-
Posts
5604 -
Joined
-
Last visited
-
Days Won
41
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Greycat
-
Squishies Epic Armors grant 3 Mag Protection?
Greycat replied to arthurh35353's topic in Suggestions & Feedback
Only if you intend to be ultra-picky on semantics. -
No. Latest release candidate. (In other words, "not done yet, but close to release.")
-
Squishies Epic Armors grant 3 Mag Protection?
Greycat replied to arthurh35353's topic in Suggestions & Feedback
"One person choked while drinking a glass of water, so everyone in the world is drowning?" I'll just say "no," "read my last post," and "this is a ridiculous counter-nonargument." I play plenty of squishies. I'm never "forced" to pick Clarion, or spend ridiculous amounts on a build. I don't generally do "builds" as it is. The mez issue for squishies is not that bad. If it were, it would have been addressed more comprehensively over the near decade the game had a dedicated dev staff on live, beyond "you can combine three enhancements into one of another type." -
As I've said elsewhere. Development is not, and should not be, a democracy. Just because they don't give a response doesn't mean they don't pay attention to your feedback. (Small, volunteer team, putting out a fairly big update, after all.) Just because they didn't go and change things with the "most popular" option doesn't mean the feedback was useless. "Most popular" doesn't necessarily mean "right" (or "fits with whatever internal overall plan they have," or "is something they can do.")
-
Baked holiday hami?
-
A university, probably not. Changing zone geometry is a good bit of work. However, you can add a crafting station to your own base, or take a look around when you're in a travel hub base - quite a few I've seen have enhancement tables and "useful NPCs," which do work even if you're not a member of the base's group. No, you can't see the AH from bases, but if you check your recipes and snag the salvage ahead of time, you should be good.
-
Just because you *give* feedback doesn't mean it'll be agreed with or put in, either right away or at all. That does not mean it's ignored. It's a new patch - a new *issue.* Generally the changes are watched more closely for a while afterward as the general player base gets their hands on it and finds new and interesting ways to break/abuse/fold/spindle/mutilate it. Depending on how the devs feel about it, it may get more changes right away, or in the next "page" or two, or they may be happy with how it fits in the overall idea of how the game works and leave it as is.
-
Squishies Epic Armors grant 3 Mag Protection?
Greycat replied to arthurh35353's topic in Suggestions & Feedback
The "non squishies" have to get into melee range in order to do anything. Which is why they have mez protection built into their armors. Level one, then turn off (or don't click) your mez protection - that really *would* be a problem. The squishier sorts have other means to deal with mezzers before they get mezzed, or to mitigate it. -
Squishies Epic Armors grant 3 Mag Protection?
Greycat replied to arthurh35353's topic in Suggestions & Feedback
While I think @Hyperstrike 's reply goes well into the range of "too far," I don't think I'd agree with this idea, honestly. Blasters have a *bit* of pseudo-protection in being able to use their T1 and T2 blasts, plus the T1 from the secondary (and don't forget things like voltaic sentinel,) so they're not completely helpless. Doms obviously have domination. Khelds have a few options open to them. Depending on the Defender, Corrupter or Controller, they may already *have* mez protection plus defense (or resistance.) Even the ones that don't play merry havoc with foes - or can still boost their own survivability. Most controllers already have a pet doing both offense and defense, as well (and Mind, well, it should be non-agro-generating-confusing its biggest threats, or putting them to sleep while shutting things down.) This is ignoring the "with IOs, people can build up quite a lot of defense as it is," and that mez resistance (shortening the duration) seems to always work its way in there somewhere. And that several pools seem to have mez protection, as I'm recalling. (Leaping - Acrobatics gives minor Hold protection (1pt,) Sorcery has ... one whose name I'm forgetting, and I want to say there's another.) -
I don't *remember* seeing barbarian fur on male/tight or huge/tight, right offhand - but it's not a piece I use often, either, so that may very well just be me. Female, it depends on what you're using for a top. (Thus my defaulting to "tight" on male and huge when looking.) Thought it was missing there at first, too, then I realized I had a Baggy top. Switched to TIght and it was there.
-
Yeah. That's intentional. Old bit of COH... let's say "player lore" since live. There with "jerk hacking" and "gone to the Americans."
-
Ahh. The wording didn't read that way for me.
-
Did you forget Total Domination? (AOE hold.) Longer recharge, though, granted.
-
Don't discount it just because it's a sleep. It's useful. (Maybe because I've been running Keyes a good bit lately, but one application of this can get me a couple of batteries there, for instance, damage (taken) and aggro free, even without any + levels, as an example.)
-
Yes, given the cost to buy the packs and market fees. I think the concern is more one of who can take more advantage of the discounted fees and where the inf gets concentrated at the end, once the *event* ends, prices rise and the IOs get dribbled out into the market (don't want to crash prices too much, after all.) Personally - even as one of the "not rich" (I've got 100 some alts to feed...) I'm just not concerned. If I don't like market prices, there are alternate ways to get things, directly or indirectly.
-
Looks like we're just flat out not going to agree on this being unfair or a burden that needs fixing, Vanden. If it were higher (lower?) at even con - say, 10-15%, it'd definitely need looking at. If it did something like the potential "critical miss," or had a chance to be one, sort of like I described earlier (you try, say, a footstomp, it misses and you fall over, or you can't use anything for several seconds,) it'd be - ok, potentially funny, but yeah, it'd need changing. Even with using your definition of what makes this unfair, I just am not sold on it being big enough, frequent enough or having enough of a detrimental effect on the player to warrant changing or removal. Peace.
-
... just because I feel like expanding the player skill, COH not really being a "skill" game, etc. more - and don't feel like editing... When I think of a game where player skill enters into it, I *do* lean towards FPS type games, though it does come into some - let's call them "FPRPGs." Say, Dragon Age or Skyrim. There are generally three things that will enter into results. Equipment, "powers" (in game training/stats of the character - strength, etc.) and player experience and practice. You can make both your *character* better and your personal skills as a *player* better in this case. Say you're playing an archer (or ranger or whatever you want to call your ranged character.) Equipment-wise, you can get a better bow, with more power behind it for more damage or range. Maybe the bow or arrows enter into that and the accuracy as well - the level one pointy stick arrows can be wobbly and not do much damage after 50 feet, the great ones fly straight, they're sleek so they go a long distance, and they do damage. (Potions/spells/scrolls/other buffs would also fall under that.) Powers-wise, generally as you play you're getting XP which you drop into skills. Maybe there's a "the more you use it, the better you get" on top of it that comes organically, too. Not uncommon. All of these are number-side, though, after all. They're going into the math behind the scenes. You're self buffing with "Skilled archer," "Quick shot," or whatever those powers or abilities would be called. Then we have player skill. You *can* practice so you know how well X combination of bow and arrow will go. You can *practice* so you can aim at the right spots, or know how much higher to aim to get that enemy at a longer range. And yes, some randomness does enter into this - an enemy might move just after you let loose an arrow - but there are often clues a player can learn to anticipate this. Bit of knowledge, bit of skill. Take that same character, same equipment, remove the guy who's been playing it for 400 hours and can kill a monster from 1000 yards by hitting it in the eye because he's practiced and give it to a newbie and that character is just not going to perform the same. Player skill becomes a big part of the experience. In COH, though - that last doesn't really enter into it. Sure, you can have some degree of "skill" of that sort in, oh, movement for instance, but when I say COH Is more "knowledge" than "skill," your character is affected by where you're putting enhancements (and which ones,) or knowing "that sapper's going to be a pain, take him down first" or what have you. You work out an attack rotation and slot for it - but that's still just manipulating the numbers. If I take (since we're talking bows) an Archery blaster out... all I do is tab or click on targets and press keys. If I play the same character, yes, I get XP, I level up and can afford better enhancements to do more damage more often, but there's really nothing about *me* that goes into it. There's nothing to practice to make that character better. If I take a level 20 character and stick level 20 common IOs in, then run that character to 50 and play with those exact same IOs, absolutely nothing the player does affects that character's performance. As mentioned, you don't aim. You can't make the character angle the bow to change how far the arrow flies, or the angle it hits to bounce off the wall and get around something's armor or hit a target behind it. Heck, line of sight doesn't even make a difference. And that character's going to be just as accurate and do just as much damage if you take the person who's been playing it for a year out of the seat and stick a newbie there. Yes, the newbie will make worse *choices,* but again... knowledge, not skill. Just so that position's clear. 🙂
-
*Thank* you. (Seriously.) With that said, I disagree it is unfair for the simple reason that *everybody* faces the fact that they will have to face that same chance. It starts out at less than 95% (obviously.) Everybody has the same opportunity to try to minimize that all the way down to... 5% chance to miss. That 5% chance to miss is there - yes - to put in *some* element of chance. That, no, you're not just going to blindly bowl through enemies. You may have to stop and do something else to deal with that miss. You, with your preparations and actions, have done what you can to minimize it all the way down *to* 5%. You have a greater chance to hit everything than someone who has not. If it were unfair, a (say) Katana user would have a capped 85% chance to hit, while Broadsword on the same AT, same level, etc. would have 97% (just pulling numbers out of nowhere for these "caps.") Or caps would be randomly assigned per character, or something similar, and there *would* be nothing you could do about it. That would be inherently unfair. That 5% is there to keep things interesting and give a chance of something you have to react to. (In teams, of course, it's pretty much plastered over, since everyone has their own individual chances to hit, and the likelihood of *everyone* missing the same target are exceptionally small.) That 5% is, frankly, good for the game. Example: They remove the to hit cap. You and I are running together on something. I've got a controller (since... I play a lot of control types,) and between my powers, buffs, IOs, etc. I've hit 125% (or higher) tohit. I'm going to hit everything. You've got a 100% plus hit cap. We have zero chance to miss. It's high enough we have zero percent to hit up several levels above us. I control a group. You wander in or blast. AOE, AOE, no misses, group down. Next group's the same. And the next. And the next. And the next. We will never miss. It's exceptionally predictable, yes. But that's also, quite frankly, boring - and being boring leads to people not playing. Current example: We're still doing pretty good. We're at the tohit cap, I've got tactics and such so we have a little room to deal with debuffs, but we're still at 95%. Still slaughtering things... except there's a sudden miss. Now, if we're at the cap anyway, we're also likely built up fairly well to *deal* with whatever it is, but they have a chance to debuff, or attack. (And, of course, we have caps to our defenses, resists, etc. that at least gives them a chance, though a small one.) We now have to deal with, oh, there are caltrops affecting how fast we can close, or my controller is knocked back and out of the action for a few seconds, or they suddenly sapped what END you had and we have to do something *different* to deal with a new situation. Given the game doesn't really have great AI - runners don't bring back reinforcements, the group 50 feet down the hall doesn't react to anything, etc. - this is one of the few ways to add any sort of "spice" in. DOes it suck to miss? Sure. Honestly, I find it sucks more when I'm playing a kin or dark, since that affects a heal directly when I probably need it. But I don't agree with it being bad for the game, or being in any way unfair. Now, if this were another genre of game - FPS, for instance - and you can get great gear, take aim, the target doesn't move, and the bullet... for some reason spirals off into the air right out of the rifle barrel? That's one way I would say it *was* unfair, and a really weird place to put in an RNG (barring some in-universe explanation... which would have to be fairly good.) That *would* be offsetting skill and practice with weird randomness. COH, by contrast... isn't really a "skill" game. It's a *knowledge* game, sure - you learn how to handle and manipulate aggro radius, for instance, and which mobs can be problematic with that, or learn to identify which mobs are strong or weak to something, or what to target first. You learn how to build or what powers to pick to try to maximize or minimize whatever you're going after (such as that tohit cap.) But player ability doesn't come into - say - aiming, or how much force something is thrown with. I can't direct my Beam rifle blaster to do headshots, or shoot to (say) disable the missile launchers on a Zeus titan. There just really aren't many player "skills" when it comes to playing - it's all the numbers. So, yeah. You want to say "It sucks to miss?" Sure. I agree. You want to say it's unfair? We're going to disagree on that, and hopefully you see why I say that now. You want to suggest it should be removed? I'll disagree to that unless you come up with a *very* strong argument, as I think that cap and chance are an integral part of the genre and of keeping the game at least slightly interesting (on top of concerns about the ripple effects others sort of allude to in the thread.)
-
I don't think any of those mean what you think they mean. But hey, you do you. Missing is still not in any way "unfair," no matter what your feelings on it are. I will respond to this: I am not the one advocating for a change. I have given you the history of the way it is now, and you only threw a little GIF around. YOU are the one saying this has to change, and have not given any particularly compelling reasons for it other than "Vanden not like." The burden of giving any sort of reasoning is on you. If that's the whole of your argument? Just say that and be done with it. Because nothing else you've conjured up here has helped your position in the slightest.
-
To be fair, that's "The Chosen One," not just "The One."
-
Needs to be 3 inf. Cost of living increase, you know.
-
Strangely, you haven't seemed to share them either. You've played this game since live, Vanden. (The name and icon are easily remembered.) This same mechanic was there all through live - this is nothing new. And yet only NOW, for some odd reason, you decide it's "unfair" (which it isn't) and see the need to rant and rave about what everyone else just blows off. It wasn't introduced in the last patch, it isn't a new mechanic, it's not something that they're watching to see if it needs rebalancing. It's been there since the beginning. It's been there through ED, through IOs, through incarnates, through everything making characters even more content-trivializingly powerful. And if it were "unfair" (as opposed to "vanden suddenly decides he does not like," which is not the same thing,) the whole "you rolled a 1 on a D20, that's a (critical) miss" would not have been fairly standard through not just COH but... what... tons of RPGs, tabletop and digital through decades now, regardless of genre? We don't even have a *critical* miss (despite having an AT that gets a chance at critical *hits,*) where your attack doesn't even just miss but really *does* screw you over somehow -as in, oh - "I swing and attack the enemy!" "Roll." *rolls a 1* "Not only do you miss, but you lose your grip on your sword as you slip and fall, making it easy for the enemy to counterattack." Nope. You get a *tiny* chance to miss, the result of which... you have to press another button. Sometimes the target doesn't even aggro on you, which makes the argument it's somehow "unfair" hold even less water. If it kept you from activating anything else for, say, five seconds? Hey, I'd be right there with you saying "this is wrong and penalizing, on top of just not fun." And no, I'm not here to validate your feelings. Frankly I'm surprised that you've chosen this as your windmill.
-
Honestly, the only one here who looks to be all that frustrated about it is you. Everyone else just presses another button and gets on with life. Yes, it sucks to miss sometimes. Especially if you're running Kin or Dark and that miss means a heal doesn't go off. But it happens. Also, nothing about missing is "unfair." You're basically saying every dice roll in Monopoly should get you to a property you want or own, you should always get two doubles in a row (but not three, because that puts you in jail, and that's frustrating,) and if the house rules put money in free parking, you should always get that. After all, it's a game, too, right? (And hey, just like COH, it has dice rolls and rules about them. One of which is basically "You roll a 1 on that D20, you miss.")
-