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Greycat

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Everything posted by Greycat

  1. I read this and thought "Wait, can't you just delete them in the email?" Nope... I think, if this could be done, maybe it would be better to have as a slash command than a delete button (to make it harder to delete stuff accidentally.) Or a filter of some sort, like we have for inspirations (though not necessarily through the P2W vendor.) Though the whole thing is part of a larger "better ways to manage email would be nice."
  2. Ideally.
  3. Upgrading SOs was a minor inconvenience, taking only a bit of time to do. But now we have an "Upgrade" button. And I'm sure that wasn't "Oh, I can just toss in two lines of code and boom." There are such things as "Quality of Life" fixes and changes - which is what this would be. You consider this a minor inconvenience. For that matter, I do too. But that doesn't invalidate the suggestion. I don't know quite how it'd work out, and I doubt I'd use it much, but I don't see anything wrong with it or any real reason to argue against it.
  4. If you've already got a character up and running and get an idea or want to check if a name's available, you can also just /friend charactername while in game. Either they'll be added to your friends list (you can /unfriend later to get them off of it) or be told they're not available or don't exist. With the second message, the name's typically free.
  5. Listed on the wiki. Click the set you're interested in.
  6. Well, to be fair we didn't exactly get a lot of advertising during live. On the flip side, we didn't get a lot of advertising during live, and who knows what that did to the live population potential.
  7. "Cover" isn't a thing the way this game is set up. If you see and can attack a target, when the tohit roll is rolled, it's going to hit (or miss) regardless of what the target does - whether it's you or an NPC. This is probably best illustrated with, oh, any CoT cave and a ghost attacking you. Plenty of twists and turns - but their shot, if it's going to hit you, will turn as well and follow you. It's not because they're magic, it's because its already been determined to hit you (or miss you.) You can graphically "duck for cover" all you want, it just makes no real difference for any attacks already underway. (Breaking line of sight to get something to get closer does work.) What you're describing is a first person shooter, basically. Also, no, you're not rooted while your attack goes to the target. You are during the animation, sure... somewhat. You can even "joust" a target perfectly fine (I tend to do this fighting Protean, for instance, in Adair's arc. The animations go on while I'm in midair, jumping or flying past.)
  8. You're not the only one. It's been requested before. Hopefully it'll be added at some point.
  9. I'd say that's 100% up to the player. For instance, my thing is ... mostly RP. I don't feel any need to rush to 50. I'll get there eventually. *I* like seeing how different power combinations on different ATs lead to sometimes vastly different experiences in the content. I like making my characters *characters.* I don't care about making "a build." I want to work my way through various stories. That's "why," as far as I'm concerned. Others have different goals. COH has room for everyone.
  10. Only works if you're named Grant.
  11. Tested on a 21 Water/dark sent. Used a second build since I didn't want to redo my character, actually. After leveling up, did a respec - worked fine. However, that build has no enhancements, so if that's a factor it wouldn't have affected me.
  12. Well, *this* one's going to be popular... 🙂 I'm predicting some mention of Serum in 85-90% of initial posts... Including mine, since it's one of the times I actually agree with general logic that it's "skippable." The idea of making it an AOE... ok, maybe. I like these for being security/paramilitary themed, they really fit some character concepts well. They're fairly straightforward, mostly ranged, you pretty much know what to expect. The T1s are one time I wish the "odd man out" had slotting of his own. If I want to slot so Medic's heal is enhanced, it's wasted on the other two T1 soldiers. (Unlike, say, slotting the T2 'bots for defense or end use, or the Thugs T1s, since they all do the same thing, essentially.) While we're on the medic - he's a medic. He knows his chemicals. Remove the frag grenade from him in favor of, say, toxic grenades, doing a debuff on the enemy and perhaps having a small chance to stun. Just a couple of thoughts.
  13. *Debates waiting a month for this to fall from attention before replying. Seems appropriate to do necro a thread, right?* 🙂 OK, that aside... (1) Resist by theme - if you went with "typical zombie archetypes," you missed something. They'd generally be more vulnerable to fire... which is *already* a pain in the 18-26 area (when they're generally at the weakest) and you're hitting Demolitionists, Sky Raiders, and (always) Longbow (flamethrowers) / Arachnos (fire tarantulas.) Argument could be made for "they should be weak to lethal, then" for the "shoot them in the head" feel. (2) Why should necro get 5 pets with other ATs only getting 3 - whether they need help or not? Also, given our minions go down 1 level for every additional minion on their tier (thus the "minions at -2" when you have all four,) are you willing to have them drop farther? Seems fairly self defeating. Wouldn't argue with the AOE-on-death, though - they *are* dead, re-killing them should smell like it. Speed, so they get into range, could be a thing, though - "fast zombies" aren't unheard of. (3) Removing their ranged blast means they're utterly useless against fliers (and runners and other things they can't immediately reach.) While "preference" could be looked at and tweaked, which may help, removal would be more of a nerf. (4) Lich - ehhhh, I'm usually iffy about giving pets the ability to summon more pets (I don't think they do well with it,) but I don't really have anything against it. Probably fit it in with the last upgrade, I'd think. (5) I don't get the "counter prodctive" argument - the pet's dead anyway, you'd need to resummon and reupgrade, so this is simply one more click. It seems to last reasonably long on balance, depending on how you play and what you're fighting. That said, thematically I could see applying it to enemy mobs as well. As a warshade player as well though, I can tell you there are times that's decidedly *not* an advantage (invasions, for instance, where they have sped up the fade-defeated-enemies thing to reduce clutter, and of course certain classes of enemies that just vanish on defeat.) It wouldn't have the disadvantage (as much) that Warshades have with it, though, since you'd still have your *own* minions to use if they die.
  14. Man, nobody remembers Fantasy Island. 🙂
  15. Usually that sort of thing has the XP transferred to whatever summons them (Comm officers summon a portal - anything coming from that gives no XP, comm officers are boosted.) So that wouldn't really work. If this needs to be looked at here...
  16. ... I thought you wanted a back detail of a little guy in a suit pointing out airplanes.
  17. Look, I was just giving you information on how to check this and other stuff out in the future. It's called "trying to help by telling you something you may not know."
  18. There's a lot that could be done on the character select screen. AT, alignment, alphabetical, last on, more things to search by (like SG,) yeah...
  19. ... and? The information I gave you will still be valid when you're not.
  20. I don't know about sliding down, but if you're right up against the war walls (most notably in the RWZ) you'll be able to run up them as you run past.
  21. No. You can always check something like this yourself by clicking that "Combat Attributes" tab on your Powers window and watching whichever stat you're interested in that's affected by a buff. It will give sources, as well, unless you hide that.
  22. I think they're thinking Mastermind primary, Illusion secondary - especially if taking Thugs.
  23. I'm ... generally not a fan of VEATs. I like Epic (tied to a storyline) archetypes. Part of what I like about Kheldians are their storylines and that the world reacts to them, at least in the form of Quantums. VEATs... have a forgettable, if not somewhat insulting, storyline, and an annoying forced respec ("pick your path") at level 24. (I know. "I fought statesman/positron!" Yeah. Everyone does that. It's called the LRSF.) But other than those, they may as well be "just another archetype." I want the world to react to them. Now, it doesn't *really* make sense to have something Quantum-like for them. They're not aliens fighting a shadow war. They're Arachnos troops that have broken away from the rest to prove themselves, essentially. So how do we have the world react to them? 1. "Easiest" (I say, tempting the gods of COH spaghetti code.) Dialog. Villainside and in missions, have Arachnos troops see you as a traitor and say so (outside of the VEAT specific missions,) or otherwise at least remark on you being there. Same with mobs in general, indicating (as you go up in levels) that maybe there are bounties on your head. This isn't *adding* mobs or ambushes, just adding flavor that "You and your actions have been noticed." Heroside, NPCs and contacts can mention their opinions ranging from "I don't trust him/her" to "Brave to break away like that" and the like (with enemy mobs doing the same dialog as villainside.) 2 Specialized tip missions. Maybe you're being called out. Maybe you're being contacted by others who want to escape. Maybe you're being given chances to lay false trails or alter your information to make your life a little easier and throw any hunters another direction. These should be VEAT specific - especially once you pick your path, given the information about widows and banes learned later on. Path specific would be very interesting. 3. Open world. Sort of a specialized "tip." You get information you're getting hunted. Activate the tip and - *outside* of a mission - first some scouts, then extra mobs, ending with a boss/eb/AV if you want (and are high enough) come to put you down. If you're not in a legit area for these, they'll kick in when you zone. You need to watch out for and deal with them. Honestly I just want VEATs to feel like they have more of an impact on and ties *to* the world than regular ATs. They're supposed to be epic (story driven,) after all.
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  24. No, there are no "anti-blaster" mobs. Blasters are not tied to a storyline - they are not an epic class (see prior definition.) Blasters and the other "classic" ATs are blank palettes for the player to do what they want on. It's part of why some people complain that X mission (especially morality missions) "railroad" their characters and make assumptions about them. The game world doesn't particularly care they exist. And no, there are no anti-VEAT mobs, which is part of why I dislike them. There is absolutely nothing in the world that pays attention to them existing any more or less or for any reason other than "you entered my aggro radius." The storyline missions are bland and almost insulting. If anything, the VEATs are the one that need an overhaul in that respect. Even if it's just some custom *reactions* from Arachnos mobs - "Look, it's the traitor!" or something. Anything to feel like you have an *effect* on the world. As far as the guns showing up? There's no reason to take out an anti-tank weapon if there's no tank. Lore wise, the Quantum weapons are distributed to multiple groups (not all) as part of an overall attempt to cut them down. They *used* to have Void Mercenaries show up, as well. So, yes, they are actually fairly widely distributed - though the ones not given to the Void hunters aren't as high quality. This is explained fairly plainly in the Kheldian storylines. Last, saying they're there as a "screw" to Kheldian players? All that you need to do to counter them is *pay attention.* Yes, it means not rushing in and facerolling powers. As mentioned previously, they've already been watered down to be a shadow of their former selves. The only way to water them down further would be to give them nothing but brawl. Kheldians already have tools to deal with them, from Dwarf form to built in energy/negative energy resists, the ability as a Warshade to teleport them directly to you, stealths and intangibilities to shrug off an alpha, a PBAOE stun field, pets that attack (from range or just exploding,) holds and high damage attacks that also apply a hold - oh, yes, and knockback. They can't do a thing while they're flying away from you and having to get back up - while you can still attack. Yes, if you don't pay attention and get hit by multiples because you didn't check a side corridor or watch for an ambush, they can hurt. A minor challenge isn't a bad thing. Frankly, the game needs more challenges, not less. Ways to deal with Quantums: 1. Dwarf form. Whether you TP in or just charge in. Higher resists, mez protection. 2. (Warshade) Target Quantum. Have Inky Aspect, and/or Shadow Cloak running - the cloak for a bit of defense. TP foe, immediately hit Gravity Well. Result: Quantum in a stun field, hit with your hold which is also your largest Melee attack. Garnish, serve with a purple wine and olives. Even better with extracted essences ready. 3. (Warshade/PB) Charge into group. Eat alpha while in Nebulous Form (Warshade) or Quantum Flight (PB) - which put you intangible. Mire/Eclipse (warshade) and go to town. 4. (Peacebringers) Light form. Attack as desired. 5. (Peacebringers) I like to take stealth - either as a power pick, temp power (do patrols in the PVP zones, get them free) or IO - on my PBs. Target Q, build up, fly, hit F to follow, queue up Incandescent (or radial, early on) strike. You'll build up speed, fly past, hit the Q which should eithe rknock them back or put them in a hold, usually before they have a chance to fire. Even if they do stun you somehow, you'll float past, turn around and be ready to attack again. Finish off as desired. Just as a few examples. That's not even touching on what people do with IOs. No, Quantums do not need to be nerfed, reworked or removed.
  25. If they bring it up? Find the noisiest, flashiest, most obnoxious toy you can and point them to that. Tell them you can either get their kids that for Christmas, or not...
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