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Everything posted by Greycat
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What do you consider the worst power combos?
Greycat replied to shadowrex's topic in General Discussion
I've played an earth/ff controller. It was fine when I did it, with a team, and pre... various updates, plus sunset. Now, it's just .. slow. Bots/FF - at least on live - nearly bored me off the entire AT since - especially after the "all buffs are AOE" was done to the set, it left absolutely nothing to do other than press two buttons every once in a while. -
Attuned enhancements are going to be at whatever level you're at (in their level range.) You still won't be able to slot them early (for instance, Thunderstrike is level... 30 or 35 minimum, you won't be able to slot it at 10, but once you DO slot it, it'll keep leveling with you to its max level of 50.) Generally if you're going to *buy,* buy attuned.... *unless* you're planning on boosting, because it's an either/or thing - attune or boost. You'll normally want to use catalysts to attune winter and archetype IOs into their Superior versions once you hit 50 - hold on to them for that. After those are set? *shrug* I tend to craft stuff, catalyze it on my 50s that just keep accumulating them and toss them in storage, unless I'm attuning and selling winter IOs for cash. People will tell you not to bother attuning other things, just sell on the market and buy the attuned version (they're in the same "bucket,") but I honestly don't care. If I do it myself (yes, "wasting" inf, oh no...) I know an attuned version is there and ready to go without someone screwing around on the market.
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Which my response would be "in the last week? So what? Why would that even be a metric to determine anything?" For instance, i've got a SG that only meets once a week, for instance, which has a couple of characters in it. if we have people sick, or it's a holiday (or series, say, Christmas and New Years) we may not meet for a week or two. This is a game, not a job. My "Unplayed" (by this metric) and "under-leveled" (I should have no requirement to hit 50 in some timeframe, thanks) on my *active* accounts are my business. Now, if the comment were about "accounts that haven't logged in in the last six months," for instance, that would be a different discussion. But "these characters haven't been touched in a week!" ... again, so what?
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They run out. There were a couple of ambushes (they even managed to stack and attack together,) but they're not infinite. Typically there are 3-5.
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There's a limited number, and they're not that different - other than not giving XP - from any other ambushes.
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So as I'm actually dusting off a goldsider and playing them a bit, I'm finding I'm missing something. Namely, XP. Yes, Goldside is ambush-central. You trip on the curb, and ten things ambush you. But if you're spending time fighting them (and they're not grey,) *you should get XP for them.) It's not just one group either - I've had to fight ghouls (Dr. Hertzog...her... whatever, brain-boy) 's arc and Bobcat's (Hunt down Shen, Syndicate.) You can see exactly when I go from fighting (even con) placed mobs to (even con) ambushes... which take the same, if not more, work, given they're larger groups -
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As far as any issues with IP... they're *shorts.* Or even a colored region that represents shorts. Personally I'd want - just for general principles, not even to represent the classic (old-wrestler-inspired) costume described - a pair of shorts for males that aren't the long things we have now, or briefs, as well. There's a pair of perfectly workable, believable "hey, I'm wearing shorts" over on the female side, after all. I don't know why an equivalent was never created on male or huge.
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... the citizens of Croatoa aren't all dead. There are citizens you rescue in at least one mission, others who the Cabal corner, and of course all the university students hanging around - not counting those that get transformed (as briefly mentioned) into fir Bolg or Tuatha warriors. The ghosts are the *former residents* which you see as part of the Red Cap plan to pull Salmanca into Croatoa (the spirit-world side of things.) (Last mission of Gordon Bower's arc, when you get to play with Skipper's rod.) Think you need to replay the zone and pay attention to the lore. 🙂 (and no, I'm still not convinced we need *yet another* GM in the zone, lore aside.)
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Hmm. i don't' recall seeing any either - regular citizens, yes, but not ghosts. Bit of lore in there with them mostly being devoured when mot awakened, I believe. That said, there's a perfect spot - with badge! - for anything like this, which doesn't actually match its badge description. The Palace of Stone Leaves: It's a little bit of an odd spot for an "event," since there's just not that much room (A corridor? We used to DREAM of having an event in corridor, it'd been like a palace to us!) but if anything, it'd sound perfectly appropriate for something like this. I don't know if drudges are appropriate for this or not - I'm *not* as heavily into their lore - but the character that was my "main" for a long time, and is recreated here as well, used to spend a lot of time in DA *specifically* because of the spirits of the people that used to live there - spending time disrupting rituals and such. Tying it somewhat to the "last stand" warehouse might be interesting, too.
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Come to think of it, I think I saw the comics a time or two at CompUSA, of all places...
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Still online. http://www.cityofheroes.ca/media-and-downloads/comic-archive/
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It's been a while since I've done the missions, actually. What mostly comes to mind with the event are the valentines they want you to deliver (which you get as tips) - as I'll inevitably get something wanting me to go somewhere I'd need to switch sides for. Granted, popping a teammate with an arrow so they're going into battle with little hearts floating up from them can be amusing...
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So here's why - Ghosts: Former citizens of Salmanca. They're only there because Salmanca is being drawn into "Croatoa," the spirit world, and any anger (etc) is mostly a side effect of Red Cap shenanigans. Tuatha de Danaan - one side trapped in an "eternal war." They're mostly forced into it by the Red Caps. fir Bolg - The ones "eternally fighting" the Tuatha. They have an alliance (or at least understanding) with the Cabal. (Their "Champion" - Eochai) (The Tuatha and fir Bolg use the names of groups in Irish mythology.) Red Caps - Nasty imps who just exist to cause pain and suffering. The ones *doing* the trapping of the Tuatha and fir Bolg, where they die and resurrect to just fight again. (Their "champion" - Jack in Irons, who's helping them willingly.) (Red Caps are more English/Scottish myth IIRC, the caps being red because they're dipped in the blood of their victims.) Cabal - the "witches." I'm slightly rusty here, but IIRC the Red Caps were responsible for the death of their husbands/sons/etc. - they've been fighting for a long time.) When they spawn independently, you'll see the only ones accompanying Eo and Jack are fir Bolg and Red Caps. The Cabal get into the war up north because they're there. The ghosts are just in the way (and targets of both the Cabal and - indirectly, or at least kept as future targets by - the Red Caps.)
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Ugh.... Mix that with the higher debt cap, no "half debt in missions" ... my first 50, an elec/elec blaster, spent entire levels in debt and was out of contacts at 38 or so. That was painful. (Also old debt cap of 1.1 million... went from zero to that in one hami raid.)
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Why? There are already two (three, if you count Sally) which are directly tied to the lore of the place. Seems like it'd get a bit crowded for one zone. Also who or what is it supposed to be, how is it at all tied to Croatoa and what's happening there?
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Make the Suggestions Board function like LEGO Ideas
Greycat replied to dtjunkie's topic in Suggestions & Feedback
I thought stepping on ideas was already painful... 😉 -
Started in i3. So. yeah. The whole "it was glorious" bit was fun... if you were the tanker. Maybe the emp following them. For anyone else on the team - basically being told to stay back and let the tank handle it - it was boring as hell. It was superhero "stand around and chat." Pick a blaster to nuke when the tank got back, go to the next floor, do it again. I could do *that* on IRC without paying a sub. Blast from the past for those remembering how sidekicking/exemplaring went: "You are getting too far from your mentor." "Your mentor is too far away!" "You are getting too far from your mentor." "Your mentor is too far away!" There were times I was *just* on the outer range and it seemed Superjump was... *exceptional* at filling your chat window with that on repeat. 🙂 Yes, mentor/exemplaring was 1:1... and heaven help you if your exemplar for the task force you'd been on for a few hours lost connection. Too high, you'd get auto-kicked. Of course, once you hit... I think it was 38-41 (obviously once PI was introduced,) you could get *bombarded* with tells asking you to help sidekick for a farm (for max XP.) You could get decent INF thrown at you for that. (Or offering the Spelunker mission. I never asked for INF for that, and *still* got gifted millions every time.) Of course, if you wanted to actually play the game, you'd have to go on hide to avoid all the tells. Taxibots were known and loved. Especially in the Hollows. (Warshades were welcome too... fly to the mission if you had Nova, or teleport there, and start teleporting teammates.) the Hollows also taught you aggro radius and dodging. Unless it was just being laggy. Which was often. And would see you run face first into a pack of purple enemies that weren't there a few seconds ago, but you just found yourself in the middle of... and would have to sprint back from the hospital... in Atlas. The fastest route from point A to point B was very often not a straight line. Newbie races along the rail lines! The Tram actually going where the LED sign above said it was... on, off, on, off, switch lines... "Woo, I hit 20, time for Stamina!" "Woo, 22, I can get SOs!"
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My new character "routine" on entering the game
Greycat replied to DougGraves's topic in General Discussion
Anything that "exposes you to time travel" will give you the badge. When ouro was first introduced, if I had mid to higher level characters that didn't have it, I did the science store mission in Brickstown, as he's a time traveler. The Faultline missions will do it as well, as I recall, plus a couple of others. -
Suggestion: Each costume mission completed gives a badge. Why: Quick visual reference on which ones you've done/still need to do. Also, what badger would turn down more badges? Needed? Not at all. And yes, it doesn't take that long to run around and talk to all the tailors. But, hey. More badges. *shrug* Initial suggestions for the badge names: Tsoo fashionable / Pinstripe Punisher Tres' Crey / Fashion Freak Marching Bland / (Eh, was thinking "clown shoes" but meh...)
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Eh, probably from past experiences from mentioning Homecoming on Reddit. Honestly, other subforums there are - well, hit and miss, but from my experiences on anything dealing with COH on Reddit, I can see why people would be - hmm. Hesitant? Gunshy? Not really gushing? regardless of what the person who created it / mods it intends.
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Eh, I've seen them standing in trios in Crey's on their own before... not infrequently, come to think of it.
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I expect the usual trolls and hate-filled individuals that aren't even on HC to infest that too. I pretty much avoid Reddit's COH stuff because of them.
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And some interesting bits liek the original plans for Faultline as a trial zone...
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I think they've said sort of the same thing that's been said about COH rather often. COH (despite inventions and incarnates) is not a "gear" game, and it's not a "grind" game. Attempts to add that on (see: Incarnates) have felt out of place. You're not "ShinyPaladin#09871208" because... you're not. You create your look and backstory and it's *yours.* I played since issue 3 to shutdown, and I can only distinctly remember *one* time someone had come up with the same (or close to the same) costume as me. My characters were (and are) *mine,* bio and look and personality, not a set of stats to hang the gear I *need* to get through the next few levels (and discard afterward for the next shiny... which probably WILL involve grinding killing 50 mutantdemonbats for bat nostrils for crafting ingredients blah blah blah.) Plus, it grew "out" instead of "up," partly because you could add stories at all levels versus having to tack on ever-more-powerful gear that needed yet another higher level cap - which required adding more grind to keep people subscribed so they could get onto a raid that you'd be rejected if you weren't the right class with the right gear for, etc, etc, etc. COH was created by a bunch of people who ... really didn't know what they were doing, and made a bunch of happy mistakes that made a really one of a kind game (and community.)
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Here's one. I found (a) my Command and Conquer: Generals CDs *and* (b) patches that would let it work widescreen in Windows 11. I've binged the Chinese and GLA campaigns, one day for each. Runs rather nicely, though the controls feel wonky after all these years of playing other things. Having found som eother CDs, I might see if I can get Mechwarrior 3 or 4 running... think one of those disks was Mechcommander, or MC2. (If I want to get really crazy, might try Subwar 2050, which I kind of wish someone would modernize. Think that'll need DOSBox, though.)