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MTeague

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Everything posted by MTeague

  1. Given how much +Acc to All Powers, and Tactics/Focused Acc/Targetting Drone/Kismet +Acc people run with, I'm honestly not sure this would be noticed unless it a was a GIANT amount of +Defense to AoE. I think at most you'd slightly adjust how people slot, and we'd be right back where we started in short order. I think straight up Damage Resistance To All based on number of nearby mobs is a better bet, with EB's providing more of this than Bosses who provide more than Lieut's who provide more than Minions. So it becomes a priority to burn down the big guys, or, break their formation and string them apart. Or, to have support to debuff mobs, Or, to have Controllers to lockdown (idea being that said damage resistance aura gets suppressed when a mob is mezzed)
  2. Honestly, if this happens at Homecoming, I can probably run around paragon city, take some screenshots for sake of screenshots, and hang it up again. Or it will be a purely single-player game for me where other people also happen to be running around. I do not enjoy teaming at lvl 50 on most characters. The Incarnate powers are FAR too overpowering. Already, for the 45-50 grind, I either solo that, OR, I join only task forces or lower level teams or flashbacks. If you CAN run TF's at lvl 50, it won't be long before it becomes expected/demanded that it be lvl 50, and people will build their builds around it, only using IO sets that go all the way to 50, planning their builds around incarnate powers being available for EVERY mission they join, etc. Now, is my personal objection to this enough to cancel the entire idea? No. I'm one player. I don't have veto power. But I really do think we'd lose something if all content were scaled up, instead of having our characters scaled down to match the content.
  3. I mean... you could just... pick up Fly... or Hover... or Mystic Flight... and pair it with a "Celestial Armor" belt option and declare it an "Anti-Gravity Flight Belt". But I sorta get .... sorta. Lots of people would rather never ever spend a single power selection on a permanent flight power if the temp powers are available. It's probably a good thing I'm not a dev, because my reaction would be "Remove all infinitely purchaseable temp powers! Problem solved!"
  4. I still struggle with this. I enjoy my nice casual CoH. I enjoy "Bring the player, not the character". I enjoy knowing I can slap together a team of ... pretty much....anything... and not even always a full team. Very often 4-5 people and just roll.... and we can do.... the VAST majority of the game. I like being able to solo on ANY character ANY powerset combination. I like being able to march into a warehouse full of baddies alone and have NO DOUBT that I can wipe the floor with all of them as long as I know how to leverage my powers, when to use my inspirations, and even other things like how to Captain-Hit-and-Fade to thin a spawn if it's just too much to chew all at once. But I also miss when teams teams were PSYCHED when a Bubbler joined the team. Or when the Blaster, Tank, and Scrapper would all make nice with the Empath, hoping they'd be one of the two people to receive Fortitude. Or when having some mixture of Lockdown vs Support was a GIANT boost, and it wasn't all "Meh, everything dies in one AE volley, who need a Controller." I definitely enjoy pre-incarnate content FAR MORE than incarnate content. Yes. I want my shiny incarnate powers, because they are shiny, but I often question whether they were a good idea. But I recognize, I can't simultaneously have it both ways with an across-the-board change. I do think OPTIONAL difficulty settings that kick it up several notches would help recover some of the feeling of "Better get your game face on, this TF is Oldschool baby!" when you DO choose to queue for a Hardcore TF. i do recognize, that, so long as it's optional, many would just NEVER use it. EVER. Even me personally, I would not use it every night. But I would be up for it at least half of the time, even if other nights I'd want my stompy facerolly steamrolly arcadey goodness. Maybe only 1/6 of the population would use it at all, on an occasional basis, same way darn few go to the Night Ward. But I really think it has to be a different "mode" of play. I don't you can cover both arenas with the same set of rules.
  5. Now if they could make Mezmerize (and like powers) do a special type of damage that DOESN'T break sleep, that would be game-changing. Possibly overpowered, but probably not. Teams still won't wait, they'll attack anything on sight. So it would only really help a soloing controller.
  6. Also, Widows to be able to use other types of Claws? Pretty Please?
  7. There was an era when "Bullet Sponges" were really all that could be done in a computer game to make something more difficult. That time is LONG since past. Now admittedly, bringing CoH code into the present day is no small task. That will take years, esp with a volunteer dev team. But the time for Bullet Sponges or solutions like "Just use +5 mobs" should have been LONG gone before shutdown. I want mobs that will RUN and GET HELP from other groups of foes, ambush me around corners, have trip mines setup in my path, maybe take a NPC hostage, like Sigil / Kadabra Kill in Heather Townsend's arc, etc. I'm keeping expectations low. But if you ask me what' the right way to increase difficulty, that's it.
  8. Huh. I confess, I have never come across someone who used BOTH run options on the SAME character before. Fair enough, idea retracted.
  9. I don't think Sprint automatically includes the same +Jump that Naruto and Werewolf get. Also, sprint is a slottable power that can take Celerity:+Stealth. But maybe Remove Ninja Run and Beast Run from the game (stay with me.... not done yet....) Add "Super Run" as a P2W power, or if it's easier to implement, as an inherent (it's already free or so close as to make no difference....) under Power Customization, let Super Run have a "Ninja Run" animation, or a "Beast Run" or "Plain Run" animation, etc. Could gradually add more animations over time if merited, and this would divorce the look from the power itself.
  10. I completely agree with both Redlynne's analysis of the problem, and the proposed "Leadership" solution. That said, ..... I'm not anticipating that any changes actually happen. Because you still have the same root problem. In theory, the HC Devs have far more freedom to act, if they also agree with the analysis and proposed solution. The NCSoft Devs answered to corporate masters and the almighty profit, as well as the plenty-human-enough experiance of having faced the Angry Mob after Enhancement Diversification and not wanting to experience that kind of rage directed at them ever again. The HC Devs, in theory, just need to make sure they can manage monthly donations and nothing more. I do not believe this kind of change would seriously threaten that. (though I fully expect that statement to be challenged by other posters). Solo'ing Defenders / Controllers would not really be so heavily impacted by a "Leadership Resistance Aura" change on mobs because they're probably not running at x8 and have access to more -Res anyway. And esp if this "Leadership Resistance Aura" could be detoggled by Stuns / Sleeps / Controls, it would make teams like to have some Controllers/Doms on hand as well. Sidebar: Confuses. I don't think you intend for Mass Confusion / Seeds of Confusion to turn the players into Unkillable Gods, so this +Resistance that mobs supply to nearby friends would need to be suppressed if Confused. Farmer Brutes / Tankers would be taking another serious hit after the Double Influence Changes, and pretty much guaranteed they would go THROUGH THE ROOF in rage. You may still feel the change should be warranted, but go into it eyes open. This kind of change would hit them SUPER HARD. I think this would be best approached as an optional difficulty setting rather than something placed on the whole player base, at least to start with. Even if you eventually WANT all players to have to deal with something like this, I think it's best to provide players a chance to get their feet wet and retreat to safer waters if it doesn't go well, and also would allow time for bugs / unintended consequences to be reported by a self-selected team of volunteer testers.
  11. Ah, fair point. and Sleep would be out for the same reason.
  12. Awesome episode (it intro'd Na'Toth!!), and awesome adjusted quote. However, I'd say 1 second of Stun may be better than 1 second of Confuse. If they're terrified they should, generally speaking, be cowering for their lives and blubbering in fear, not shooting their friends during that 1 second. A stun vs confuse would seem to prevent any action at all. But again, at least on my mind/kin, I..... just really dont recall this being an issue period.
  13. I get that a lot of people are goal-oriented, but ... I can't support this. There's already so many rewards in the game, more influence than people know what to do with, and characters are already ridiculously powerful. Plus it's a never ending treadmill. Get rewards up to lvl 2000, and someone will hit it. Probably already HAS hit it. At some point, you choose to play the character because you LIKE the character.... or it's time to move on.
  14. My checklist for any Mind Control Overhaul I do NOT want a pet. I want my Confuses. I do NOT want a dedicated Immob power. I like my Sleeps. I would like to see the cooldown on Mass Confuse significantly reduced. I accept it will probably never go as low as Seeds of Confusion (which is honestly gloriously OP), but i'd like it dropped to 50% of the current Mass Confuse cooldown, OR, set to 150% the Seeds of Confusion cooldown, whichever is GREATER. I mean, I get that Seeds is OP, but Mass Confuse is a T9 control power here. It's the "Control" nuke. For Teleknesis, I would like to see one of two things. EITHER, remove the repel (and adjust max number of targets downward, if it's considered too OP), OR, make it a location click power that repels affect targets to the selected location, and immobs once they are at the target location. (if the technology / engine can support this) in both cases, I would want the endurance cost to remain Quite High. either change would make this signifcantly more powerful than it currently is. It should be DIFFICULT / impossible to perma this. Confuse should trigger containment. The target trusts you and is enthralled by you to the point of attacking their own allies. They should be completely blindsided / taken unaware by any attack you use against them. Since @Redlynne's list appears to qualify for all of the above (in one measure or another), I support his proposed changes. I have not experienced the problem @SwitchFade has had with Terrify. Maybe I have decent defense and they miss my Mind/Kin, maybe I'm just used to healing back up with Transfusion so much I don't even think about it. I would be okay with some kind of unenhanceable short term stun or unenhancemable to-hit debuff on Terrify if that's what it took to mitigate a returning volley fire when terrifying a crowd. Or maybe no changes at all, and just once TK has been enhanced you just TK, and then Terrify and the TK will prevent return fire for you (as well as trigger containment....)
  15. I never run below +1/x1 with Bosses and EB's. If my character cannot solo that, they are unworthy of appearing in my character roster. As they get access to more power and more slots, I will crank that up. My Claws/SR scrapper and my Spines/Regen stalker are both currently at +2/x4, and I think they could probably go higher. My Invuln/SS tank and my Plant/Psi Dominator are both currently at +2/x3. My Mind/Kin controller is currently at +2/x2. In terms of drop rates, I believe @ImpousVileTerror is correct. But I have pride issues, and I require my characters to fight harder groups when I feel that they can reasonably do so. EDIT: Though I also tend to use the exact same settings regardless if I'm fighting in Night Ward or Shadow Shard or on a Malta-Centric story arc. I do NOT adjust difficulty slider based on the type of enemy I'm fighting.
  16. You could just..... slot it the same anyways? Don't change a darn thing no matter what is permitted? 🙂 I know.... I know.... and in THEORY, I could walk past an open cabinet without closing it..... in practice.... not so much.
  17. Maybe I just don't have enough alts (35 character total), but I still enjoy the low levels, NOT having status protection and NOT being able to rely on eveyrthing hitting. Not for forever, but I like seeing each character gradually come into their own, and then the feeling of "I have arrived" when they come into their own, and I cna start soloing +2/x3 missons with bosses and EB's. I'm not at all shy about disabling XP though. I like to make sure I get each Safeguard/Mayhem mission AT CONTENT level, and I'd easily outlevel them with teaming if i didn't disable XP. My favorite low levelling areas are probably Goldside, 1-20 (any of the three zones, really) Hollows, 5-18, Redside, Peter Themari and Marshall Brass arcs.
  18. Slow Movment Set: Eternity of the Staff Meeting Slow/Acc Slow/Recharge Slow/End/Recharge Slow/End/Acc End/Recharge Proc: Chance for Sleep
  19. I would change Triage Beacon, to be Triage DRONE, and have it follow you. Other than that, I would not change anything.
  20. I don't often do crazy-high recharge builds. I know, I know, I'm a heretic. (My Dom's are an exception to this) But I have a workable attack chain without it, and powers like Freezing Rain / Tornado / Lightning Storm are coming back fast enough already, I'm content.
  21. Entropic Chaos, Panacea, Power Transfer. It's not exactly Aid Self, but they'll just happen as you use other powers, and if you8're a controller, hopefully you're locking things down in relatively short order.
  22. Another vote for Defennder here. I have a Storm/Sonic at lvl 38. He's fun solo, he's fun on teams. He drops enemy resistance like an anvil dropped from an airplane. Regarding KB-to-KD's Gale: 2 slotted, KB-to-KD and Acc. It's hilarious watching 16 nemesis or malta or carnies simultaneously flop down on their butts in place. And it buys a couple seconds where NONE of them are attacking at all, which teams will always put to good use. Tornado: 4 slotted, 3 procs and a KB-to-KD. it's Too Damn Awesome when it just stayed on a cluster of targets and continues to dot the heck out of them without hurling anyone aside. Hurricane: 4 slotted, 3 to-hit debuff pieces and KB-to-KD. This one I sometimes second-guess. (second guess the KB-to-KD, not the power selection). I still have to be mindful of the Repel effect when teaming, and it's not that often I see it knock things down. But it's still a GIANT to-hit debuff, which is like giving your team a giant Defense buff. Lightning Storm: I do NOT have one in this. I thought about it. But I want the six slot bonus of a set instead. Instead, I'm just careful where I summon the storm. If it's a TALL room or an outdoor map, I'll fly up a bit and summon Lighting Storm above the pack. the bolts zot almost directly downward resulting in VERY little horizontal motion from the target. Basically makes it a knockback. On an indoor map, I'll only summon lightning storm if I can place it so things get zapped back into a corner. At 38, he has basically no more END issues at all. Though he does have a few END procs. The 20's were rough on the endurance-curve. Don't delay getting your Panacea/Miracle/Perf Shifter. He's Storm/Sonic because he was Storm/Sonic back in the old days, and the name demands it ("Thundercrow".... also his name on live). If I had it to do over again though I might have gone with Storm/Electric/Electric. Especially now that there are sets like Synapse's Shock and Power Transfer with Acc/Dmg/EndMod. Used to be slotting for EndMod REQUIRED you to sacrifice damage output, but now...? Could be quite fun, esp with the Defenders higher sapping power.
  23. I would want to see a character dressed up as Jake or Elwood Blues surrounded by 20,000 Council, 5th Column, RIP, or Longbow.
  24. I have to admit, I rarely use Catalysts to attune anything. Given the quirk of the market where lvl enhancments of any level share the SAME inventory and pricing as their attuned counterparts, I've gotten into the habit of *craft EVERY recipe that drops for me* (I have tons of rare salvage from piles of brain storm ideas from superpacks), convert if not already valueable, post it for auction. then buy whatever I actually WANT as an already-attuned-piece. The Catalysts I tend to pile up until an alt dings fifty, and then that alt will withdraw 24-30 catalysts from petty cash to Purpleize ATO's and Winter-O's.
  25. Hilarious? Yes. A good idea? .......mayyyyyyybe not.
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