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Greycat

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Everything posted by Greycat

  1. No, the change is forcing a change on everyone who *already has built this with existing powers* and is using it as currently designed. And is doing it in a way that has been *repeatedly explained* as being detrimental. This is the sort of thing the cottage rule was first mentioned for. And know what? The live devs tried this exact thing (power replacement) once before - when they were going to "update" the Patron pools and get rid of "unpopular" or "unused" (by whatever metric) powers and replace them with something else. You'll notice we have five powers in those pools (and others) now. The devs decided to go with five because they didn't feel like being tarred and feathered by *every player who was already using those powers as designed into those pools.* I was in that beta. Torches and pitchforks were being brought out. The OP's suggestion removes functionality and *completely changes* what those powers do for something that is (A)unwanted, (B) not helpful and (C) duplicates functionality that can already be picked up in a power pool pick. In fact, it doesn't even "cost" a power, as the OP obviously doesn't want confront - which means there's a freed up power pick there which can be used to pick up combat teleport, teleport, or (if they already are in the leaping pool) spring attack. (Of course, it doesn't address the "And add it to assassin's strike, too!" which is just pants-on-head ridiculous.) Also, my defense of the status quo here and extreme dislike of the suggestion means *nobody's playstyle is changed.* Nobody has to dip into a power pool (and rebuild a build they already like, possibly a more extensive rebuild if they already have four pools chosen) to *retain functionality they already have.* If you don't see the difference there, don't know what to tell ya.
  2. That is an opinion. Not a fact. Given we've been playing these sets since the early 2000s successfully without one, barring... what, two sets that mostly have them for flavor (Shield and Electric Melee,) I'd say it's fair to say your opinion is not, in fact, backed up by... well, fact. This is not a "they need." This is a "You want." And there are options for 'you want.' Taking the leaping pool? One more pick gets you spring attack. Combat teleport's available. Boom, done, and not affecting the play of anyone who does *not* want one and hasn't needed one since - as mentioned - the early 2000s. Examples of what this would hurt were given earlier. I have zero need for a "gap closer," and losing confront would, in fact, hurt my playstyle. There are times I do not want to teleport into a group, but just get the attention of a specific something. Or other times it is absolutely unneccessary - as I mentioned, mothership raids being a popular one for me (taunting a grate to gather rikti. I don't want to teleport to the grate. If I did, I'd ... take teleport and do it myself.) If you feel it's "essential" to your playstyle, you have options. Do not force your playstyle on everyone else who's been doing just fine without it, thanks.
  3. I'll take stealth if it fits the character. About the only ones I take it on on a regular basis are PBs.
  4. The mitos or the buds? Assuming mitos. Honestly the only "special" thing a character needs is flight, and you don't even have to respec for that - grab a jetpack. If you're looking for someone who can switch-hit between the melee, range and control teams, I'd suggest a blaster or dominator. For instance, my elec/elec/fire blaster has range (duh,) melee in the secondary (enough attacks to keep going,) and between tesla cage and the fire APP, two holds to cycle through. Only thing she's not doing is taunting.
  5. There is. Don't recall what it's called, though.
  6. Yeah. /bindsavefile helps. (I have a folder of binds backed up since... early on live that I still use. Especially for Kheldians and Masterminds. )
  7. Not sure what this is supposed to accomplish. As mentioned, "Turn off XP" is already a thing - has been since live - and free. Also, playing content "at level" is different from playing exemped through Ouro. Playing (say) Skipper Lagrange's missions at 30, with whatever slotting you can have then, is different from being fully slotted and having +5 levels of powers by being exemped down.
  8. No, it isn't. They're not getting XP, etc, sure. But that's not what they're talking about - they mention specifically "for the badge." It doesn't matter if they're grey or not if you're trying to go for a defeats badge. And mentioning Skulls, there aren't "non-counted" skulls (like, say, Arachnos vs Rogue Arachnos.)
  9. I don't mind the hollows, but I keep stopping to make sure (blueside) to play the Protean arcs (so.. 20-30ish,) and many of my magic sorts run Croatoa (25-33ish.)
  10. And how did we hami at this resolution?
  11. No bugs here, but an old one... (given the generated name, from 8/10/05...)
  12. OK, minor thing. Pocket D Chalet, upper level. Chaz the Bartender has a *fascination* with Lord Winter. Even in the off season. Where he spouts the same three or four lines. Not, say, once every ten, fifteen minutes, but *every minute.* Which, when you have a group that likes to hang out there socially, gets *really* old *really* fast. Can we either get Chaz something new to talk about, or just shut him up entirely, when the winter event's not going on?
  13. but they probably should have. (Was looking for something else in a screenshot archive. Ran across these from live...)
  14. Honestly, the main thing I want to adjust in Sonic Blast are the *sounds.* Something consistent and sensible instead of "Hey, I'm a wolf!" "Hey, I'm a tech gun!" "Hey, I go woowoowoo!"
  15. Click name. Tap F for follow. It will face you towards them and bring you closer. Hit Regrowth. (Not against the suggestion, just saying this'll help. I know other heals automatically face you to the target. I've run a lot of emp and pain during raids.)
  16. Meh. I mean, there's just nothing *interesting* to it as it sits. It's "just another GM," basically.
  17. I absolutely do not want a teleport component on those. There are times I'm using Confront to try to pick out specific targets - that does NOT mean I want to be where that target is (and in the middle of all their friends.) And there are times it'd be objectively useless, such as when I use it to taunt gates (and thus pull groups of Rikti) on mothership raids. For assassin's strike, I'm *already* in melee range, I don't want to teleport anywhere. You want to teleport, pick up combat teleport. And no, "Every other game does it" is not valid. Every other game is not COH. So many "every other games" rely on a holy trinity of DPS/Tank/Healer to get anything done. Know what I don't tend to play for very long? Every other game. Most other games have even more of a grind to them. Most other games seem to have you actually have to *pay* in some way (not talking microtransactions, usually) to level up. There are a lot of things "every/most other game" does I would *hate* to see in COH.
  18. Main issue is that it's a 35+ zone. I really don't think they'd want to face that... (Honestly, I don't think it needs an event, but that's me.)
  19. I'm not arguing. I'm here. I play the hell out of C&C remastered (and 3.) I *like* my old games. And a lot of indie games go for even less detail in the old 8-bit aesthetic. (Disclaimer: Yes, I do still own an Atari 2600, though the retron 77 console's much friendlier to try to play those carts on.) But it's not going to *help* draw people in, necessarily, or keep them past novelty.
  20. Time: OK, so they sit a little longer on a farm first. INF: ... isn't hard to get. Side problem for any restricting is, well, a lot of us are "oldbies," and just want to get an old character up and running. (Or, like me, are in it primarily for the RP now.) All these sorts of ideas would do is add some annoyance. And as to the OP: Mentioned elsewhere, but this game's old enough to start trying to get its learners permit and crash the car into a tree. The game *looks old.* NCSoft butchered every chance they had to promote the game when it was live - deciding, instead, to try to sell us sneakers on billboards in-game. While we still had a profitable enough population then, now? We are still in a rather grey legal status, we have a volunteer dev team that does things as they can (and, yes, has been pretty good at that, but still, small, volunteer team,) and our character models don't even have fingers. I mean, I took a break during live and played Aion... with facial expressions, round characters, gorgeous environments, nicely done wings, and the ability to sit in chairs - and *that* game's a decade old now. We're not as flashy. We'd probably get more retro gamers interested than anything. Short of a total rewrite, with a new engine, etc. (and how are those "spiritual successors" going even with money?) we're playing an old game.
  21. If doing the "on air," I'd almost think the space we use for prefixing titles (the "the amazing fabulous" and whatnot) would be the space to indicate it. See a red rectangle with "on air" there, it's distinctive, should be easy to notice. Don't know about desirable or doable, I'm mostly looking at "visible" and "unique."
  22. What build should everyone try? We have 1000 slots per server. Try *all* of them. Don't worry about permacappcharging your defensiztance. Get some dice, pick an AT with it, then a primary and secondary set. Take it to 50 (actually playing, not just PL-then-incarnate-then-cap.) Find a FOTM build. Flip it. (I did this occasionally on live. It ... leads to interesting combinations. When Ice/Energy blasters seemed really popular, I ran around with an Energy/Ice.) Or take a popular combo (Rad/Fire brute!) and ... don't make it a brute. I don't mean "make it a tank." I mean a rad/fire sentinel. Or controller. (... granted, fire/rad there, but you get the point.) Or blaster. Make an MA/Stone Armor just for flippy stones, don't worry about "optimized." Try all the builds. ALL of them. Work through "Everything/Invuln." Or "All control sets." Explore a little.
  23. Have to 100% disagree. Crossing over gives me more flexibility to build a character the way *I* want to - as mentioned earlier, the subject of this thread, "Do I want my damage or de/buffs first?" for instance. Or, if you're going controller/dom, "do I want to do support or damage." *I get fewer limitations in building the character I want.* As far as people migrating off redside? The only thing that had Redside feeling good about itself was how few people were on gold, even on live. There's a *lot* more going on for why people don't play red than "my AT is no longer locked to that side." And those get listed out - with obvious variation between people - every single time someone asks. People don't like being lackeys, or they're turned off by suddenly hitting an arc doing things they really don't want to do, or their character is railroaded (or basically called an idiot) in the missions, or they don't like the way it is environmentally, or ... how many more reasons? So... sorry, but saying "Yep, called it, crossing over sucks and should never have been done!" is just ... no.
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