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Hyperstrike

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Everything posted by Hyperstrike

  1. And Ventimiglia had a supporting part in the last Rocky movie.
  2. Kinda like this: Basically on Elec, it's a trade-off. Go after max Neg or Max Toxic. Here's max Neg. And again, you can actually turn OFF Tough. The damndest thing is, he gets even TOUGHER in PVP (his Toxic resist jumps like 20%)
  3. As others have pointed out, you use set bonuses. 6-slotting is a waste in most cases. For Invuln, getting to 90% S/L is easy. Hell, you can get to a point where you can turn off Tough! But Invuln isn't technically a Resist Tank. It/s a hybrid Resist/Defense setup. I'm not sure it's actually possible to 90% an Invuln to all Resist types. Outside of clicky/T9 "dragged out suicide" powers Or if it IS, you're severely compromising on Defense and attacks. Fire/Elec/Rad, these are Resist-centric armor sets. And yeah, it's possible to cap out all your Resist types and still chuck some sacrificial Defense on top of that to further decrease damage taken.
  4. Just maxed out a DP/Inv Sentinel. ABSOLUTE BEAST! And tons of fun to play.
  5. Yes, all set bonuses, so long as they don't violate The Rule Of 5, apply. Here's my Human Form PB for example. Note: YES, I have Dwarf taken. NO, I don't EVER go into Dwarf. Note that I forgot to turn on Combat Flight, so Defense numbers aren't maxed out.
  6. One other thing. Desktop resolution. You can, if you want, get laptops with 4K resolution screens. Now, at 15 (or even 17), native 4K (3840x2160) is generally ILLEGIBLE. The text is too small to view. MS and Apple get around this by using screen magnification. So they blow up the interface size artificially. This actually looks better and text is more crisp in the desktop environment. But this can cause issues when using applications that ignore that stuff. Swapping back and forth between resolutions can mess up carefully arranged desktop window layouts and the like. So, on a laptop, unless you have some form of visual impairment, I'd recommend sticking with 1920x1080 (1080p) native resolution screens if available.
  7. Here's a slightly different stab at Inv/KM
  8. With a full group or two around me? Not so much...
  9. With my Rad/Rad tank, I did what I normally do with Resist Tanks. I slather on Defense early. That got me into the late 30's and then I hit a wall. Basically I'd compromised the Resists so badly that anything that could get through my meager defense would just WRECK me. So I respec'ed into a Resist-centric setup and... OH DEAR LORD !!!!!!!!! The thing became damn near unkillable! That became all the impetus I needed to rework my Fire and Elec Tanks. They went from "decent" Tanks to "HOW THE HELL DID I SURVIVE THAT?" And now if I have a monitor up for Defense just for laughs. "I'm Defense Debuffed into negative numbers! What EVER shall I do? MWAHAHAHAHAHAHAHA!"
  10. Yeah, but that's not what's happening with Invuln. You're going from a significant amount, unslotted, to very high amounts. With Invuln, it's fairly simple to achieve soft-cap and beyond for Defense. At which point, you start looking for heightened Resist. Going from baseline 17.5% Defense and 60/36/35/35/45 Resist to 54/48/51 Defense and 90/77/70/55/72 Resist (and being able to turn off Tough and save Endurance along the way) is fairly substantial. And not that's with zero enemies in range.
  11. Bio's okay. A bit too "actively managed" for my taste. Invuln would be my pick for best all-around. Shield and WP are VERY close seconds. Stone is still the gold standard for flat-out toughness. It's just no longer worth the crippling downsides. The Resist-centric sets are great in their own way.
  12. That's usually because PVP has to jack around with powers and bonuses. Also, PCs generally have higher levels of +Acc and +ToHit than NPCs.
  13. And I'm going to wait a while before I give another site that sort of nod. I TRUST Paragonwiki. I don't know enough about the mods and editors of the other site (yet) to say the same thing.
  14. Also bookmark this: https://archive.paragonwiki.com/wiki/Main_Page It's the wiki that was built during Live. Has about 99% of everything you might have a question on. The remaining 1% is stuff that's been tweaked/fixed/added since close.
  15. Honestly? Go ahead and trigger. You can be godlike with pretty much ANYTHING in the game. It all depends on the type of playstyle you enjoy. You want to just stand there, metronomically mashing people into walls, floors, ceilings, EACH OTHER? Shrugging off damage like water off a frog's butt? Tank or Brute depending on your preference for durability or damage. Wanna just beat something up and don't care if it hurts a lot afterward? Scrapper. Want to blow ALL THE THINGS up? But might initially have a problem with smootching floors until you become a walking/flying nuclear bomb? Blaster. Want to cover your teammates and keep them alive when things go south? Defender. Want a mix of Blaster/Defender? Corruptor Want to be a somewhat self-sufficient shooter and aren't concerned about max damage? Sentinel Want to lock everything down? Have your enemies so busy choking, frozen, bedazzled, wigged that they can't attack, while you slice them up and cook them for dinner? Controller or Dominator Wanna be a sneaky little shite? Creep up behind the Big Bad and give him a SWORD SUPPOSITORY? Essentially you're a melee-range Blaster. Stalker Want to have minions go in and do your dirty work? Mastermind. Want to play something that's a mix of all of the above? The VEATS and HEATS do that for you. Get a couple avatars in your pantheon. Work on them some so you know what the basic setup plays like. Once you've got that, you can work on tricking out one of your guys and turning them into an absolute combat monster with an IO build. It's just nice to have a grounding in the baseline first. Then you can appreciate how truly ass-kicking some builds actually are. I concur with Cutter's suggestion. A sentinel is a pretty good all-around and easy-to-learn mix (HEATS and VEATS are something it takes TIME to wrap your head around). Finding my tricked out Dual Pistols/Invulnerability Sentinel to be a combat MONSTER right now.
  16. Okay quick tutorial: This is not a perfect explanation. But it gives you the basics of how the stuff works. Resistance works by essentially taking a flat percentage of damage off. If you have 50% Resistance to Fire, and you get hit for 100 points of Fire damage, you only take 50 points of damage. Straightforward, right? And there are multiple types of Resistance. Smashing, Lethal (cutting technically), Energy, Negative Energy, Fire, Cold, Toxic, Psi Defense is more of a binary option. Either they hit you, and you take damage, or they miss you and you take NONE. You also have two means of calculating Defense. Typed: Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psi (Notice there's no such thing as Toxic Defense) Vectored: Melee, Ranged, Area of Effect (AoE) Now the way Defense is doled out, accumulating Typed Defense means you accumulate some Vectored Defense too. And vice-versa. If damage coming in is Smashing/Lethal/Melee, and you're sporting 30% S/L and 25% Melee, the game automatically uses the HIGHER number. Very few attacks in the game are a singular damage origin. Soft-capping. For Defense and Resist, you have a maximum level of Defense and Resist that you can accrue. If you rack up MORE, the game still treats it as the lower number. For Defense, in non-Incarnate play, the soft-cap is 45%. This leaves an enemy with a floored 5% chance to hit. The enemy will ALWAYS have that minimum chance. Whether you have 45% Defense or 200% Defense. For incarnate level content, the softcap is higher (either 57 or 59%, can't remember). This is taking into account some large To-Hit buffs that incarnate enemies possess. And that's the number it takes to mitigate their chance to hit you back down to the floored 5% chance. For Resist For all Archetypes BESIDES Tanks and Brutes and HEATS (Hero Epic Archtypes, Peacebringers and Warshades), the soft-cap is 75% Resistance. For HEATS, it's 85% For Tanks and Brutes 90% Doesn't SOUND like a huge difference, but when combined with higher hit point totals, certain levels of regeneration, high defense, it can make a HUGE difference in how you play. Also, that percentage measures how hard your Resistance resists Resistance debuffs. Now it's called a soft-cap, but technically it's the hard cap for how high your Resistance can go. A tool like Mids' Hero Designer will show you your TRUE, uncapped Resistance (so if you're a Tank and you're rocking 130% Smashing/Lethal, this indicates you're either over-slotted, or if you are chasing set bonuses, that you can turn something like Tough off and STILL be at 90% Resistance AND saving Endurance!) How these things work together. Okay, say you have 45% Defense and 90% Resistance to Smashing/Lethal. Someone tosses 1000 points of Smashing/Lethal. You have TWO outcomes: 1: They miss you and you take NO damage. 2: They hit you and you take 1000-(1000*0.9)=100 points of damage. Hopefully this was informational and I didn't bollocks it up too bad.
  17. Can't run outta gas and strand yourself if you're constantly topping the tank.
  18. Thing is, a well-built Invuln generally doesn't REQUIRE the self-heal a lot of the time. I'm finding that out on my DP/Invuln SENTINEL right now. Working to open more than the Alpha slot right now, have a T4 Agility in there, and it's a BEAST.
  19. To a certain degree I agree. But then I watch "The Warriors" again, Queen's "I Want It All" starts playing over it and ALL YOUR AGGRO ARE BELONG TO ME!!!!
  20. Invuln Framework 2021 - STALKER - Stalker (Broad Sword).mxd
  21. And of course I completely forgot Stalkers. Wow! Placate really WORKS! Here's a nicely optioned out sample.
  22. What to pair with Invuln? To quote the Da Nang hooker from Full Metal Jacket. Anything you want! Super Strength. It's just a natural synergy with Invuln. And you're playing a Tank. Worrying about maximal damage output is beneath you! You're THE most survivable AT in the game! Sure! You're sanding off HP like some guy going after chrome moly steel with 600 grit sandpaper and elbow grease! But you'll still be standing at the end and the other guy won't! They wall work pretty equally well. Caveat: Some sets are far more AoE-centric. So if you're building for max toughness, slotting certain sets to bump your Defenses and Resists can be compromised. This is why I say SS has a natural synergy. Melee Attack, Ranged Attack, PBAOE Attack (Winter-Os) and a few more to take up your ATIOs.
  23. I generally use these settings with Short Forum Export: They work generally anywhere. And if I need to post to FB or Twitter, I just grab the URL at the beginning of the export, run it through a URL shortener (like TinyURL), and post that link.
  24. OOooh!! Bounces up and down like a puppy with two peters...
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