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Everything posted by Greycat
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Other than farms, I don't think I've seen anyone "in mission" multiboxing all that frequently. *Maybe* an "I'm unlocking the patron powers on this alt account." And it's expressly verboten for things like MSRs and Hami raids. I'll generally see it for RP. (Or something like a friend who's building/tweaking a base on a base-builder character while RPing on another.) That said, yeah, if it's on a team, whoever's doing it should be up front about it. And if you have an issue with it (or, really, anything else,) there's nothing wrong with leaving the team, even if it's on a TF.
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Heck, I've read the thread and I *still* don't know that... whatsisname exists.
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Welcome to Homecoming, Original City of Heroes Team!
Greycat replied to Glacier Peak's topic in General Discussion
Nice. *waves* -
Yes. There are some mobs that "cheat" that way - you won't ever -fly a Rikti Drone to the ground, for instance. I *want* to say *some* of the Longbow Eagles are like that, too, but they seem somewhat mixed.
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I don't know, sometimes they really bring me down.
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So, if I walk through the parking lot of a stadium while a baseball game is going on, am I suddenly a better baseball player? If I walk through a university's halls while classes are in session, am I absorbing all this knowledge about law or paleontology or chemistry or whatever I'm walking by? Why should I get any XP for just being in the area of a fight - even ignoring the leaching/KS/farm questions (and the fact some groups are already a PITA to find - see Council/5th column killing each other?) I've done nothing to contribute. You want people involved in the zones themselves, create *interesting* events - not "oh, yawn, another invasion" or "oh, gee, another giant bag of XP (GMs.)"
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1. The OP didn't say it was necessary either. It's called QOL. And yes, your wording where i Pointed it out might as well have been calling him one. 2. The lusca bit is completely irrelevant, so why are you bringing it or your attitude towards it up? Has as little to do with this as your like or dislike of Cherry Cordials or if you like red or blue cars better. 3. The OP never said it was necessary, again. Given the MMs are the *only* class reliant on having henchmen, they're proposing it as a "nice to have."
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... which (a) kind of tells me they should run this on inactive accounts first, if that's a big part of the issue and (b) just reminds me that they ran a similar script on live twice and found... not many names freed up / reused, even though they were preparing for what should be a big launch which would use up names. And there were far more people on live, after all.
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Bit of a strawman there. The *only* person saying something like that was saying it in response to the "I want a 2 billion INF button" comment. And that came *after* your initial post. Yes, your comment did sound less like "I play MMs too" and more like "My experience trumps yours." (With the final point in your comment sounding, frankly, like you're sideways-questioning the OP's ability to play the class.) Honestly, none of the points you raised were particularly strong. 1. Resummoning, as mentioned, can fail. Yes, it's faster now. Still can fail. Yes, that bit of spaghetti should be fixed, it'd be nice. 2. "Travel can be used as a strategic option." Then why aren't you arguing for the insta-teleport - when it works - to be disabled? The OP is asking for an *ability* - which they'd have to select - to teleport the pets. If you want to have your pets travel, you would... hold on, let me check my notes... not use that power at that time. 3. is ... niche and irrelevant. "We don't need it easier for multi-box MMs to beat GMs, you can sometimes follow a henchman to know they're fighting a GM!" Well, I tend to actually look for the GM spawn messages, for one, and for another, this is like arguing against bike helmets being mandatory because some people juggle chainsaws on unicycles and a helmet might impede their ability to see. Yes, true, the helmets might be an impediment in that situation, but if you have to go *that* niche for an argument against something... maybe you shouldn't be arguing against it. 4. is what sounds like you're basically telling the OP "L2P N00b" without directly saying it.
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None of the options are "obsoleting" anything. It didn't when COV came out, it didn't when side-switching happened, it's had years (live, "dark days" and post-HC) to happen if it was going to - and hasn't. And no, picking anything that's not "the best option" (and by what metric?) is not a handicap - you have to work *really* hard to actually handicap yourself in this game ("nothing but pool power attacks" or "TOs only") and even *then* you can work through content without too much hassle. I've run the exact same sets to 50 on a Brute and Scrapper, and tend to prefer brute... not for any "oh, over time you'll do 3% more damage!" or whatever set of numbers we're looking at, but for the playstyle and overall feel a Brute gives - something that, no, I couldn't put down on a spreadsheet. There's no "competition." There's not a weekly, monthly or yearly limit of how many characters can be made, where every Scrapper made means one less Brute or Tank that can be made before we run out. There's no "you must play this or you won't get the loot/won't win." Other than "we're running an all X AT team," I've never seen a Brute get turned down because we "needed" a "better" scrapper. Frankly, I see this sort of comment and think the person writing it needs to get out of the spreadsheet and just get back into playing the game.
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... while we're adding them to AE, can we add the forms (including fluffy Light Form and the Nictus evil purple fluff) as contacts?
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*Sees Rudra's edit note. Edits to add multiple redundant insteads, because I feel like being a smartass.* @Rudra
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So, my original character when I started playing COH back in issue 3, Memphis Bill, was based off a character I was playing in a PnP game of Silver Age Sentinels - *that* character's general (power) idea coming from a New Universe character (Dennis "Scuzz" Cuzinski, D.P.7.) The comic character's main thing was their mutation that caused their skin to constantly excrete acid (and they could also make "spitballs" which could damage things.) The SAS version used the "acid skin" idea to be able to - as one of his teammates commented - "make an area smell *really* bad for the bad guys," at various strengths, incapacitating them (or if he'd ever been pushed to that point, probably sending them to the hospital, or morgue) - basically a walking acid cloud. He was also exceptionally strong and resistant to damage. Well, since I picked up COH while that game was on (what turned out to be a permanent) pause, that was the first character I tried to remake - or at least something close, and the closest thematically to the powersets was a Fire/SS tank. There was no way I could pretend it *was* those powers, really, but it was "close enough." Tried a spines scrapper, since that did toxic - that didn't last long. COV came out and at some point Brutes had Dark Armor - which, with the fear and general "cloud" look (especially when we got power customization) was closer. So, Red Bill, alternate universe version where he's basically a gang leader (longer backstory to him, but good enough for now) came about. And then, when tanks finally got dark armor... another remake, and he's been the "close as I can get" version since then. (Side note, yes, I still want a toxic armor set.) Sometimes it's been the same name across servers, sometimes not (see Red Bill.) My first 50, Therra, has had ... a *lot* of variations. Just from her own story, she's been an Elec/Elec blaster, then a Peacebringer. Related directly to her story, there's a Corrupter version which was made to be a clone and ruin her name by the CoT... but they couldn't copy her powers (and were later eliminated by that clone, who went on hunting the original character.) Another version became an elec/elec brute from a point where her storyline branched (her partner's technological bits took him over and she was forced to put him down - then blamed the government, businesses, basically took over until she was trapped and exiled to our dimension/timeline.) And then, of course... when more electric stuff came out, new versions emerged. And those are only two sets of examples... so, yeah, I do it a lot, either due to powersets, storyline, sometimes bringing a character into another game and then back into COH to see what matches *that,* ... I do it a lot.
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*nod* We've got a bunch of things from live like this, like the "show last mobs on map" which ... doesn't always, or shows crystals and holding cell/cave doors. Personally... I wouldn't be all that *against* the suggestion, as it'd (a) be limited in scope to the MM pets and (b) be a workaround for the "... ok, will they teleport to me or slowly run across the map/zone" issue we have now.
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Honestly you'd probably be better off asking (or "also asking") folks who can mod the game to see if they can create, alter or disable the animation. If the devs create an alternate animation, they'd likely have it as a power customization - which means the person using it would have to change it, and there's no way for them to know "oh, I'm going to be teaming with so and so" (and even if they did, no guarantee they'd change the animation... or wouldn't use it on purpose. With Sonic's original graphics, once it became known it was triggering migraines in people, some ... *individuals* took great joy in applying it, *especially* to people who asked them not to.) With a mod (via city mod installer) it doesn't matter what they do, you'd see the mod graphic instead.
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By now, I think the answer to that question is "no."
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Oh *hell* no.
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Pepperidge Farm remembers. Rock and Roll never forgets. Coincidence?
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I was exploration badge hunting when I got a thought.....
Greycat replied to Jimpy's topic in General Discussion
Depends on the badge and if the location's appropriate. They do have bits of lore tied in with them after all. -
AOEs tend to be effective (as in an actual weakness) ... I don't recall if it was vs. Nemesis or Rikti Drones. One of the two annoying groups. That and using Sleeps to shut down defenses and armors in general. Seem to recall controlling the Patrons/Heroes in MLTFs/LRSFs with sleeps so we could just handle them one at a time... without any special slotting, perma-ing, etc. They're really underrated because people only seem to see "they get broken with any damage." yep. But they wake up without that armor/bubble/tohit debuff patch available.
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Question for the Devs: DID TIELEKKU LIVE OR DIE?
Greycat replied to WhiteNightingale's topic in Roleplaying
Except... incarnates aren't the "top level" by far. They're borrowing power from the Well - which was, after all, being threatened to be "eaten" (for lack of a better description) by the Batallion. And we were supposed to have more powerful entities to deal with, such as ascended (of which Prometheus is one,) and at *least* one other level was mentioned past that... Incandescents, Fluorescents, and so on. -
I'll take XP debt over the million other ways other games deal with it (see: "You are now less powerful by x %... and if where you rez is in range of the enemy that killed you, you'll get killed again and be less powerful *again* by even more..." or "You lose equipment and have to try to run back or lose it all - plus whatever you lose by getting killed while runnign back unequipped." )
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... one of the attacks just has to be shouting in the other person's face, a la ... most drill sergeants. >.>
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Nobody knows if you have debt unless you tell them. Nobody cares. You still "gain XP" just like everyone else - yours just goes to eating away at the debt partially. It doesn't affect anyone else. You don't *get* debt under level 10. Basically, if someone told you otherwise, they were wrong.