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Everything posted by Greycat
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Mm. Definitely. Though I don't think they really expected it to be "rare," after all we've been using the same mechanic to update enhancements ... pretty much since the beginning. And combining *then* was as annoying as the boosting you're doing *now.* So it's not a new problem. For boosting (and for that matter catalyzing,) I'd love to be able to click a button and say "boost all" and/or "catalyze all" and just have it done.
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Both. They do different things. Aside from the previously mentioned -def, you can place Quicksand if (say) you're expecting an ambush - not only will it slow them down and give a nice bit of -def, but because the front mobs are slowed first, it'll bunch them up as they come in for AOE goodness, which both you, solo, and the rest of your team can appreciate. (Though, to me, it's more of a "take now" than mud pots.) Earth/earth? Drop QS, volcanic (keeping them there longer,) then head in with pots for damage. (Or, given the upcoming teleport changes, drop them all under you and yoink the enemies around you straight into them en masse.)
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I'm generally not a fan of illusion, honestly (... despite having a few,) but I've got to say Poison and Storm are my favourites to play...
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Seconding that. Not sure why that never got fixed. It's at least as old as Cimerora. (Issue release, not "back in ancient rome, computers had many problems and maps autozooming ... ok, wasn't one of them. But would have been if they had electricity and the internet.") I think the only other things that come to mind are that we don't really have scaling elements (or I'm missing them) - some of the small buttons were fine in the days of 800x600 or 1024x768, but with HD, 2k, 4k and above monitors, they're *tiny.* That and we don't have the ability to lock *trays* - we can lock powers IN the tray, but can't lock individual (or all) trays to keep from accidentally switching them with the arrows. Hmm. What else. Base storage. There's no easy "Set all" and/or "Change default" for storage items. You put down eight enhancement storage tables, for instance, you have to go to each one and set every rank (or whatever you want) to "get" and "put." Oh, yeah. My typical UI: Team or League tends to go on the left. If I'm a MM, minions go on the right.
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I don't know if there's a technical reason it's not there or it's just "they didn't get around to putting it in" (given how late Absorb came around, I'm suspecting the latter) but if possible, yeah.
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Holds vs other controls (Is Sleep better than Knockback)
Greycat replied to Troo's topic in General Discussion
I don't know that I'd rank them. They're all situational. For instance, I can Sleep the patrons/heroes in MLTF/LRSF in one hit. I can't do that with a hold. They ignore my KB. Sleep will also shut down a Dispersion field, and even if the enemy is immediately woken up by an attack, they don't put that out right away again - making it easier to defeat everything else (and not have it mez resistant.) People get so hung up on "but it's broken by damage" and ignore the other things it does. KB can help position, which a hold won't do (... well, telekenesis, but hold's just part of that power.) Confuse is more useful than others when faced with a buffer/debuffer - sometimes. Knocked up will take an enemy off the field for a few months, and may lead to some awkward questions, especially if the enemy is male and winds up in that state. (Let's not get into robots and ghosts.) -
Ever Made the same build twice... and not realize it?
Greycat replied to Gentoo's topic in General Discussion
WIth the hundreds of alts I had on live, and 100 here? Sure. Doesn't help that I play quite a few Kheldians... -
The only thing wind control inspires in me is comments about it being broken.
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SG night - nope, easy choice. Other than that? Depends who I feel like playing. I'll sometimes spin the (mouse) wheel and pick from my... hundred or so that way.
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Wall of Text HITS for 749 points! You are stunned and cannot comprehend anything you read for 2d8+2 min.
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I did say for the most part. That said, I've seen people come up with some interesting ways to make these "not the expected origin." Turning beam rifle magic's the most obvious one, alongside demons/zombies actually being tech or science constructs.
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Focused Feedback: Teleportation Pool Revamp
Greycat replied to Jimmy's topic in [Open Beta] Focused Feedback
It is not a wormhole replacement by any means. Wormhole's got longer range and flexible mob placement. This just yoinks whatever's in 100 ft to you. Epic, as used in terms of Epic ATs, means tied to a story - IE, Epic of Gilgamesh. -
I know in thUS, the thing right now is "Go Vote!" Right here? "Go test!" And unlike voting, do it often! 🙂
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Magic Origin: New uses of power and transport.
Greycat replied to f3forever's topic in Suggestions & Feedback
I think both of these have been suggested several times. Probably the broom less. 🙂 I wouldn't argue with them. -
This has been talked about for over a year. Posted about by the devs saying "This was not supposed to be player facing and will go away." They could have just shut it off at any point -but now we have multiple ways of getting around. Free power that will take you anywhere you spend a minute getting explore badges from. Plus multiple replacement powers, in both P2W and day job form - Base and supergroup portals/tp still let you put in a code. (Hmm. Didn't test. Could these be macro'd to pass along a base code? Devs?)
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Focused Feedback: Teleportation Pool Revamp
Greycat replied to Jimmy's topic in [Open Beta] Focused Feedback
... I've spent enough time around badgers to "get" that. Sort of. That said, the current (live) LRT doesn't give you every zone. It's fairly limited. If you go into a zone for something, you can spend - two minutes, perhaps, aside from Nerva and IP (long) or the Shard (... the shard) getting the explore badges and end up with a custom list for that character. (And I'll say, as someone with 100-ish alts already (and growing) I already do this just for the merits. I always seem to find a few minutes I'm doing nothing in, or see I'm 5 or fewer mertis away from something I want, run to a zone, grab the explores and get it done. Nothing says you HAVE to do this all at once.) -
Focused Feedback: Teleportation Pool Revamp
Greycat replied to Jimmy's topic in [Open Beta] Focused Feedback
You're missing one other thing. LRT - which, yes, I took - was much more limited in its destinations. This way? You spend a very short time getting badges (and merits,) and then you have those zones available - more than LRT originally had. This *is an improvement.* -
One minor thing - personally, I'm not fond of redside portals being... well, red. It looks less "portal" and more "step here and be disintigrated." But that's me. (Related minor thing - it was really nice having the nerva portal drop you by granny bedlam to drop off salvage. Granted, it just means you hop in the water and swim for a bit, but still.)
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Focused Feedback: Teleportation Pool Revamp
Greycat replied to Jimmy's topic in [Open Beta] Focused Feedback
As someone who has been absolutely in love with teleport (first 50 had it, back in I3. Blaster. And yes, I even used it in old DA,) I've got to say - you actually win. And you're paid for getting the exploration badges, basically. You will - - Have a free power pick, now, and - be raking in 5 merits per zone while you get those beacons. Se even the time "cost" is getting paid off pretty nicely. -
Focused Feedback: Teleportation Pool Revamp
Greycat replied to Jimmy's topic in [Open Beta] Focused Feedback
Copied my 50 WS over. My first impression was "Meh. Shadow Recall's far more useful." Mostly because I was thinking of my primary use for it - yoinking a Quantum over to stick in a gravity well and slap around. Plus, as mentioned, it does have a much faster recharge. Shadow Slip is going to take a little getting used to (and I can see some teams complaining, honestly,) but - once you have mire and eclipse? *Niiiiiiiiiice.* Yoink everything, eclipse, mire, kill. It might be better in some instances than Wormhole, as the mobs stay right where you put them. (And I'm not one to complain about KB.) WHich, given the cooldowns on Mire and Eclipse, makes ITS cooldown not so bad. For safety's sake, though, maybe a 2-3 second disorient can be applied to the mobs? One wish list item. Have this available in Dwarf form. If I'm off tanking and someone's in trouble? Being able to pull the entire mob to me like that ... I'd be grinning. -
Isn't "field medic auto" called an ambulance?
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No, it is not. It has been talked about for over a year. It is NOT a PVP "fix." It does not kill public transport bases. *Read* the notes.
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Need them for dual blades. Someone can then have double hockey sticks...