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Greycat

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Everything posted by Greycat

  1. Also don't forget the (may it never see the light of day) plans for Lady Grey to have been a turncoat, working for the battalion (also, IIRC, the source of impervium?) so there's potentially that angle for their portal tech. *shrugs*
  2. If you put your entire thing in quotes? Yeah, it cuts them off. I believe it does things that way because of how it lets you use them in binds/macros (to enclose things that have spaces in them as one item, such as names.) If you have other text around it? Like /em says smugly, "Yes, I *did* eat that rhino with A1 steak sauce," it'll keep the quotes. At least as I recall.
  3. *points to people who like to overclock and compete with each other.*
  4. *Adds Chicken to the list. Turns player into a chicken. Does a 200% runspeed away from the nearest enemy for 3 seconds when triggered.*
  5. To target Peacebringers and Warshades, and these were handed out by the Council. The Skulls didn't steal it or buy it from some other group that did. They were specifically spread out to target Kheldians. I still seem to recall some "hint," waaaaaaaaaaaaaaaaaay back when, about a possible downside to using Hami-Os - like they'd stop working or turning against the people who slotted them at some point or in some event that never came to be.
  6. ... very last paragraph in what you quoted, "with a last log on tag in the list..."
  7. A lot of times, "favorite" will depend on who I'm playing. I like playing against things that I have a personal-lore reason to (such as taking magic users through Croatoa and dealing with the threats there.) I'll say that my Khelds will tend to *obviously* target Quantums and Voids. None of this "Put in a bind to ask my teammates to kill them" nonsense. Hate to fight? Hmm. Times I cringe at dealing with a group are situational. For instance, I don't mind fighting Carnies, but I hate getting rescue missions against them, specifically for the MI pets... especially the Phantasm that spawns its *own* decoy, that does zero damage to you but you have to sit and read a book for a while until it goes away before the hostage is "freed" to follow you. That needs to just go away. It doesn't add challenge, just tedium. Tweaks... probably to Arachnos and Rikti. Arachnos, so I'm not on a very-low-level character with *very* limited insp slots and slotting and facing Mu after Mu after Mu draining me. Rikti for something similar... spawns with one "real" mob and a ton of monkeys, or rooms full of drones. Limiting the number per spawn would be nice. Lore... I know there are some groups (redside comes to mind) that show up for, oh, one contact, and never actually in game... to where I don't even recall them. One with spetznaz, I think? Which seemed to be a victim of the "Oh, let the new guys work on their own thing, ignore the plot hooks we put in and never did anything with" attitude of the live dev team for quite a while. Also... I'd go the other way around. Lore without a group in game. *YES I WANT THE BLOOD OF THE BLACK STREAM IN GAME.*
  8. I kind of like the Steel canyon fires. They're one of the most "naturally part of the zone" feeling events, and the fact there's logical interaction - to a point - with some player powers (ice and water attacks being able to be used directly on them - though fire powers don't "heal" them) just makes them fit very well. I'd probably like the Zig event if it were contained more. No more Freaks or prisoners running off out of the event and never coming back. But I'd like it for the same reason.
  9. Tags would be more effective advertising. Circling around, again, to essentially "Big prestige number does NOT mean good or compatible SG." I very well remember SGs on live that were "You MUST have prestige on!" - not because they wanted to base build, but because "Bigger number gud." Some were rather draconian about it, some were mostly "churn" (and some were rumored to kick people out at 35 when the "free" prestige ran out, or if you ever dared not earn X amount.) Meanwhile, smaller SGs that might be *great* get buried in position 50000 down the list and nobody knows they exist - at least looking at the list. Tags > Prestige. Tags would help *search* for the SGs with similar interests. Proper tags would show if they're recruiting and whatnot. Prestige? That can go die in a fire.
  10. mmm. Honestly, I think they're kind of spread out enough. Seeing them tied into even more groups ... eh, just isnt' that interesting to me, personally. Besides, given some of the dialog/NPC actions in Brickstown, they were supposed to be doing something else - I'd love to see what that was. (Though part of it sounds like it's leaning toward the same direction as Malta's "robots," if you know the lore there... just dealing with the Crey tanks instead.) Heck, I don't think we have much payoff (other than a redside contact and some dialog) with Crey poking around with Rikti tech... which they've been doing since the original tutorial.
  11. Dang, Lum. You really expect someone to sit down and read *all that?* 😉 As far as the OP? A few thoughts. The system currently feels tacked on, because frankly it is. COH had a habit of growing "wider" instead of "taller," like other MMOs. COH, then COV, was released with a cap of 40, with the last 10 levels released an issue later. And it stayed at 50, instead of following so many OTHER MMOs which just kept raising that cap, spreading things out and making it feel like someone coming in in (say) issue 10 would never catch up to an issue 0-1-2 vet. The system really seemed (to me) geared towards "Hey, we're going 'freemium' now... how do we get people to keep paying? Oh! Whole new system that you have to be a *paid* subscriber for!" (We were also initially told "no, there's no solo/small team path, GRIND THOSE BAFS!" and had the two "sides" of the tree getting their two types of Incarnate XP from different activities... it's the only time I walked away from the game (for a few months.) Also, Hybrid was supposed to be the "root" of the next set of powers - the only one that got fleshed out (and had its *own* IXP - Advanced IXP) - of the rest, only one (Genesis) even has a description (creates patches of .. buffs/debuffs.) Mind, Omega, Vitae, we don't know what they were doing. We'd be using those to fight the Battalion. Then the *next* tree, we'd be using to fight the Ascended (IIRC) like Prometheus, and so forth and so on. It's clunky and tacked on feeling because it was - it was meant to introduce a grind. Other thoughts: - No, I don't think the whole thing needs to be scrapped. - Yes, Shards should be done away with. Part of the above mentioned grind design. - IIRC, a 7th slot causes problems with the game. Blame the spaghetti. - I really kind of don't like the idea of seeing the system turned into "Invention system 1.7." - That said, as far as special enhancements that have some special effect on their own, not part of any set? That I've wanted for a while. Make them rare/very rare, doesn't need to be part of this system, add some flavor and variety that way. But just as part of the regular invention system. - Adjustments I'd make? Alpha should be available regardless of exemped level once you've earned it and filled it. The others should be toned down in non-Incarnate content. (Or maybe "non Hard mode +whatever content," since that's a thing.) - Not everyone runs the arcs, as mentioned. I'm still baffled how people have trouble with it - though, frequently self inflicted. Granted, I rush through Ramiel's arc to get it done quickly, since i see any iXP earned there as wasted given the auto-unlock of Alpha at the end. But I've also gotten the unlocks and components just by hanging around in MSRs or running other stuff, so... - I'd be more interested in more Incarnate-level (and interesting, not Mot or Praetoria) content, if *anything's* looked at re: Incarnates.
  12. Not sure where you think I'm particularly *caring* how many people are in an SG. The only reason it's even tangentially touched on by me is that getting the suggested prestige "by activity" isn't telling anything. And no number that could be devised could tell "how many people" are in an SG anyway- you see one with 12. Is that twelve people, or four people with three accounts? Which goes right back to "original prestige" and, to a point, this version - it's not anything like an accurate indicator of SG activity (much less if someone should want to join it.)
  13. Which still has the issue of "is it one person doing their own thing or an active SG?" Personally I'd revise the SG search system (and related items on the SG side) so someone searching for a SG would see: SG name Tags (RP, PVP, public, private etc. - which may include "recruiting") Email (set on/off by SG, as well as who gets it, an icon.) Message (set on/off by sg, as well as who gets it, an icon) Base code (visible, members only, off) Description (text field, can be blank) Leader (text field, can be blank) (or maybe "contact") It's sort of like looking for a restaraunt or store. I want to know where they are, what their hours are, what their menu's like, I don't care if they made ten thousand or eleventy billion dollars (like the old prestige,) I want to know where they are and what they have to eat. BUT. All this in any case requires UI changes with everything, which is apparently a bit of a problem.
  14. To expand on that - The only time you're going to see your SG's password is when you set it. When people ask about it in help, I try to mention this, and *strongly* suggest putting it in the SG's description or MOTD - someplace easily visible and accessible to the rest of the SG. If you forget it? The only thing you can do (if there's no other SG member to ask) is set a new one, if you're a member of the SG who can.
  15. Nope. I don't care about what the ATs are called. I don't *care.* I've got characters that have absolutely nothing to do with Arachnos that are ... "Soldiers of Arachnos." Any discussion of them where I have to use that are purely OOC. The character is the character, picked for powerset combinations that work for that character. (Also, as far as "Stalker?" Refers to more than just the illegal activity. And I give you one heroic figure from early in another series with it as (part of) his name:)
  16. It still tells us nothing about the supergroup. As mentioned, all it would take is someone with two (or, remember, you can have up to three accounts on at once) PLing their alts, trading, etc. to start getting that prestige. It doesn't tell us it's an SG you'd want to join, or that has interests you do. There could be a great SG that only meets once a week, since the members tend to just have (say) Saturday off together - the during-the-week activity wouldn't show up, since it'd just be a person on for an hour here, another running a TF the next day with non-SG-mates, someone at another time writing up an AE arc, etc. - who'd also get "buried" under "OK, Jim's running a farm, we've got 7 SG mates who want to join." There's a lot that should be done with the SG system. Doing away with the (now defunct) prestige listing is one of them. Using the tags you give? That would be useful. Prestige has always been a ridiculous thing to show for the "top 100 SGs" or rank them by. Revise the SG search / listing system, dump the Prestige number all together, put in the tags and other useful info.
  17. Sending people to Pocket D's sewers? Now that's evil.
  18. Yes, it was. I miss those. And the actually dangerous Quantums and Voids.
  19. They don't any more. Don't think they have since live. It's just negative now.
  20. Unless they have a very different rent structure, I wouldn't. I can't imagine rent (or insurance...) is cheap there. Find a job (like I have now) where you telecommute, move well outside the city (no, not salmanca) to somewhere affordable and where I don't have to worry about my car being used as a throw toy or club.
  21. Really think we need a limit on how long a thread can be replied to. Dredging up a thread that hasn't been touched in two years? C'mon.
  22. So many questions... How many alts do you have? Uh... let's see. Looking JUST at my main server, Everlasting... 181 across all accounts. Which is lower than it was on live: https://cit.cohtitan.com/profile/787 Are they level 50 or did you park some permanently lower than 50? Some are 50. Some are on the way. Some don't need to be. Some are base building and the like, so they're peacebringers at level 1 and will probably stay that way. What motivates you to make a new alt? What doesn't? RP. I've got a storyline with various clones getting freed from their maker, the organization around them, etc. which leads to a few. I've got several remakes from live. I've got duplicates on other accounts for RP reasons. I come up with a name and use it (Rez Dispenser, Celery - yes, a stalker, Sweet Child of Mimes, Smash and Crab and so on.) I want to try a powerset combo. I have a storyline that needs one. There are myriad reasons. So what alts are you into? When do you have the urge to play them? Into? All of them. Urge to play them? Random times. Sometimes it'll be a team need, soemtimes it'll be an RP need, somtimes it's just "Haven't played with you in a while." Are there any that have a sole job like MSR or Hami raids, or a niche pvp event? MSRs, usually. Slowly leveling one called "Assume Reposition," for instance, specifically to Fold Space and Wormhole stuff in... once they're at 50 and incarnated (and have cash to spend on Ultimates.) Rez Dispenser was also meant to do that, aiding to the green healing umbrella, but she got pulled into RP...
  23. I play on a server full of roleplayers who do things for character reasons, including diving headfirst into mobs you *know* are going to kill them. So... no.
  24. Surprised? ... but you're a PsychicKitty...
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