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MTeague

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Everything posted by MTeague

  1. I liked that AE allowed for player created STORIES. And I've played some that are really very well done. But I don't like that it kept a big chunk of the player base inside one building instead of travelling around the city. It made the city feel.... much less populated. And I was always disappointed by people using customized enemies to be perfectly weak against their strengths. Sure it's efficient, but ... I don't know. I'm one of those people who LIKE fighting Rularru and Awakened and Malta and Carnies though, so it just felt to me like people were robbing themselves of any worthwhile challenge. And I never liked that the farming missions almost never come with a STORY to them. TL;DR: AE can be used for great good as well as endless farming. But not many use it the way I hoped it would be used.
  2. Dying in the Hollows trying to get to a mission as the Pumice / Igneous rock dudes burst out of the earth. Dying on the way back to a second group of them as you tried to avoid the first group. Carefully working your way through Grendel's Gorge back the third time, only to watch a teammate awaken the Pumice / Igneous and being "Oh god! Oh god no!" as you die horribly a third time. Asking yourself why you didn't take Hover, no matter how slow it may be. Eventually getting a Recall Friend to the door.
  3. The striped version works well as a Tom Baker - ish scarf, and monocolor can work nicely as a Lamont Cranston / Shadow look.
  4. I can pretty much guarantee my characters backstories will all expand to consume as much space as I am given. Whether that is 1023 or 2046 or 20,000 or 40,000. So if the limit is expanded by a LOT... it might make sense to leave the existing field in place as a "summary/synopsis" and then a "read more" button to get to the meat and potatoes, so people aren't loading up War and Peace if you inspect a random stranger.
  5. It's hard to translate this in any other way than "I despise knockback please don't add anything that might make it beneficial in any way".
  6. I can't take seriously any argument about "makes it less like real life" in a game where you have people who are immune to bullets, take battle-axes to the FACE and don't care, summon actual demons to fight for them, heal grievous injuries with a wave of their hand, etc. I look at the aggro cap of 17 as reasonable because really beyond that, the person you're trying to fight is already completely surrounded. You can't get into melee range from eveyrone else who's already stacked around him, you can't get in a clear shot anymore, etc. There's so many dogpiling on the tank already that I think it's entirely reasonable and proper for extra mobs to start going after squishies. And at that point, people should have to use their own powers to help themselves and the rest of the team out. Maybe a Kinfender activates Repel and plays goalie, bouncies mobs back to the tank. Or a FF Defender does the same with Force Bolt, etc. Maybe a Blaster briefly toggles Whirlwind for the same effect. Maybe a controller throws Hold's and Immob's. Maybe your scrappers offtank. I do think things die WAY TOO FAST, but that's a separate criticism from whether or not there should be an aggro cap.
  7. I'm not big on the idea of relaxing the level ranges of content. I freely admit, I say this iwth an ulterior motive / something I'm trying to protect. I really don't enjoy lvl 50 teams where everyone is incarnated. It's too much overkill, everything dies instantly, you could replace half (or more!) of the team with a potted plant, and no one would even notice. And I think if you could do any mission at lvl 50, it would rapidly become EXPECTED that everyone did content at level 50, and it would be few and far between to find people who would actually want to exemplar down. That said. Just the same way you get Auto-Exemplar'd if you join a TF or Ouroborus arc, I would be perfectly fine with a lvl 15 character going up to a lvl 30 contact and being automatically sidekicked up to the minimum level range needed for that contact's missions. This would still let you do your content on demand without the "You must be at least this tall for this ride" pain. But it would still ensure that missions were done at proper content levels.
  8. And if you try to knockback Mongo, you'll just make him mad. 🙂 I like it. /signed. would need to experiment for the exact numbers, but I like the idea.
  9. Proposed: Inspiration color: Plaid (red/green? red/blue? red/black? I don't care. but it must be Plaid) Small: name: "Zoom" boost speed cap by 20% (stacks with all movement powers including Afterburner) Medium name: "Fast and Frumious" boost speed cap by 40% (stacks with all movement powers including Afterburner) Large: name: "LUDICROUS SPEED!" boost speed cap by 200%, FORCES user into forward motion AT the new speed cap, for the full duration. User CANNOT stand still or hover in place. User can only stop by dying or by sufficient application of hostile Immob / Hold effects, or by smacking into a wall, and they'll still be running/flying forward into the wall.
  10. There's a nice Vigilante tip mission where you get to put PuppyKicker Weston Phipps in the hospital. You don't get to actually KILL him (stupid railroad plot....), and he manages to twist it for press coverage to garner sympathy.... But he'll be taking food by liquids only for a few weeks while he gets dentures and has his bones heal up in a full body cast. It's *something*, anyway.
  11. Sounds about the same. If I'm trying to play a decent person in Praetoria (ie, not someone who's rabidly in it for power ...)
  12. Loyalist (Responsibility) and Resistance (Warden) are both valid good-guy option. For the Responsibility option, You just have to look at it from the perspective of a character who grew up in Praetoria, and who truly believes deep down to their toenails that the entire human race was literally inches away from going EXTINCT until Cole stopped Hamidon. It's very easy to forgive a lot, or to accept some things as unpleasant but as brutal necessities that the people just have to accept if you think the literal survival of your entire species depends on a few specific Praetors. You may be a PPD / Powers Division who's not comfortable with the Seers, and you may think Praetor TIlman is sick and that Praetor White is a thug. But if they're part of the last defense of the human race... (at least until you learn about other options on Primal Earth....), you may find yourself in a "The Good of the Many Outweighs the Good of the Few, or the One" position, and feel like you have to stop at least the extreme elements of the Resistance, even if you may privately sympathize greatly with the more peaceful elements within the Resistance. Inspector Kang is a great example of this.
  13. I want a Looney Tunes travel power where your character can run through walls leaving a perfect cartoon cutout behind them. Okay, not really. But I just imagined out of control characters with 7 stacks of speed boost on the smacking into the walls, and.... yeah. 🙂
  14. Part of me would like an "Opt Out" option to the Incarnate system entirely, for when you have a character who is not intended to become a godlike figure, but is just a normal human being with anger issues and some fancy gear. But I recognize that I can just ignore the incarnate slots and deliberately leave them all blank, and just spend the threads on Super Inspirations. As far as a new new server with a new ruleset.... I wouldn't hate the idea, esp if I liked the new toolset.... but it would add a supportability burden to the developers, as everytime they change something it would need to be tested in both arenas, and given thoughts to balancing them in both arenas. I'm not sure they want to take that on.
  15. AE is only your really best bet here. Especially if you want your "Arch Enemy" to be one of your own alts. Yes, I'm one of those "Must have one of everything / there must be balance", so for every Hero I create, I create a corresponding Villain. They're not always mirror images or exact opposites, but I keep them balanced X many of each archtype for red and blue, approximately equal numbers of male and female, approximately equal distribution of origins, etc. and I have a mental headcanon of how a "Final Confrontation" would play out and who would defeat who in a giant Battle Royale. The OCD is very real, sometimes.
  16. I remade all the first 10 of my Guardian Server characters. I got 8 of the 10 names as-was, too. 2 required slight renaming. Although, the character that was my Fire/Thermal Corruptor on Guardian server, was reborn here as a Fire/Fire Sentinel. I'd really wanted a Sentinel back in live but they didn't exist... I wanted him to be tough, made of living steel and fire, but I didn't want him to be summoning Fire Swords in melee. So in live I had to choose between Brute and Corruptor and ultimately chose Corr. Here... I remade him as what he was always supposed to be. Fire Blast/Fire Armor.
  17. It was also fairly common to form teams to help other people finish their missions, even when you'd already done said mission, just to get more XP yourself to ding up to the next tier. It also allowed for a nice diversion to do some radio missions and get the mayhem / safeguard for that level range, back before it was possible to unlock them via Villain Disruptor / Hero Slayer.
  18. if you hate large scale events like Hamidon, MSR, or iTrials, you never have to run them. ever. But there's certain badges you just won't get. If you hate morality missions and don't want to run them, ever, you never have to. But there's certain badges you just won't get. If you hate crafting and never want to craft enhancements or fiddle with recipes, you never have to. But there's certain badges you just won't get. If you dont' like Ouroborous and flashbacks, you never have to use it, but there's certain badges you just won't get. If you don't like PvP and don't ever want to set foot into a PvP zone..... It's a completely logical progression to me. You're never forced to enter the zone. You do get to choose for yourself if the reward is worth it to you, or not. And there's really no shame in saying "it's not worth it to me."
  19. For recipe's sold to an NPC vendor (crafted enhancements cannot be sold to them, only recipes), perhaps. But if you post something on the auction house for a lower price than intended and it sold, no. That's too bad for you. The buyer has already received it and no backsies there.
  20. Go run missions in the Night Ward. Exemplared down to content level. Have some fun with the Awakened. You don't lack for tougher content if you want to face it.
  21. Re: original topic, ability to self-flag in other zones. I'd be fine with this, and consider it a good things, subject to a few conditions. A self-flagged PvP'er in a PvE zone should be completely immune to all effects from non-flagged people of the opposite faction. That is, if someone wants to fight you, they need for formally flag themselves first. Not just attack you, or otherwise, you'd have flagged people TRYING to be hit by somoene else's fireball in order to have them become flagged so that they could fight them. A self-flagged PvP'er in combat with another self-flagged PvP'er should lose all buffs from anyone who is NOT flagged, and should become immune to any heals from somone who is not flagged. They want to provide backup, they need to flag themselves first. A self-flagged PvP'er who is not in combat with another self-flagged PvP'er should retain all buffs and still be healable by non-PvP'ers. Outside of combat with other PvP'ers, you should be just like any other PvE'er,
  22. Has there ever been confirmed Word-of-Devs on this? Frankly, if they have set that as a policy I consider it a mistake. One they of course have the right to make, but a mistake nonetheless. On one hand, okay, I generally do not PvP, and when I do go into the PvP zones, I'm looking for a Shivan, or a Nuke, or a Badge. But I've always considered myself "At Risk" in those forays, and I always considered it PROPER that I should be "At Risk" in those forays.
  23. Totally on board with those being flypose emotes, AS LONG AS, you take 99% damage on flying into any building or hillside because you were too busy texting to look where you were going. 😄 Hands free cellphones integrated into your tech helmets people!
  24. Plant/Psi Psi assault is not the strongest damage, and can have some issues vs zombies / robots, but it's still pretty good and you can use TK Thrust / Roots / Procs to handle robots Seeds of Confusion / Carrion Creepers are both Happiness in a button Drain Psyche being your own personal -Regen debuff is HUGE Drain Psyche and Spirit Tree make you very resiliant as you level up.
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