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Everything posted by Greycat
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I don't think specifically for COH, but I've heard the idea from time to time, just using dice rolling sites (or actual dice.)
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Controversial Opinion of Population Decline
Greycat replied to Solarverse's topic in General Discussion
I'm just going to say "I disagree on many points." I really don't think PLing is the evil you're describing. Honestly, I think a lot of us *have* seen the content on other levels and have done it to death. (I know I have. And I normally play through fairly regularly - it's one of the reasons I don't do much redside, there's just less variety there.) Also, don't assume "PLing" is "PLing to 50." There are levels, for instance, I *hate* dealing with on a mastermind and will pass by - and pick up again in the mid-late 20s. People will play how and where they want. What we have to keep in mind with all this is that we have a *small, volunteer* team - one that's doing a damn good job, but still a small volunteer team. We saw population drops on live when we had a full time, dedicated team as well, but they came back more frequently because issues (with content, new powersets, new ATs, etc.) came out more frequently. We're *just* seeing "issue 27" in beta right now. Expecting tens of thousands on all the time (or even multiple thousands) for long stretches, as it sits right now, is a pipe dream. If someone won the lottery, flat out bought the COH IP for whatever NC wanted to charge for it, said "Hey, homecoming team, how would you like to make this your job," hired more staff so we could have parallel development teams and could guarantee (say) 2-3 issues a year... we'd still see drops between them. More population, sure, but we'd still see drops. For me, right now, my main reason to return is RP. I'm on less during the weeknights - maybe joining an MSR or hami, or running a mission or three - but I'm guaranteed to be around Saturday nights, most weeks. SG night's sacred. -
Yeah. We have police stations and hospitals. *Someone* obviously never did very well at Sim City. >.> 🙂
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Y'know, I started on Pinnacle. I remember very distinctly being on a team back in i3, running Hollows missions, seeing a Kheld pop out of their mission in Nova form and going "I'm going to play one of those." Haven't stopped playing khelds since.
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I have it packed away somewhere. As well as the COV collectors edition(s,) art book and all.
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Can we improve Photon Seekers? and other thoughts on my PB
Greycat replied to Wavicle's topic in Suggestions & Feedback
Photon Seekers are... ugh. They're horrible, they've always been horrible, most of the time I remember them doing anything it's just sitting there adding a little white puff to the back of a target's head and not doing anything. Maybe throw a ranged blast or two into them for a few seconds before they explode (or don't.) -
Oh, the response was purely in fun, not in criticism. 🙂
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We need new GM replies, I've *read* this one before. 🙂 (Though it does somewhat circle into another common and hard-to-implement request of AE missions having doors in the wider world, too.) Honestly, the ideas I've had for Boomtown since live would take *far* longer than that, given it would be reclaiming/fixing buildings and such - I generally envisioned 3 stages and wouldn't have been surprised at it being a year plus in between.
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While I'm not against it, why don't you just add extra trays? (I typically have the three wide ones, then three 6x2s - generally close to full by 50, but I'm fairly standard with what I put where.)
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Heroside, it's Manticore. I think villainside it's Scirocco. (Edit - Nope. Ghost Widow.) (Edit: Somehow I was just looking at the support pet.)
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They don't need XP boosts or other little gimmicks like that. They just could use some content. And while repeatables are ok, having stuff thematic to the zones would be better.
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Is it indicating the elevator or his actual location back in an alley?
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The only time I could think of it coming in would be when they added the 'coins' to the top of contact heads, etc. (and later (?) an option to turn them off.) If it was in game, yeah, that had to be a *really* short time...
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Yeah, I spent a little time going through the "when was that added?" post here (in guides) and didn't see mention of it.
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Already in beta. Plus there's access through Pocket D.
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Wow. I think that's the longest I've ever seen these open...
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I don't recall ever seeing that in this game. Others, yeah. Not here though.
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.<----------- the point. You (add 7, 912 miles) -----------------------------------------> I can only conclude at this point you're being willfully ignorant if you can't see the difference between costumes and badges and how they're seen and used in this game. The badge system already exists in this game to have things to "grind" for. You can even show them off by picking one and having them as a title, on top of a section in your info window that shows which and how many badges you have. (In fact, I tended to argue *against* having those purchaseable when it had been suggested, feeling that went against the whole point of earning them - though I don't for the anniversary ones here, since people are remaking old characters and there's no way to have 'earned' them.)
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Or ignore the content and/or unlocks entirely. For instance, the old Vanguard pieces that needed a bunch of merits to unlock... piece... by....piece. Not only did this preclude you from (a) making a Vanguard-themed character from the start or (b) using the appropriate pieces (energy blades) regardless of your character concept *Until at least level 35,* but it was just flat out annoying. I'm sure I'm not the only one who just ignored the entire thing, given I can't recall a single player playing a Vanguard character. I played the content. Raided and did all the arcs. But totally ignored the unlockable costume bits. Putting it another way, it's not "if you build it, they will come." If you "build" having to unlock costume pieces again, some of us will just flip you off and walk away. Get badges if you want to grind for stuff. Leave the costuming alone. People *enjoy* being able to make the character they want from the start.
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There are multiple (typically team-focused) powersets that have "skippable" powers. (Granted, and some non team focused ones - I tell people to take time bomb once to learn for themselves why they should respec out of it and find something useful, like knitting, to take instead. 🙂 ) Some are because they're just team based - and are one of the reasons I have multiple builds on some characters (solo/team.) Some are just ... "meta" or "general knowledge" that you "shouldn't" like them. ("Ugh, that does knockback!" for instance.) My attitude towards these are "take it and decide for yourself." And some are valid. For instance, I like things like detention field / sonic cage, but get why teams can find them annoying (thus giving in and making it a toggle in my post.) And yeah, some just aren't worth it. I'll generally consider skipping Clarity in Sonic, for instance, just because it comes so *late* (especially as a secondary) that it's generally not needed.
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Hmmmm. I think I'm going to miss the Pocket D teleporter, but that's mostly nostalgia (and the tiki room arrival.) Same for the Wentworth/black market one, though that's slightly more practical - I tended to plant lowbie characters in the auction house there so they could get to auction house locations quickly. It was a nice initial "limited zone travel" when they had no SG. .... not really arguing for them being kept (though I wouldn't argue,) but I get the idea of consolidation.
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I'd have to agree with this. The content is pre-incarnate, it's doable without incarnates. If they're tough to solo (they're AVs, after all,) the answer is the same as it's always been - get a team. One thing I am noting (and expected, but went in to verify) - Base buff powers are, as mentioned, turned off in PVP zones. However, the timers on them are not. Since they are (1) created with salvage and (2) timer limited, is there a way to pause the timer on these when they're disabled? (This should also come into effect any time they're disabled, honestly, not just in PVP zones.) Essentially they'd be treated like toggles (even though they're auto powers, yes.) When you buy a jetpack for 30 minutes, it doesn't just click down 30 minutes and go away - it's 30 minutes of use. Granted these don't use rare (or even uncommon, going from memory) salvage, but there's still that cost to them. Unlikely to ever happen, but I'd still have to throw in a "no thanks." I *like* having lower level zones and zones without T9s around. (Yes, I think the "+5 levels of powers when exemped" spoiled Siren's Call.)
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... Honestly, if I got a comment like that, I'd just one star the person saying it, tell them "no, but you can," drop the team and find a different one that's doing it for fun.
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I did say I'm still working it up - I don't have a feel to if it's as strong or not. And I *did* mention absorbs as being sensible (to me) as far as the theme or feel of the set.
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Small, volunteer team. Give them time.