers.
  18. Maybe. The problem is when do you take the powers, and how many slots can you devote to them. Perhaps if you had a primary and secondary with a few skippable powers at the right levels. But my Mind/Kin controllers was pretty much up to his Epic Pool before he had much wiggle room to consider taking extra powers, and the epic pools hit pretty hard and hit from range.
  19. My Beast/Empathy mastermind is on track to take the entire pool. Boxing/Kick/Crosspunch to melee with her pets. Endurance cost for these attacks is FAR more reasonable than the MM direct attacks, and being in melee ensures my melee pets are always in range of Supremacy and Pet Aura IOs, and always in range of Healing Aura for maintenence heals. Between bodyguard mode, set bonues, AND tough, she's actually got quite a bit of Smashing Lethal resistance. I haven't decided to take Weave yet, but really... I mean I have everything else.... and it's not like more defense sucks....
  20. I tried to. For a long time. But they've said that for a long, LONG, time while nothing has happened. At a certain point, what you DO, or DON'T DO, speaks so loudly, that I can no longer hear words that claim otherwise. Now, It's their game of course, and they have full rights to do anything they want with it, and they are by no means bound to take action sooner because of anything I say. But frankly, on the removal of enterbasefrompasscode? I'll believe it when I see it. And not before.
  21. Rather than invent a(nother) entire powerset around "beams", it seems like they'd get far more bang-for-the-buck by creating more beam-like animations for the existing powersets. Then if you want Cryo-Beams, you use Ice Blast iwth an alternate Beam animation, etc.
  22. I mean, you're in PvP zones on the PvP server. I would fully expect to be ganked on those conditions. I would say your options are a) transfer to another server where the PvP zones are near-abandoned, then transfer back after you have your badges. b) beat the war drums and find like-minded folk or at least useful distractions of people to flood the PvP zone all at once. This will scare off the folks looking for easy kill farms. And if they beat their war drums, you have a modest chance to go and get your badges while everyone else slugs it out.
  23. I wonder how other cities handle crime that don't have a flotilla of superheroes. What's left of Bangor, Maine? What's left of Columbus, Ohio? Or Galvaston, Texas?
  24. At least redside, I have noticed which Broker I am assigned depends on how I enter the zone the very first time. It seems to pick the broker closest to that entrance. If I enter Cap South for the FIRST time I enter the zone, I get Desdemona the Glint. If I enter Cap North for the FIRST time I enter the zone, I get Boris the Russian. Every time. I suspect there's something similar for all zones. Whether you enter by Tram or by Base Porter or by Street connection, etc.
  25. @Greycat re: Holy Light. Point Conceded. And I guess as long as the powers could be recolored, I could do a "Darkling Glow" where I felt it more fitting.
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